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Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
I always remove the fusion core when I leave mine, probably got taken by somebody if you left the core in the armour.
Btw I did read somewhere they can be stolen if you leave the core in.

I'm sure glad to know this... starting to leave PA at home now that I have heavy combat armour. Now I can use the carryweight command just once and forget about it. It's good to feel nimble again, though I kinda' miss never having to worry about a long fall.

Must... collect... junk.... :wub:
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
So I had something funny happen to me, not sure when it happened or how, but I have had several saves long after this

For Sunset Drive-In I had started to build up there, cleared every thing out of there,
had a small building for my settlers, water pump, started to layout some other buildings and such, had 2 settlers there, once for the supply route

So I was going to fast travel, and I show the supply lines as it makes it easier to see my settlements but notices that the sunset drive-in was missing. So I figured that somehow maybe the settler died.

So I go there normally and lo and behold, it looks like it reset, all the cars and crap where all there all the items I build gone..

As far as I can tell, everything else is fine
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Does Preston always use his laser musket? I removed the laser musket from his inventory and gave him a much better laser rifle and told him to equip it. he does, and it shows him holding the new laser but minutes later he has the laser musket again. I check his inventory but there is no laser musket there???


on a different note - the Hallucigen factory was pretty funny
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Does Preston always use his laser musket? I removed the laser musket from his inventory and gave him a much better laser rifle and told him to equip it. he does, and it shows him holding the new laser but minutes later he has the laser musket again. I check his inventory but there is no laser musket there???


on a different note - the Hallucigen factory was pretty funny

Does he have enough ammo? On thought that occurs to me is that both weapons require the same ammo (I think?), and while one is his default weapon and does not require giving him any ammo, you might need to give him enough fusion cells to use the laser rifle, as they will deplete with use. (unlike Skyrim and others, you need to give them more than 1 of each ammo, as followers and settlers will actually deplete it).


My problem with Preston is that he no longer offers to travel wtih me. Not sure why--
I've unlocked the castle, as well as the armory and that corporal lady that shows up there for the armory unlock quest
--so I'm wondering if one needs to progress further somehow to get him to follow you again?

At the moment, he seems perfectly content at gathering corn at the Drive In. Not sure why, but this is what he is doing. When I highlight him in build mode, it shows that he is assigned as a farmer. I know that I never did this...at least I think I didn't. I wasn't able to unassign him. ...or maybe I never tried that? I don't recall, actually.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Does Preston always use his laser musket? I removed the laser musket from his inventory and gave him a much better laser rifle and told him to equip it. he does, and it shows him holding the new laser but minutes later he has the laser musket again. I check his inventory but there is no laser musket there???
Companions have invisible default weapons that you can't remove, and that weapon requires no ammunition. In Preston's case, it's a laser musket.

Companions will equip whatever weapon does the most damage per second, but only if they have ammo. Giving Preston a laser rifle won't do any good if you don't give him fusion cells. It doesn't matter if the invisible default weapon normally uses the same kind of ammunition as a visible weapon, the visible weapon still needs ammunition.

Unlike Settlers, companions can make the decision to equip a weapon on their own. It appears they base this on DPS - they'll use a low damage, high fire rate weapon over a slow-firing weapon with slightly better damage per shot. They won't adjust tactics to the situation, so they'll fire a shotgun at a long range target instead of switching to a longer-range but lower damage weapon.

They do use up ammunition. Handing them an automatic weapon is generally a good way to burn through a lot of ammunition in a hurry. If you give them several different types of ammo, they'll switch weapons once they're out of ammunition for the first weapon.

Note that Settlers need ammunition for any weapons you give them as well, but they don't use it up. A few Fusion Cells will last a Settler with a laser rifle forever, but if they don't have any Fusions Cells they won't use it.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Ah, i gave him 1 fusion cell. I assumed they worked like settlers as settlers dont use up ammo do if you gibe them 1 ammo they will have enough.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,843
21,643
146
Companions have invisible default weapons that you can't remove, and that weapon requires no ammunition. In Preston's case, it's a laser musket.

Companions will equip whatever weapon does the most damage per second, but only if they have ammo. Giving Preston a laser rifle won't do any good if you don't give him fusion cells. It doesn't matter if the invisible default weapon normally uses the same kind of ammunition as a visible weapon, the visible weapon still needs ammunition.

Unlike Settlers, companions can make the decision to equip a weapon on their own. It appears they base this on DPS - they'll use a low damage, high fire rate weapon over a slow-firing weapon with slightly better damage per shot. They won't adjust tactics to the situation, so they'll fire a shotgun at a long range target instead of switching to a longer-range but lower damage weapon.

