Fallout 4 - it's official! Coming Nov 10, '15

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Scooby Doo

Golden Member
Sep 1, 2006
1,040
18
81
Yes, the need a save and quit button. I've found myself way between beds quite often. I'm still really enjoying this mode. I've never understood all the mods to make the game easier. It's already extremely easy on "Very Hard".

Does console "~" then "qqq" work in FO4? (instant quit)
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
So what perks are important on the new Survival mode?

Also, can you freely shift down to Very Hard to save/quick save if you get a Honeydo?

I'm still not at all sure that I want to play the new Survival mode as opposed to mods. On one hand, I don't really need a lot of junk now, except aluminum. I've been traveling with Curie and putting her in X-01 armor, and keeping it patched (plus some construction and mods) takes buttloads of aluminum. But on the other, I don't know that I can take repeatedly traversing over the same ground over and over and over again. In a game loaded with supermutants, two-headed cattle and two foot long mosquitoes, walking time is maybe not where I would have chosen to enforce realism.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
So what perks are important on the new Survival mode?

Also, can you freely shift down to Very Hard to save/quick save if you get a Honeydo?

I'm still not at all sure that I want to play the new Survival mode as opposed to mods. On one hand, I don't really need a lot of junk now, except aluminum. I've been traveling with Curie and putting her in X-01 armor, and keeping it patched (plus some construction and mods) takes buttloads of aluminum. But on the other, I don't know that I can take repeatedly traversing over the same ground over and over and over again. In a game loaded with supermutants, two-headed cattle and two foot long mosquitoes, walking time is maybe not where I would have chosen to enforce realism.

I wouldn't take a high level character into the new survivor mode. It's best experienced by dropping a new character into this world. A superhero isn't going to have any problems.

My character is now Level 22. I was going to to try for a new play style, but things were already rough enough. I made a mad dash (which was very slow) to getting the Spray and Pay and Overseer's Guardian, leveling Commando and Explosives.

If you have already experienced all or most of the companion quests, I'd highly recommend "Lone Wanderer" for damage reduction and carry weight.

I've been missing the swimming perk. Taking shortcuts will make life much easier. Plan for this.

You'll want Deep Pockets ASAP. I've got myself up to 325lbs of carry weight. Dogmeat can carry about 150lbs. (Hmm I know he couldn't carry this much before. Can he always carry 50% of your CW?) So, CW isn't really hampered all that much, except very early on.

I can't imagine playing a melee character in Survival, but I'm not experienced on the build, so maybe it's viable. A sneaker might actually do pretty well. I keep forgetting to use mines. I know I did early on in Concord. I might start doing this now, as they're going to be even more effective.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I wouldn't take a high level character into the new survivor mode. It's best experienced by dropping a new character into this world. A superhero isn't going to have any problems.

My character is now Level 22. I was going to to try for a new play style, but things were already rough enough. I made a mad dash (which was very slow) to getting the Spray and Pay and Overseer's Guardian, leveling Commando and Explosives.

If you have already experienced all or most of the companion quests, I'd highly recommend "Lone Wanderer" for damage reduction and carry weight.

I've been missing the swimming perk. Taking shortcuts will make life much easier. Plan for this.

You'll want Deep Pockets ASAP. I've got myself up to 325lbs of carry weight. Dogmeat can carry about 150lbs. (Hmm I know he couldn't carry this much before. Can he always carry 50% of your CW?) So, CW isn't really hampered all that much, except very early on.

I can't imagine playing a melee character in Survival, but I'm not experienced on the build, so maybe it's viable. A sneaker might actually do pretty well. I keep forgetting to use mines. I know I did early on in Concord. I might start doing this now, as they're going to be even more effective.
I didn't even know there was a Swimming perk. Probably not so effective in power armor. lol I definitely need to take Deep Pockets.
 

Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
I didn't even know there was a Swimming perk. Probably not so effective in power armor. lol I definitely need to take Deep Pockets.

The swimming perk also allows breathing underwater... VERY handy since your power armor drags you to the bottom of the lake and you have to slowly march out. Still, a tasty mirelurk cake will do that too...
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
The game started to CTD after 1.5 That wouldn't be much of a problem, but I'm playing survival. I don't want to save unless necessary (cause I loose 10% adrenaline even if I sleep+cancel to just autosave). I don't mind dying now and then, as that's the whole point - I messed up, I died. But crashing to desktop? That's not my fault at all. I just lost like 1.5 levels and around 2 hours of playing. The times it happened was when I was scoping for enemies...

EDIT: No mods, no nothing. My PC is running stock (CPU and GPU), latest drivers too. Temps are really low too. No overlays, nothing...
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
The game started to CTD after 1.5 That wouldn't be much of a problem, but I'm playing survival. I don't want to save unless necessary (cause I loose 10% adrenaline even if I sleep+cancel to just autosave). I don't mind dying now and then, as that's the whole point - I messed up, I died. But crashing to desktop? That's not my fault at all. I just lost like 1.5 levels and around 2 hours of playing. The times it happened was when I was scoping for enemies...

