Frame skipping -> view distance?

Guerrilladawg

Member
Jan 18, 2011
51
0
0
Hello,

I'd like to discuss my problem: frame skipping.

Basically, while running around in the outdoor world (flying/mount/on foot), I sometimes get these small freezes/skips which last for a split second (really fast) but they're noticeable. It looks like my character skips a frame.

I run vertical sync, with tripple buffering AND reduce input lag (I think reduce input lag reduces it a little) + Directx 11

Specs:

HD 6950 2GB (11.1a)
Intel i7 2600K @ 4.5 Ghz
WD Black 640 GB (OS and WoW on same disk)
4GB ram 1600Mhz

I've had this problem on the past 3 builds so it is not pc related I think. I'm wondering whether this problem is "normal" and is a WoW issue.

I've gotten to the point where I can't lvl an alt without noticing it. (Low lvls have to travel A LOT) and I play WoW very little due to this.

I've been thinking the cause could be: we have 3 pc's on one modem (via router). Maybe if they open a slow internet page, I get this? Slow internet would usually mean lag, not frame skips though.

An SSD didn't help either. I used an SSD on my previous build. So it doesn't matter how fast the disk is. My OS has been on the same SSD, but I don't think having the OS and WoW on the same disk causes this? (Windows 7 Ultimate x64 btw)

I don't have any framerate problems at all. Solid 60 everywhere (there are a few exceptions but I don't mind). Heck, I'd rather have a constant 50 fps instead of this
 

Guerrilladawg

Member
Jan 18, 2011
51
0
0
I think I can reproduce the problem.

When I enable viewdistance at low, then fly around with the video setting open and then change the view distance to high/ultra WHILE MOVING I get the same frame skip.

I run viewdistance at high and my GPU has 2GB Video ram though. Or is viewdistance = HDD speed?
 

cusideabelincoln

Diamond Member
Aug 3, 2008
3,274
41
91
Could you list the past 3 complete builds that also had this issue?

And this skipping, describe it some more. Does it skip often? Does it only skip like once every minute? Once every 10 minutes? Does it have skip for a few moments then stop skipping?

If you suspect the router to be an issue, have you tried connecting your WoW PC directly to the modem without sharing the Internet connection?

When you turn down the graphical settings (view distance), does the skipping stop?

View distance would put strain on the CPU, video card, memory subsystem, and interconnects.
 

Guerrilladawg

Member
Jan 18, 2011
51
0
0
My past builds:

1) I5-760 @ 4ghz
GTX 480
120 GB SSD (WoW and OS)
4GB 1333Mhz

2) i5-760 @ 4Ghz
HD 5870
Samsung F3 1TB
4GB 1333 Mhz

3) Same as 2 but with an SSD

I'm not sure if the skip has a specific time. It never stops though, I usually run view distance high/ultra and it happens when I fly around very fast in the zone. I just used low view distance and it seems to happen less, but it still happens.

When I play a character which does not have a mount/flying mount and can only walk...it happens too.. but less. (because he walks slower I guess?)

I don't exactly suspect the router, it's more the fact that I play WoW while my brother plays Call Of Duty while my dad views facebook. My ms is green (ok) ingame so I actually think this is not the problem.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
MMO's are created to NOT load all the resources up front.

Which means, when you move around into new areas, assets need to load. Be it for a new character, NPC, zone, etc.

Those assets are loaded in this order:

Hard Drive -> CPU -> Memory -> CPU To Graphics Card -> Video Card Memory -> Rendered on screen.

You can speed up any aspect of that, but alot of the problems comes down to CPU to Graphics Card Memory. If you have an 8 megabyte model (or larger if you are loading in a zone assets). That has to be sent to the graphics card at some time, and with DX9 apps, it's not threaded because DirectX is NOT threaded.

DX11 is... However, the video card driver may not be. ATI's video card drivers are not multithreaded... So while the assets are being loaded into video card memory, rendering stalls while it happens, causing your hiccups.
 

Guerrilladawg

Member
Jan 18, 2011
51
0
0
So these 'hiccups' are normal? Because sometimes I don't get any at all while flying, only to suddenly have 5 close to eachother.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Yes, it's normal. It happens in every game which dynamically loads resources at some point.

Only some games (FPS, like Unreal, Quake) don't have the problem because they load all the resources up front, and nothing gets loaded while you are playing.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
Yes, it's normal. It happens in every game which dynamically loads resources at some point.

Only some games (FPS, like Unreal, Quake) don't have the problem because they load all the resources up front, and nothing gets loaded while you are playing.


+1

FPS games like haveing alot of Memory, MMOs love haveing a fast HDD.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
If you have physical drives, just make sure you keep swap drive on 1 and what your reading on the other.

Say drive 1 has windows + game, then on drive 2, put your swap file.

Haveing fast read times, from a SSD would go along way.
So a SSD for windows + game, might speed up things.
 

43st

Diamond Member
Nov 7, 2001
3,197
0
0
More ideas..
- disable hyperthreading in BIOS
- disable any unused features in BIOS
- defrag hard drive (defrag steam game cache if it's a steam game)
 

Guerrilladawg

Member
Jan 18, 2011
51
0
0
Disabled HT
HDD is defragged

The unused features in BIOS could be a problem. Not sure with Sandy bridge and all. Some say things like speedstep are now required for an OC etc,..

I also disabled HPET in Bios. (should give lower DPC latency and better gameplay)
 

xCxStylex

Senior member
Apr 6, 2003
710
0
0
Duneons/battlegrounds are all loaded at the start when you load in, hence the load screen...

The world data streams as you reach there, as they already said.

I also take it dungeons/battlegrounds don't have this because they're much much smaller?
 

Caerid

Junior Member
Dec 21, 2009
18
0
0
Part of the issue is just how the WoW engine works, or for that matter how mmos in general stream content instead of preload everything due to the nature of the game.

There are ways to minimize the stuttering by messing with the view distance and the shadow setting. Another tweak you can do is to change the setting of how much vram wow allocates to precache textures. Wow seems to be very conservative with its use of vram so forcing it to use the max (which is 512) helps.

If you go into your config.wtf and add the line
SET gxTextureCacheSize "512"
should help alleviate some of the stuttering.

I would also recommend disabling vsync and the reduce input lag if you're not sensitive to tearing. There's just too many instances where your framerate will dip below 60 which just seems to amplify the stuttering issue. May also try to lower any AA if you have any if not disable it just to isolate whether or not AA is the cause of stuttering.

Another big issue that many players overlook is their addons with wow. There's many times for no apparent reason some addon will cause stuttering and even 'disabling' them in the addon menu doesn't do it and only when you actually purge your WTF and INTERFACE folders completely and redownload them does the problems from mods go away.

Hope this helps.
 
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