dont even know why they even made these FF games online.. -_- they shoulda just stuck with what worked for them.
Did you play FFXI? It did, and still does, incredibly well with FF fans. I thought they made that game very well for the time.
What server is everyone playing on? I'm on the first one (starts with an A?) Name is Impulse Zablon in game.
I'll be transferring my V1 character to Balmung unless I hear otherwise from any of my old school friends.
Got into the beta and played a few hours. Thus far this is the dullest MMO I have ever played. The combat is incredibly simple with no real thought required and a 3 second GCD (archer).
MMOs have a reputation of starting off slow, although some newer MMOs (rift, neverwinter, guild wars 2, etc) have decent combat early on. You have some sort of dps rotation, stuns/debuffs, DoTs/HoTs, etc. So far in FF14 the early game makes Vanilla WoW's early game fireball spam feel engaging in comparison.
I was of the understanding that this was going to be a good MMO from the hype I had read, but it seems like a polished/user friendly intro to MMOs with combat that would be subpar in 2004. The only part I really enjoyed thus far was the character creation.
I was generally considered the best healer in WoW and played in several top guilds worldwide (overrated, cuties only, exodus, blood legion, adept, etc etc etc). I expected I would buy this on release and play at least 1 month, but at this point I don't think I'll even boot up the beta again. Definitely not what I expected.
Comparing everything to WoW is your problem. This isn't WoW, and people need to stop using that as a benchmark. If WoW is your game, then stick with it. If you try something that focuses on different aspects of gameplay, expect your standards to accept those differences.
For me, this game ecompasses adventure, storytelling, unique character building, and a sense of hard-core small party gameplay and talent exploration of each players skillset. It's also beautiful and refreshing just to look at.
After playing small resolution textured and polygon modeled games for so long (it's 2013, yo!), you start to demand something more visually entertaining, rather than have to resort to a typical single player RPG every now and then for that requirement. This is the essence of the Final Fantasy series, so I see nothing wrong here.
The moment I play something that "feels" like WoW, I start to lose interest. Rift, TERA, Aion, GW2, SW: KotoR, and Warhammer Online all lost my interest pretty quickly because of that focus. (All of those games held my interest with other unique qualities, but they primarily lost it since the focus to become the next WoW was so abundant.) The big problem I have with this game is they obviously catered the quest system to that standard. However, it's not to the point of losing its FF quality, if you will. So, I'll see it through a little further rather than dismiss it outright.
I see this game being a challenge at end-game with small parties, and that's really what I'm after when it comes down to it.
Also, don't forget this
is still beta. The game will likely have more to it when it releases than what meets the eye now.
Edit: What was the purpose of mentioning you were considered the top healer? Is that to say you aren't seeing a healer class or are you just touting your peen?