Fallout 4 - it's official! Coming Nov 10, '15

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frowertr

Golden Member
Apr 17, 2010
1,371
41
91
Umm, theres like ten thousand different weapons in this game.

He may be speaking of the models looking the same. My modded out shotgun is the exact same model as my modded out combat rifle. I can't tell what I even have in my hand sometimes without firing a round off...
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
I can't actually get the sleeping enemy kill thing to work. I'm not sure what I'm doing wrong, but there's no "kill" option the way there was in New Vegas.

That said, the 50% bonus is worth it by itself because it multiplies with other bonuses. Sneak + Level 3 Sandman + Level 3 Ninja = 5.4x damage. Which means that my Gauss Rifle is hitting for 3600 points of damage on a sneak attack, which one shots anything, including Behemoths. I haven't had an opportunity to test that on a Mirelurk Queen yet, but it should one shot even those.
Works for me. Not many sleeping enemies i find though. Sneak up to them and you get a option to pickpocket or sandman kill
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
I find Idiot Savant to be very useful even for a character with high intelligence. For the first two ranks, it won't trigger often at all with a high intelligence, but the last rank, the one involving combat, still seems too.

There is a log out there showing Idiot Savant only drops like 8-12% in bonus XP even with max intelligence. The hit is minimal. Although for some reason that drop is bigger if you stay at 7 int. There is a youtube video explaining it.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Umm, theres like ten thousand different weapons in this game.


No, there is only a handful of weapons and the rest of are just mods for the weapons. Of which the player gravitates to certain mods for a given weapon based on their play style.

If going the sneak route, players tend to go with rifles or pistols. Rifles you end up with a hunting rifle with the 50 cal receiver on it as there isn't a native 50 cal receiver based gun in the game. With pistols usually the 10mm pistol is the best as the 44 doesn't allow for a suppressor despite the superior damage. With the exception of the Deliver which is a very nice unique pistol that is 10mm based that allows for a suppressor and looks like a walther ppk. But then that gun doesn't allow scopes so sniping with it is a bit more problematic. But basically here is the break down for pistols

10mm
10mm Deliverer (truly unique pistol in the game)
.44 revolver
Flare gun (not really useful for combat)
Gamma gun
Alien pistol

Everything else is just mods or legendary prefixes. Yes even the "unique" pistols like Kellogg's pistol is technically just a legendary mod prefix. The same thing goes for rifles. At least with most rifles you can mod for ammo type to a degree and whether you want non-automatic or automatic (but not for every ammo type).

Assault Rifle
Combat Rifle
Hunting Rifle
Submachine gun
Railway rifle
Syringer
Gauss rifle

Those are the pure rifles types. Everything is just mods and legendary prefixes on top of that.

There are the gun types then that go either way based upon the stock mod. They are either pistol or rifle.

Pipe guns (.38 based)
Pipe Revolvers (.45 based)
Laser guns (although there are 2 different looking model with plain grey and institute white with institute being slightly less damage for higher rates of fire based)
Laser Musket
Plasma guns

Shotguns is even less diverse as there is only 2. So if your main choice is to be a shotgun based player in the game, your gun diversity is ridiculous low to choose from. Of which you can choose:

Combat shotgun
Double Barrel shotgun

Heavy weapons is a bit more diverse surprisingly, but not by much. Here is the base list of heavy weapons:

Fatman
Missile Launcher
Minigun
Flamer
Broadsider
Junk jet
Cryolator

That's it for all the guns. There is even less to choose from when it comes to melee. Which melee falls into 3 categories really. Fast speed, medium speed, and slow speed. With more damage per hit usually the slower the melee weapon. Or bladed, blunt, and fist types can be your melee categories if you prefer to arrange them that way.

There isn't thousands of guns, but merely a few dozen platform types with several mods per platform. The problem is, that the mods are done that each mod type up is better than the previous usually. Which means there is one top end configuration for each gun platform your character wants to use and that is it.

Even then, many of the guns aren't really worth using due to lack of ammo for them in the game. Alien Blaster, and most of the Heavy guns, especially the Cryolator and Broadside, are pretty much worthless to use. There is a set finite small amount of ammo for them in the game and that is it. Other guns also make little sense like the .45 round guns. Of which only pipe revolvers, combat rifle, and the Submachine gun use. The damage from those platforms if very low when compared to the output from others similar style guns.

So when I say the game suffers from a lack of weapon diversity, it most certainly does. I also don't consider mines and grenades as main weapon choices for a character as they are supplemental.
 
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HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Once you find ammo for weapons like the cryolator some vendors will limited quantities. It's just a matter of finding the caps.

Some vendors do sell the limited ammo types, like cryo cells, and cannonballs, but hardly enough to allow either of those weapons to be a main weapon type to use throughout the game.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
that's no fun.


