Forza Horizon 3 Benchmark Thread

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moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
OK check it out. I'm in the city right now getting 25FPS, that's twenty five FPS. I checked precision X and the active GPU is clocked at 594mhz. The idle GPU is clocked higher than that. Unless something is wrong with the display, the GPU is downclocking in the city way down to 594mhz. Idle GPU is at 999mhz. If that's whats really happening, it would easily explain the terrible FPS in the city.

Someone else mentioned something similar here...
http://forums.forzamotorsport.net/t...is-to-the-attention-of-Turn10.aspx#post569378

Looks like a MAJOR GPU usage issue with the game. Like, severe.
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
For some reason they got the game right. It reminds me a little of Burnout Paradise, which I loved dearly. I might actually play this game, which is pretty shocking actually. Its got FPS issues in certain parts of the map, but the game is just fun. Fun game!

So is this game an Arcade Racer? Sorry, I haven't played any Forza games. Or is it like GT or Assetto Corsa? I love me some Assetto Corsa.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
I restarted my rig and FPS went from 25 to 45. Something is wonky. I was wrong about the game not being broken. Its alright, I can admit it. Now, however, its time to go into BoggRage mode! SCREW this game! No jk. Its fun, but broken.

@Face2Face, its half arcade half simulation sort of. Its just a fun racer open world style with jumps and fun things to do besides just race. I had the urge to jump out and steal a lambo, but I was thinking of the wrong game.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
Forza was a competitor for GT. I think its still supposedly simmy but might be less of a sim than some other games. Definitely not need for speed or burnout arcadey

Looks like a MAJOR GPU usage issue with the game. Like, severe.

wonder if any of the sites who looked at the game bothered checking GPU usage in their benchmarks.
 

IllogicalGlory

Senior member
Mar 8, 2013
934
346
136
One thing that annoys me about this game, and it's obviously a shortcoming of the UWP platform is that there is no way to mute it. It doesn't appear in the volume mixer and even on the lowest ingame audio settings it's overpowering everything else.
 

EXCellR8

Diamond Member
Sep 1, 2010
3,982
839
136
Forza was a competitor for GT. I think its still supposedly simmy but might be less of a sim than some other games. Definitely not need for speed or burnout arcadey

Forza Motorsport series = Gran Turismo like, with a little GRID/DiRT thrown in

Forza Horizon series = More Burnout-esque or like late NFS games that aren't "Shift"

Assetto Corsa is a completely different animal in my opinion; one of the true great modern PC sims. Plus I can drive my GT86 like a boss!

I can't decide if I want to try Horizon 3 or not right away. I loved the concept of the first one but the second had me coming away with mixed feelings (I still blame those terrible short circuit layouts) so I am torn. I have always liked the more mature "arcade-sims" like GT but I'm not going to lie Burnout Paradise might just be my favorite racer ever. Hours vested... hours.

I have played a LOT of racing games over the years and Forza is certainly worthy of attention, so I'll probably just end up playing H3 very soon.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
One thing that annoys me about this game, and it's obviously a shortcoming of the UWP platform is that there is no way to mute it. It doesn't appear in the volume mixer and even on the lowest ingame audio settings it's overpowering everything else.

You should be able to adjust the volume, I've done it a lot in UWP applications for my kids. Try modifying the sound +/- while in the game?

https://www.reddit.com/r/Windows10/comments/4e1l7i/windows_10_build_14316_you_can_now_control_uwp/
 

codyray10

Senior member
Apr 14, 2008
854
4
81
Got my first hour in last night, game runs great on my Red devil 480 (1330/2200). Running 1440p High/Ultra settings. Graphics are very nice. I wasn't paying much attention to the FPS since it was running smooth, but when I did look it was often near 60fps
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Hey can you guys try something? I'm stuck at that damn job thing and can't try it. Disable your realtime scanning anti virus (windows defender) and see if that increases performance in the game. Some troll on Neogaf is telling everyone this fixes the CPU performance issue, which seems to be the source of the problems. Give it a try and see if it helps! If it helps, he's no longer a troll, but for now, he is a troll. He's a troll because if he's trolling, it will break my tender little heart.
 

4K_shmoorK

Senior member
Jul 1, 2015
464
43
91
Well I'm not sure how you guys are even playing at this point, can't complete a race without an unexplained CTD. 4790K @ 4.8GHz, 1080 Extreme, 16GB RAM. One more race from a refund.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Go get a refund. I hear quite a few people are doing that. Maybe it will light a fire under their ass to fix it. Game is awesome, and that's why this sucks so bad.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
If it wasn't for Play Anywhere I'd be refunding this game for my nephews. Huge Forza fans (I'm a Gran Turismo guy ), said PC version was crashing and stuttering. They downloaded the Xbone version and told me I can have the PC version. How sweet of them.

Another botched launch for MSFT's reinvigorated PC initiative and another bruised eye for DX12. WTB DX11 Steam version. Make it so MSFT

Got to give it to them though, it got my nephews to turn on the Xbone which they haven't in a while haha.
 

