FF XIV ONLINE - Anyone playing?

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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I haven't played FFXI for years but did they revamp it so that you are not forced to party up after lv10?

Yes, it's changed significantly. You can solo to max level if you choose since per-kill XP has improved and you get regular XP bonuses through "Field of Valor" or "Ground of Valor" pages. It inevitably had to do this for the players levelling multiple jobs, as the "old way" could be a very tiresome (if fun) grind. I miss it personally, but only because I only ever made it to like 40 back then, didn't get to play so much back then.

The biggest problems in XI are the extremely dated UI, very limited macro usage (which can be solved with an 'add on' but is still somewhat of a bear to really get right), and eternally clunky mechanics. Switching to combat stance from out of combat still has a long delay, so does crafting and gathering and menu changing, etc. I think they're working to retrofit a modern UI to it which I think would do wonders, it's still a great game with lots of content. It's just mechanically very dated. They've shown they can fix some of it with the last (final?) expansion which has much improved gathering and map/world navigation, but how much of that can be retrofitted into the rest of the game remains to be seen.

But even then if they get all of that right, I still feel like the combat and gameplay can only support so many bosses/encounters/endgame. Most of it is just zerged and has been quite trivialized, I'm not sure how much more can be done to make the encounters unique this far into the game.

I have a couple of questions for people in the beta. Does this game run better than guild wars 2? Guild Wars 2 is a very pretty game, but I have always been disappointed with its performance. Is there any information regarding PVP? It doesn't appear to have factions. Is the combat your standard mmo hot key fair? I read somewhere that they have limit breaks, I always loved those. Lastly, do they plan on having any mini games like Chocobo breeding or gambling at the gold saucer?

Subjectively, I would say it does. I would load GW2 on my HTPC (dual core athlon CPU, 4GB RAM, Nvidia GT240 GPU) to watch the auction house and did the same with it during phase 2 beta of FFXIV (crafting and watching the market board). I feel XIV ran more smoothly than GW2, but there were usually fewer people on the screen as well. I did notice that even though it defaulted to 1366x768 on a 1920x1080 screen, it still looked quite nice as well. And the default 'low' options were intelligently applied imo.

PVP will probably be elective. There is a PVP entry on the character screen, showing your 'rank' of some sort I would guess, but it will probably be arena/battleground only setup, there's basically no way they're going to make it open world.

Combat is pretty much typical. Your character auto attacks, you press your hotkeys, special abilities happen. I haven't tried a caster yet though, and I definitely noticed in phase 2 that when you levelled up more and started being able to obtain more sub abilities from other classes and had more buttons to press, it became much more interactive. Further, using an ability expends TP, which adds another dimension to combat beyond simple "cooldown rotation". TP is similar to energy for a Rogue in WoW if that helps.

Limit breaks I think have taken on another meaning in XIV (compared to how the term was used in XI, at least). Currently when your party is together, depending on it's composition, you can perform a "limit break" (based off some resource accumulating, not sure what) which is essentially kind of like a magic burst or skillchain, except depending on who initiates it and what classes are in the party, it will have different effects, offensive/defensive, single target/aoe, etc.

If they develop content for XIV anything like XI, there will be an abundance of mini games and activities to take part in eventually. Currently crafting and gathering are really interesting, they're like a turn based RPG in themselves. I absolutely loved them in phase 2, didn't see if they changed in phase 3 yet or not. There's also plans to obtain your own chocobo which I think can take part in combat with you, I would expect that to have some amount of breeding/raising/training activity attached to it. I think the extracurriculars will probably come later rather than sooner, but SE definitely didn't overlook them in XI.
 

tygeezy

Senior member
Aug 28, 2012
300
14
81
Thanks Waffle, I think I got a better idea of how the game operates reading your post than anything I have gathered online. I'm a sucker for mini games. I loved pazzak in Kotor(should have been in swtor) I was also a big fan of the ff8 card playing game. It is great to hear that there will be some kind of end game that doesn't just revolve around Daily quest grind, Raids, Dungeons and battleground pvp.

One more question; is there some sort of group finder for dungeons in this game? Wow was a real pain in the kiester until they implemented that feature when I tried to do a dungeon.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
Thanks Waffle, I think I got a better idea of how the game operates reading your post than anything I have gathered online. I'm a sucker for mini games. I loved pazzak in Kotor(should have been in swtor) I was also a big fan of the ff8 card playing game. It is great to hear that there will be some kind of end game that doesn't just revolve around Daily quest grind, Raids, Dungeons and battleground pvp.

