Final Fantasy XV: Windows Edition Benchmark Thread!

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kondziowy

Senior member
Feb 19, 2016
212
188
116
Depending on the scene you can up to double fps on Vega64 by lowering tess factor with no image quality difference.

Tess on AMD Optimised: 28fps https://i.imgur.com/dMkytle.png
Tess x2: 56fps https://i.imgur.com/BpzM82A.png
Tess x4: 53fps https://i.imgur.com/Tsewnrw.png

x2 is enough if you are walking on the ground, what a waste of resources at higher levels.
That's the scene gamegpu used to their test. Free boost But honestly Standard settings are just better - no streaming issues on Nvidia and AMD, and also no missing bushes(High replaces a lot of them with grass) and performance is waaaay better.
 
Last edited:
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IGemini

Platinum Member
Nov 5, 2010
2,473
2
81
FFXV tops my Steam wishlist right now so I'll see how well this works...4K will choke my GPU so I'm not bothering with that.

1080p standard: 7480
1080p high: 5121

i5-8400 @ stock
GTX 980 Matrix @ stock
16GB DDR4-2400

Better than I expected...the results page is putting me in the same tier as some 1070 cards so I can't complain about those numbers.
 

Hitman928

Diamond Member
Apr 15, 2012
5,593
8,770
136
Depending on the scene you can up to double fps on Vega64 by lowering tess factor with no image quality difference.

Tess on AMD Optimised: 28fps https://i.imgur.com/dMkytle.png
Tess x2: 56fps https://i.imgur.com/BpzM82A.png
Tess x4: 53fps https://i.imgur.com/Tsewnrw.png

x2 is enough if you are walking on the ground, what a waste of resources at higher levels.
That's the scene gamegpu used to their test. Free boost But honestly Standard settings are just better - no streaming issues on Nvidia and AMD, and also no missing bushes(High replaces a lot of them with grass) and performance is waaaay better.

I have a hard time believing that Tess x2 or even x4 isn't a noticeable downgrade in the game over x8 or x16. Beyond that (e.g. x32 or x64) I've yet to see a good use case, but x2 and x4 should be noticeable. Perhaps some won't care about the difference, that's certainly possible, but it will definitely effect the visual quality of the rendered images,IMO.
 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
136
Yet another instance that proves that GameWorks is nothing but a hack-job provided as a means to placate PC gamers for the disparity between E3 trailers and the actual game:

 
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Guru

Senior member
May 5, 2017
830
361
106
I guess it does, but IMO the increased shadowing, particles and tessellation greatly enhances the image quality.
According to GN which is 100% biased in favor of Nvidia BTW, there is little to none visual difference between ALL and NONE of the gameworks elements enabled/disabled. Meaning with gameworks you get a massive performance hit on AMD and Nvidia cards(though much bigger hit on amd) for zero improved visual quality!
 

Muhammed

Senior member
Jul 8, 2009
453
199
116
According to GN which is 100% biased in favor of Nvidia BTW, there is little to none visual difference between ALL and NONE of the gameworks elements enabled/disabled. Meaning with gameworks you get a massive performance hit on AMD and Nvidia cards(though much bigger hit on amd) for zero improved visual quality!
Turf and Hair improve the grass and fur, terrain tessellation add details to the ground, Flow improves fire and particles, you can find comparisons in the video above, that much is certain.

What GN is talking about is that the game renders animals and pieces of terrain even when they are not visible on the screen, and even if they are so far away on the map, which impacts fps heavily, this is pretty stupid of the game. It's something Square Enix is responsible for and will likely be fixed in the full game.
 

guskline

Diamond Member
Apr 17, 2006
5,338
476
126
My scores:
5960x@4.4Ghz-GTX1080TI
High Quality Fullscreen 3840x2160
4811 Fairly High
High Quality Fullscreen 1920x1080
10147 Very High

1800x@4.0Ghz-GTX1080
High Quality Fullscreen 3840x2160
3404 Standard
High Quality Fullscreen 1920x1080
7689 High
 

Paratus

Lifer
Jun 4, 2004
16,840
13,765
146
Yet another instance that proves that GameWorks is nothing but a hack-job provided as a means to placate PC gamers for the disparity between E3 trailers and the actual game:


Yup I saw that.

So nice the game engine is drawing furry cow things with Hair Works, chunks of road, and other details that are miles away and occluded.

What that means, if its not clear is even if there is nothing with hair in player sight Hair Works is still being used to draw things you can’t see.
 

Hail The Brain Slug

Diamond Member
Oct 10, 2005
3,241
1,674
136
My scores:
5960x@4.4Ghz-GTX1080TI
High Quality Fullscreen 3840x2160
4811 Fairly High
High Quality Fullscreen 1920x1080
10147 Very High

1800x@4.0Ghz-GTX1080
High Quality Fullscreen 3840x2160
3404 Standard
High Quality Fullscreen 1920x1080
7689 High

Looking good! Is that on default 1080ti clocks or overclocked?
 