It's my first play through so playing it how they intended, besides the game is too easy anyway even on survival mode without the power suit.


I'll keep my eye out for crafting house mods however.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Once you find ammo for weapons like the cryolator some vendors will limited quantities. It's just a matter of finding the caps.


You know my main problem with ammo is too much of it, like 4000+ of virtually every type, enough for a small war lol.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
You know my main problem with ammo is too much of it, like 4000+ of virtually every type, enough for a small war lol.

Only for .38, 10mm, and later fusion cells do you find a crap ton of ammo. Ammo types like .50 cal, .308, and even shotgun shells remain relatively rare to find.

Which means using a modded Combat rifle to use .38 ammo for much of the early game along with a laser rifle/pistol combo. I do use my .50 cal though to pick off targets while I can with long range sneaking most of the time.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Other guns also make little sense like the .45 round guns. Of which only pipe revolvers, combat rifle, and the Submachine gun use. The damage from those platforms if very low when compared to the output from others similar style guns.

I don't know about that. My most used weapon is a .45 combat rifle. Ammo is common and Its 2-3 shots to kill most thing I'm running into at level 39. Of course I have max rifle perk for my level.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Only for .38, 10mm, and later fusion cells do you find a crap ton of ammo. Ammo types like .50 cal, .308, and even shotgun shells remain relatively rare to find.

Which means using a modded Combat rifle to use .38 ammo for much of the early game along with a laser rifle/pistol combo. I do use my .50 cal though to pick off targets while I can with long range sneaking most of the time.


I have the perk that gets you extra ammo(perk is maxed out) and I've plenty of everything, my favourite weapons now are the plasma pistol, laser sniper rifle, reason being fire rate and damage (over 100)they do, nice seeing them get melted to ashes lol .

Problem I've is selling ammo,grenades, I've to give half of it away due to the vendor not having enough caps and yes I invested the 500 caps into each vendor store.

Even grenades add up in weight, I don't mind selling it all cheap since easy to find more.
 
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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
What do Bramain (the cows) actually do in settlements? I know you can put tubs out for them to be around, but i don't see a actual harvesting purpose for them..
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
What do Bramain (the cows) actually do in settlements? I know you can put tubs out for them to be around, but i don't see a actual harvesting purpose for them..
My understanding is that they produce Fertilizer. It's not something I've taken care to observe, as I have with food production.

Fertilizer's required to make drugs and explosives. I don't recall ever having a shortage of it.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Some vendors do sell the limited ammo types, like cryo cells, and cannonballs, but hardly enough to allow either of those weapons to be a main weapon type to use throughout the game.

There are SEVERAL plugins at NexusMods with ammo crafting.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
My understanding is that they produce Fertilizer. It's not something I've taken care to observe, as I have with food production.

Fertilizer's required to make drugs and explosives. I don't recall ever having a shortage of it.

This so long as you have someone working a salvage station. The tub has the brahmin making fertilizer and the salvagers pick it up and automatically put it into the workshop at that settlement along with other things. It's not much but it is some extra free materials.

Also the tubs keep them out of the way from places they can sometimes get stuck in at other places in a settlement. Nothing worse than a fat cows ass blocking a doorway or stairwell you need to go through but can't. And shooting said cow gets the whole settlement shooting you.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
I have the perk that gets you extra ammo(perk is maxed out) and I've plenty of everything, my favourite weapons now are the plasma pistol, laser sniper rifle, reason being fire rate and damage (over 100)they do, nice seeing them get melted to ashes lol .

Problem I've is selling ammo,grenades, I've to give half of it away due to the vendor not having enough caps and yes I invested the 500 caps into each vendor store.

Even grenades add up in weight, I don't mind selling it all cheap since easy to find more.

Fusion cells are one of the most plentiful ammo types there are. I mentioned that. Next to .38 it's the second most. 10mm and then .45 are the next most plentiful.

As far as grenades I use mine. Those grenades and mines do work and work well if you like to prepare to harder encounters. Since I am the sneaking type, it's nice to be able to sneak around and area to look at everything inside before deciding how I want to engage. I use grenades, mines, and even nukes when I have to.

I haven't bother with buying or selling because I haven't found a need to do so. Nothing any vendor I have seen selling stuff has been like "OH WOW MUST HAVE!!" in this game yet. There were a few nice pieces when I was starting out where vendors sold some legendary stuff when I didn't have any, but the prices were down right ridiculous at like 20K caps or more. By the time I saved up near that, I have found as good if not better gear. That and most legendary prefixes aren't really all that great to begin with. That and they tend to be attached to lower level gear that sucks. Really hard to find good legendary Heavy Combat or Heavy Synth armor in this game. Most of the legendary weapons I've found tend to be melee weapons.

