Comparing everything to WoW is your problem. This isn't WoW, and people need to stop using that as a benchmark. If WoW is your game, then stick with it. If you try something that focuses on different aspects of gameplay, expect your standards to accept those differences.
For me, this game ecompasses adventure, storytelling, unique character building, and a sense of hard-core small party gameplay and talent exploration of each players skillset. It's also beautiful and refreshing just to look at.
After playing small resolution textured and polygon modeled games for so long (it's 2013, yo!), you start to demand something more visually entertaining, rather than have to resort to a typical single player RPG every now and then for that requirement. This is the essence of the Final Fantasy series, so I see nothing wrong here.
The moment I play something that "feels" like WoW, I start to lose interest. Rift, TERA, Aion, GW2, SW: KotoR, and Warhammer Online all lost my interest pretty quickly because of that focus. (All of those games held my interest with other unique qualities, but they primarily lost it since the focus to become the next WoW was so abundant.) The big problem I have with this game is they obviously catered the quest system to that standard. However, it's not to the point of losing its FF quality, if you will. So, I'll see it through a little further rather than dismiss it outright.
I see this game being a challenge at end-game with small parties, and that's really what I'm after when it comes down to it.
Also, don't forget this is still beta. The game will likely have more to it when it releases than what meets the eye now.
Edit: What was the purpose of mentioning you were considered the top healer? Is that to say you aren't seeing a healer class or are you just touting your peen?
My reasoning for not liking the game isn't that it's not like WoW - it's that the combat is not engaging at all. There is no depth. The graphics are very good and the game seems quite polished, but the combat for me is top priority and its just very weak here. I was fine with the combat in Neverwinter, which is pretty much the polar opposite of WoW (though I do prefer the depth of rift/wow more than the superior feel of neverwinter). The fact that the first many hours of the game is fetch quest after fetch quest would be alright in my books if the combat had promise.
I have serious doubts that the endgame will have challenges that are overcome by skill as I don't see a skillcap really existing with the combat model they have here. Any game can be made difficult by simply tweaking some numbers, but to actually require skill in the form of knowledge and ability requires some depth that I'm not seeing.
I mentioned my experience in WoW for the reasons others here have done. People play MMOs for different reasons. Some people play MMO's fairly casually and some devote a large chunk of their life to playing, theorycrafting, analyzing, etc, every aspect of one or more MMOs. For the latter, the thing that really attracts players like me is ultimately the combat, pve or pvp, and that requires depth, skillcap, good UI/controls, etc. I would argue that people who are hardcore pve/pvp MMO players are more qualified to critique those aspects of the game.
Last edited: