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Mem

Lifer
Apr 23, 2000
21,476
13
81
This is for those that have done "The secret Cabot house quest" , so which side/way did you go?


I've not decided yet, but right at that point of doing so, I must say enjoying this one quite a bit.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
This is for those that have done "The secret Cabot house quest" , so which side/way did you go?


I've not decided yet, but right at that point of doing so, I must say enjoying this one quite a bit.
I sided with jack.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
These games say you can play however you want, and I guess you can, but most of it is geared towards playing a good character.


To be honest without giving spoilers away, I thought they were both shades of grey, if you look into their history neither was really that good.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
I haven't gotten to the end of that part yet (Still need to meet Jack at the hospital), but I always side with whomever I think (or I know) is going to give me the better loot/perk/whatever.

I am always pragmatic.
 

Harabec

Golden Member
Oct 15, 2005
1,371
1
81
I think FO4 is very different from 3 when it comes to good vs evil - you don't start as a blank character, you have a mission and most of the dialogue ranges from "good" to "whatever bro".
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
Yep- the settlement babysitting is getting old and the fact their "happiness " goes down for no reason over time is irritating.

clok1966 -Great idea- don't turn in a kidnapping quest and then maybe the settlements will quit needing help all the time - I mean really- have defense at 138 for 20 person settlement and someone gets kidnapped. HOW?? I am level 37 with 10 in charisma, which is supposed to help settlements with Happiness= NOT really!! Best I have gotten is 85%. I wonder if you give them real beds instead of sleeping bags if that makes any difference?

Settlers need jobs, your happiness is probably going down because your settlement is growing. I read 80 happiness is the soft cap w/o stores. Not sure how to maximize it beyond that, I assume higher level stores. They also don't like being ignored, spend time with them. Problem is when you have ~15 settlements you can't keep them all happy.

I read they don't like buildings with multiple beds, give each a room/bed, but haven't verified it. Screw them, you get one big building and your happiness will stay around 75.

Defense has nothing to do with the kidnapping/raider/super mutant attacks thing, that's a constantly repeating set of quests from Minute men. You'll pretty much have 2-3 of these quests up at all times.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
To be honest without giving spoilers away, I thought they were both shades of grey, if you look into their history neither was really that good.
Well i meant in general not that quest in particular.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
So I know I'm pretty late to the thread but what's the biggest single shot weapons people have found?

I have a 2-shot gauss rifle that hits for 630ish. Is that before perks? If so, that thing crits for just over 3K (rifleman+better crits).
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
So I know I'm pretty late to the thread but what's the biggest single shot weapons people have found?

I have a 2-shot gauss rifle that hits for 630ish. Is that before perks? If so, that thing crits for just over 3K (rifleman+better crits).

I think it's as good as it gets. My Two-Shot Gauss Rifle has the same damage and one shots pretty much everything... maybe not a high level legendary sentry bot...

In terms of raw damage, only a two-shot MIRV upgraded Fat Man does more (I think...).
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
I read they don't like buildings with multiple beds, give each a room/bed, but haven't verified it. Screw them, you get one big building and your happiness will stay around 75.
I wanted to give folks individual bedrooms, but the game just doesn't give you the tools. You can put up internal walls, but no internal doorways. At most you can fake it with the 1x2 walls, but only it's difficult and unattractive. The result is that my housing always feels like a barracks to me.

No way I'm putting up individual shacks for each resident. Most of the time, there really isn't room. Even in Sanctuary it's really awkward, since the house foundations are quite large. How you'd cram individual buildings into Hangman's Alley I can't imagine.

Also, if the game does track that, what defines an individual building? Is it a space completely enclosed by walls, or something else?

How would you verify that there's a happiness hit for this, anyway?
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
That's mostly spot-on, though I consider all of those positives except the weakness of the dialog tree. I really, really miss that various dialog options that were clearly marked as unlocked via a stat or skill level. The other problem is that the D-pad friendly dialog selection means there are always exactly four options. Which is often very limiting, and you can see that when comparing the choices available to FO3 / FO4.

There's some hyperbole in there of course.

