Fallout 4 - it's official! Coming Nov 10, '15

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Harabec

Golden Member
Oct 15, 2005
1,371
1
81
Yeah I'm guessing it was done to supply you with xp and loot for building settlements or messing with guns\armor.
I caved in and bought a GTX970, upgraded from an old (but still kicking) HD7850. Wow!
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
I don't know how else they'd support being able to play to infinite levels? I'm OK with it myself.

Oh I don't mind it respawning eventually, perhaps tied to respawn of mobs or something. But going back after three days and finding things reset, including quest items (like the
girl in the ranger cabin's holotape
) is a buzzkill imo.
 

sswingle

Diamond Member
Mar 2, 2000
7,183
45
91
Oh I don't mind it respawning eventually, perhaps tied to respawn of mobs or something. But going back after three days and finding things reset, including quest items (like the
girl in the ranger cabin's holotape
) is a buzzkill imo.

What about places that say "Cleared" on the PIP boy map, will I go back and find those places full of raiders and super mutants again too?
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,881
3,230
126
I think you can confirm by pressing "E."

When I raze a new settlement, I go around mashing "R" and "E." It's total muscle memory now that I've done it so often.

ahahahahahah... +1

however i got fed up and just macro'd it on my logitech game panel.
 

Newbian

Lifer
Aug 24, 2008
24,781
845
126
what?

they even shoved in a late game mission **EXPLICITLY** to show you that they do that.

I think we have a robot lover in our midst.

Probably rooted for the terminators in the movies also as they were just misunderstood.
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
I feel kind of gimped. I literally stopped playing the game after maybe 10 or so hours. I feel no desire to go any further. Nothing in the game peaked my attention, or made me think about it long after I turned the game off. The graphics were meh, the story was meh, the atmosphere was meh. Having played Fallout 3 I can tell you that this game is barely an upgrade, not what I expected for something 7 or so years in the making. Anyway, I may come back to it some time down the road, but for now I am utterly disappointed in myself for expecting something different.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I feel kind of gimped. I literally stopped playing the game after maybe 10 or so hours. I feel no desire to go any further. Nothing in the game peaked my attention, or made me think about it long after I turned the game off. The graphics were meh, the story was meh, the atmosphere was meh. Having played Fallout 3 I can tell you that this game is barely an upgrade, not what I expected for something 7 or so years in the making. Anyway, I may come back to it some time down the road, but for now I am utterly disappointed in myself for expecting something different.

Hey that's fine. I liked it enough to play a good 50 hours but after seeing the story or what little of it there is and finishing it, I just don't really care and uninstalled it.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I had another nasty bad bug on a quest, well without giving any spoilers away I killed a certain creature and got past that one and my weapon would do zero damage on the next mobs so I died, anyway I reloaded my save and was fighting the first enemy that I had killed previously and this time my 10mm pistol did no damage at all, so I died again, seems random but can be frustrating since you can't progress unless you clear the mobs out the way.

I'll try again tomorrow since getting near my bedtime(11.50pm here).
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
And having played both FO3 and FONV I think you're nuts, but to each his own.
Yeah, we should definitely all keep our own nuts.

As for it being "barely an upgrade:"

* The weapon and armor modding system.
* The general usefulness of junk, which grows out of the mods.
* Actual weapon variety - FO3's weapons were nearly uniform, and the Chinese Assault Rifle you picked up early was pretty much the top-tier of the useful-indoors weapons.
* The change from skills to perks.
* The settlements.
* Dog Meat may hilariously set off laser tripwires in YouTube Videos, but trust me, he's far more sensible the suicide dog in FO3.
* The companions in general are on par with New Vegas Companions, rather than the nonentities of FO3. Plus, it's now clear what actions they like and dislike.
* Radiation actually matters now.
* The Pip Boy companion app (may not affect non-tablet owners)

I'm probably forgetting other things.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
All of that stuff though is just filler without substance to me though. Some of it makes the game worse not better IMO but it is what it is.

The settlement stuff for example is just poorly done and I honestly have no reason to care I am doing it. There wasn't any big motivational reason to do the building. I guess people like me are different. Lots of stuff tossed in a game with no driving force behind it doesn't make a compelling experience and I guess I just am not as much a fan of the setting as others. I played the major storylines and it didn't feel like there was enough. I feel like skyrim had more story to explore for the various characters which is probably why I spent 10x more time with it than fallout.
 
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werepossum

Elite Member
Jul 10, 2006
29,873
463
126
Yeah, we should definitely all keep our own nuts.

