Fallout 4 - it's official! Coming Nov 10, '15

Page 71 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Find a container near the door (most any building with lots of loot has one) and just fast travel to dump off items until its all gone.
Remember you can hit Z to organize items by weight or value.

I feel that when you start doing things like this it just becomes a burdensome chore to maintain immersion that you are actually breaking in much the same way, just tolerating even more work than simply modifying your carry weight.

I'd rather just grab everything in one go and dump it off when the clearing is done. Even modifying once on return to come back just to carry and fast travel back is more work than necessary. It's not like you would normally walk around these areas, pile up junk in a dumpster while dodging bullets and ghouls, then run back and forth multiple times to unload it.

It'd be nice if there were some aspect similar to supply routes where you could command a settler to cover a specific zone of the map where they periodically explore and return the junk to your settlement storage.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,832
881
126
Ha yeah I agree with GusSmed: they don't look 200 years old. In fact little of the game world actually reflects the passage of 200 years. Maybe the highway overpasses and roadbeds. I spend a lot of time in the real world exploring and photographing ruined towns and buildings, and I don't think the designers at Bethesda actually comprehend what the passage of 200 years looks like. All the modern wood frame buildings would be gone unless well-maintained over the entire period. They just don't last. Things like billboards, street lights, that shit would all be gone. The people are also anachronistic. 2 centuries is a hell of a long time. In 2 centuries the u.s. went from a colonial outpost to a modern power. So it strikes me as more than odd that the few people remaining still look and act much like their counterparts from 200 years before. Highly unlikely. In fact, with so few of them around I think it's much more likely they would have gone completely feral. If some sort of organized civilization did survive then I would have expected repopulation.


Well this is an alternate universe where people are the laziest people to ever exist. They still have 200 year old trash lying about in their shacks. Piles of it. Seriously, you would think after 200 years someone would spend half a day throwing out the 200 year old junk. I know it's pedantic but that always bothered me.

Hell, some of them sleep in shacks with a 200 year old skeleton.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
It'd be nice if there were some aspect similar to supply routes where you could command a settler to cover a specific zone of the map where they periodically explore and return the junk to your settlement storage.

Yeah. This is an awesome idea.

1.) Drop a special safe outside a looted area
2.) Fill special safe, move on to next target
3.) Settler comes to collect - 12-24 hours later it's in your bench

There should be a mod for this when the GECK comes out.
 

Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
I need to do that. I feel like I spend half my time running back to a settlement to ditch stuff. I remember one RPG you could send your companion back to town to sell off all their junk. They'd show up again a few minutes later. That was an awesome mechanic.

Torchlight I & II did that with your pet... VERY, VERY handy!!

I'd do that with Dogmeat any day of the week. As it is, I'm going to do the carryweight cheat (but no others! Please
any further codes to reduce temptation! It's bad enough the
advlevel
and
modpca
codes from the previous games are burned into permanent memory. :$


That said, if one can have all those Gun Nut perks and can build a sniper rifle and long scope out of pop bottles and toasters, SURELY you can put together a house that doesn't look like a rat nest.
 
Last edited:

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,882
3,230
126
new nvidia drivers SLI profiles work flawlessly...

 

GusSmed

Senior member
Feb 11, 2003
403
2
81
I finally made my way to West Roxbury, which is significant because that's where I live in real life. Sadly, Fallout 4 West Roxbury is so far removed from the one I know it might as well be a generic location.

Both it and Jamaica Plain are quite built up in real life, in the sense that there are no wooded areas outside of the occasional park, but are also pretty low-rise, in that there are very, very few buildings over 2 stories. We certainly don't have a 3 story department store, or a great big T (that's Bostonian for subway) station.

Hell, the Orange Line doesn't extend out this far - it ends at Forest Hills. Which isn't an underground station like the Fallout 4 West Roxbury station. That looks more like Ruggles station, which is 5 stops in.

So the Fallout 4 West Roxbury area is weird in that it's sparse and wooded and has some very large buildings. I can chalk up any and all differences to it being an alternate timeline, since we know FO4's history diverges from ours in the 40's, but it still makes it "not Boston" for me. It's an effect I also noticed when going along the north bank of the Charles, which is a commercial / industrial area in real life, and moderately wooded in FO4.

