I'd be all over it if they did that, or even if they did something like Dragon Age, too bad it's impossible in today's climate.Please let it be going back to a proper overhead RPG perspective.
Please let it be going back to a proper overhead RPG perspective.
"I preferred the cityscapes in FO3."
+1
Perhaps density isn't the correct word. FO3 felt artificial. There was a fair amount of stuff in a tight area in New Vegas - but Vegas gave a good reason for that density. The people you ran into were there because of Vegas and Hoover Dam.
By comparison, FO3 had small pockets of people - many of whom lacked to have a way to grow food, or access fresh water, or really to have any reason to stay there. There are still ruins that aren't lived in, nor have they been cleared out. Open vaults filled with relics which no one has touched in 200 years.
The entire game world was designed around giving players things to do - with no thought at all to internal consistency or believability. Wandering around a post-apocalyptic theme park, versus a world. None of the previous titles had felt that way - places had a reason to exist outside of the player.
Had they gone all the way on that route, I might've been more into it. They didn't really do too much with that though. For all the talk of the importance of water, you'd have 1 beggar outside of every town who seemed to actually be inconvenienced by thirst. Nobody else seemed to mind that much. They just hung out in their little walled, farmless, waterless cities without a care in the world. Waiting for a player to show up to send on some errand or another.
They really need to make Fallout from the ground up finally. No more of this garbage that feels like a publisher threw a mod team a copy of a Oblivion and a few million dollars. I'm still betting on Skyrim with guns though.
I didn't spend weeks with the game, but I played plenty of it to know it's exactly as I'm describing. Perhaps you think I'm saying it's a bad quality mod? It's very well done for being an Oblivion mod, but it still plays like one, which is bad enough for reasons I already went into in my post after it. It seems like most people that liked Oblivion just have blinders on to just how similar the two games are, but whatever, don't believe me.You dont know what you're talking about. Clearly you didnt play Fallout 3 and beyound enough to comment on the topic.
It's a video game.
It's a video game.
Well, in that case lets add flying purple dragons, power pills and summon spells.
You mean Skyrim?
Well, in that case lets add flying purple dragons, power pills and summon spells.
There's a balance to be found of course, but making the wasteland itself a bit more interesting would always help. I always remember when modders started pushing Morrowind's draw distance far beyond it's default maximums, and it really made the world feel silly. You could often see multiple towns and climates by just scanning your immediate surroundings.So you'd prefer having to spend hours upon hours upon hours walking through a barren wasteland just to get to a single destination? Great, have fun with that.
I didn't spend weeks with the game, but I played plenty of it to know it's exactly as I'm describing. Perhaps you think I'm saying it's a bad quality mod? It's very well done for being an Oblivion mod, but it still plays like one, which is bad enough for reasons I already went into in my post after it. It seems like most people that liked Oblivion just have blinders on to just how similar the two games are, but whatever, don't believe me.
I think I would pass if it was overhead. Nowhere's as near as immersive. I got as far in fallout 1 as that first town you run into and that was about it.
Boston? Really?
Hopefully I can visit Cheers at least. Norm the cannibal.
So you'd prefer having to spend hours upon hours upon hours walking through a barren wasteland just to get to a single destination? Great, have fun with that.