Fusion cores are actually kind of plentiful, so you actually can run around in power armor most of the time once you get the ball rolling. It's just that a lot of us are such hoarders we worry about running out when we have 20+.

The new radiation system is much better than the old, but you also have about 50 Radaways collected, to no real need to go back to Diamond City every time you're caught in a thunderstorm.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
I wanted to give folks individual bedrooms, but the game just doesn't give you the tools. You can put up internal walls, but no internal doorways. At most you can fake it with the 1x2 walls, but only it's difficult and unattractive. The result is that my housing always feels like a barracks to me.

No way I'm putting up individual shacks for each resident. Most of the time, there really isn't room. Even in Sanctuary it's really awkward, since the house foundations are quite large. How you'd cram individual buildings into Hangman's Alley I can't imagine.

Also, if the game does track that, what defines an individual building? Is it a space completely enclosed by walls, or something else?

How would you verify that there's a happiness hit for this, anyway?

I only read it in once, and lots of the different things regarding happiness are pretty hard to verify. Like you, I'm just doing barracks.

If I had to guess happiness is:
0-80
Does the settler have a job?
Enough food/water?
Enough defense?

80-100
Are there shops around?
Are there other placed items like paintings, tables, chairs, pool table, jukebox etc?

Noise seems to impact happiness. https://www.reddit.com/r/fo4/comments/3ulnks/final_key_to_fallout_4_settlement_happiness/

It's either a combination of moving generators out or just having music.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I wanted to give folks individual bedrooms, but the game just doesn't give you the tools. You can put up internal walls, but no internal doorways. At most you can fake it with the 1x2 walls, but only it's difficult and unattractive. The result is that my housing always feels like a barracks to me.

No way I'm putting up individual shacks for each resident. Most of the time, there really isn't room. Even in Sanctuary it's really awkward, since the house foundations are quite large. How you'd cram individual buildings into Hangman's Alley I can't imagine.

Also, if the game does track that, what defines an individual building? Is it a space completely enclosed by walls, or something else?

How would you verify that there's a happiness hit for this, anyway?


I find happiness depends a lot on different things (trial and error)ie in one case defences, I had to give one settlement over 140 defence before it was really happy, single beds in one room is not that important, just make sure you have enough.

Main problem is you don't really know the main issue to happiness even if you have enough of everything with stores and people assigned plus decors everywhere etc...

Sure building settlement it's easy to see what you are short of, but real happiness in a different matter.

I also find the pip boy gives false info on your settlements in workshops, stats wise.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
I think it's as good as it gets. My Two-Shot Gauss Rifle has the same damage and one shots pretty much everything... maybe not a high level legendary sentry bot...

In terms of raw damage, only a two-shot MIRV upgraded Fat Man does more (I think...).

How does one go about farming certain legendary weapons and armor?
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
I find happiness depends a lot on different things (trial and error)ie in one case defences, I had to give one settlement over 140 defence before it was really happy, single beds in one room is not that important, just make sure you have enough.

The world is an apocalyptic mess and they all live in tin shacks and eat irradiated food until some psycho raider super mutant kills them. What have they got to be happy about?
 

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
My opinion has grown more positive during my second playthrough of this game.

I played to level 50 (~50 hrs) and beat the main story line and (what I thought) were the majority of side quests. I liked it, but definitely ranked it behind FO3 and FO:NV based on how I remembered those games.

I'm finding that I missed a lot the first time around. I'm at level 23 now and 75% of the side quests and locations that I've done are completely new to me. I haven't even made it to
the Institute
yet, and I know that will play out differently because I'm taking a different side this time.

Even though the mechanics are more of the same ol' Fallout, I'm OK with that. If the main quest was just a little bit better, I think it would easily be the best of the series.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Settlers need jobs, your happiness is probably going down because your settlement is growing. I read 80 happiness is the soft cap w/o stores. Not sure how to maximize it beyond that, I assume higher level stores. They also don't like being ignored, spend time with them. Problem is when you have ~15 settlements you can't keep them all happy.

I read they don't like buildings with multiple beds, give each a room/bed, but haven't verified it. Screw them, you get one big building and your happiness will stay around 75.

