FF7 remake trailer

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007ELmO

Platinum Member
Dec 29, 2005
2,051
36
101
My favorite is FF4J. I believe most people's favorite (who have played all in the series) is FF6J.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The 2 major differences were the shift from 2D to 3D which resulted in a different art style and the shift from cartridge to CD. Shifting to CD is what allowed all the FMV in the game which created initial ooh's and aaah's, but once the novelty of the pretty pictures wore off (after the 1st play through), there was the realization that there was little substance behind it all. FF7 is among the worst in the series for replay value. I hadn't played it in years, and got it from a Steam sale for PC for like $5, and I have not even come close to being able to get through it.

Yeah, that shift from 2D to 3D is related to the difference in the representation of Amano's work. Essentially, Amano's work has this sort of surreal, "dream-like" look to it -- you'd expect to see it as art in some fantasy novel... perhaps the final one. :sneaky: I just don't see how it would transfer well to 3D in a 1:1, but the sprite art seemed to capture it well enough... mostly because it lacked a lot of fine detail.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
FF8 was shit. FF9 was good. FFX was boring. FFX-2 was fun. After that I stopped caring. FF6 and FF7 were the ones I truly cared to play the crap out of.

It's cool to hate on FF7 nowadays anyway so haters gonna hate.

Also Kefka and Sephiroth are pretty much the best FF villains of all time.

What the world really needs is Chrono Trigger 2 and a true Mario RPG sequel.
 
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sweenish

Diamond Member
May 21, 2013
3,656
60
91
While we're reviewing our experiences of the series:
I've played and beat: 3, 4, 7, 8, 10, 13
I've played: 6, 9, 10-2, 12

I think combat peaked at 10. For story, 4 is my favorite. I got to the second half of FF6, and lost interest. I didn't hate 8 at all. I have a hard time getting into 9. I think I'll like 10-2 and 12 enough, I've only played them for maybe 2 hours each. I loathe 13, but at the same time, I want to buy the whole trilogy dirt cheap on PC.

I want 15 to get released on PC. I'm not convinced the episodic nature of the VII remake isn't a blatant cash-grab. I need more details.
 

Sonikku

Lifer
Jun 23, 2005
15,752
4,562
136
A lot of love for 4 in this thread. It was a good game. I especially liked that mountain of ordeals when Cecil confronts his actions and becomes a Paladin. I also liked that one elemental lord that's all honorable and shit, topping off your health and mana to ensure you fight him with all your might, while still being harder than hell to beat. But stacked side by side, I found 6 to be stronger. What I thought was the end of the game only ended up being half the game. It went to places I never could have guessed would have happened. Exploring the war of the magi in Odin's castle was also a delight.
 

jpiniero

Lifer
Oct 1, 2010
14,847
5,457
136
wtf. Espisodic delivery is garbage.

At least Square is talking about expanding each episode to full-game length. Whatever that is... I guess they could split it three ways: Midgar, the rest of Disc 1 and then Disc 2 and 3.

'
I'm not convinced the episodic nature of the VII remake isn't a blatant cash-grab. I need more details.

It does get part 1 out sooner, which I am sure Sony appreciates. But yeah, cash grab it is for sure.
 

sactoking

Diamond Member
Sep 24, 2007
7,547
2,759
136
This confused me for a while so I'll state it here for anyone else confused:

Apparently the PS4 port of the game, available now, is the game in its entirety and the PS4 remake of the game is not yet available and will be episodic.
 

jpiniero

Lifer
Oct 1, 2010
14,847
5,457
136
This confused me for a while so I'll state it here for anyone else confused:

Apparently the PS4 port of the game, available now, is the game in its entirety and the PS4 remake of the game is not yet available and will be episodic.

Yeah, the port is actually from the PC HD version which apparently has higher detail models and maybe HD backgrounds?

The remake is an entirely different game.
 

Spydermag68

Platinum Member
Apr 5, 2002
2,603
89
91
The first FF game I played was 7. I am interested in what the remake is going to bring to the story that made me love the series.

I went back and played Anthology and Chronicles...I think 1, 2, 5, and 6. They continued to get better with story and complexity, but none of them were FF 7. I grew up playing Ultimate 1-7 so I know the limitations of older games.

From 8 forward to 13-2. I have looked at what each game brings. The scripts have ups and downs, the battle systems have been tweaked so each one is unique and we have had so bad voice overs forced on us.

I will buy the first episode just to see if it is worth the hype. I really don't like reading reviews since I have liked games that other people hated.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The first FF game I played was 7.

I think this is what the vast majority of gamers experienced, which is why it is so popular. It was a lot of American's first JRPG and since other games were different (even in superior ways), they didn't have that feel and weren't liked as much. It is similar to what I refer to as 'authentic food fallacy'. People who describe food as 'authentic' (or not authentic), especially in things like Yelp reviews, are under the impression something is supposed to taste a certain way because that is how they first had it.

Regardless, I'm sure this will make Square tons of money to continue making mediocre at best games and continue to limp onward.
 

waggy

No Lifer
Dec 14, 2000
68,145
10
81
I gave up on FF games when they became more movie then game. Then the game part got worse and worse.

I love oldschool JRPG's like FF 1-6 and such. FF6 is by far my favorite then Draqon quest series.

I tried FF the lightning returns and i "played" for 2 hours before i gave up. such a waste of money..
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
I got to the second half of FF6, and lost interest.

That is when it got fun. The second half of FF6 was like a modern "open world" game, as you had all these quests you could do all over the world in almost any order. Then when you were ready you could fly to the final stage and get-it-on. I remember when FF7 came out I was so let down that there wasn't all these bonus side-quests to complete after the game went off the rails. You have Chocobo racing, the sunken ship, and then beating the two weapons and that was it. FF6 had like 15 quests in comparison that weren't necessary to beat the game.

FF6 just had so much DEPTH that few other JRPGs had. For example, you could collect all the IMP armor and beat the boss as an IMP. Or you could battle in the coliseum and get rare only-there items like the Cat-Ear Hood. Or grind the forest with the dinosaurs until you beat enough brachiosaurus to get a game breaking economiser. Or find out who Gau's dad is.

Also each character had ways of being maxed out or made awesome once you thought outside the box. Gau sucked as a character, until late in the game when you could literally give him wind god powers with the right equipment and a Stray Cat rage. Or Setzer, the guy who's gambling is annoying, will break the game if you give him fixed dice (which you can get as soon as you have an airship) plus an offering. Seriously one time I beat the game just with him in the mode he was so powerful. Or when you use Cyan's special Retort status in a very certain way involving killing him that turns him into an attacking machine that won't stop. Or when you use the Relm sketch glitch to get crazy stuff to happen, like once I got General Leo in my party. Just so much depth. Chrono Trigger came close with its multiple endings and plus game, but it didn't have quite the depth FF6 had. No other JRPG from the era comes close with depth you care about (the Lufia series had plenty you don't care about).
 

Spydermag68

Platinum Member
Apr 5, 2002
2,603
89
91
Smackababy,
Even before I played FF7 I had been playing computer/console games for over 15 years. There is a technology leap between FF6 and 7. FF7 was the first game on the PS to get people hooked on that generation of consoles and RPGs.

When I sit down to play a game today I try to figure out how to enjoy the game. I know for any game out there, x number of people hate the game for this reason or that reason and if you disagree with me then you are an idiot. Each FF game is different and that is why I keep coming back when another one is produced.

There is only 1 FF game that I have and I have not finished, FF13-3. I ran out of time during my first play through the game. I have not tried again.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I really liked FF7 when I was younger. The gameplay was decent, but the most memorable thing about it was the atmosphere. The music, dark visuals, and grim story left an impression on me.

I'm up for anything they do. I don't really want to play the same thing with better graphics. If they are going to remake the whole thing then I'm ready for a new experience.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I don't really want to play the same thing with better graphics.

