Fallout 4 - it's official! Coming Nov 10, '15

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HumblePie

Lifer
Oct 30, 2000
14,667
440
126
I find Idiot Savant to be very useful even for a character with high intelligence. For the first two ranks, it won't trigger often at all with a high intelligence, but the last rank, the one involving combat, still seems too.

Leveling is silly fast in this game in the first place. I was almost level 20 by the time I finished Concord and built up Sanctuary some if memory serves me right. It does slow down, and I can see idiot savant helping speed up leveling at higher levels I guess, but I haven't had a need for it yet really. Again, this is from testing around with it for a few hours after just giving it to myself in the console and screwing around with damn near every perk in the game for a few days with tests. Computer programmer in me likes to test stuff like that for fun. I find it useful, but not required at all. I do find it funny though if you install the idiot slut mod
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
do you get more experience on harder difficulties?

No.

Difficulty changes how much damage you do and take. Harder difficulties mean you deal less and take more. Also harder difficulties have a chance to spawn more random legendary enemies. Which means more legendary gear. I think that last bit is stupid though. Also affects how much healing affects you. Less the harder the difficulty.
 
Last edited:

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
Leveling is silly fast in this game in the first place. I was almost level 20 by the time I finished Concord and built up Sanctuary some if memory serves me right.

Holy crap, seriously? I hit 14 or 15 last night, and I've cleared Corvega and a couple other decent sized buildings, gone to Diamond City, run around the countryside and started several towns including Sanctuary (up to 9 people now), Tenpine (just the two starters), Abernathy farms (the original three people), and the town that had the hippies who wanted to free the robots. Can't think of the name, Sunshine something maybe? I'm up to 7 or 8 residents there. I also cleared all the junk in the drive-in last night to get it ready to build.

How on earth did you hit level 20 after only Concord? That's insane.
 

JujuFish

Lifer
Feb 3, 2005
11,033
752
136
You haven't been doing much crafting or settlement building then? Because a good majority of my levels came from that.
All guns/armor are modded, but I haven't done much settlement building outside of requisite beds/food/water/defense.
 

v0id

Member
May 30, 2003
162
6
81
I haven't read through this thread, so maybe this was addressed earlier at some point, but I'm just wondering if this game is particularly CPU-dependent and whether it would run on an older system with an upgraded GPU and RAM.

My box dates back to ~2009 and features an AMD Phenom II x3 720 Black Edition currently running at 2.8 GHz (remember those?). I'm not overclocking right now but could probably squeeze out at least another 300-500 MHz as the heatsink and case cooling are pretty decent. Still, it's a pretty old architecture.

I recently upgraded from 4GB DDR3 to 12GB as RAM has been so incredibly cheap ($30 for 8GB). Currently I'm running 2x Radeon 4850s in Crossfire (lol), but a friend of mine just bought a GTX 980TI and will be giving me his old GTX 680. I understand this is still a pretty decent card and can hang tough with some of the newer budget/mid-level cards. In any event it will be a huge upgrade from what I have now. It's important to note I have an old NEC 20.1" flat screen running at 1680x1050.

Can I expect playable performance with the new setup? I of course don't mind turning down graphics settings and playing at ~30FPS as long as the game doesn't look like total crap.
 

bguile

Senior member
Nov 30, 2011
529
51
91
Leveling is silly fast in this game in the first place. I was almost level 20 by the time I finished Concord and built up Sanctuary some if memory serves me right. It does slow down, and I can see idiot savant helping speed up leveling at higher levels I guess, but I haven't had a need for it yet really. Again, this is from testing around with it for a few hours after just giving it to myself in the console and screwing around with damn near every perk in the game for a few days with tests. Computer programmer in me likes to test stuff like that for fun. I find it useful, but not required at all. I do find it funny though if you install the idiot slut mod

I made the mistake of make a low IQ character once and found it some what of a slog past level 15 or so. At the time I was just exploring, and wasn't messing around with settlements, so that didn't help either. My other low IQ melee character with idiot savant was zooming through levels.
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
Oh I know. I mentioned that already in my post. But not everyone likes to use plugins, which if you don't sort of makes using automatic or heavy guns as your main weapon types almost impossible to do in this game as is.

Well then they're idiots, because Fallout 4 is actually a crap game without plugins. Bethesda seems to have learned very little since Morrowind and they never release top notch games. You need to fix them yourself.
The good news is they have a mod-making and plugin system so you CAN fix them. In the end I have more fun with Bethesda games than all the others.



Well, except Kerbal. Those little green potatoes are just awesome.
:awe:
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
I made the mistake of make a low IQ character once and found it some what of a slog past level 15 or so. At the time I was just exploring, and wasn't messing around with settlements, so that didn't help either. My other low IQ melee character with idiot savant was zooming through levels.

Yeah idiot savant is a super fast way of leveling.... Too much so i think
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Holy crap, seriously? I hit 14 or 15 last night, and I've cleared Corvega and a couple other decent sized buildings, gone to Diamond City, run around the countryside and started several towns including Sanctuary (up to 9 people now), Tenpine (just the two starters), Abernathy farms (the original three people), and the town that had the hippies who wanted to free the robots. Can't think of the name, Sunshine something maybe? I'm up to 7 or 8 residents there. I also cleared all the junk in the drive-in last night to get it ready to build.

How on earth did you hit level 20 after only Concord? That's insane.

Crafting a bunch. Tons of exps from crafting and scrapping everything.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Leveling is silly fast in this game in the first place. I was almost level 20 by the time I finished Concord and built up Sanctuary some if memory serves me right.

Holy crap, seriously? I hit 14 or 15 last night, and I've cleared Corvega and a couple other decent sized buildings, gone to Diamond City, run around the countryside and started several towns including Sanctuary (up to 9 people now), Tenpine (just the two starters), Abernathy farms (the original three people), and the town that had the hippies who wanted to free the robots.

There's no question that the game is very non-linear in that regard. I think I hit Corvega around level 8, and I was exploring to the far east around Finch Farm by 15. I remember looking over the Super Mutants and Raiders in the next door lairs (which are very close to Finch Farm), and the cannon fodder had skulls next to their names. Made it clear I'd ventured out of my depth. And then I went to Diamond City.

I wasn't leveling slowly, either, for RP reasons I'd taken INT 9, which means I was presumably getting nearly the maximum possible XP bonus. Which, according to the Wiki, is not very much. At most +24% over INT 1, which hardly seems worth it. If you're not doing it for character reasons, you take INT only to unlock perks.

When you think about it, INT's been seriously nerfed.

Fallout 3: Skill points = 10 + 2 x intelligence per level, so 20% bonus.
New Vegas: Skill points = 10 + 0.5 x intelligence per level, 5% bonus.
Fallout 4: XP = 3% XP bonus per point of intelligence.

Which is actually worse than it sounds, because 3% more experience isn't 3% more levels. The relationship is roughly Level = sqrt( experience / 37.5 + 4.6 ) - 1.1, so it's more like 1.4% more levels per intelligence point.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
Finished it. In the sense that I completed the Railroad storyline, and the only missions left are clearly randomly generated ones like "clear ghouls for this settlement." I hit level 70 shortly before reaching that point, which I guess shows that I like to dawdle. There's a lot unexplored, and I got maybe 30% of the bobbleheads.

High Charisma mattered more toward the end. Seems like there weren't many meaningful speech checks until fairly late in the story, but there were definitely some then. Ones that let me get around what would probably have been some fairly stiff firefights.

I never once fired off a missile or mini nuke. Mainly because I didn't want to lug the weapons around, and they're not much use indoors, where a lot of the action happens.

I spent a lot of the late game exclusively in my power armor. I had 30+ fusion cores, and the massive difference between the defense of well-upgraded power armor and regular equipment's pretty significant, and there aren't many drawbacks. I think sneaking's a bit harder, but it's not that hard with Sneak 5, and I was getting lots and lots of 5.4x stealth bonuses.

The oddball weapons - syringer, junk jet, railroad rifle - came way too late to be useful. In each case, by the time I found them, they sucked compared to the conventional weapons I already had. The Railway Rifle in particular came ridiculously late, and was way outclassed by the fully upgraded assault rifle I was carrying.

I'm thinking about how I could play through differently, if I were to start over. I started with a high-INT, mid-charisma character and focused mostly and crafting stuff. I eventually went high-stealth, since Bethesda games always seem to reward that. My initial agility was pretty low, so I had to take a lot of points in Agility before I could unlock the Mr. Sandman / Ninja combination. I never had more than 1 luck, so the critical-focused stuff was largely unavailable.

Obvious alternates are a high-luck, critical focused character, or a high-strength, heavy weapons / automatic weapons focus. High luck and high stealth don't go so well with automatic weapons because they focus on doing a lot of damage per shot for higher sneak and critical damage.

I have no interest in pursuing a melee build. Way too much happens at long distance, futzing with guns is more interesting, and the game's so chaotic at close ranges I tend to resort to VATS just so my character will track enemies that go flying past me at point blank range.

