Fallout 4 - it's official! Coming Nov 10, '15

Page 40 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Merad

Platinum Member
May 31, 2010
2,586
19
81
As far as adjusting height when building, I think I saw on reddit that holding E and using the mouse wheel does the trick.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Nice locations, walk through a city and its not all copy paste (although instead of rubble a lot of buildings are just boarded up and unenterable (think GTA V):









Just over 20hrs in and only one mysterious exit to desktop. Remarkably stable for Bethesda considering the size of the world, this is only a fair bit of the main city:

 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
Ok, regarding the Workshop feature, have anyone been able to place fences in a manner that allows them (fences) to 'stick' to the terrain itself? I'm trying to surround one of my Workshop-able bases with fences but it didn't take long until I noticed the following:



Essentially, the placement of each fence 'block' remains at the terrain elevation of the original fence block from which I started to link the others. So, am I missing something or is it in fact just impossible to have fences (or even walls) properly marrying the physical layout/shape/elevation of the terrain as we place them? I'm starting to think that I have to put some sort of pavement first, but then again would each floor 'blocks' also just depend on the terrain elevation itself and would always result in unequaled elevations?

I found this on reddit:

When building settlements you can raise and lower objects by holding E and using scroll wheel on PC
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
I haven't had much time to play yet. Looking forward to getting a bunch of time tomorrow night and this weekend, though.

I usually play with energy weapons. Anyone know some good early locations for one?
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Sniping a charging Suicide Super mutant's bomb arm, from a safe distance, especially when he is next to other super mutant(s). 1 bullet, potentially half a dozen splattery kills at once.
If you've got time to prepare the ground, a few frag mines can be very effective as well. I had to assault a Super Mutant held building, and had trouble the first time with those suicide bombers (touchdown! achievement unlocked). So I put a few mines in the field between us before opening fire, and a single mine blew a Suicide Bomber up easily, and of course his secondary explosion wasn't too good for his compatriots.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Yup, the micromanaging is getting to be a turn off.
I'm not finding that I need to do a lot of micromanaging, and I'm rather into the whole building-settlements thing.

Once you set up a settlement, they pretty much go on their own if you provide enough defense points. The main thing is that if you want their crops, i.e. for vegetable starch to make that all-important adhesive that's so hard to scavenge, you have to pick them yourself. They don't just collect the stuff and deposit it in the bank.

OTOH, the crops grow very quickly.

Having supply lines with Local Leader 1 means all your settlements share a common bank. The main issue is getting enough people so you can spare some to create the supply links.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
I usually play with energy weapons. Anyone know some good early locations for one?
There's a story event that gives you a Laser Musket very early. It's a "musket" in the sense that it's one shot, and you have to reload it manually. It's not a good close quarters weapon because of the reloading speed, but you can crank it to load 2 cells (3 with a no-prerequisite mod), so it can do a respectable amount of damage on the initial shot. Add a scope and it's a good sniping weapon.

While you get a 10mm pistol pretty much from the start, most of the weapons you'll find for quite a while are improvised. Mostly "pipe pistols" and "pipe rifles," sometimes with mods. The Laser Musket's also an improvised weapon held together with duct tape.

My point being that while it's going to be a long time before you find a proper laser pistol, let alone a rifle, you're not going to see manufactured pistols, rifles, and shotguns beyond that starting 10mm for a while either.
 

amenx

Diamond Member
Dec 17, 2004
4,007
2,277
136
Although played earlier FOs, and we have a return of some of the same items and chems (Jet, Psycho, Mentats, etc), why is there a lack of description in pipboy? Its not enough to list the basic damage/health, radiation or other stats next to the item. How do I know which item is addictive for example, or how it suits your needs in the moment vs another? Yes, we can google them, but not practical in the middle of a fight. I recall same with some Skyrim items, but eventually we had a mod that inserted more descriptive info for them. I know it will probably come down the road for FO4, this a huge oversight on bethesdas part imo.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I found this on reddit:

When building settlements you can raise and lower objects by holding E and using scroll wheel on PC

Ok I tried it, and... well it's semi-working.

The problem is that a wall or a fence will automatically 'snap' to the one next to it as soon as I release the E key to press it again to put the wall or fence in place, even if I moved it on the Z axis before doing so. So in other words, yes it works in a sense... if you hold E and use the mouse wheel it will indeed move up or down, but the issue is the auto-snap prevents the part from actually staying in place where I would want to. Alright, it's impossible for the moment. I'll wait until either Bethesda or the modding community finds a workaround or a fix. In the meantime I'll just add more defenses rather than fortifying the whole Sanctuary island as I originally wanted to (with walls and fences).

Thanks for letting me know about it though I do appreciate.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
I'm not finding that I need to do a lot of micromanaging, and I'm rather into the whole building-settlements thing.

Same here. This game is a complete nerdgasm for me. I love the ability stake out an area and customize/fortify it. I used to use the TES Editor to do that in Morrowind and Oblivion and now it's built in.

Just all in all having a blast with this so far. Best Fallout game ever imo.
 

Ancalagon44

Diamond Member
Feb 17, 2010
3,274
202
106
I wonder when/if we will get a game that is to Fallout 4 what Fallout: New Vegas was to Fallout 3? Everyone seemed to prefer Fallout:NV to Fallout 3, and incidentally, a lot of the same staff who worked on 3 also worked on 4.

I wonder if they will get Oblivion involved again?
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Hold down the "R" button, or whatever you have set to reload or draw. When holstered or unarmed, you can then pan around your character with the mouse camera.

I can't believe I instinctively remembered to hold R to holster after trying a few keys -- clocked in 200 hours of Fallout NV probably.

I also instinctively remembered to hit T to wait... but they changed it.