Downtown's a lot closer, except of course that they don't have the skyscrapers. FO4's Boston feels like a small town with a bunch of Boston's historical buildings plopped into it. I'm guessing that DC residents had the same kind of reaction to FO3's DC.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Yeah. This is an awesome idea.

1.) Drop a special safe outside a looted area
2.) Fill special safe, move on to next target
3.) Settler comes to collect - 12-24 hours later it's in your bench

There should be a mod for this when the GECK comes out.

yeah, that would work. I'd just rather have them assigned to a circular range, where they are sent out to cover that scouting area and just collect and return everything. Something where you don't have to collect and stash anything.

It doesn't have to reflect, exactly, everything that is there (though I suppose it could if items are always where they are...well some aren't random), but they bring back a semi-randomized amount of stuff. And maybe not items--just raw crafting components. This way, you can still collect junk items as you wish, for satisfaction I guess, but this would act as another method to minimize looting distractions and weight issues.

But I think making a stash safe would be easier to implement.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Torchlight I & II did that with your pet... VERY, VERY handy!!

I'd do that with Dogmeat any day of the week. As it is, I'm going to do the carryweight cheat (but no others! Please
any further codes to reduce temptation! It's bad enough the
advlevel
and
modpca
codes from the previous games are burned into permanent memory. :$


That said, if one can have all those Gun Nut perks and can build a sniper rifle and long scope out of pop bottles and toasters, SURELY you can put together a house that doesn't look like a rat nest.
I keep wanting to load up dogmeat and send him back with junk, all because of torchlight.

The only other cheat I see myself using is to reset perks at some point, simply because I want to try out mele eventually.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
I finally made my way to West Roxbury, which is significant because that's where I live in real life. Sadly, Fallout 4 West Roxbury is so far removed from the one I know it might as well be a generic location.

Both it and Jamaica Plain are quite built up in real life, in the sense that there are no wooded areas outside of the occasional park, but are also pretty low-rise, in that there are very, very few buildings over 2 stories. We certainly don't have a 3 story department store, or a great big T (that's Bostonian for subway) station.

Man, these places actually exist? *Mind blown*

I spend a lot of time hauling loot back to town after clearing an area. Nothing gets left behind. Every building is systematically stripped. I've had hauls over 1000 lb that took a few trips. Looks like if you put 3 perk levels into the +25 carry weight perk, you can fast travel despite being encumbered. Will get that eventually...

Concerning the southern portion of the map...

I finally hit the southern limits. Skipped Boston prime and cleared most of the north and south limits. The swamp land in the south is pretty barren... Gotta go to the nuke crater in the SW soon just to see it.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Any of you guys had synth settlers in your camps?..I hear it's very possible and a way to find out, not found any yet in my camps.
 

ramj70

Senior member
Aug 24, 2004
764
1
81
Any of you guys had synth settlers in your camps?..I hear it's very possible and a way to find out, not found any yet in my camps.

Happened to me yesterday. I travelled back to the Castle and I see the turrents and settlers attacking two other settlers. After the two settlers are taken out I loot their bodies and find "Synth Component" on them. So they recently just infiltrated the camp. Another reason to dislike the Institute.

I hear that if you enter vats any settler that has high energy resistance is a synth, but if you kill them the whole settlement turns on you. It appears you have to wait until they attack the settlement before you can do anything.

I also hear that there are synth Brahmin
 
Last edited:

uallas5

Golden Member
Jun 3, 2005
1,449
1,590
136
I finally made my way to West Roxbury, which is significant because that's where I live in real life. Sadly, Fallout 4 West Roxbury is so far removed from the one I know it might as well be a generic location.

Both it and Jamaica Plain are quite built up in real life, in the sense that there are no wooded areas outside of the occasional park, but are also pretty low-rise, in that there are very, very few buildings over 2 stories. We certainly don't have a 3 story department store, or a great big T (that's Bostonian for subway) station.