As for it being "barely an upgrade:"

* The weapon and armor modding system.
* The general usefulness of junk, which grows out of the mods.
* Actual weapon variety - FO3's weapons were nearly uniform, and the Chinese Assault Rifle you picked up early was pretty much the top-tier of the useful-indoors weapons.
* The change from skills to perks.
* The settlements.
* Dog Meat may hilariously set off laser tripwires in YouTube Videos, but trust me, he's far more sensible the suicide dog in FO3.
* The companions in general are on par with New Vegas Companions, rather than the nonentities of FO3. Plus, it's now clear what actions they like and dislike.
* Radiation actually matters now.
* The Pip Boy companion app (may not affect non-tablet owners)

I'm probably forgetting other things.
I think a lot of the problem is that so many of us played FO3 & FONV with mods that often did the same thing, but better. I could modify most weapons, and I started with actual weapons, not the pieces of pipe arranged in interesting arrangements. I could make combat deadly, rather than fighting an array of bullet sponges as a fellow bullet sponge (albeit one with an incredible vulnerability to grenades.) If I tired of companions like Veronica and Boone, I could load even better companions like Sydney or Willow. (Although I will admit that Nick Valentine is probably my all time favorite character model.) I had across the board better character models and animations and textures. I could actually throw a grenade without playing keyboard at a Carnegie Hall level. I had deadly radiation storms and hunger and thirst and crippled limbs that could not be healed until the area had been cleared of enemies. Sure, Fallout 4 is worlds above Fallout 3 or New Vegas as released, but generally it isn't as good as what modders made of those games.

Every improvement comes with an accompanying if unrelated regression. The map is nicely notated but far too small, so that taking cover around one building often brings one into another mob's territory and it can be difficult to find anything in the plethora of symbols. There are great improvements in draw distance, but the textures themselves are far below modder quality. We get power armor very early, but it seldom lasts through one building, at least on survivor mode, so the lack of firearm and armor maintenance in general is offset by constantly needing to rebuild power armor, and this is made more difficult by our inability to mark where we left our junk at the power armor repair station. Seriously, not only do we not have the ability to notate our map (something every Tom Dick and Harry can do instantly in spite of having been raised in a low tech world and never having seen a Pip-Boy) or place multiple markers, but we can't even place our one lousy marker unless it's at a named location. WTF? We have much improved voice acting, but our choices have been dumbed down considerably to yes, no, sod off, and huh? Sure, at times they may look different, but rest assured that what your character can and will say (at your behest anyway) is limited to those four responses. We were given a voiced protagonist to convey emotion, yet no remembered to tell the writers to write emotion. We have total control over our character's face, yet every possible choice looks like it's carved out of dog squeeze by a seriously intoxicated blind man on a roller coaster using a crooked stick.

I am enjoying the game somewhat and I am glad it's doing well, especially since this is probably the last Fallout I get to play, but I can't see me putting in a hundred hours until the modders have had it a couple years.
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
All of that stuff though is just filler without substance to me though. Some of it makes the game worse not better IMO but it is what it is.

The settlement stuff for example is just poorly done and I honestly have no reason to care I am doing it. There wasn't any big motivational reason to do the building. I guess people like me are different. Lots of stuff tossed in a game with no driving force behind it doesn't make a compelling experience and I guess I just am not as much a fan of the setting as others. I played the major storylines and it didn't feel like there was enough. I feel like skyrim had more story to explore for the various characters which is probably why I spent 10x more time with it than fallout.

So far, the game does seem thin to me. The weapons are better, graphics are upgraded, but nothing else really stands out to me.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
13
81
www.markbetz.net
I think you can make all sort of qualitative judgments about the game's design and implementation, but having played Fallout 3 recently, i.e. I was playing it before I began FO4, saying the new game isn't an upgrade seems dismissive and harsh. It's a technical upgrade in many, many ways that aren't really subject to debate and which ought to have been noticed and recognized by anyone who plays PC games extensively.

So say what you like about the game play. I also think it is thin in some ways. But still, it's not every day we get a big new sandbox RPG shooter that looks good and is fun to play and is out for the PC on day one.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
I think you can make all sort of qualitative judgments about the game's design and implementation, but having played Fallout 3 recently, i.e. I was playing it before I began FO4, saying the new game isn't an upgrade seems dismissive and harsh. It's a technical upgrade in many, many ways that aren't really subject to debate and which ought to have been noticed and recognized by anyone who plays PC games extensively.

So say what you like about the game play. I also think it is thin in some ways. But still, it's not every day we get a big new sandbox RPG shooter that looks good and is fun to play and is out for the PC on day one.

It IS an upgrade but damn couldn't they put a decent story into it for once? I'm not expecting Planescape torment but something decent at least. And the voiced character is very meh. You have an amazing location and opportunity but its rather meh. Level 33 or so and I'll be polishing the story off mostly now after 30 or so hours of exploration but once its done I doubt I'll ever go back. Its just that nothing stands out story-wise (so far) anyway. Remember the baron in the Witcher III? Or even some of the lesser side quests?
 

Fire&Blood

Platinum Member
Jan 13, 2009
2,331
16
81
If I hear bongo bango one more time, whatever the audio guys at Bethesda are smoking must be really good because they brought the song back...

Level 26, ~30 hours in.


A 2015 Fallout game should deliver more. It definitely has that FO appeal, it's a fine game on it's own but the 6 year release gap should have allowed the game to stand out more compared to it's prequel.

8/10

OT: Around the 100th time I was waiting for yet another loading screen, not sure if it was a plain one or one masked into yet another elevator ride, I really wished devs would finally give up on decade old engines.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I will say that this game feels thrown together. It isn't that it is bad, it just isn't that good. Had it been released maybe 3 years ago..but after 6? using the same engine? yea...what were they doing with the time? From what I can tell the map is the smallest of all? Or is that an illusion?
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I will say that this game feels thrown together. It isn't that it is bad, it just isn't that good. Had it been released maybe 3 years ago..but after 6? using the same engine? yea...what were they doing with the time? From what I can tell the map is the smallest of all? Or is that an illusion?
Sure seems like the smallest. That 400 hours of game play must include multiple play-throughs with different factions plus a butt load of building, crafting, and defending.

Then again, hopefully the DLC introduces some new lands.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
I dont think it feels thrown together. I think its a poor upgrade of previous titles.

Its a small improvement to the gameplay of Fallout 3 (and a tiny step backwards from New Vegas) and a minor visual enhancement to Skyrim.

They clearly didnt set out to raise the bar and I'm fine with that, but I dont feel Fallout 4 was worth sixty dollars.
 

Ancalagon44

Diamond Member
Feb 17, 2010
3,274
202
106
How do the perks work? I know that they removed skills. Do your SPECIAL stats influence the perks you can pick? Do you automatically get the perks associated with your SPECIAL stats?
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
Argh... I'm getting those quest-based settlement attacks now -- call for help. Pretty cool to see my dozen turrets light the area up but both times, I found out AFTER it was too late so had to load an old save.
 

Imp

Lifer
Feb 8, 2000
18,829
184
106
How do the perks work? I know that they removed skills. Do your SPECIAL stats influence the perks you can pick? Do you automatically get the perks associated with your SPECIAL stats?

SPECIAL dictates what perks are available, you need to up SPECIAL to unlock perks. And I think you start with a lot fewer SPECIAL points than in previous games, so almost everything is below 5 at level 1.

I think perks essentially replaced skills, but magazines and bobbleheads provide permanent bonuses. Essentially, perks + unique one time bonuses take over skills.

This system isn't bad and makes everything more accessible. No more missing the broadside of a barn if my laser/gun skill is too low. You could call this a consolized feature but I like it.
 

Ancalagon44

Diamond Member
Feb 17, 2010
3,274
202
106
SPECIAL dictates what perks are available, you need to up SPECIAL to unlock perks. And I think you start with a lot fewer SPECIAL points than in previous games, so almost everything is below 5 at level 1.

I think perks essentially replaced skills, but magazines and bobbleheads provide permanent bonuses. Essentially, perks + unique one time bonuses take over skills.

This system isn't bad and makes everything more accessible. No more missing the broadside of a barn if my laser/gun skill is too low. You could call this a consolized feature but I like it.

Thanks. So, a high enough SPECIAL stat allows you take a perk but doesn't grant it to you for free?

Or do you automatically get the perk associated with having a strength of say 6, if you increase your strength from 5 to 6?
 

2Dead

Senior member
Feb 19, 2005
886
1
81
Thanks. So, a high enough SPECIAL stat allows you take a perk but doesn't grant it to you for free?
Correct

Or do you automatically get the perk associated with having a strength of say 6, if you increase your strength from 5 to 6?
If your strength is 5 and you want the perk from strength 6, you have to level once and select 'strength' as the upgrade. You'll now have 6 strength. Then level a second time and you can select the perk associated with strength 6. Or you can choose strength 7.

There are also slight bonuses for picking a SPECIAL ability instead of a perk like strength will let you carry a little more and do more damage in melee combat. Intelligence will give you a little more experience. etc.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
Thanks. So, a high enough SPECIAL stat allows you take a perk but doesn't grant it to you for free?

Or do you automatically get the perk associated with having a strength of say 6, if you increase your strength from 5 to 6?

Perks have different requirements, ie your level and stat level(ie Strength 6,Endurance 4 etc), guide here http://orcz.com/Fallout_4:_Perk_Chart

Each stat has its own unique perks.


Remember you can put your level up points in either stat or perk, down to you.
 
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