Final Fantasy 13 on STEAM

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JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I'd call 13 an 'on rails' FF game.

Every, and I mean every single branch off the main linear path ends in a dead end with a chest.

Once you get to the end, there is the illusion of open world, with big zones, but it was too little too late, and still pretty much on rails.

I wish Steam would get the Tales games, like Tales of Vesperia, which is FAR better than even some of the great FF titles.
 

HeXen

Diamond Member
Dec 13, 2009
7,828
37
91
I'd call 13 suck on rails FF game. I liked the battle system just fine but damn does it have some cheesy lines and the story is...well I guess that's subjective but I hated 13.
"I wanna be a hero!!!"
 

satsau

Member
Aug 11, 2011
129
0
76
I'm most likely in the minority, but I actually quite enjoyed all three FF13 games.

Probably will pick up it on one of the steam sales if it's $5 or less.
 

Eric1987

Senior member
Mar 22, 2012
748
22
76
I'd call 13 an 'on rails' FF game.

Every, and I mean every single branch off the main linear path ends in a dead end with a chest.

Once you get to the end, there is the illusion of open world, with big zones, but it was too little too late, and still pretty much on rails.

I wish Steam would get the Tales games, like Tales of Vesperia, which is FAR better than even some of the great FF titles.

I wish tales games would come to PC....One of my favorite RPGs.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,079
136
the 3D FF4 is even tougher. They added an augment system to help you out but its still difficult.
 

alcoholbob

Diamond Member
May 24, 2005
6,311
357
126
It looks pretty bad today since its a PS3 title, but I wonder how this would look on a 4K monitor at max details?
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
I think it actually looks good.

I'm half tempted to buy it again for PC, thanks to the low price. But if I were to go down that road, I'd be better off waiting for the full trilogy and DLC to be packaged together.

I'm hoping this signals FFXV coming to PC. That'll save me needing to get another console this generation.
 

IllogicalGlory

Senior member
Mar 8, 2013
934
346
136
I liked this game a lot. It has a good gameplay; I'm ambivalent about the story and characters, but to me, gameplay is everything.

I don't really understand the complaints about linearity because I've played FF7, FF8, FF10 and FF12. Out of all of those, the only one that wasn't almost completely linear was FF12.

From what I can tell, the model for freedom in FF games is that it's linear up to a point; each game (12 excepted) was more or less "on rails" until you get some sort of airship. In 13, there's no airshipt, but you do get some freedom late in the game, congruous with what I've seen in the previous titles.
 

Eric1987

Senior member
Mar 22, 2012
748
22
76
I liked this game a lot. It has a good gameplay; I'm ambivalent about the story and characters, but to me, gameplay is everything.

I don't really understand the complaints about linearity because I've played FF7, FF8, FF10 and FF12. Out of all of those, the only one that wasn't almost completely linear was FF12.

From what I can tell, the model for freedom in FF games is that it's linear up to a point; each game (12 excepted) was more or less "on rails" until you get some sort of airship. In 13, there's no airshipt, but you do get some freedom late in the game, congruous with what I've seen in the previous titles.

You've never played a previous FF game if you say that. It is literally impossible to get lost in 13 because of how linear it is.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Remake FF6 with modern graphics/modern cgi cutscenes/legit voice actors (both english and japanese with subs please) (if you don't want to be fucking bothered with decent english voice actors for the love of god give japanese with subs option at least) and release on PC kk thx bai.
 

IllogicalGlory

Senior member
Mar 8, 2013
934
346
136
You've never played a previous FF game if you say that. It is literally impossible to get lost in 13 because of how linear it is.
It was pretty difficult to get lost in FF7, or FF10, which was pretty much exactly as linear as 13.

I cannot recall any missions in say, FF7 (which I've played maybe 4 or 5 times) where I got lost; sure there were some areas you could explore, like towns, but most of the areas were linear. The final dungeon was linear, Gaia's cliffs were linear, Corel was linear, the huge materia missions were linear, the whole first part of the game was linear, etc.

The only nonlinear areas were towns, everything else was either "go this way" or "go a short way somewhere else to get treasure".
 

alcoholbob

Diamond Member
May 24, 2005
6,311
357
126
I'm more interested in FF13-2 remake than the original. Hopefully there will be a trilogy version available for sale later. Otherwise I'll probably just grab 13-2. Lighting Returns was decent but somehow graphically was the worst of the series despite being the newest.

Also not having a party was a bummer in LR.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
44
91
It was pretty difficult to get lost in FF7, or FF10, which was pretty much exactly as linear as 13.

I cannot recall any missions in say, FF7 (which I've played maybe 4 or 5 times) where I got lost; sure there were some areas you could explore, like towns, but most of the areas were linear. The final dungeon was linear, Gaia's cliffs were linear, Corel was linear, the huge materia missions were linear, the whole first part of the game was linear, etc.

The only nonlinear areas were towns, everything else was either "go this way" or "go a short way somewhere else to get treasure".

Complete nonsense.

Aside from the myriad hidden items, dungeons, monsters, and even character interactions only accessible from exploring (and quite a bit of luck, or a strategy guide), your entire argument is invalid by the simple fact of having a world map to explore with an airship.



Is the main plot linear? Yes, as basically most all JRPGs are. Certainly classic ones.
But at least there is some semblance of freedom, and excitement for exploration.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
It was pretty difficult to get lost in FF7, or FF10, which was pretty much exactly as linear as 13.

I cannot recall any missions in say, FF7 (which I've played maybe 4 or 5 times) where I got lost; sure there were some areas you could explore, like towns, but most of the areas were linear. The final dungeon was linear, Gaia's cliffs were linear, Corel was linear, the huge materia missions were linear, the whole first part of the game was linear, etc.

The only nonlinear areas were towns, everything else was either "go this way" or "go a short way somewhere else to get treasure".

lol, no.
 

Eric1987

Senior member
Mar 22, 2012
748
22
76
It was pretty difficult to get lost in FF7, or FF10, which was pretty much exactly as linear as 13.

I cannot recall any missions in say, FF7 (which I've played maybe 4 or 5 times) where I got lost; sure there were some areas you could explore, like towns, but most of the areas were linear. The final dungeon was linear, Gaia's cliffs were linear, Corel was linear, the huge materia missions were linear, the whole first part of the game was linear, etc.

The only nonlinear areas were towns, everything else was either "go this way" or "go a short way somewhere else to get treasure".

Not even close. It seems like you've never played the 2 games.
 

Pariah

Elite Member
Apr 16, 2000
7,357
20
81
It was pretty difficult to get lost in FF7, or FF10, which was pretty much exactly as linear as 13.

I cannot recall any missions in say, FF7 (which I've played maybe 4 or 5 times) where I got lost; sure there were some areas you could explore, like towns, but most of the areas were linear. The final dungeon was linear, Gaia's cliffs were linear, Corel was linear, the huge materia missions were linear, the whole first part of the game was linear, etc.

The only nonlinear areas were towns, everything else was either "go this way" or "go a short way somewhere else to get treasure".

You're wasting your time. Saying anything bad about FF7 is total sacrilege to many gamers, despite it being one of the most overrated games of all time. I loved it when it came out in 1997, but it has not aged well at all. It would be a waste of resources for SE to remake that game, and I hope they are focusing the majority of their efforts on new games, rather than all these retro rehashes they have done.

Back on topic, FF13 was comically linear through the first few hours of gameplay. All it was was an endurance test of pressing X. However, it got much better after that part ended. 2 was pretty solid. 3 I didn't care for.

I hope the PC version included higher res textures and isn't just a straight port, though modern gaming hardware should still make it look better. RPG's like these are ideal for current early 4k setups as they don't require 150fps to be playable.
 
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alcoholbob

Diamond Member
May 24, 2005
6,311
357
126
I hope the PC version included higher res textures and isn't just a straight port, though modern gaming hardware should still make it look better. RPG's like these are ideal for current early 4k setups as they don't require 150fps to be playable.

What happens during cutscenes when you are rendering at 4K? Do they take up only 1/4 of the screen?
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Complete nonsense.

Aside from the myriad hidden items, dungeons, monsters, and even character interactions only accessible from exploring (and quite a bit of luck, or a strategy guide), your entire argument is invalid by the simple fact of having a world map to explore with an airship.



Is the main plot linear? Yes, as basically most all JRPGs are. Certainly classic ones.
But at least there is some semblance of freedom, and excitement for exploration.

You just argued for the opposing side.

Because it's true. Aside from a world map that punished you for going too far off course, early FF games are very linear in the beginning and open up near the end. All 13 did was take away the semblance, and I was surprised how much freedom I lost in the process.

So yes. 13 is uber linear. But to say that I-XII (excluding XI) were the complete opposite is wrong.
 

IllogicalGlory

Senior member
Mar 8, 2013
934
346
136
Not even close. It seems like you've never played the 2 games.
I never claimed 13 was not more linear than it's predecessors, but the idea that there's a great deal of difference is simply wrong. You may be right about 7, but not 10. That thing was absolutely linear, nearly every single map was a straight line with a red dot at the end, identical to 13. Hell, that game didn't even have an overworld.

And seriously, stop accusing me of not playing them, I have. I love those two games, they're great fun. FF7 is especially fun, and a great experience when playing with graphics mods.

I honestly don't care that 13 is linear, I don't care if the characters are annoying, I don't care if the story is stupid. I'm just in it for the gameplay. No matter how open-ended (or not) your game is, it doesn't affect how much fun you can have doing battles and leveling up.

Anyway...

Here's a mod lets you run FF13 at a high internal resolution (up to 4K). However, it doesn't work perfectly; the minimap gets all screwed up.

http://blog.metaclassofnil.com/?p=618

Anyone else get a ridiculous amount of tearing? I can't seem to force vsync. I tried D3D overrider and Nvidia control panel.
 
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alcoholbob

Diamond Member
May 24, 2005
6,311
357
126
I never claimed 13 was not more linear than it's predecessors, but the idea that there's a great deal of difference is simply wrong. You may be right about 7, but not 10. That thing was absolutely linear, nearly every single map was a straight line with a red dot at the end, identical to 13. Hell, that game didn't even have an overworld.

And seriously, stop accusing me of not playing them, I have. I love those two games, they're great fun. FF7 is especially fun, and a great experience when playing with graphics mods.

I honestly don't care that 13 is linear, I don't care if the characters are annoying, I don't care if the story is stupid. I'm just in it for the gameplay. No matter how open-ended (or not) your game is, it doesn't affect how much fun you can have doing battles and leveling up.

Anyway...

Here's a mod lets you run FF13 at a high internal resolution (up to 4K). However, it doesn't work perfectly; the minimap gets all screwed up.

http://blog.metaclassofnil.com/?p=618

Anyone else get a ridiculous amount of tearing? I can't seem to force vsync. I tried D3D overrider and Nvidia control panel.

I'm running it and it doesn't seem to change some of the fixed scene renders like "monster death after a battle" or "pre-battle animations" which are rendered at 720P and also during cutscenes the game suddenly alternates between 720P and 2160P. When you see 720P on a 2160P screen it looks like total mush btw. Terribly immersion killing but only thing we got for up-scaling right now.

Now I'm terribly dissapointed in Japanese PC ports and wondering if MGS V: Ground Zeroes is going to be locked at some crap resolution as well.
 
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