But even despite better frame times on AMD, the frame latency in this title is horrendous.
Sure, this game looks pretty, but it's yet another unoptimized console port. For crying out loud, the game runs at PC-equivalent high settings at 1080p 30 fps with 4XMSAA on the underpowered Xbox One with Jaguar and HD7790 spec, but you cannot achieve this with 4XMSAA on GTX970/R9 390 on an i7 5820K (Per Digital Foundry).
4K FXAA
High FPS with terrible frame times does not produce smooth gameplay.
I would guess that if Microsoft's exclusives were always first developed on PCs and then ported back to Xbox One, they would not only look better but be better optimized for varying PC specs. Quantum Break, Forza Horizon 3, Gears of War Ultimate is 0/3 so far. We'll see if Gears of War 4 is any different.
It's almost laughable and insulting to PC gamers on how well Forza Horizon 3 runs on Jaguar + HD7790 spec and how much PC hardware is required to significantly exceed the performance and IQ of a $200 console. It's as if MS is purposely trying to make their console look like a bargain. Also, as Digital Foundry and others have shown, the performance delta between GTX1060/RX 480 and GTX970/R9 390/X simply makes no sense -- clearly a sign that the port is poorly optimized.
http://www.pcgameshardware.de/Forza.../Specials/Benchmarks-Test-DirextX-12-1208835/
When a Titan X runs the game better at 4K than a GTX1060 runs it at 1080p, well....