EDIT: No mods, no nothing. My PC is running stock (CPU and GPU), latest drivers too. Temps are really low too. No overlays, nothing...

I haven't had a CTD, but I noticed a bug where I was losing health because I was overburdened while I was crafting at the power armor station. However, I was not over carry weight. Not even close. I dumped some stuff and it happened again. I think I save a little while later and reloaded and it did not happen again.

That's the only real bug I've come across. Other than the annoying of having an non-upgraded suit of power armor REDUCE my carry weight. I assume it stopped giving me some of the bonuses my clothes were giving me, even though I was still wearing them in the suit. Annoying.

I still wish they'd give a "Save and quit" option and maybe save at a workshop, instead of sleeping.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I haven't had a CTD, but I noticed a bug where I was losing health because I was overburdened while I was crafting at the power armor station. However, I was not over carry weight. Not even close. I dumped some stuff and it happened again. I think I save a little while later and reloaded and it did not happen again.

That's the only real bug I've come across. Other than the annoying of having an non-upgraded suit of power armor REDUCE my carry weight. I assume it stopped giving me some of the bonuses my clothes were giving me, even though I was still wearing them in the suit. Annoying.

I still wish they'd give a "Save and quit" option and maybe save at a workshop, instead of sleeping.

Saving at workshops would be brutal I have the "damage while working at the power station" bug too, but I don't use it too often. When repairing my PA mostly and then it's at most a single tick of damage. It is annoying though.

Also, your PA completely negates all bonuses from regular armor (unless you take off your helmet and wear a regular one - that's the only time it allows regular bonuses). Default STR in PA is 11, so if your natural strength + armor bonus (via pocketed / str) adds more total carry weight than pure STR11, then yes, your total carry weight will decrease.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
Saving at workshops would be brutal I have the "damage while working at the power station" bug too, but I don't use it too often. When repairing my PA mostly and then it's at most a single tick of damage. It is annoying though.

Also, your PA completely negates all bonuses from regular armor (unless you take off your helmet and wear a regular one - that's the only time it allows regular bonuses). Default STR in PA is 11, so if your natural strength + armor bonus (via pocketed / str) adds more total carry weight than pure STR11, then yes, your total carry weight will decrease.

I didn't use PA much in non-survival, as it was unnecessary. I never noticed it removed your clothing bonuses. Argh. However, now with calibrated shocks, it's higher.

I still have to get out to buy and sell, for the charisma buffs. Armor paint is barely a drop in the bucket compared to a complete charisma outfit.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
I still have to get out to buy and sell, for the charisma buffs. Armor paint is barely a drop in the bucket compared to a complete charisma outfit.
I diddled with Charisma clothing when I first started playing, but stopped after I found myself in combat a couple of times in a formal suit. It didn't help that it felt ridiculous getting undressed in front of shop keepers to impress them.

On the other hand, wearing charisma clothing while in power armor kind of bypasses that. There's no fear of forgetting to change into combat gear, there's no penalty (or benefit) to wearing anything in particular under the power armor, and stepping out of power armor to bargain feels as reasonable as holstering your normally always-drawn pistol.

I'm not a big fan of how early Fallout 4 gives you power armor. The logical way to play is to use it continuously pretty much from the start of the game, which renders everything about normal armor pointless. I like fussing with normal armor and tweaking its upgrades and buffs, but it's really inferior to power armor for everything but stealth, and power armor doesn't seem to be a big penalty to stealth anyway.

Theoretically, fusion cores should hold you back, but in my second playthrough I tried using it from the start to see if I'd run out, and I pretty much never did. There are lots of them around.

Survival might change that in both directions. It's a big incentive to use power armor whether you want to or not, where I found pre-1.5 that I could do everything but The Glowing Sea without it. However, Fast Travel is a tremendous crutch if you're wearing power armor, because it doesn't use Fusion Cores. With no fast travel you're going to use up Fusion Cores much faster unless you deliberately walk, and that's incredibly tedious.

With that in mind, maybe I'll give the new Survival Mode another shot. I got as far as my initial settlement of Sanctuary, but stopped because I was really put off by how low the new carry limit was. Normally, by level 30 or so I have trouble keeping my loadout below 200 pounds, and I couldn't see playing with a carry limit of 115.

200 pounds of course is ridiculous in real life, but I'm also aware that Fallout's weights are generally silly. Higher level weapons weigh 2x-3x what real rifles weigh, as does combat armor. The other thing I'm tempted to do is look around for a mod that changes weights to something reasonable to go along with the more-reasonable carry weight limits of Survival Mode.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
F**K. Went on a walk from Castle to Diamond City, continued to track down Kellogg, killed him, went to the Prydwen, conquered Fort Strong, was going back to the Prydwen to sleep+save and as I was walking towards the Vertibird to take me to the blimp, the frigging game CTD!!! 4-5 hours of gameplay LOST.

FUCKING BETHESDA!
 

Oyeve

Lifer
Oct 18, 1999
21,940
838
126
F**K. Went on a walk from Castle to Diamond City, continued to track down Kellogg, killed him, went to the Prydwen, conquered Fort Strong, was going back to the Prydwen to sleep+save and as I was walking towards the Vertibird to take me to the blimp, the frigging game CTD!!! 4-5 hours of gameplay LOST.

FUCKING BETHESDA!

Bummer, but, in Bethesdas defense, in the 350 hours that I have out into F4, I have never had a crash at all.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Bummer, but, in Bethesdas defense, in the 350 hours that I have out into F4, I have never had a crash at all.


Neither did I. Until patch 1.5 hit... And I use zero mods, don't overclock, run latest drivers. There's really nothing more I can do to make the game more stable... And the CTDs are out of the blue. This time I didn't even use the scope, I was just walking the stairs on the airport...
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
F**K. Went on a walk from Castle to Diamond City, continued to track down Kellogg, killed him, went to the Prydwen, conquered Fort Strong, was going back to the Prydwen to sleep+save and as I was walking towards the Vertibird to take me to the blimp, the frigging game CTD!!! 4-5 hours of gameplay LOST.

FUCKING BETHESDA!

Holy crap, that sucks....
 

BxgJ

Golden Member
Jul 27, 2015
1,054
123
106
F**K. Went on a walk from Castle to Diamond City, continued to track down Kellogg, killed him, went to the Prydwen, conquered Fort Strong, was going back to the Prydwen to sleep+save and as I was walking towards the Vertibird to take me to the blimp, the frigging game CTD!!! 4-5 hours of gameplay LOST.

FUCKING BETHESDA!

No auto-saves? If not, well, I save manually fairly often, especially considering this is a Bethesda game.

It still sucks though
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
A manual save at each level up is not a bad idea. Preferably BEFORE you spend a perk point. That way if you find you need a certain ability you can go back and take it.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Survival mode. Save only when sleeping... And even touching a bed means I loose 10% adrenaline. I only want to sleep when I'm tired. But the game crashing forces me to to do otherwise :-(
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
F**K. Went on a walk from Castle to Diamond City, continued to track down Kellogg, killed him, went to the Prydwen, conquered Fort Strong, was going back to the Prydwen to sleep+save and as I was walking towards the Vertibird to take me to the blimp, the frigging game CTD!!! 4-5 hours of gameplay LOST.

FUCKING BETHESDA!

Exactly why I won't bother with Survival. The game doesn't even crash for me, it just gets stuck loading often, especially in the city.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
One of the first things I grabbed was a mod that re-implements autosaves when you enter / exit buildings. I'm OK with ironman-ish game play as long as there are checkpoints at reasonable points. Entering a building seems like an entirely reasonable checkpoint, and really ought to be the default behavior.

It also really needs save-and-quit, but I've said that before.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
I think there should be a progress autosave. After handing in a quest or every hour or two. And it should be separate from the sleeping one.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
So on the new survival mode, what do you do when you get stuck in the environment? That seems to happen to me a lot, and right now I just toggle clipping to escape. With no console . . .

I also need a mod to make companions less annoying. Traveling right now with Cait and man is she annoying. Not only does she make the same repetitive complaints when I pick up junk (companions never learn the role of junk in keeping their power armor functioning) and twirl in the same circles as I try to speak to her, but she seems to run in front of me 50% more often. Which is to say, 100% of the time.

I will say something for Bethesda though: Stability is impressive (for me anyway, obviously YMMV.) I am running an unmodded game and in almost 600 hours I think I've had one hard hang and two CTDs. Go Todd!

Actually I'll say a second thing: Value. I'm approaching a dime an hour using only the Bethesda content, no mods at all. Obviously I've played a lot of it more than once - particularly the Vega plant - and I'm on my second play-through, but I'm also still discovering new content. That's simply amazing.
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
The game just hard-locked for me. Ehh...

Started in Castle. Went to Jamaica Plain. Got careless, tripped a laser downstairs, the turrets ripped me to pieces in under 1s... So I start over in Castle, I'm more careful this time... Take over Jamaica again, this time find the treasure without issues. So I decide to travel south, the night is young and my PA helmet makes all enemies visible from a mile away. Made a stop at University Point, said "hello" to the Synths there. Was thinking to hit Quincy next. So I found the ghoul kid on the way there and wanted to make a small detour at the quarry just north of the Gunner's base. Found a nice place to snipe most enemies and as I try to VATS-track a turret, the game hard locks. Ehhh... Looks like it's Castle > Jamaica > University Point > Quincy again... I'll probably take a break from the game for a bit, the crashes are getting annoying D:
 
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