Final Fantasy XIV online!

ViviTheMage

Lifer
Dec 12, 2002
36,190
85
91
madgenius.com
E3 Q&A

trailer debut

Set to be release in 2010, ooooo boy!

To be released for PC and PS3, I bet that will change though.


update march 23 - 2010

I know you could sign up for the beta for the past few weeks, but here's the link for those uninformed :

http://na.finalfantasyxiv.com/

update june 9th 2010

Sweeeeet, I got my email stating I am an Alpha tester!! Anyone else get lucky?

Snipe from email :

We would first like to express our appreciation for your interest in
FINAL FANTASY XIV, and thank you for your application. It is our
pleasure to inform you that you have been selected for the role of
FINAL FANTASY XIV Beta Tester.

------------------------------
Applicants selected as testers will be eligible to participate with
the beginning of the second stage of the Alpha Test.
We hope that you will continue to assist us in improving the game
throughout the entirety of the Alpha and Beta Tests.


- Please be aware that there are no plans to transfer Alpha Test
character data to the official release of the game.
update Sept 3 - 2010

Open Beta is live!
 
Last edited:

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
I loved many of the ideas in Final Fantasy XI, but the implementation and execution was horrible. I couldn't believe how bad the game looked, played and even installed. Everything about the actual game itself was horrible, including PlayOnline. /shudder

That being said, they did have some very good ideas. I like the concept of actual character development, as opposed to the gear-based progression of WOW. I enjoy having one character I can keep improving until I'm blue in the face, instead of having a bunch of different alts for different roles.

If SquareEnix can implement their interesting ideas in a way that plays well, I'm so on board. I know "hard core" MMOers hate to hear it, but if FF Online was more "WOW-like", it would be a big benefit. WOW isn't anything revolutionary, but it has made MMOs infinitely more fun and efficient to play by removing some of the outdated and horrible concepts that have been inherited in MMOs from the "old days".

Just my two cents...
 

ViviTheMage

Lifer
Dec 12, 2002
36,190
85
91
madgenius.com
They are not using PlayOnline this time, thank god.

WoW was revolutionary, but IMO, it's time to move on, a lot of good ideas, but WoW has become a casual game now.

I hope FFXIV is a little more hardcore.
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Originally posted by: RyanPaulShaffer
I loved many of the ideas in Final Fantasy XI, but the implementation and execution was horrible. I couldn't believe how bad the game looked, played and even installed. Everything about the actual game itself was horrible, including PlayOnline. /shudder

That being said, they did have some very good ideas. I like the concept of actual character development, as opposed to the gear-based progression of WOW. I enjoy having one character I can keep improving until I'm blue in the face, instead of having a bunch of different alts for different roles.

If SquareEnix can implement their interesting ideas in a way that plays well, I'm so on board. I know "hard core" MMOers hate to hear it, but if FF Online was more "WOW-like", it would be a big benefit. WOW isn't anything revolutionary, but it has made MMOs infinitely more fun and efficient to play by removing some of the outdated and horrible concepts that have been inherited in MMOs from the "old days".

Just my two cents...

I do not think I could have put it better myself.

One character that could learn every different class and be 100% proficient in them all but only utilise one Main Class and one Sub Class at a time was the best ever. I used to switch to Ranger/Ninja for levelling up and Ranger/Thief for farming (Elementals or Notorious Monsters).

My highest level only reached around level 35 because of how the game played. It ran "ok" but the game mechanics were so skewed, it was even worse than going to work and doing work, at least you received some kind of benefit for doing it!!!
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Originally posted by: ViviTheMage
They are not using PlayOnline this time, thank god.

WoW was revolutionary, but IMO, it's time to move on, a lot of good ideas, but WoW has become a casual game now.

I hope FFXIV is a little more hardcore.

Want more 18 hour boss fights like 11 had?
 

ViviTheMage

Lifer
Dec 12, 2002
36,190
85
91
madgenius.com
I want FFXIV to be better looking, honestly, if it looks like 11, I will be bummed...from the video, it looks pretty dynamic though!

The panel said they will have some new innovations in the MMO world, so I can't wait to see those.

Originally posted by: Beev
Originally posted by: ViviTheMage
They are not using PlayOnline this time, thank god.

WoW was revolutionary, but IMO, it's time to move on, a lot of good ideas, but WoW has become a casual game now.

I hope FFXIV is a little more hardcore.

Want more 18 hour boss fights like 11 had?

Maybe not THAT long, 10-30 minutes is tolerable.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Originally posted by: ViviTheMage
I want FFXIV to be better looking, honestly, if it looks like 11, I will be bummed...from the video, it looks pretty dynamic though!

The panel said they will have some new innovations in the MMO world, so I can't wait to see those.

Originally posted by: Beev
Originally posted by: ViviTheMage
They are not using PlayOnline this time, thank god.

WoW was revolutionary, but IMO, it's time to move on, a lot of good ideas, but WoW has become a casual game now.

I hope FFXIV is a little more hardcore.

Want more 18 hour boss fights like 11 had?

Maybe not THAT long, 10-30 minutes is tolerable.

I was being facetious, but I forgot my smiley

I'm kinda bummed that it's a fantasy setting like 11 is. I much prefer sci-fi over fantasy.
 

ViviTheMage

Lifer
Dec 12, 2002
36,190
85
91
madgenius.com
I prefer medieval stuff personally...probably why I liked FF9 so much.

But Square/Enix really know how to mesh the two worlds together, like they did in Final Fantasy 7/8.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Yeah I'd dig a Square MMO in an FF7/8 style setting.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
The only thing I specifically didn't like about 8 was the magic drawing system. The whole thing basically pigeonholed you into never using any useful magic except maybe cure =/
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
Very very cool. @ work so I can't see videos or any trailers yet but this is great news.
I re-activated my 4 year old account on FFXI about 2 months ago. Haven't had too much time to play, but I've always enjoyed FFXI and FF in general.

Never got into WoW, but I came from Eve Online, and DAoC. Would be cool to see this next year. Hopefully they've learned a lot through XI. I guess XI will soon start to dwindle and die.

edit: was a huge fan of 8, regardless of the drawing system. The story was great. Was also a huge fan of 9.
 

larry89

Senior member
Feb 8, 2005
639
0
0
I liked FFXI, had a great economy/crafting (without the real money traders) the areas were beautiful and game was huge, was a total team play type game which I think put many people off, incredibly hard to solo
 

buzzsaw13

Diamond Member
Apr 30, 2004
3,814
0
76
I hope they make an MMO where I can pick a "mediocre" class and not wait hours and hours for a party.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
the two biggest things that turned me off about FFXI were the fact that it seemed like the vast majority of players (at least when I started) were japanese (language issues) and the fact that there was pretty much no solo'ing.

if those issues are addressed (not releasing the game like a year in advance in JP would help), I'd definitely give it a whirl.
 

vhx

Golden Member
Jul 19, 2006
1,151
0
0
Originally posted by: nataku00
And I may be one of the only fans of FF8 >.>

8 was very fun, probably the thing that hooked me most was Triple Triad. Just searching the entire world for rare cards and challenging people with crazy rule sets was awesome. The story and everything else was great, but that was the best minigame I have played.
 

ViviTheMage

Lifer
Dec 12, 2002
36,190
85
91
madgenius.com
Originally posted by: loki8481
the two biggest things that turned me off about FFXI were the fact that it seemed like the vast majority of players (at least when I started) were japanese (language issues) and the fact that there was pretty much no solo'ing.

if those issues are addressed (not releasing the game like a year in advance in JP would help), I'd definitely give it a whirl.

there will be a simultaneous release worldwide in the countries he states in the blog.

He also stated that it will be more solo friendly.
 

ffussr

Junior Member
Jun 7, 2009
3
0
0
Here the questions in text format, if you don't wan to watch the video.

