Fallout 4 - it's official! Coming Nov 10, '15

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werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I certainly do. A lot of this BS:



Not sure if CPU 'heavy' is the correct term for it. Atrocious CPU optimization more like. Maybe 'heavy' on one thread. It's still pretty bad to this day, just look in Markarth.



There's that strange phenomenon again, the one that makes me think twice about the common wisdom that the HEDT processor's cache and/or memory bandwidth is irrelevant to gaming. There's no way in hell Skyrim is using 6 cores, yet the lower clocked 3960X enjoys an almost 15fps advantage over the 2600k.
Don't forget that the i7-3960X is an Extreme series processor, and has the highest turbo speed (3.9GHz) of the processors listed. In a mostly single threaded or poorly threaded application like Skyrim that makes a huge difference. We see the same thing in AutoCAD, Turbo speed is everything.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
That's a good point, but the effect has been present in 4960X vs 4790K benchmarks too from memory.



This is a good thing, trust me. It will save you a great deal of grief and money. I can't enjoy games much these days, and spend more time tweaking them than playing them.



Yeah I couldn't think of a better term at the time, and I still can't, so 'layman' it is. I wish I could redistribute some of my FPS perception stats to vocabulary recollection these days, because I'm tired of having to punctuate every conversation with "what's the word I'm looking for?".
Yeah, it's why I'm still running an HD6950 1GB. 'Course, I'm mostly playing Fallout 3, Fallout New Vegas, and Counterstrike Global Offensive - none of which are exactly bleeding edge (at least with my mods.) However I just bought Far Cry 4 and I'm looking forward to Fallout 4, and I want them to look purty, so I'm going to buy something faster with at least 4GB VRAM. Probably a GTX970, maybe a GTX380 (depending on how prices shake out) or even a 290X. Have to see how summer pricing goes.

On the other hand, I also just bought Goat Simulator and Unity of Command - pretty sure 1GB VRAM will handle those.

On FPS perception stats - perfect time to coin your own phrases. Then copyright them, wait until they become commonplace, and backcharge everyone. Um, everyone except me. And Shorty.
 

Blue_Max

Diamond Member
Jul 7, 2011
4,227
153
106
Anyone know the game engine well enough to know whether AMD or nVidia is the route to go for a FO4 card?

...or do I just have to be patient?
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Anyone know the game engine well enough to know whether AMD or nVidia is the route to go for a FO4 card?

...or do I just have to be patient?

Think it was mentioned in the e3 pre-reveal or the interview after it that it is based on a modified creation engine that was used for skyrim
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
It won't matter, for the most part.
Probably not. The highest graphic settings for Skyrim shows the GTX970 topping the HD290X at 1980x1080, shifting to an AMD advantage at 4k, but reasonably close everywhere. I'm thinking that modern cards from either color will be fine, but I would be happier if minimum requirements were published.
 
Feb 4, 2009
34,703
15,951
136
Probably not. The highest graphic settings for Skyrim shows the GTX970 topping the HD290X at 1980x1080, shifting to an AMD advantage at 4k, but reasonably close everywhere. I'm thinking that modern cards from either color will be fine, but I would be happier if minimum requirements were published.

Agreed this will be a big release and I bet a big bench mark test. Both companies will have their best drivers for this release.
 

Borealis7

Platinum Member
Oct 19, 2006
2,914
205
106
http://www.eurogamer.net/articles/2015-08-06-fallout-4-wont-have-a-level-cap

"To our fans who've asked: Fallout 4 doesn't end when the main story is over and there is no level cap. You can keep playing and leveling," the developer stated on Twitter.
so the enemies will keep scaling with you forever?
i'd prefer it if each zone had it's level, so that if you stumble into a zone above your level you will be pulverized, and also that there will be many challenging zones.
if i want to go hunt in a higher level zone, to get more XP and better loot early, that's my choice.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
so the enemies will keep scaling with you forever?
i'd prefer it if each zone had it's level, so that if you stumble into a zone above your level you will be pulverized, and also that there will be many challenging zones.
if i want to go hunt in a higher level zone, to get more XP and better loot early, that's my choice.