So I tend to hoard everything for now and toss them into boxes near my workshop in sanctuary if I don't break them down entirely. Caps so far literally have no point for me except to make stores for my settlements. Even then that is only so I can get the 100% happy achievement in the game for a settlement and it literally does nothing else for the game at all to get a settlement that happy.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
There are SEVERAL plugins at NexusMods with ammo crafting.

Oh I know. I mentioned that already in my post. But not everyone likes to use plugins, which if you don't sort of makes using automatic or heavy guns as your main weapon types almost impossible to do in this game as is.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Oh I know. I mentioned that already in my post. But not everyone likes to use plugins, which if you don't sort of makes using automatic or heavy guns as your main weapon types almost impossible to do in this game as is.

The only reason to ever play any Bethesda game vanilla is because you have to (aka on a console). That's why the PC version of their games are a million times better.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Fusion cells are one of the most plentiful ammo types there are. I mentioned that. Next to .38 it's the second most. 10mm and then .45 are the next most plentiful.

As far as grenades I use mine. Those grenades and mines do work and work well if you like to prepare to harder encounters. Since I am the sneaking type, it's nice to be able to sneak around and area to look at everything inside before deciding how I want to engage. I use grenades, mines, and even nukes when I have to.

I haven't bother with buying or selling because I haven't found a need to do so. Nothing any vendor I have seen selling stuff has been like "OH WOW MUST HAVE!!" in this game yet. There were a few nice pieces when I was starting out where vendors sold some legendary stuff when I didn't have any, but the prices were down right ridiculous at like 20K caps or more. By the time I saved up near that, I have found as good if not better gear. That and most legendary prefixes aren't really all that great to begin with. That and they tend to be attached to lower level gear that sucks. Really hard to find good legendary Heavy Combat or Heavy Synth armor in this game. Most of the legendary weapons I've found tend to be melee weapons.

So I tend to hoard everything for now and toss them into boxes near my workshop in sanctuary if I don't break them down entirely. Caps so far literally have no point for me except to make stores for my settlements. Even then that is only so I can get the 100% happy achievement in the game for a settlement and it literally does nothing else for the game at all to get a settlement that happy.


I sell it to get rid of weight not for caps, as to settlements got 29 out of 30 built so far and as you know damn too easy to be a horder and get overloaded with it all.
I don't need more then three personal safes in my main house so easier in the end to get rid of stuff I can't scrap for workshop/crafting.

Grenades I sell when I have too many, also I really don't need to carry seventy grenades around in my inventory, besides have yet to find an enemy I can't kill at my current level(54).
I'm still not impressed with legendary gear and don't see the point of it to be honest, nothing in this game is really a challenge(yes I'm on survival setting), however I'm enjoying the crafting side of things and F4 is still holding my interest.

I know we all play the game slightly differently, but this is my take on F4.

Btw speaking of settlements I aim for 80+ in happiness but defences is where I enjoy the main part, nothing like having a settlement with great defences.

I also enjoy modding a wrecked building into something half decent, sure easier to start with a brand new prefab, but I enjoy the challenge of rebuilding a wrecked building.
 
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zinfamous

No Lifer
Jul 12, 2006
110,852
29,649
146
Far more rounds of 10mm for me than .45 found. You can't even start finding .45 ammo until you reach level 12 in the game, but 10mm is found from level 1 on.

and yet I've still found roughly 10% for 10mm what Iv'e found for .45, nearly 120 hours played.

I am finally up to 650 or so 10mm rounds stashed (when I was almost always out).

But this is only because I have moved to my assault rifle as my primary shooter simply so I can start using up the 2k+ rounds that I have. And that total never, ever drops. Because all I find is .45

 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
What do Bramain (the cows) actually do in settlements? I know you can put tubs out for them to be around, but i don't see a actual harvesting purpose for them..

I wondered the same thing. Maybe they have an effect on happiness. Might just be eye candy too.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
and yet I've still found roughly 10% for 10mm what Iv'e found for .45, nearly 120 hours played.

I am finally up to 650 or so 10mm rounds stashed (when I was almost always out).

But this is only because I have moved to my assault rifle as my primary shooter simply so I can start using up the 2k+ rounds that I have. And that total never, ever drops. Because all I find is .45


10mm is listed as the second most common ammo drop type in the game as well. Some talk on the official forums about ammo drop types to which there was an official response about it. .38, 10mm, and Fusion cells all have about the same drop chance as each other in the drop tables. I have no idea why you are having problems that 99.999999% of everyone else that plays this game isn't having. Also the pricing for them is similar for a reason.

http://fallout.wikia.com/wiki/Fallout_4_ammunition
 
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