One more question; is there some sort of group finder for dungeons in this game? Wow was a real pain in the kiester until they implemented that feature when I tried to do a dungeon.

No LFG tool yet but the rumor is that SE is working on it. Early on in FFXI for the first couple of years it was very easy to find a group because people were leveling up different jobs all the time.

To this day though, I think FFXI had the best group fighting dynamic out of any MMO. I still remember how crazy fun grinding was when you had a team that knew where to place themselves during a fight and a support like a Bard who knew what they were doing. I like the fact that FF14 retains the team positioning aspect of FFXI and the skill chaining which is now limit breaks.
 
Oct 25, 2006
11,036
11
91
I think the biggest thing about FFXI I loved was that it forced you to group when you're going higher level, and the difficulty really brought everyone in the community together.

If you sucked, you got weeded out REALLY fast because no one would ever group with you.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I think the biggest thing about FFXI I loved was that it forced you to group when you're going higher level, and the difficulty really brought everyone in the community together.

If you sucked, you got weeded out REALLY fast because no one would ever group with you.

I'll disagree with that. I saw plenty of morons at lvl 75, they just got there slower than the others. Even HNMLSes picked up "questionable" characters eventually just because of the lack of body count to show up at some camps. Of course that's all in the past now, FF11 is no longer a hardcore MMORPG and you can lvl to 99 or whatever the level cap is now very easily.

But I'll agree with the forced grouping: the hours you NEEDED to spend for grinding (along with people who leveled roughly at the same pace as you) really made bumping into each other a frequent phenomena. I leveled quite a lot with the same 10-15 people because they'd play at the same time as me, or be at a similar level as me. With the amount of time you needed to rest in between pulls, quite frequently people would be chatting it up about life or other random stuff. I've never made quite as many friends as I did in FF11 in other MMORPGs like WOW.

Even after I stopped playing FF11, there's still 5-6 people I talk to regularly outside of the game. Maybe that's why I have such fond memories of FF11: not so much because of the grind or even the game itself, but because of the people.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
FFXI always has had a very unique community compared to other MMOs; not sure if that's because of the japanese influence or the gameplay or it's age or what. But I mentioned this in a different thread earlier this year, but I was buying a new staff and accidentally bought the "NQ" (low quality) version for the "HQ" (high quality) price. It was basically me spending 1.3M on an item that cost 130k, I figured I was screwed, oh well. But later the next day the guy that I bought the staff from checked the AH history, found my name, and mailed me back the gil difference. I'd have a hard time imagining that happening in any other game, and I've played many of them

I think I want to be a bard. Though it will depend which of my friends plays a tank as well, some of them are less reliable than others lol.
 

redrider4life4

Senior member
Jan 23, 2009
246
0
0
People always complained about the grind in FFXI, with a good group it didn't feel like a grind and was extremely fun. After I leveled my bard in my LS I decided to do a static party with some people in my guild and we did 10-60 in a matter of days.

I think the first night we played about 8 hours straight, got to 30 or 31, called it a night. Next day we got to 45 in about 8 more hours, then the final push to 60 we played around 14-15 hours. We had all our gear already set up and all the spells pre-bought so we had no downtime. This was all during the first expansion because NA got the game so much later than the Japanese.

I noticed the people who had the most difficult time didn't take the time to properly gear their characters and they were worthless in groups, it's amazing to me how so many players were so bad they couldn't time their abilities 1 second after each other for the bursts.

1) The game did feel a bit clunky, but when it was released what game wasn't clunky, WoW was the first one to feel seamless which is why it took over the world. It was also set up as a true turn based mmo, some people don't like this concept so they wouldn't like it.

2) It was a grind fest for leveling, farming,crafting, NM hunting, this was how most games were at the time. WoW is also a grindfest once you get to high level raiding, you kill the same crap over and over for months for one drop, people just don't realize it because they add in multiple tiers of gear so you are constantly doing something new.

3) Some classes were much stronger than others (ranger obviously was the strongest dps class leveling, dragoon was worse). The fact that it was so imbalanced initially caused a lot of people who chose bad classes to have issues getting groups.

4) Not being a Taru or Hume for a mage/caster/mithra class really screwed up your job, you had almost no mana, missed spells, caused a lot of downtime for your party unless it was an alt with all +1 gear, still a taru/hume/mithra would be so much better with that same +1 gear. Same thing with taru trying to be a melee dmg class.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
So, FFXIV v2 is...awesome. I'm hooked. Played the beta last weekend and I couldn't stop.




They fixed all of the problems and created my next obsession:
  • They made the graphics engine look better with a lot more options
  • They added sound layers so you didn't have to mute your sound just so your footsteps weren't overbearing
  • The game plays very smoothly, even with 50-100 players on the screen (this is on a single HD6870; unfortunately CF/SLI has issues right now and this is known in the beta phase)
  • Questing isn't a boring chore and makes you feel like you want to do more quests to learn about the world and the NPCs in it
  • The music is perfectly ambient (not boring or overly verbose) and ramps up correctly in/out of battle
  • Combat is very smooth and fast paced
  • Very little downtime after combat
  • Graphical interaction for quest completion, EXP chains, status updates (FATE); reminded me of RIFT and drew you in (no joining required, just roll with it)
  • Character creation is ample in selections and not overly extensive in customization (e.g. there aren't 50 axis points on a bar that you can slide for every little facial construct)
  • Monster density is excellent
  • Foliage density is ample and really fills out the world
  • Sunsets/sunrises are 10x more gorgeous than FFXI and have a tremendous amount of color saturation
  • Customization for keyboard/mouse controls are extensive (didn't find any hard-coded controls you couldn't change); still supports controller play
  • Teleport/Return takes gil, not the stupid anima currency
  • Chocobo music is EPIC!!
  • Characters from v1 are being copied over to this version
  • If you bought the ORIGINAL v1 FFXIV, you don't have to buy FFXIV: ARR
  • If you bought the original CE FFXIV, you get all of the digital CE items
SE totally fulfilled my MMO'ing dreams with this game. Yes, this is an over-the-top mention, and it absolutely is deserved.

I can't wait for this weekend!


FFXIV: ARR beta schedule.

Expected release date is August 27th.
 
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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
People always complained about the grind in FFXI, with a good group it didn't feel like a grind and was extremely fun. After I leveled my bard in my LS I decided to do a static party with some people in my guild and we did 10-60 in a matter of days.

I think the first night we played about 8 hours straight, got to 30 or 31, called it a night. Next day we got to 45 in about 8 more hours, then the final push to 60 we played around 14-15 hours. We had all our gear already set up and all the spells pre-bought so we had no downtime. This was all during the first expansion because NA got the game so much later than the Japanese.

I noticed the people who had the most difficult time didn't take the time to properly gear their characters and they were worthless in groups, it's amazing to me how so many players were so bad they couldn't time their abilities 1 second after each other for the bursts.

1) The game did feel a bit clunky, but when it was released what game wasn't clunky, WoW was the first one to feel seamless which is why it took over the world. It was also set up as a true turn based mmo, some people don't like this concept so they wouldn't like it.

2) It was a grind fest for leveling, farming,crafting, NM hunting, this was how most games were at the time. WoW is also a grindfest once you get to high level raiding, you kill the same crap over and over for months for one drop, people just don't realize it because they add in multiple tiers of gear so you are constantly doing something new.

3) Some classes were much stronger than others (ranger obviously was the strongest dps class leveling, dragoon was worse). The fact that it was so imbalanced initially caused a lot of people who chose bad classes to have issues getting groups.

4) Not being a Taru or Hume for a mage/caster/mithra class really screwed up your job, you had almost no mana, missed spells, caused a lot of downtime for your party unless it was an alt with all +1 gear, still a taru/hume/mithra would be so much better with that same +1 gear. Same thing with taru trying to be a melee dmg class.

Very true on all points except it was mostly gear dependent. I knew so many Taru PLDs that rocked it better than Galka or Elvaan PLDs it was laughable. Of course, they were mostly japanese. Though, I will admit that most Taru NIN died at the first failure on Utsu: Ichi. It was only the ones that knew how to pop Kurayami quicklike and had really amazing gear.

The big thing that kept me in FFXI was the party coordination. I was SAM main and the coordination for skillchains with 2 other melee was awesome. Then playing a BLM and timing ancient bursts was so much fun. *Whhhhhhwhhhhhwhhhh*BOOM!* Monster health goes from being dwindled down to near dead. And BLM goes running behind the PLD, lol.
 