Agree with this... it would be a challenge vs reward worth having in the game IMO.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
so the enemies will keep scaling with you forever?
i'd prefer it if each zone had it's level, so that if you stumble into a zone above your level you will be pulverized, and also that there will be many challenging zones.
if i want to go hunt in a higher level zone, to get more XP and better loot early, that's my choice.
Could be both, enemies scaling with you as well as zones of relative tougher enemies. Kind of immersion breaking either way. What, were all those mole rats keeping out the death claws?

If they do have zones of tougher monsters, there should be some at least superficially logical reason for this.
 

bononos

Diamond Member
Aug 21, 2011
3,894
162
106
I hated the FO3/NV hotkey/binding options for pc players. Bethesda did a shitty console port for keybindings - only 1-8 number keys could be hotkeys, 2 key permanently set to ammo selection, no mouse wheel/buttons for weapon hotkeys...
 

SMOGZINN

Lifer
Jun 17, 2005
14,218
4,446
136
I hated the FO3/NV hotkey/binding options for pc players. Bethesda did a shitty console port for keybindings - only 1-8 number keys could be hotkeys, 2 key permanently set to ammo selection, no mouse wheel/buttons for weapon hotkeys...

You know a mouse wheel would have been a good addition to the current generation of console controllers. It would have made them much more useful in general. Perhaps in replacement to the Dpad.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You know a mouse wheel would have been a good addition to the current generation of console controllers. It would have made them much more useful in general. Perhaps in replacement to the Dpad.


Nah cause you still need the dpad for 2d games and fighters
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
Could be both, enemies scaling with you as well as zones of relative tougher enemies. Kind of immersion breaking either way. What, were all those mole rats keeping out the death claws?

If they do have zones of tougher monsters, there should be some at least superficially logical reason for this.

Whatever happens in regards to level (and/or zones) scaling in vanilla Fallout 4... rest assured (saying this to everyone) that the modding community will fix it. I suppose it's possible that vanilla Fallout 4 will already be balanced, and that the devs might have found a good 'middle ground' for scaling, especially past the game's ending in order to just continue on playing essentially forever. But I have the confident gut feeling that it just isn't possible due to Bethesda's track record. And what I mean by that is that Bethesda basically relies on the modding community to either 1) fix the game for them (and think about it, they save money in the process) and/or 2) balance the game for them.

The unfortunate part is of course time itself. It takes time for modders to adjust (and readjust), to change, to "balance" and even sometimes fully remake any specific game mechanics (such as levels scaling). So, assuming here just a moment, for the sake of discussion, that Fallout 4's vanilla status in regards to levels scaling ends up being "screwed" and entirely imbalanced, or simply 'proportionally scaled with player all the time', which would be the worst case scenario (and especially so after the game's ending) then 1) yes, it will be fixed by mods... but, 2) it will take quite some time, lest you just jump on the community-made equivalents to "early access" of unfinished "test" releases with odd version numbers like 0.1a.

I have to admit that out of all the issues that Fallout 4 will have (not "if", but will) if there's one I fear the most is indeed a constantly-following levels scaling going along with the character's as you "progress". That one alone, for me, would be basically a show-stopper, would go as far as saying game-breaking. I remember having to (I did say HAVING to) mod that sort of proportional scaling out of Oblivion in order to not only enjoy the game but merely to just continue playing it.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,466
6
81
Think it was mentioned in the e3 pre-reveal or the interview after it that it is based on a modified creation engine that was used for skyrim

Actually, this is for the last gen versions. Current-gen and PC are a brand new engine.
 

Mezzanine

Member
Feb 13, 2006
99
0
66
I hope it's possible to ditch or kill the mutt.....I hate dogs and don't want to be stuck with it through the game.
 
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