Is there a way to de-clutter? Like to remove junked cars or clean out dilapidated furniture from houses?

I spent an hour doing that... Enter build mode and there's an option to scrap things that you're pointing at and close to you -- they become highlighted in yellow. Cleaned out most of the first town that way.

Anyway, this is bad: this game is a hoarder's worst enemy or heaven. I used to haul everything to town to sell that wasn't ammo -- hoarded that separately. Now everything is potentially useful and my workshop inventory is impossible to navigate. Accidentally stored something with "W" as the first letter. Reloading turned out to be quicker than scrolling down.

And I need more settlers. Still only have my first 5. Not a single attack yet, but I've been exploring and avoiding the main quest line so that may be why.

P.S. Unsure how I feel about power armor. It's much more exclusive despite being much more common with how it's implemented in FO4. And I can somehow run Ultra textures with barely a performance hit over High -- yay 10 year old game engine?
 
Last edited:

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
So many comments everywhere (outside of AT) spoiling the story twists and ending And on purpose too, like a comment in all caps or a picture with an animal and a description spoiling a story twist... ehh... so many pricks everywhere D:
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
There's a story event that gives you a Laser Musket very early. It's a "musket" in the sense that it's one shot, and you have to reload it manually. It's not a good close quarters weapon because of the reloading speed, but you can crank it to load 2 cells (3 with a no-prerequisite mod), so it can do a respectable amount of damage on the initial shot. Add a scope and it's a good sniping weapon.

While you get a 10mm pistol pretty much from the start, most of the weapons you'll find for quite a while are improvised. Mostly "pipe pistols" and "pipe rifles," sometimes with mods. The Laser Musket's also an improvised weapon held together with duct tape.

My point being that while it's going to be a long time before you find a proper laser pistol, let alone a rifle, you're not going to see manufactured pistols, rifles, and shotguns beyond that starting 10mm for a while either.
Thanks for the info!
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Why should a game be about high res textures, can't Fallout 4 be a good RPG on its own two feet without trying to be no.1 in the texture department, sometimes I think some people forget gaming is not all about visual graphics, more to gaming then that.

Remember there are plenty of games with excellent graphics but crap game play out there.


Fallout 4 is not really a good rpg though. The dialog options are awful and it's more a shooter than anything else. I asked an npc for more info before I accept his quest and he told me. Then at a different location the dialog options resulted in the npc repeating the same story again. I'm sorry but that's lazy writing. The whole problem is that people tout game play etc but what we have is a bland shooter with some base building and crafting. There is very little to tie it together. So there isn't really a whole lot to get past the lack of high end visuals.

I like exploring as much as the next guy but walking miles and miles with lots of dead space does get tedious for me.
 
Last edited:

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
There's a story event that gives you a Laser Musket very early. It's a "musket" in the sense that it's one shot, and you have to reload it manually. It's not a good close quarters weapon because of the reloading speed, but you can crank it to load 2 cells (3 with a no-prerequisite mod), so it can do a respectable amount of damage on the initial shot. Add a scope and it's a good sniping weapon.



While you get a 10mm pistol pretty much from the start, most of the weapons you'll find for quite a while are improvised. Mostly "pipe pistols" and "pipe rifles," sometimes with mods. The Laser Musket's also an improvised weapon held together with duct tape.



My point being that while it's going to be a long time before you find a proper laser pistol, let alone a rifle, you're not going to see manufactured pistols, rifles, and shotguns beyond that starting 10mm for a while either.


Also if you find the brotherhood of steel quest line you get a laser rifle with double damage on critical hits and I believe 15% faster critical charge in VATS when you complete the first quest. It can be found less than 10 hours into the game. You find a radio signal and a distress call. Investigate and your there.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Fallout 4 is not really a good rpg though. The dialog options are awful and it's more a shooter than anything else. The whole problem is that people tout game play etc but what we have is a bland shooter with some base building and crafting. There is very little to tie it together. So there isn't really a whole lot to get past the lack of high end visuals.

I like exploring as much as the next guy but walking miles and miles with lots of dead space does get tedious for me.


RPG shooter is fine, you can use fast travel for a lot of places, end of the day I'm happy with F4 as it stands.
 

Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
They're going to have to fix the glitch that allows you to get the cryo-freezie-whatzit gun almost immediately.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
I spent an hour doing that... Enter build mode and there's an option to scrap things that you're pointing at and close to you -- they become highlighted in yellow. Cleaned out most of the first town that way.

Anyway, this is bad: this game is a hoarder's worst enemy or heaven. I used to haul everything to town to sell that wasn't ammo -- hoarded that separately. Now everything is potentially useful and my workshop inventory is impossible to navigate. Accidentally stored something with "W" as the first letter. Reloading turned out to be quicker than scrolling down.

Yeah I got that from a reply here yesterday, thanks. Spent all of my play time last night cleaning up Sanctuary and making foraging trips into the countryside. Still need to find more food to plant and then build some power and defense before I head out.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
Fallout 4 is not really a good rpg though. The dialog options are awful and it's more a shooter than anything else. I asked an npc for more info before I accept his quest and he told me. Then at a different location the dialog options resulted in the npc repeating the same story again.

I mean, you do realize that's every sandbox RPG ever, right? Oblivion, Skyrim, Morrowind, both 1st person Fallouts... it's not lazy writing at all. It's something far harder to correct, which is that quest scripting still can only be so complex before you've used up too much of the 12ms per frame that you have available for doing shit.
 

slag

Lifer
Dec 14, 2000
10,473
81
101
Probably been discussed already, but has anyone gotten stuck to where you can't move in the game? Early on, I answered the front door, set up my stats, said my good byes, and then couldn't move. I restarted the game and it worked fine, but wonder if this is a recurring bug?
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |