and yet you keep ignoring things like this:
http://www.slideshare.net/DICEStudio/directx-11-rendering-in-battlefield-3
https://twitter.com/repi
but you know honest representation of the situation isn't something your actually after right .
who cares if AMD DX11 isn't multi threaded when it doesn't actually buy you anything........
so NV supports DCL, so does frostbite and yet mantel still shows massive performance improvements above and beyond it....
When DICE made those slides, neither GPU brand supported DCL, but you know honest representation of the situation isn't something your actually after right .
In any case, "Mantel" only works for AMD cards which do not support DCL so Frostbite has to use manual threading token+replay which is much slower than native multithreading.