True, and let's hope that continues.
On another note, I tried once again to play the original Fallout. OMG. I made it maybe fifteen minutes, which brings me to perhaps thirty minutes total over three attempts. First I move. I can move eight steps. I counted. However, since I am apparently drunk, dyslexic and blind, those eight steps move me perhaps four steps closer to my goal. Then I stand perfectly still while a bazillion cave rats move. One at a time. Slowly. Then I get to move another eight steps. Rinse, repeat, throw up a little in my mouth. Occassionaly the monotony is broken by, well, another kind of monotony, where a cave rat attacks me. I lose a hit point or two, which apparently is not a big deal to my character (for whom I am feeling zero attachment or empathy and in fact have begun to wish dead) as I continue to stand there. It occurs to me that fighting back, in spite of seeming quite out of character, would at least be something to do, but I have no idea of to accomplish this. In attempting to click on literally everything visible I finally get a message; seems I don't have enough action points to use inventory. Seriously? My screen tells me I am unarmed - evidently our vault is lacking not only firearms, but also knives and blunt instruments. (Other than my character, I mean; I am fairly sure that sending him outside was in fact a mercy killing.) After an interminable time which Steam assures me is a couple minutes but which I am fairly sure can be properly measured only in geological terms, I find my way out, rat-bitten ankles and all.
I am now in Vault 15. Vault 15 is full of - you guessed it - cave rats, including one giant cave rat. The graphics are so bad I literally have no idea at what I am looking, so I am forced to click on different things to be told. All the while I am trailing cave rats. Once again, I move my eight steps, then wait while an uncountable number of cave rats pursue me. One. At. A. Time. Slowly - your reading "One. At. A. Time." is actually compressing the "action" almost beyond recognition. The game is isometric, so I can only look at things on two walls and in fact a significant part of my path is not visible. By this point this is not a problem as I'm hoping for a deep hole with lava at the bottom, but it ensures that any fleeting sense of immersion that might wander by is promptly beaten to death. Well, gently smothered in its sleep anyway; beating it to death would be a totally unacceptable amount of excitement.
I cannot see how anyone ever got to anything remotely atmospheric in this game. By comparison, Rogue (the original from the eighties, with a smiley face attacked by hostile letters) is virtual reality, as I at least immediately knew what was around me and was allowed to move more than 10% of the game. Text-based adventures had better graphics. Solitaire has a deeper story. Were this the first video game I ever played, I quite likely would never have played another and might well have gone on to found a new religion based on ritually sacrificing video game developers.
If your idea of a good time is watching glaciers race or playing Schafkopf with narcoleptics, this may be your game. Otherwise, please join me in thanking G-d for Bethesda, who brought the rich lore of the Fallout universe into a pace suitable for the living.