I think Demolition Expert is nice, but I have trouble seeing the value of the Perception perks above 5. Sniper is the most appealing one, but the bonuses are small - it's not hard to keep a scope steady without it.

The Endurance perks just suck, period.

It's difficult to imagine playing without at least Int 4 for Hacker and Gun Nut, and Science! is pretty darned nice too. Particularly if you use power armor extensively, since it's required to make the truly durable Power Armor upgrades.

Part of me thinks I should eschew power armor entirely, since it makes the game much easier and short circuits the armor upgrade system. Except that I already played one game where I spent a lot of the early game avoiding using it because I was hoarding fusion cores. I wonder how much easier the early game would have been if I'd been more willing to spend them.

I think maybe Fallout 3 had the right idea in making Power Armor require training, and not something you could use until very late.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Finished it. In the sense that I completed the Railroad storyline, and the only missions left are clearly randomly generated ones like "clear ghouls for this settlement." I hit level 70 shortly before reaching that point, which I guess shows that I like to dawdle. There's a lot unexplored, and I got maybe 30% of the bobbleheads.

High Charisma mattered more toward the end. Seems like there weren't many meaningful speech checks until fairly late in the story, but there were definitely some then. Ones that let me get around what would probably have been some fairly stiff firefights.

I never once fired off a missile or mini nuke. Mainly because I didn't want to lug the weapons around, and they're not much use indoors, where a lot of the action happens.

I spent a lot of the late game exclusively in my power armor. I had 30+ fusion cores, and the massive difference between the defense of well-upgraded power armor and regular equipment's pretty significant, and there aren't many drawbacks. I think sneaking's a bit harder, but it's not that hard with Sneak 5, and I was getting lots and lots of 5.4x stealth bonuses.

The oddball weapons - syringer, junk jet, railroad rifle - came way too late to be useful. In each case, by the time I found them, they sucked compared to the conventional weapons I already had. The Railway Rifle in particular came ridiculously late, and was way outclassed by the fully upgraded assault rifle I was carrying.

I'm thinking about how I could play through differently, if I were to start over. I started with a high-INT, mid-charisma character and focused mostly and crafting stuff. I eventually went high-stealth, since Bethesda games always seem to reward that. My initial agility was pretty low, so I had to take a lot of points in Agility before I could unlock the Mr. Sandman / Ninja combination. I never had more than 1 luck, so the critical-focused stuff was largely unavailable.

Obvious alternates are a high-luck, critical focused character, or a high-strength, heavy weapons / automatic weapons focus. High luck and high stealth don't go so well with automatic weapons because they focus on doing a lot of damage per shot for higher sneak and critical damage.

I have no interest in pursuing a melee build. Way too much happens at long distance, futzing with guns is more interesting, and the game's so chaotic at close ranges I tend to resort to VATS just so my character will track enemies that go flying past me at point blank range.

I think Demolition Expert is nice, but I have trouble seeing the value of the Perception perks above 5. Sniper is the most appealing one, but the bonuses are small - it's not hard to keep a scope steady without it.

The Endurance perks just suck, period.

It's difficult to imagine playing without at least Int 4 for Hacker and Gun Nut, and Science! is pretty darned nice too. Particularly if you use power armor extensively, since it's required to make the truly durable Power Armor upgrades.

Part of me thinks I should eschew power armor entirely, since it makes the game much easier and short circuits the armor upgrade system. Except that I already played one game where I spent a lot of the early game avoiding using it because I was hoarding fusion cores. I wonder how much easier the early game would have been if I'd been more willing to spend them.

I think maybe Fallout 3 had the right idea in making Power Armor require training, and not something you could use until very late.

Great stuff. There are many ways to make this game easy, and it basically gets very easy once you reach 30+ overall. There is also a mod to balance out the fusion core drain for power armor out already so that it is certainly far more viable to play the game in power armor all the way through. Then again, it makes the game now easy from levels 4-30 which is the only real hard part of the game.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
OK,

So here are some of the most fascinating things I didn’t know I could do in FO4:

1.) HACKING – Look for the brackets:

http://fallout.wikia.com/wiki/Terminal

There are also things you can do with the characters that are not part of words. Clicking on matching brackets (i.e. () [] {} <>, even with other characters between, but not a whole word between) can remove a dud password or reset the number of remaining guesses to four.
Turns out you can do this in FO3, NV and FO4 all along, and I honestly didn&#8217;t know I could do this. It makes hacking a whole lot easier.

2.) Use HTML tags when renaming your weapons:

https://www.vg247.com/2015/11/17/fallout-4-weapon-names-support-some-html-tags/

The tags for bold (<b></b>), italics (<i></i>), and list (<li></li>) are confirmed to work, but bold doesn&#8217;t do much.