What platforms is Final Fantasy 14 coming to?
Currently the game is confirmed for PlayStation 3 and Windows PC. An Xbox 360 version isn't official, but Square Enix is considering the possibility that it could.

What do we know about the setting and the story?
It takes place on an all-new Final Fantasy world known as "Eorzea." Though it does share some monsters and races from Final Fantasy XI, they're not direct representations and have been altered in multiple ways that make them unique to Eorzea. The similarities in races will allow experienced Final Fantasy XI players to create a new Final Fantasy 14 character that looks somewhat comparable.

Does it have a direct connection to Final Fantasy XI?
In some ways, yes it does. Not only does it share the same development team as the FF11, but the game will also allow players to create a character that is similar to their current Final Fantasy XI. Square Enix has also revealed to IGN that it is currently finding a solution that will let you transfer your character's names from Final Fantasy XI to Final Fantasy 14.

What is the combat system like?
The development team won't say, but it did confirm to us that... Additionally, the heavy team-play aspect of FF11 has been deemphasized, and now exploration and battle is said to be more balanced between solo and team play.

How does the leveling system work?
Square Enix is cagey about how characters advance, but it has confirmed with IGN that growth is not based on experience and that it will work on a different system entirely.

What about jobs?
Jobs will return in Final Fantasy 14, but they will be much different than the job system present in Final Fantasy XI.

How important are the weapons?
Weapons are very important and have a heavy influence on your character and how they succeed in the game world. Square Enix says to look closely at the official Final Fantasy 14 logo for hints and hidden meanings about how the game will work.

What hidden meanings?
Square Enix told us that when it approached Amano to do the logo art for Final Fantasy 14, that weapons were very important and to think of the concept of a "wheel." Specifically, a wheel of adventurers that has their weapon in front of them and an exposed backside -- which leaves each adventurer to rely heavily on their comrades and their friends. Let the speculation begin.

Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.

How much of the first trailer is in-game versus pre-rendered?
The debut trailer is actually a mixture of real-time in-game footage and pre-rendered wizardry. The combat scene in particular was created using the in-game engine.

What languages will the game available in?
The same as Final Fantasy XI: Japanese, English, French and German. Final Fantasy 14 will also be released simultaneously in all regions that use those languages.

Will the PlayOnline service be used for Final Fantasy 14?
No. Square Enix told us that the reason it is ditching the PlayOnline system is because it was originally meant as an all-in-one solution to house multiple content types. But as PlayOnline has offered less content over the years, the need for the next online Final Fantasy to us PO is moot. Whatever new service (if any) is used, PC and PlayStation 3 users will still be able to play with each other on the same servers, and Square Enix also confirmed with IGN that you can sign in with a universal ID on either system to pick up where you left off if you own both.

Who's Working on the Game?
It is produced by Hiromichi Tanaka (Final Fantasy I, II, III, and IX) and directed by Nobuaki Komoto (Final Fantasy IX, XI), with art direction by Akihiko Yoshida (Vagrant Story, Final Fantasy XII) and a musical score from Nobuo Uematsu (Most Final Fantasies ever). Yoaka Amano has designed the logo and is pulling additional art duties as well.

Uematsu only did a few tracks in Final Fantasy XI, how much is he doing for XIV?
Square Enix revealed to IGN that Uematsu will be doing all the music for Final Fantasy 14 and that it will be composed in a range of different styles and genres.

What modern day MMOs have influenced the design and direction of Final Fantasy 14?
In addition to the team's original work on Final Fantasy XI, World of Warcraft, Age of Conan and Warhammer Online have been three recent games that have had some pull, but the Final Fantasy XI community's feedback has been the most important factor in its design.

Are Chocobos back?
Yes, they will return. But Square Enix has told IGN that it is looking at using them in a completely different way than they were used in Final Fantasy XI (where they were used as riding steeds).

When is it coming out and when is the beta?
The game will come out in 2010, and after Final Fantasy XIII which is scheduled for spring of the same year. Beta plans are still being finalized, but that the plan is to have a longer beta period than that of Final Fantasy XI (which had a beta of about 3-4 months).
 
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