Hell, the Orange Line doesn't extend out this far - it ends at Forest Hills. Which isn't an underground station like the Fallout 4 West Roxbury station. That looks more like Ruggles station, which is 5 stops in.

So the Fallout 4 West Roxbury area is weird in that it's sparse and wooded and has some very large buildings. I can chalk up any and all differences to it being an alternate timeline, since we know FO4's history diverges from ours in the 40's, but it still makes it "not Boston" for me. It's an effect I also noticed when going along the north bank of the Charles, which is a commercial / industrial area in real life, and moderately wooded in FO4.

Downtown's a lot closer, except of course that they don't have the skyscrapers. FO4's Boston feels like a small town with a bunch of Boston's historical buildings plopped into it. I'm guessing that DC residents had the same kind of reaction to FO3's DC.

I know what you mean. I live near Concord (Stow) and go there all the time. I was really surprised to see how little it looked like the original, alternate time line and all. I mean, the buildings in Concord center are the same from over 200 years ago so you thought they would have matched something of the town's real look. At the very least I was expecting to see the rotary on the way to the Old North Bridge to be there, especially buildings like the Colonial Inn.

I just started the game so I haven't seen much, but I did have to laugh when I saw a dam.....near Walden pond??

What they did get right I think is the look of the wooded sections. They have a good mix of exposed granite ledge, trees, hills, etc. That definitely reminds me of home.
 

uallas5

Golden Member
Jun 3, 2005
1,449
1,590
136
The only other cheat I see myself using is to reset perks at some point, simply because I want to try out mele eventually.

I'm tempted to use that one because I screwed up. for the first 5 times I leveled up I thought you had to max the 1st level to activate the 2nd . That and some of the aspects of crafting I wish were explained better in game rather than having to tab out and Google stuff or discover by accident. The tutoring in FO3 was a little too much but I'd say a little light here in FO4.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Happened to me yesterday. I travelled back to the Castle and I see the turrents and settlers attacking two other settlers. After the two settlers are taken out I loot their bodies and find "Synth Component" on them. So they recently just infiltrated the camp. Another reason to dislike the Institute.

I hear that if you enter vats any settler that has high energy resistance is a synth, but if you kill them the whole settlement turns on you. It appears you have to wait until they attack the settlement before you can do anything.

I also hear that there are synth Brahmin

Same thing I read.

I had one of my settlers camp attack a human synth as he approached, funny how they know what they look like lol.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
I finally made my way to West Roxbury, which is significant because that's where I live in real life. Sadly, Fallout 4 West Roxbury is so far removed from the one I know it might as well be a generic location.
.

Not to nit pick, but fallout is an alternative timeline, the transistor was not discovered, wars fought where different, etc.. its not supposed to be a copy of today, but it is using it as a guide. But i can understand the disappointment. I live in Fargo , ND and the movie FARGO was not even shot in town, the oddball accents are actually more a northern MN thing, (though we do have some in this area) we have not parking garages to do late night scheming on. About the only thing I thought was 100% real, when he buried the money in the non discript snow field, we have those all over during winter

FATMAN, never used one ever (jn any fallout) just used it on the boss in the gunner hideout, I must admit that was kind of satisfying, him and about 4 others in a shoot out with just me across an open floor. he had just mutated so my 136 DMG shots where taking maybe 2% off him. it was getting to be a stimpack sink.. (hell I have 400 maybe i should use some) i said F it and puled out the fatman.. very cool, and insta dead boss and crew. Now i need more ammo damn thing is to heavy to carry around. make me wonder, I NEVER uses jet, buffout,mentants etc.. radaway, RadX and stimpacks are only think i use, the age old RPG issue, you win it with 100 health potions you never used.
 

Nashemon

Senior member
Jun 14, 2012
889
86
91
I keep wanting to load up dogmeat and send him back with junk, all because of torchlight.

The only other cheat I see myself using is to reset perks at some point, simply because I want to try out mele eventually.

