Originally posted by: StopSign
These numbers are not very impressive at all considering how long it look AMD/ATI to finish the R600.
Originally posted by: Cookie Monster
Looks like the XT will perform on par with the GTX, trading blows almost all across the board methinks. Its sad how they compared a 8800GTS which although has an MSRP of $499, its street price is MUCH lower than that. Around ~$399 area give or take ~$50 dollars. The funny this is that the 640mb looks like its being phased out for something else. (8800GT?)
Originally posted by: R3MF
Originally posted by: Cookie Monster
Looks like the XT will perform on par with the GTX, trading blows almost all across the board methinks. Its sad how they compared a 8800GTS which although has an MSRP of $499, its street price is MUCH lower than that. Around ~$399 area give or take ~$50 dollars. The funny this is that the 640mb looks like its being phased out for something else. (8800GT?)
what info is there that suggests an 8800GT?
i have heard of the rumoured 8800GS, but that is supposed to fill the gap between the two GTS cards.
an 8800GT with 128 SP's at 500MHz and 384bit memory at 1600MHz would totally rock!
Originally posted by: Nightmare225
Originally posted by: bunnyfubbles
Cool, but I'd like to know a little bit more specifically than "maximum detail settings"
Don't you think 1280x1024 is a little odd for testing such high-end cards?
We had the misfortune of getting one-on-one time with the card but there were no displays capable of higher resolutions at the facility. We'll get more cards and benchmarks later this week.
Originally posted by: incompleteunit
Originally posted by: Nightmare225
Originally posted by: bunnyfubbles
Cool, but I'd like to know a little bit more specifically than "maximum detail settings"
Don't you think 1280x1024 is a little odd for testing such high-end cards?
Apparently they didn't have access to better monitors. From the comments on that article:
We had the misfortune of getting one-on-one time with the card but there were no displays capable of higher resolutions at the facility. We'll get more cards and benchmarks later this week.
Originally posted by: R3MF
Originally posted by: Cookie Monster
Looks like the XT will perform on par with the GTX, trading blows almost all across the board methinks. Its sad how they compared a 8800GTS which although has an MSRP of $499, its street price is MUCH lower than that. Around ~$399 area give or take ~$50 dollars. The funny this is that the 640mb looks like its being phased out for something else. (8800GT?)
what info is there that suggests an 8800GT?
i have heard of the rumoured 8800GS, but that is supposed to fill the gap between the two GTS cards.
an 8800GT with 128 SP's at 500MHz and 384bit memory at 1600MHz would totally rock!
Originally posted by: Ulfhednar
I love it, but two things bug me.
1.) Anyone notice how the cooler is almost identical to the 8800 cooler?
A good thing, I like the 8800 cooler very much.
2.) What happened to this HDMI connector with HDMI audio?
A bad thing, I was really looking forward to this.
Although the R600 GPU supports HDMI audio and video output, the our reference design only features dual dual-link DVI.
Are you kidding me? The ATI reference cooler is a POS.Originally posted by: gersson
I love that cooler!
Originally posted by: StopSign
Are you kidding me? The ATI reference cooler is a POS.Originally posted by: gersson
I love that cooler!
Originally posted by: yacoub
Originally posted by: StopSign
Are you kidding me? The ATI reference cooler is a POS.Originally posted by: gersson
I love that cooler!
Hey maybe he loves a jet engine that doesn't even effectively cool GPU temps below artifacting levels (ala X1800/X1900 series).
Call of Duty 2 - Anisotropic filtering, 4xAA (in game), V-Sync off, Shadows enabled, a high number of dynamic lights, soften all smoke edges and an insane amount of corpses.
Company of Heroes - High shader quality, High model quality, Anti-aliasing enabled (in game), Ultra texture quality, high quality shadows, high quality reflections, Post processing On, High building detail, High physics, high tree quality, High terrain detail, Ultra effects fidelity, Ultra effects density, Object scarring enabled and the model detail slider all the way to the right.
F.E.A.R. - 4x FSAA (in game), maximum light details, shadows enabled, maximum shadow details, soft shadows enabled, 16x anisotropic filtering, maximum texture resolution, maximum videos, maximum shader quality.
Half Life 2: Episode 1 - High model detail, high texture detail, high shader detail, reflect all water details, high shadow detail, 4x multi-sample AA (in-game), 16x anisotropic filtering, v-sync disabled, full high-dynamic range.