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Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Damn it, all this talk about FFXI again... I was Taru RDM as my main, a good RDM was a sought after resource on servers (until Bard became popular, then I had competition ). But had the same experiences leveling above... skill chains, xp chains, gaining 2 levels an hour with kick ass groups... ah the good days.

On the same token though, sometimes you couldn't find a group for hours at a time and that would suck balls. Back then you couldn't solo much (and even things you could solo - they would take forever) so couldn't do a whole lot on your own. But the good def outweighed the bad.
 

redrider4life4

Senior member
Jan 23, 2009
246
0
0
Having a SAM with a BLM was amazing, SAMs could Skill chain so much and get some nice magic bursts. My best parties were myself as a bard, SAM, RDM, Ninja, blm, ranger.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
I remember the awesome BRD BRD RDM MNK MNK NIN parties and getting like chain #200+.. ah those were the days. Then came Abyssea and it ruined everything at first, but became very enjoyable later.

Agreed with sentiments before, it was the people who made the game. I still talk to a number of people I've met through the game though I don't play anymore.
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
Sounds like the beta is pretty popular- I also got in but didn't get much playtime. My complaint so far was this- I started the game and was treated to a long video with no subtitles (I play early with no sound as to not wake family) so have no idea what happened. Following this, I went on a VERY long ride on a carriage followed by another long spiel by a guard and then a long spiel by a quest giver. At least those you could read through.

So from what I could tell, I played about an hour and accomplished nothing as this went on and on. One day I will read or listen to all that stuff but when I have maybe 1-2 hours a weekend I just wanted to play the damned game!
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
Get some headphones, man! The sound and music in the game is a big part of the awesome experience. SE games always have excellent music!
 

Rinaun

Golden Member
Dec 30, 2005
1,196
1
81
I got a beta key a few weeks ago. Is it still worth downloading? Do we have a hand-holding guild set up for Anandtech? My hand is getting cold HELP ME CROSS THE STREET.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I got a beta key a few weeks ago. Is it still worth downloading? Do we have a hand-holding guild set up for Anandtech? My hand is getting cold HELP ME CROSS THE STREET.

not sure about anandtech LS, but the beta is only up on the weekends. It's definitely worth downloading though. It holds your hand enough that you really won't need a lot of help to start up.
 

Sohaltang

Senior member
Apr 13, 2013
854
0
0
I remember the awesome BRD BRD RDM MNK MNK NIN parties and getting like chain #200+.. ah those were the days. Then came Abyssea and it ruined everything at first, but became very enjoyable later.

Agreed with sentiments before, it was the people who made the game. I still talk to a number of people I've met through the game though I don't play anymore.


I quit right after that. BRD was so fun pulling. Some of my best gaming sessions of all time. Monk was great too, making the tank work to hold hate. Wish I could go back but sold my account. Only game I really truely miss playing.
 

pathos

Senior member
Aug 12, 2009
461
0
0
Have they said what the monthly fee will be? Didn't see it mentioned on the page.

They have, but I don't remember the specifics.

I think there was actually 2 prices, 1 lower price, for legacy people, and a slightly higher price for new players. Perhaps 10 and 14 dollars, resepectively?

Well, and that's if it wasn't changed at some point.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
www.ffxivinfo.com/service.php‎

Pricing info available there. $10 per month for legacy players (those that paid for at least 90 days of subscription at original release), $13 per month for one character per server, $14/15 per month to allow multiple characters on a server. Though with each character able to play all classes at will, having multiple characters probably won't be especially important.

So, yeah, probably $12.99/mo for most people. I wish my friends had stuck with the game long enough to get Legacy lol, I stopped playing pretty much when they did.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Has Square adopted more customer-friendly policies since Final Fantasy XI? I bought that game at launch, and it really soured me in regard to Square's online policies. I had dial-up at home at that point, which actually had enough throughput, but the connection would randomly stop communicating. FFXI was a bit harsher in regard to deaths than some other MMOs, so I got hit pretty hard and stopped playing. Now, that didn't bother me, but what really irked me was that Square deleted my account due to inactivity, and even during the Welcome Back to Vana'diel event, I couldn't restore it. They literally turned the game that I paid $50 for into a pretty, white paperweight. I was not pleased. :|
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
Has Square adopted more customer-friendly policies since Final Fantasy XI? I bought that game at launch, and it really soured me in regard to Square's online policies. I had dial-up at home at that point, which actually had enough throughput, but the connection would randomly stop communicating. FFXI was a bit harsher in regard to deaths than some other MMOs, so I got hit pretty hard and stopped playing. Now, that didn't bother me, but what really irked me was that Square deleted my account due to inactivity, and even during the Welcome Back to Vana'diel event, I couldn't restore it. They literally turned the game that I paid $50 for into a pretty, white paperweight. I was not pleased. :|

I think you could submit a ticket to have it restored if the game couldn't auto-restore.

