cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
I am pretty sure that that area manager was told by corporate offices what to put where. The same corporate offices that see sales numbers and know which games are selling more than the other games. Of course it's all about money for gamestop, which is why they put the big games out there.
Again you're flat out wrong. Just quit posting and wasting people's time here.
It's not sales as I just said. The games we were told to push didn't sell for crap company wide. They bombed terribly, so quit talking sales when clearly it's not about what games are selling. They also push Kinect games. Games that don't even get close to a million in sales. Tell me again how it's NOT because Microsoft is paying for advertising space.
Prime example. The Incredible hulk: ultimate destruction by vivendi games sold less than 270k units in north america in it's lifetime. We had to dedicate an entire 6 foot section to displaying the game and the standee. Why? The game got pretty average reviews, not bad but definitely not a top 10 for the year of its release. It was because Vivendi paid for it. That's all. The quality of the game and the sales didn't matter.
Enter the matrix sold roughly 2.8million units across three platforms (Xbox, GameCube, PS2). The reviews were absolutely horrible. Average is in the low 60s out of 100. Yet it had a 4 foot section for advertising. Atari paid for that space.
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