They do use up ammunition. Handing them an automatic weapon is generally a good way to burn through a lot of ammunition in a hurry. If you give them several different types of ammo, they'll switch weapons once they're out of ammunition for the first weapon.

Note that Settlers need ammunition for any weapons you give them as well, but they don't use it up. A few Fusion Cells will last a Settler with a laser rifle forever, but if they don't have any Fusions Cells they won't use it.
Good explanation.

I find it confusing and am not certain what the game rules are for this stuff. I took both of my companion's default weapons from him and replaced one with an identical class melee weapon that was legendary and modded. He used it from then on. Do you think it is because it does not require ammo?

I took his gun away completely and he picked up more versions of it on his own. And used at least one. Heck, he used a different class of gun I never gave him ammo for. I opened trade to do a junk dump at home base, and he had weapons he picked up on his own. I was thinking where did you get those? An assault rifle was equipped too.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Is there a mod that changes the gatling laser to use fusion cells instead of cores? It uses ammo way too fast to use with cores. But I have a huge excess of fusion cells that I never used because I've out-leveled the usefulness of laser weapons.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
for those that played FO 1/2

game looks pretty nice in isometric

Hilarious, I thought those were FO 1/2.

And I actually went back and spent a month playing Fallout 1 and 2. They were surprisingly timeless, aside from the graphics and widescreen/resolution accommodation.

It's nice to see the gauss rifle return, but it the implementation serious messes with my head in Fallout 4. I usually right-click to aim, hit left-click to fire. With the gauss, hold left-click, right-click to aim, release left-click to fire... I've screwed up so many shots because my brain melted down and I released both buttons at the same time while jerking the mouse.

...And I still haven't gone to Diamond City at 120 hours in. The huge urban environment is very interesting when it comes to shootouts.
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
Are there any mods to fix companion AI? These guys are all so stupid they can barely function. I don't think I've ever seen such a bad AI as in this game it's incredibly frustrating when you command and say 'attack' this guy and they just stand there while you're being shot at.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Do you think it is because it does not require ammo?
I haven't really experimented with trying to get a companion to use a melee weapon, since I don't want them getting in my line of fire. But logically, yes, they can always use melee weapons since those don't need ammo. I'm not sure what the rules are - will he only use melee if you make him equip a melee weapon? I don't know.

As for "picking stuff up on his own," companions should only do that if you told them to Inspect something that was lootable. Otherwise they should only have what you give them.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I haven't really experimented with trying to get a companion to use a melee weapon, since I don't want them getting in my line of fire. But logically, yes, they can always use melee weapons since those don't need ammo. I'm not sure what the rules are - will he only use melee if you make him equip a melee weapon? I don't know.

As for "picking stuff up on his own," companions should only do that if you told them to Inspect something that was lootable. Otherwise they should only have what you give them.
Oddly enough, ever since I had Nick don a power armor frame he's been running around like his shiny metal ass was on fire and his head was a-catchin', including repetitively running back and forth across my field of fire. Total buttnoid act. He never did that before.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Diamond City?! How can I leave Ten Pines Bluff and Sanctuary alone? There are always more people! And they need stuffZ!

Reminds me how it took me a good three weeks worth of countless hours-long sessions before I finally went to Megaton for the first time (and, side note; I miss Megaton).
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Why haven't you gone to Diamond City? It has a few interesting quests/companions there.

I "have to" liberate the rest of the Wasteland...

Speaking of, my computer hates Boston central. It keeps crashing to desktop in the city. To add insult to injury, I can't open it right back up because Steam has to sync.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
I "have to" liberate the rest of the Wasteland...

Speaking of, my computer hates Boston central. It keeps crashing to desktop in the city. To add insult to injury, I can't open it right back up because Steam has to sync.
Charlestown? The game slows to a crawl every so many minutes in there. Its terrible and doesnt happen anywhere else ive been yet.

Another side note... Last voyage of the uss constitution quest ending is hilarious.

I got codsworth and prestons perks now. Working on cait next then probably deacon. Are those perks always on then or only when that companion is with you?
 

DeathReborn

Platinum Member
Oct 11, 2005
2,758
754
136
Is there a mod that changes the gatling laser to use fusion cells instead of cores? It uses ammo way too fast to use with cores. But I have a huge excess of fusion cells that I never used because I've out-leveled the usefulness of laser weapons.

http://www.nexusmods.com/fallout4/mods/3086/?

I still haven't taken FO4 past the launchers settings but my nephew loves it and I help him find mods, he actually uses this one too.

There are also mods that boost the usefulness of Laser weapons to Plasma weapon levels or close to it.
 
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