redrider4life4
Senior member
- Jan 23, 2009
- 246
- 0
- 0
I started playing a Conjurer, got to level 19, how do I switch to Thaum/blm? Just go to the guild and buy BLM gear?
For those of you wanting to try before you buy, there will be an open beta (which is the next phase). Probably the end of July or in August.
At the end of phase 3, they wipe your characters and everything. Correct?
So I can pick names again?
I finally got myself a beta key from alienware (LOL) so Im gonna try that last part of beta 3
Im really puzzled... So many people are speaking highly of the game, saying its really immersive and has an "oldschool" feel to it, but the combat seems terrible... and after reading the beta feedback forums, there are tons of threads complaining about it as well
After playing games like Vindictus, Tera and especially Dragon Nest, this kind of combat is so boring and pointless, there is no skill involved, you just mash 111111 then the occasional 2 and 3
Where is the real time dodging/blocking? Thats what makes combat fun, having to time your dodges perfectly and stuff
And because its target based, there isnt even any aiming required, which means a class like Archer will be even more pointless (archer has become one of my favorites thanks to the new action mmos, since it feels kinda like playing an fps, while having the MMO elements at the same time)
I cant help but feel Im gonna fall asleep before I even get to lvl 10, but oh well
I just dont see this game having a future with such outdated combat
Where is the real time dodging/blocking? Thats what makes combat fun, having to time your dodges perfectly and stuff
Where is the real time dodging/blocking? Thats what makes combat fun, having to time your dodges perfectly and stuff
And because its target based, there isnt even any aiming required, which means a class like Archer will be even more pointless (archer has become one of my favorites thanks to the new action mmos, since it feels kinda like playing an fps, while having the MMO elements at the same time)
Yeah, because GW2's combat was so fun. Wait, no it wasn't "Dodging" is nothing more than another cooldown button essentially.
I don't think the lure of MMOs is to play a God of War type game. Some amount of it can make certain encounters or events fun such as datacron hunting or, say, Thaddius in WoW. But I think the most fun comes more from teamwork and coordination rather than twitch gaming.
hmm I just recently started GW2 as a thief and can say the combat so far has been pretty entertaining, and a lot more involved than other MMOs I've played. However in big fights it just seems like chaos.
I don't know how the combat is in FF XIV but in FFXI it was decent as a ninja, having to time your utsemi or w/e it was called along with the combo moves with other players. Still not totally engaging all the time but not bad. It had a very clunky feel to it that I always figured was the result of it being on consoles.
I should have explained it better: action games have physics
THAT is the most important part... You dont just hit an enemy with no effect and see a number pop up in their head... Enemies can be flinched, knocked down or up, thrown around, etc
It makes the combat feel really authentic and powerful
Why do you think more and more games are starting to adopt this? MMOs only had that static combat due to technical limitations of online games, but now that they are starting to overcome them, the choice is obvious
The only thing I can see saving this combat system is bosses having lots of aoe attacks that require you to constantly move around, as shown in one of the latest Wildstar videos with the telegraphs
Oh well...
So, I was watching Angry Joe's interview with a Final Fantasy XIV community manager, and there's one thing that I picked up on. They stated that all groups (or is it really all raids?) are limited to eight people at the moment. Now, that's not the worst thing, but what really struck me is that they don't have any qualms with just raising the amount of required people for other raids. I'm not sure what I think about that. Usually messing with the number of people per raid tends to have a negative effect on guilds -- especially small ones designed as a cohesive group.
Honestly I played this game for 2 weekends now and I'm glad I didn't buy it. The MMO is done fairly well, but the new combat system just isn't for me. It feels like I'm playing a really polished version of Final Fantasy GW2/Rift. The amount of uninteresting quests this game makes you do is a bit silly.Aside from those complaints it was really polished and I have a feeling within a year or two people from FFXI will migrate over slowly. I just wish they would have kept the original combat system from FFXI and simply tweaked it.
From what it sounds like you want a more action oriented game while this is a bit more strategic.
I personally don't find running around 99% of a boss fighting dodging AOE's anymore fun then sitting in one spot. A mix of both is fine.