Defense has nothing to do with the kidnapping/raider/super mutant attacks thing, that's a constantly repeating set of quests from Minute men. You'll pretty much have 2-3 of these quests up at all times.

Most of my settlers at the drive in have jobs--farming, a few stores, guard duty, supply runs, etc. I returned recently, with about 4 new settlers, and now none of them seem to be doing anything.

I know the build reset is a common bug, but I seem to be experiencing wasteland downsizing or outsourcing. I haven't lost any buildings or crops or stores--all of the work is still there--but on my previous 2 returns, all settlers have gathered into a mob near the little pond in teh center and are loafing about. They have plenty of beds, too.

No idea what their problem is. I shall probably have to start with the beatings.

For morale.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
No way I'm putting up individual shacks for each resident. Most of the time, there really isn't room. Even in Sanctuary it's really awkward, since the house foundations are quite large. How you'd cram individual buildings into Hangman's Alley I can't imagine.

Hangman's is a nightmare. I had to get creative and start adding floors on top of existing roofs. There was just enough space to fit in a three-story shack from the ground up that doubles as a defense tower. This game really could have used ladders... But that probably murdered AI during testing.

If I had to guess happiness is:
0-80
Does the settler have a job?
Enough food/water?
Enough defense?

80-100
Are there shops around?
Are there other placed items like paintings, tables, chairs, pool table, jukebox etc?

Highest happiness I have is 84 in Sanctuary. Lot of stores, something like 120 defense, communal living but everyone has a job, lot of food, lot of water. I didn't place any decorative items because I have this idea in my head that it'll mean longer load times or drawing time.
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
So I know I'm pretty late to the thread but what's the biggest single shot weapons people have found?

I have a 2-shot gauss rifle that hits for 630ish. Is that before perks? If so, that thing crits for just over 3K (rifleman+better crits).
I had a saved up perk, so I tested this. Taking a rifleman perk increased the damage number in my pipboy. I can't check better crits because I don't have enough luck.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
I had a saved up perk, so I tested this. Taking a rifleman perk increased the damage number in my pipboy. I can't check better crits because I don't have enough luck.

Well rifleman could be counted ahead, because it's constant. Crits only count on crits, so that number wouldn't show in the pipboy. I maxed it out before I tested, thanks for checking.

That means the damage is just under 1600 on a crit. It's hard to tell because it basically 1 shots anything even if I hit a pinky.

I mean, it basically 1 shots things w/o the crit.

I have another question, it seems weapons do a LOT more damage in vats. Say I have a weapon with 100 damage, and I hit something in the chest in vats. It'll take a ton of health off, often more than half. If I'm out of AP, and shoot it in the chest or even head it'll take several more shots.

Why? For what it's worth I'm a heavy vats build (high luck/agi, low str/end), but I don't see anything in there that would increase non-crit vats damage.
 

Phoenix86

Lifer
May 21, 2003
14,643
9
81
Most of my settlers at the drive in have jobs--farming, a few stores, guard duty, supply runs, etc. I returned recently, with about 4 new settlers, and now none of them seem to be doing anything.

If I had to guess, outside of bugs, maybe synth replacements resets their job?

By supply runs, do you mean the scavenger building thingie, or supply lines?

One more question. When I assign a supply route, or even send a follower/settler to another location, sometimes it's greyed out. Why?

edit: for example, when I hit romance level with Piper I built a neat office for her. Basically an L shaped desk, with filing cabinets, typewriter, camera, folders, reporter pen all the things a reporter should have. Then I couldn't assign her there...
 
Last edited:

Phoenix86

Lifer
May 21, 2003
14,643
9
81
Hangman's is a nightmare.

Here's what I did for Hangmans.

FUCK THAT PLACE. 0 settlers.

I might build it up eventually, but I left it and the Red Rocket empty. I think I'll make the Red Rocket my personal home. I have been saving all of the nice junk, clean plates, undamaged glass, etc. to build a nice place.
 

Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
I keep taking out raiders wearing power armour. I can take all the appendages off them but how do I rescue the frame itself to claim the armour as mine? Popping in a fusion core didn't seem to do it...
 
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