I know you all probably realize, and not just directing this toward you, but just wanted to point out, one of the things settlements, workbenches with trade routes, and companions can do for you is almost exactly this. Murder and loot everything, then send your loaded up companion to the closest settlement, then when you pass through, dump it all into the workbench there and pick him back up.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Does armor get destroyed while wearing it, like if you take a huge amount of damage? I swear twice now i have lost armor. The last one was a rare left arm... Unless i accidentally put in a container at a settlement.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
I know you all probably realize, and not just directing this toward you, but just wanted to point out, one of the things settlements, workbenches with trade routes, and companions can do for you is almost exactly this. Murder and loot everything, then send your loaded up companion to the closest settlement, then when you pass through, dump it all into the workbench there and pick him back up.

or just ~ player.setav carryweight 6000 enter

and give no more fucks.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Does armor get destroyed while wearing it, like if you take a huge amount of damage? I swear twice now i have lost armor. The last one was a rare left arm... Unless i accidentally put in a container at a settlement.

no, it shouldn't. not like in previous Fallouts.

Power armor pieces do take damage, though, and need to be repaired.

Either you dumped it off somewhere, or some horrible bug removed it.

I feel like I lose armor too, then realize it is buried beneath the tedious names of other armors and items in my inventory and stash. Takes forever to find stuff.


I'd like to have a single equip menu--only your equipped armor pieces and hotkeyed weapons, then everything else gets dumped into their own current inventory categories as they already exist.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Having an issue



My Perception is much lower than it should be. On the Perk Tree it says I have a 5, which is accurate. But On my SPECIAL page it says its 1, with a negative sign in front of it, (meaning something is artificially dropping it). getav says my Perception is 1.39.


I have no addictions, only mole-rat disease (which is not supposed to affect any stats). I got the perk to avoid all addictions some time ago. Tried using addictal and a refreshing beverage. Perception is still 1.


Whats happening? How do I find out what effects are on me right now?
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Having an issue

My Perception is much lower than it should be. On the Perk Tree it says I have a 5, which is accurate. But On my SPECIAL page it says its 1, with a negative sign in front of it, (meaning something is artificially dropping it). getav says my Perception is 1.39.

I have no addictions, only mole-rat disease (which is not supposed to affect any stats). I got the perk to avoid all addictions some time ago. Tried using addictal and a refreshing beverage. Perception is still 1.

Whats happening? How do I find out what effects are on me right now?

Head or eye body parts damaged?
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Playing on Survival mode now and bots just destroy me. Decided to hump a missile launcher around to help out. I never paid attention and discovered it's 50 lb. Going to need that extra carry-capacity perk real soon. And 100 hours in, I still haven't gone to Diamond City.
 

Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
or just ~ player.setav carryweight 6000 enter

and give no more fucks.

I tried it but every time your carry weight is changed by outfits or power armor it gets reset to the standard amount. Very frustrating.

I think the workaround will be to choose a favorite outfit I have no intention of changing and just stick to it as much as possible... leave PA at home.

The jeans+shirt (LUCK+1) and a LUCK1 hat are good, but all the CHR options are handy too. Hey - they should work fine, so long as I stop using my deep-pocketed leather bits. Craft them to tougher instead. :wub:

Heh... the "stylish" glasses in a suit & CHR hat are pretty wild to watch in conversation.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Playing on Survival mode now and bots just destroy me. Decided to hump a missile launcher around to help out. I never paid attention and discovered it's 50 lb. Going to need that extra carry-capacity perk real soon. And 100 hours in, I still haven't gone to Diamond City.

I tried it but every time your carry weight is changed by outfits or power armor it gets reset to the standard amount. Very frustrating.

I think the workaround will be to choose a favorite outfit I have no intention of changing and just stick to it as much as possible... leave PA at home.

The jeans+shirt (LUCK+1) and a LUCK1 hat are good, but all the CHR options are handy too. Hey - they should work fine, so long as I stop using my deep-pocketed leather bits. Craft them to tougher instead. :wub:

Heh... the "stylish" glasses in a suit & CHR hat are pretty wild to watch in conversation.
Theres another command, forceav maybe, that doesnt reset on changing armor.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |