morpheus305
Member
- Jan 31, 2010
- 180
- 0
- 0
Ok, first of all, mages are beast in ffxiv. In my opinion they are so strong that they probably need to be nerfed a tad. Right now I can defeat blue/green/yellow/orange and even some red mobs. I can chain blue/green/yellows one after the other if i wanted to.
Now on to crafting. Lets get one thing out of the way. Crafting is just pure grind. Even though ffxiv is made for casuals its pretty clear crafting isn't. Sure theres people who got crafts to 10 or maybe 15 but once u get to 20 you start to see how bad it will be. Now as far as how far you can it off of npc mats. Well it seems right now around mid 20's before you run out of mats to grind off by npc's. This could all change with a jeuno style city that sells higher lvl mats or camps that do to. No one will know till release.
Now onto game economy. Believe it or not I really don't mind the retainer system. At first I hated it until i actually started selling stuff. Not having to low ball someone on AH all the time is nice. I could set my prices and my stuff would generally sell. Now could they improve the retainer system and how its used in the game? Yes, they could do a lot actually. One of my ideas is to have a space in each crafting guild where you could put retainers. So if miners want to place their retainers in the blacksmith so their mats are easier to find by smithers. The smithers could put their retainers in the gladiator guild and so on. It helps some what organize retainers in theory but of course theres probably no way to regulate it. I've heard people request a search system. The problem with that is, if you add a search system then you basically got an AH in so many ways. If you are gonna go that route then you might as well put an AH in.
Things I hope to see changed.
*Remove armor rewards for leves(right now weaving/leather/armorer are useless)
*Fix xp bug for partying.(only 2/3 of the players in party get sp after battle)
*Add a level filter for the search option on the players site.
*Equip traits by text commands.
*Increase mob respawn rate.
*More slots in the trade menu/also speed up the trade process.
*Speed up crafting/get rid of the useless windows you go through to setup a synth.
*Remove HQ mats(they are so annoying and take up lots of inventory space).
*Inventory organizing options.
*Be able to access your retainer without having to go the wards(Maybe you have a npc at camp that allows to access your retainer).
*Increase npc repair cost by a lot.
*Increase chat message length.
*Allow more UI customization.
*Limit the amount of retainers per ward and per section in each ward.
*Increase server capacity
Now on to crafting. Lets get one thing out of the way. Crafting is just pure grind. Even though ffxiv is made for casuals its pretty clear crafting isn't. Sure theres people who got crafts to 10 or maybe 15 but once u get to 20 you start to see how bad it will be. Now as far as how far you can it off of npc mats. Well it seems right now around mid 20's before you run out of mats to grind off by npc's. This could all change with a jeuno style city that sells higher lvl mats or camps that do to. No one will know till release.
Now onto game economy. Believe it or not I really don't mind the retainer system. At first I hated it until i actually started selling stuff. Not having to low ball someone on AH all the time is nice. I could set my prices and my stuff would generally sell. Now could they improve the retainer system and how its used in the game? Yes, they could do a lot actually. One of my ideas is to have a space in each crafting guild where you could put retainers. So if miners want to place their retainers in the blacksmith so their mats are easier to find by smithers. The smithers could put their retainers in the gladiator guild and so on. It helps some what organize retainers in theory but of course theres probably no way to regulate it. I've heard people request a search system. The problem with that is, if you add a search system then you basically got an AH in so many ways. If you are gonna go that route then you might as well put an AH in.
Things I hope to see changed.
*Remove armor rewards for leves(right now weaving/leather/armorer are useless)
*Fix xp bug for partying.(only 2/3 of the players in party get sp after battle)
*Add a level filter for the search option on the players site.
*Equip traits by text commands.
*Increase mob respawn rate.
*More slots in the trade menu/also speed up the trade process.
*Speed up crafting/get rid of the useless windows you go through to setup a synth.
*Remove HQ mats(they are so annoying and take up lots of inventory space).
*Inventory organizing options.
*Be able to access your retainer without having to go the wards(Maybe you have a npc at camp that allows to access your retainer).
*Increase npc repair cost by a lot.
*Increase chat message length.
*Allow more UI customization.
*Limit the amount of retainers per ward and per section in each ward.
*Increase server capacity