I didn't have that issue myself but now its been a number of years... maybe 2-3? Maybe its gone by now, but I doubt it.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
FFXI had some crappy policies early on; Playonline itself was and still is nothing more than a bother to deal with and Playonline IDs were seperate from game keys and you could cancel one but not the other and vice versa and Playonline keys would expire permanently after not being in use etc etc. It was a royal pain.

However I think they've improved. I'm surprised you weren't able to restore your character though, I played for the very first time just after NA launch and had the option to restore that original character (which was only like level.. 9?) whenever I went through the return to Vanadiel campaign in 2008 or so.

All in all I think it's gotten better. They've moved away from Play Online, but they are still trying to push this "Crysta" system to pay for the game (kind of like XBL points or your Steam balance), fortunately you can simply buy them with Paypal so it's fairly painless. I don't remember the last time I've heard of anyone's FFXI character 'expiring' either, despite my friends taking numerous long vacations from the game. Also they were very proactive about combating gil-sellers when inflation was a huge problem a few years while maintaining kind of a "dont ask, dont tell" attitude towards the third party mods that really enhance FFXI, allowing them to really flourish.
 

Tweak155

Lifer
Sep 23, 2003
11,448
262
126
FFXI had some crappy policies early on; Playonline itself was and still is nothing more than a bother to deal with and Playonline IDs were seperate from game keys and you could cancel one but not the other and vice versa and Playonline keys would expire permanently after not being in use etc etc. It was a royal pain.

However I think they've improved. I'm surprised you weren't able to restore your character though, I played for the very first time just after NA launch and had the option to restore that original character (which was only like level.. 9?) whenever I went through the return to Vanadiel campaign in 2008 or so.

All in all I think it's gotten better. They've moved away from Play Online, but they are still trying to push this "Crysta" system to pay for the game (kind of like XBL points or your Steam balance), fortunately you can simply buy them with Paypal so it's fairly painless. I don't remember the last time I've heard of anyone's FFXI character 'expiring' either, despite my friends taking numerous long vacations from the game. Also they were very proactive about combating gil-sellers when inflation was a huge problem a few years while maintaining kind of a "dont ask, dont tell" attitude towards the third party mods that really enhance FFXI, allowing them to really flourish.

Yeah, I don't know anyone who played the game without Windower even though "it would get you banned".
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I watched a video last night that detailed the FATE system. How much does the FATE system affect the idea of "end game" in FFXIV? In other words, is there any indication that Square focused more on implementing more FATE scenarios than raid dungeons and the like?

I think you could submit a ticket to have it restored if the game couldn't auto-restore.

Unfortunately, I think I threw away all of my Final Fantasy XI stuff in a fit of rage after I was unable to renew it. I was definitely less than pleased with Square at that point. :\ I do think that Final Fantasy XIV looks interesting, which is why I was asking about it.

FFXI had some crappy policies early on; Playonline itself was and still is nothing more than a bother to deal with and Playonline IDs were seperate from game keys and you could cancel one but not the other and vice versa and Playonline keys would expire permanently after not being in use etc etc. It was a royal pain.

That's good to hear. Tweak's other post reminded me of the whole unable to alt-tab thing. I really didn't care for that either, and I bet it would drive me bonkers at this point because I played WoW for about seven years and that was in windowed mode. MMOs always have downtime, and it's easy to just do other things while you're taking a taxi or whatever.

Honestly, I'm really hoping that I can get into the beta so I can get an idea of whether I'd like it. I'm a bit of a collector's edition whore, so I'd like to get that if I'm truly interested in the game. Although, I am a bit bummed that you can only buy it for the PC from the Square Enix store in the United States.

However I think they've improved. I'm surprised you weren't able to restore your character though, I played for the very first time just after NA launch and had the option to restore that original character (which was only like level.. 9?) whenever I went through the return to Vanadiel campaign in 2008 or so.

I don't think I even made it that far in the game. It was really hard to play when I kept dying because of my Internet connection being so flaky. I had a lot more success with WoW (even over dial-up) because my connection didn't go through those short lag bursts anymore.
 
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