Tup3x

Golden Member
Dec 31, 2016
1,009
997
136

Texture filtering set to high quality from the drivers (default is quality). IMO the performance was just fine.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
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Hail The Brain Slug

Diamond Member
Oct 10, 2005
3,241
1,674
136
I knew it, another game/benchmark ruined by Game(doesn't)Works integration

Thats not exactly how I read it. They specify the major problem is failure to cull out of frustum objects and failure to correctly apply LOD, both of which are unrelated to gameworks.

Obviously the gameworks features add a major performance impact, but theres no way for us to know the true impact unless they fix these issues.

Even with gameworks disabled, the optimization issues should present a performance boost if they were fixed.
 
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thecoolnessrune

Diamond Member
Jun 8, 2005
9,673
580
126
Another game ruined with Gameworks. I have a 1080Ti, and it was rife with constant stutters on the High Settings even though framerate was high. Turned it down to medium and all the problems went away. I'll likely not be buying this game until official gameworks fixes are in (like options to turn all the stupid things off)

There's a XV in that old series?? When will they let it die and create something new?

Final Fantasy is simply a media franchise. While there are elements that are shared across various games, the vast majority of them are entirely different worlds, universes, and stories. Final Fantasy games that are related to each other are usually appended with a series number, such as Final Fantasy X and X-2, along with Final Fantasy XIII, XIII-1, XIII-2, and XIII-3. Otherwise, they've regularly been creating something new, while consistently remastering and re-releasing their old content.
 
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guskline

Diamond Member
Apr 17, 2006
5,338
476
126
Looking good! Is that on default 1080ti clocks or overclocked?
XabanakFanatik: It is the stock clock for the Gigabyte Aorus Extreme GTX1080TI with waterblock, It is 1607 Mhz Gaming mode and 1632Mhz OC mode. I have it at 1607.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Final Fantasy is simply a media franchise. While there are elements that are shared across various games, the vast majority of them are entirely different worlds, universes, and stories. Final Fantasy games that are related to each other are usually appended with a series number, such as Final Fantasy X and X-2, along with Final Fantasy XIII, XIII-1, XIII-2, and XIII-3. Otherwise, they've regularly been creating something new, while consistently remastering and re-releasing their old content.

They've been reusing worlds and lore a bit more lately. For example, Final Fantasy XII takes place in the same world (Ivalice) as Final Fantasy Tactics and Vagrant Story. Then there's the Fabula Nova Crystallis, which is sort of the lore basis that represents Final Fantasy XIII, Final Fantasy Type-0, and Final Fantasy XV. The latter two games used to be listed under the Final Fantasy XIII moniker (FF Agito XIII and FF Versus XIII respectively).

They also love crossovers as Ramza and Delita from Tactics are in Final Fantasy XIV.
 

Guru

Senior member
May 5, 2017
830
361
106
Thats not exactly how I read it. They specify the major problem is failure to cull out of frustum objects and failure to correctly apply LOD, both of which are unrelated to gameworks.

Obviously the gameworks features add a major performance impact, but theres no way for us to know the true impact unless they fix these issues.

Even with gameworks disabled, the optimization issues should present a performance boost if they were fixed.

Then reread it and do it fully. GN themselves(who are 100% Nvidia biased BTW) WROTE in their article that gameworks doesn't improve visual quality AT ALL, but has a MASSIVE performance drop for all cards(including Nvidia), though the hit for AMD is obviosly much much bigger. With ALL gameworks on AMD GPU's perform 44% of the Nvidia counterpart, with ZERO gameworks AMD card operates at 90% of the Nvidia counterpart. So yeah, a MASSIVE difference.

Even Nvidia cards operate over 20% slower with all gameworks options on. Again according to GN themselves and they are quite a lot Nvidia biased, gameworks "features" don't improve visual quality.
 

ZGR

Platinum Member
Oct 26, 2012
2,054
661
136
So, they confirmed that benchmark is NOT reflecting a final build of the game... what the heck? Why they even released it?

Just to see the game engine I guess. If anything, their gameworks implementation just hurts the public image that this game is well optimized.

We will definitely be able to turn off most gameworks settings, but that is not a good solution.

I don't care for any graphical setting that kills performance.
 
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itsmydamnation

Platinum Member
Feb 6, 2011
2,863
3,414
136
just saw in reddit that someone has made ini setting for the same as high but without any gameworks, 1000+ to 1070 score, 3000+ to vega score, both vendor cards see much reduced stuttering...............

Guess thats what happens when you hack features into an already existing pipeline......
 
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Hail The Brain Slug

Diamond Member
Oct 10, 2005
3,241
1,674
136
just saw in reddit that someone has made ini setting for the same as high but without any gameworks, 1000+ to 1070 score, 3000+ to vega score, both vendor cards see much reduced stuttering...............

Guess thats what happens when you hack features into an already existing pipeline......

I think its more like "thats what happens when you dont cull out of frustum objects or reduce LOD on extremely high cost objects" like the hairworks buffalo. Theres still a massive performance penalty being paid because all the geometry in the entire benchmark is being rendered every frame.
 
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