zinfamous
No Lifer
- Jul 12, 2006
- 110,810
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cheapest place to buy this?
I picked it up off of GMG with 20% off code: SAVE20-NOVEMB-GAMING, on release night.
Steam required.
That is good through next week, I think.
cheapest place to buy this?
Heh, what do you mean? The whole food\water\power\# of people\happiness feels like Fallout Shelter, plus micromanaging stuff.
Ok, regarding the Workshop feature, have anyone been able to place fences in a manner that allows them (fences) to 'stick' to the terrain itself? I'm trying to surround one of my Workshop-able bases with fences but it didn't take long until I noticed the following:
Essentially, the placement of each fence 'block' remains at the terrain elevation of the original fence block from which I started to link the others. So, am I missing something or is it in fact just impossible to have fences (or even walls) properly marrying the physical layout/shape/elevation of the terrain as we place them? I'm starting to think that I have to put some sort of pavement first, but then again would each floor 'blocks' also just depend on the terrain elevation itself and would always result in unequaled elevations?
If you've got time to prepare the ground, a few frag mines can be very effective as well. I had to assault a Super Mutant held building, and had trouble the first time with those suicide bombers (touchdown! achievement unlocked). So I put a few mines in the field between us before opening fire, and a single mine blew a Suicide Bomber up easily, and of course his secondary explosion wasn't too good for his compatriots.Sniping a charging Suicide Super mutant's bomb arm, from a safe distance, especially when he is next to other super mutant(s). 1 bullet, potentially half a dozen splattery kills at once.
I'm not finding that I need to do a lot of micromanaging, and I'm rather into the whole building-settlements thing.Yup, the micromanaging is getting to be a turn off.
There's a story event that gives you a Laser Musket very early. It's a "musket" in the sense that it's one shot, and you have to reload it manually. It's not a good close quarters weapon because of the reloading speed, but you can crank it to load 2 cells (3 with a no-prerequisite mod), so it can do a respectable amount of damage on the initial shot. Add a scope and it's a good sniping weapon.I usually play with energy weapons. Anyone know some good early locations for one?
I found this on reddit:
When building settlements you can raise and lower objects by holding E and using scroll wheel on PC
I'm not finding that I need to do a lot of micromanaging, and I'm rather into the whole building-settlements thing.
Yup, the micromanaging is getting to be a turn off.
Hold down the "R" button, or whatever you have set to reload or draw. When holstered or unarmed, you can then pan around your character with the mouse camera.
Is there a way to de-clutter? Like to remove junked cars or clean out dilapidated furniture from houses?
Thanks for the info!There's a story event that gives you a Laser Musket very early. It's a "musket" in the sense that it's one shot, and you have to reload it manually. It's not a good close quarters weapon because of the reloading speed, but you can crank it to load 2 cells (3 with a no-prerequisite mod), so it can do a respectable amount of damage on the initial shot. Add a scope and it's a good sniping weapon.
While you get a 10mm pistol pretty much from the start, most of the weapons you'll find for quite a while are improvised. Mostly "pipe pistols" and "pipe rifles," sometimes with mods. The Laser Musket's also an improvised weapon held together with duct tape.
My point being that while it's going to be a long time before you find a proper laser pistol, let alone a rifle, you're not going to see manufactured pistols, rifles, and shotguns beyond that starting 10mm for a while either.
Why should a game be about high res textures, can't Fallout 4 be a good RPG on its own two feet without trying to be no.1 in the texture department, sometimes I think some people forget gaming is not all about visual graphics, more to gaming then that.
Remember there are plenty of games with excellent graphics but crap game play out there.
There's a story event that gives you a Laser Musket very early. It's a "musket" in the sense that it's one shot, and you have to reload it manually. It's not a good close quarters weapon because of the reloading speed, but you can crank it to load 2 cells (3 with a no-prerequisite mod), so it can do a respectable amount of damage on the initial shot. Add a scope and it's a good sniping weapon.
While you get a 10mm pistol pretty much from the start, most of the weapons you'll find for quite a while are improvised. Mostly "pipe pistols" and "pipe rifles," sometimes with mods. The Laser Musket's also an improvised weapon held together with duct tape.
My point being that while it's going to be a long time before you find a proper laser pistol, let alone a rifle, you're not going to see manufactured pistols, rifles, and shotguns beyond that starting 10mm for a while either.
Fallout 4 is not really a good rpg though. The dialog options are awful and it's more a shooter than anything else. The whole problem is that people tout game play etc but what we have is a bland shooter with some base building and crafting. There is very little to tie it together. So there isn't really a whole lot to get past the lack of high end visuals.
I like exploring as much as the next guy but walking miles and miles with lots of dead space does get tedious for me.
I spent an hour doing that... Enter build mode and there's an option to scrap things that you're pointing at and close to you -- they become highlighted in yellow. Cleaned out most of the first town that way.
Anyway, this is bad: this game is a hoarder's worst enemy or heaven. I used to haul everything to town to sell that wasn't ammo -- hoarded that separately. Now everything is potentially useful and my workshop inventory is impossible to navigate. Accidentally stored something with "W" as the first letter. Reloading turned out to be quicker than scrolling down.
Fallout 4 is not really a good rpg though. The dialog options are awful and it's more a shooter than anything else. I asked an npc for more info before I accept his quest and he told me. Then at a different location the dialog options resulted in the npc repeating the same story again.