3.) HIDDEN brackets: The closer the brackets are to the word, the closer you are to being detected. In other words:

[ HIDDEN ]

Is better than

[HIDDEN]

For example, when in the HIDDEN state, the closer the brackets are, the closer you are to being in a CAUTION state. When in a CAUTION state, the further apart the brackets are, the closer you are to returning to a HIDDEN state.

4.) Command followers to use Power Armor:

https://www.youtube.com/watch?v=M2qviqB59Yg

1.) Enter armor: Click on followers, click on PA
2.) Exit armor: Talk to followers to ask them to exit
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I wondered the same thing. Maybe they have an effect on happiness. Might just be eye candy too.


Hamburgers or bramburgers which sounds better lol , I think they serve as food stock so happiness is increased, I may be wrong but no harm in having one or two in your settlements.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
settlements- anybody have more in depth info, i know some of the basics, food, beds, water need to be higher then civ count. SHops (only certain ones ) make happiness. Giving everybody a JOB is a good thing, Roof over bed. SOme eye candy (pictuers, junk etc)..

Is there any limit on settlers, I have most the settlements settled, will i be able to max them all by my charisma stat? I have a couple that have been stuck on 18 people forever, dont grow, dont lose. And then that tiny alley one has 27...
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
settlements- anybody have more in depth info, i know some of the basics, food, beds, water need to be higher then civ count. SHops (only certain ones ) make happiness. Giving everybody a JOB is a good thing, Roof over bed. SOme eye candy (pictuers, junk etc)..

Is there any limit on settlers, I have most the settlements settled, will i be able to max them all by my charisma stat? I have a couple that have been stuck on 18 people forever, dont grow, dont lose. And then that tiny alley one has 27...

Natural charisma + 10 is max settlement count. So in normal vanilla max settlement possible is 21.
 

waggy

No Lifer
Dec 14, 2000
68,145
10
81
gotta say after 100ish hours im dispointed in the game. Just doesn't seem to be as much in it as other games.

few enemies, fewer quest and the map is much smaller (1/4th under water).
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
gotta say after 100ish hours im dispointed in the game. Just doesn't seem to be as much in it as other games.

few enemies, fewer quest and the map is much smaller (1/4th under water).

Theres plenty of mods to add monsters and such, but the lack of quests is a serious problem with no easy fix. And putting in repeatable fetch quests is NOT the solution. The main reason I used to love Bethesda games was they kept that nonsense to a minimum.

When they added random, unimportant quests in Skyrim I knew things were going downhill.
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
You guys know there are more quests in Fallout 4 than either 3 or New Vegas, right? Fallout 3 has 28 named quests, and a further 21 unmarked ones, prior to the DLC. New Vegas has 101. Fallout 4 has 140. 8 of those named quests are the randomly generated ones that show up so often.

Maybe you aren't talking to the right people?
 

AnMig

Golden Member
Nov 7, 2000
1,760
3
81
Crap asked for this game for x-mas and realized there is still no crossfire support.

Don't know if I can play the game on my default monitor resolution 1440p

Currently have i5 2500k @ 4.5ghz, 7970 x2, 16gn ram.

Saw people struggling to maintain 60 fps 1080p on a single 7970.

I guess I can table the game until crossfire support comes.

And I thought my 7970 was doing well
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
settlements- anybody have more in depth info, i know some of the basics, food, beds, water need to be higher then civ count. SHops (only certain ones ) make happiness. Giving everybody a JOB is a good thing, Roof over bed. SOme eye candy (pictuers, junk etc)..
It's largely opaque at this point, but here's a few things I've seen (probably linked earlier in the thread):

Settlers demand 1 food per day, but they really want 2. 1 food per day avoids the red low food warning, but they'll eat 2 and be happier if they get it.

Any food beyond 2 gets harvested and stored in the local workshop, no need to harvest it manually. If you have supply lines, the food gets shared for settlement needs and for crafting, but you can't see it or withdraw it remotely via the Transfer command. At the end of the game I had 100+ each of Corn, Tatos, and Mutifruit that I could use to craft Vegetable Starch, but I only saw maybe a dozen at each workshop. I didn't harvest any of it, the settlers did.

Settlers don't like the noise from turrets or generators. If you can hear those near a bed, that's annoying the owner of that bed.

It's not clear at all what the benefits of happy settlers are. Maybe they find more scrap? It's been very hard to track how much junk they're bringing in, since I bring in so much myself and I don't keep tabs of the inventory.
 
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