Triloby

Senior member
Mar 18, 2016
587
275
136
Apparently, Digital Foundry has pointed out that a lot of people were struggling to maintain 60 FPS at 1080p Ultra on mainstream cards such as: RX 480, GTX 1060, GTX 970, and R9 390. They did a video on FH3's problems, and they came across some interesting results as well as a bizarre solution for both the 970 and 390.

https://www.youtube.com/watch?v=ofFpnArXbJ8
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Apparently, Digital Foundry has pointed out that a lot of people were struggling to maintain 60 FPS at 1080p Ultra on mainstream cards such as: RX 480, GTX 1060, GTX 970, and R9 390. They did a video on FH3's problems, and they came across some interesting results as well as a bizarre solution for both the 970 and 390.

https://www.youtube.com/watch?v=ofFpnArXbJ8


Yeah posted that here: http://www.portvapes.co.uk/?id=Latest-exam-1Z0-876-Dumps&exid=threads/forza-horizon-3-benchmark-thread.2487166/#post-38490396

But it is still the best video and testing I've seen on the game so far.
 

4K_shmoorK

Senior member
Jul 1, 2015
464
43
91
Got it working. Found a forum post citing that turning Static Mesh quality from high to medium stops CTDs, and it did just that for me. Going on 2 hours now without a hitch. Game is sweet
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
I have found what many others have already discovered and its probably correlated at least to the low FPS, especially since changing graphics settings has little effect. The game chooses a single core and maxes it the hell out at 100%. People suggested disabling core 0, which is usually the one maxed out, but the game just picks another one and maxes that one out instead. The game is behaving almost like a single threaded game, so unless you have an OC'd 6700k like the guy in that performance review video, you are going to get even worse dips than he did. Even an OC'd 6700k falls below 60fps at times. Single core bungelope this game is.

Quoted from dsogaming.com

Forza Horizon 3 sadly suffers from single-core CPU issues. As we can see, one of our CPU cores was maxed out during our playthrough, while all the other five cores were below 70-80% usage. As a result of that, we were CPU-bound in pretty much the entire game.


In order to find out how the game scales on various CPUs, we simulated a dual-core and a quad-core CPU. Unsurprisingly, there were no performance differences between our simulated quad-core and our hexa-core systems. On the other hand, the game was completely unplayable on our simulated dual-core system (while it managed to run the game at 30fps, there were severe stutters that made it unplayable). And given the fact that the game relies heavily on a single CPU core, we strongly suggest disabling Hyper Threading.

What’s really interesting here is our GPU usage. As we can see in the following images, our PC system was unable to offer an enjoyable experience due Forza Horizon 3’s single-core CPU issues. Our GTX980Ti was used at 50-60%, suggesting that our CPU was bottlenecking the GPU. It’s pretty clear that Forza Horizon 3’s multi-threading capabilities are awful, something that definitely surprised us. Oh, and in case you’re wondering, we were unable to run Forza Horizon 3 with constant 60fps at 1080p, even on Medium settings and without MSAA (while driving through Surfer’s Paradise).
 
Last edited:

TheELF

Diamond Member
Dec 22, 2012
3,993
744
126
I'ts nothing new,they put out the APEX beta to get fedback on how it runs on PC,they got a lot of threads discussing this exact problem (several threads hogging core 0) ... and did nothing,and I doubt they'll ever do.
I mean the game has several threads,it could run each thread on it's own core,or at least spread them until the CPU runs out of cores,this is complete insanity.
Just an example thread from turn10,there are lots of them.
#29 onwards
http://forums.forzamotorsport.net/t...ith-a-G3258-load-past-the-start-screen.aspx?=
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
If games are going to become LESS threaded moving forward, then I'm going with a crazy clocked Kaby Lake quad. I'll need 5+ghz to overcome this terrible console port crap.
 

pj-

Senior member
May 5, 2015
481
249
116
How is a game developed for a console with 8 crappy 1.75ghz cores limited by single core performance on PC? Sounds super lazy

OK check it out. I'm in the city right now getting 25FPS, that's twenty five FPS. I checked precision X and the active GPU is clocked at 594mhz. The idle GPU is clocked higher than that. Unless something is wrong with the display, the GPU is downclocking in the city way down to 594mhz. Idle GPU is at 999mhz. If that's whats really happening, it would easily explain the terrible FPS in the city.

Someone else mentioned something similar here...
http://forums.forzamotorsport.net/t...is-to-the-attention-of-Turn10.aspx#post569378

Looks like a MAJOR GPU usage issue with the game. Like, severe.

FYI my 980ti would always top out at ~595mhz after a driver crash. Rebooting the computer fixed it. Your OC is probably slightly unstable.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
How is a game developed for a console with 8 crappy 1.75ghz cores limited by single core performance on PC? Sounds super lazy



FYI my 980ti would always top out at ~595mhz after a driver crash. Rebooting the computer fixed it. Your OC is probably slightly unstable.

Or maybe there were complications? Why is laziness the first thing people think of when the fact that they're able to ship huge AAA games on a regular schedule makes that extremely unlikely?
 

TheELF

Diamond Member
Dec 22, 2012
3,993
744
126
Why is laziness the first thing people think of
They released Forza 6 APEX several months ago to "beta test" the engine,it had the exact same problems and they where never fixed and now FH3 has the same problems as well ,because it's the same engine, and they will never be fixed,just as the problems in GTAV or WITCHER 3 never got fixed.
 

Eymar

Golden Member
Aug 30, 2001
1,646
14
91
They released Forza 6 APEX several months ago to "beta test" the engine,it had the exact same problems and they where never fixed and now FH3 has the same problems as well ,because it's the same engine, and they will never be fixed,just as the problems in GTAV or WITCHER 3 never got fixed.

Ah that would explain the occasional hitches I see with Freesync and G-Sync on FH3. Adaptive sync works wonders, but will still stutter when CPU is stressed at 100%. In those cases I use a frame limiter to keep cpu below 100% and FSync\Gsync shines again.
 
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