The thing is... that doesn't bother me at all. Although, I guess when you're willing to play the Dynasty Warriors sequels, that isn't very surprising. I don't mind as much if they want to tweak the story; however, to be quite frank, I'm not sure if I trust Square-Enix to do a good job with the story as their stories have gone "full-anime weird" lately. I'd also be worried that they'll simply add a lot of fluff to a game and we'll end up with an equivalent to a 12-hour corridor section!

One thing that I don't get about people wanting a new battle system is that an action-oriented systems sounds awful when you consider the game's random battles. The best part of a menu-based system is that if you get caught in an easy battle, you literally just hold down the accept button the entire time. Easy win with little effort, but just imagine all the effort that you'd have to put in with having to run around and junk.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The thing is... that doesn't bother me at all. Although, I guess when you're willing to play the Dynasty Warriors sequels, that isn't very surprising. I don't mind as much if they want to tweak the story; however, to be quite frank, I'm not sure if I trust Square-Enix to do a good job with the story as their stories have gone "full-anime weird" lately. I'd also be worried that they'll simply add a lot of fluff to a game and we'll end up with an equivalent to a 12-hour corridor section!

One thing that I don't get about people wanting a new battle system is that an action-oriented systems sounds awful when you consider the game's random battles. The best part of a menu-based system is that if you get caught in an easy battle, you literally just hold down the accept button the entire time. Easy win with little effort, but just imagine all the effort that you'd have to put in with having to run around and junk.


I think games like Ni No Kuni did a fantastic job for a more modern rpg combat system. But, I still love the tactics turn based systems. It is going to come down execution, and frankly, square hasn't displayed they can do that. Take Tomb Raider. I don't mind QTEs, in fact, I enjoyed them in some games (Shenmue and God of War) and they were terrible in Tomb Raider.
 

pathos

Senior member
Aug 12, 2009
461
0
0
I think games like Ni No Kuni did a fantastic job for a more modern rpg combat system. But, I still love the tactics turn based systems. It is going to come down execution, and frankly, square hasn't displayed they can do that. Take Tomb Raider. I don't mind QTEs, in fact, I enjoyed them in some games (Shenmue and God of War) and they were terrible in Tomb Raider.

I was someone who was a proponent for keeping the turn based battle system. Updating it was fine, but I like turn based. I'm not so fond of action based.

Thinking on it now, I'd still prefer something based off the old system. But, I do play and enjoy games with action-y type game play, like Star Ocean and the Tales games. So, making the game a sort of hybrid would still be in my tolerance range, if done right (although I'd really prefer turn based).

But, discounting the 2 mmo's, I haven't particularly cared for a ff game since 10. With every release, the battle system is 1 step further away from anything I'd want to play. The characters become a bit more boring. And the story gets more sleep inducing with every iteration.

I'd like to think they could overhaul the game and make it better, but, I really don't trust them to make good decisions, truth be told. Even if there are changes to the story that could make the game better, wholesale changes to the battle system that would make long term fans, and new fans both happy....I'm guessing square will choose the exact opposite, and piss everyone off.

If the game has turn based combat (which we know it doesn't), I'd buy and love the game. If the game has a hyrbid turn based/action combat, something in the vein of tales or star ocean, I'd buy it and be satisfied. If they turn it into full blown action, with rpg trappings, I'll pass. It's pretty much that simple.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I think games like Ni No Kuni did a fantastic job for a more modern rpg combat system. But, I still love the tactics turn based systems. It is going to come down execution, and frankly, square hasn't displayed they can do that. Take Tomb Raider. I don't mind QTEs, in fact, I enjoyed them in some games (Shenmue and God of War) and they were terrible in Tomb Raider.

I gave up playing Ni no Kuni at that volcano boss. I can't remember the exact issue that I had, but I kept having one of my party members die. After years of playing WoW, I didn't have an issue watching for special move telegraphs or anything like that, but it was either issuing the commands to the character that wasn't in my immediate control (e.g. switching to defense) or the AI that screwed up. Whenever I run into problems like that, I can't help but think that it wouldn't be so much of a problem with a "classic" battle system.
 
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