No not quite. It works with 99% of them but some games use forms of frame capping that are simply incompatible with having DirectX meter the frame rate. One of the few examples for a big game is Diablo 3.
Farming simulator had it turned off in the profile so I am guessing that is another game that doesn't support it. The way Nvidia deal with it is they produce a profile for the game turning if off where it doesn't work. There isn't anything they can do on their end to fix it, the game is breaking the DX API pre and post conditions so they just have to disable it when a game does it in a way that conflicts with gsync.
Its not common however but its certainly not 100% of all games.
Who said it's better other than possibly some forum users?
If the only thing it does is removes tearing, it seems unlikely that either will stand out presuming they are doing it efficiently.
The other features haven't even been mentioned from what little I've seen. I'll be surprised if there is anything extra tacked on since the only thing the VESA standard seems to do is synchronize the monitor to the current FPS (afaik).
AMD did. They had a Q&A (probably still do) where they asked themselves the question what the difference was and said it was better. Its not some forum dweller that said that it was AMD.
I too would be very surprised if anything else that comes with the gsync module (ULMB, 3D vision, motion blur reduction, very low input latency) come with the Freesync panels as well. It seems to be just about the panel sync and nothing else.
NEC Display Solutions of America, a leading provider of commercial LCD display and projector solutions, announced today its latest Ultra High-Definition (UHD) display, the new MultiSync PA322UHD, for professionals requiring the most accurate colors in their workflow.
ith the addition of this flagship 32-inch MultiSync PA Series monitor, NEC Display now offers a range of desktop and large-format displays as well as projectors in UHD and 4K resolutions, extending the company's portfolio of solutions toward solving business challenges. The North American market for UHD desktop displays is expected to reach 5 percent by the end of 2014, according to industry observers.
The wide gamut PA322UHD display uses a wide gamut white LED backlight and an IGZO technology IPS-type LCD panel that delivers excellent image quality with lower power consumption than comparable LCD displays while delivering 99.2 percent coverage of the Adobe RGB color space. Boasting a multitude of inputs, including two DisplayPort, two DVI-D and four HDMI as well as a USB 3.0 hub with DisplaySync Pro technology, the new MultiSync PA Series display gives professionals broad input flexibility for any application.
This is also the first desktop display to feature an Open Pluggable Specification (OPS)-compliant option slot for expanded input options, including the SB-04HC 3G/SD/HD-SDI and SB-01HC HD-SDI input cards available from NEC.
The PA322UHD offers a high-resolution, color accurate solution that videographers, photographers and print production specialists can trust for almost every application," said Art Marshall, Product Manager of Professional and Medical Displays at NEC Display. "These professionals will enjoy the higher pixel density and commercial-grade features in this cutting-edge display."
Among the other benefits of the PA322UHD display are:
•Native resolution of 3840 x 2160 with 10-bit color support
•350 cd/m2 brightness and 1000:1 contrast ratio
•Support for a multitude of refresh rates, including 24, 30, 50, 60, 85, 100, and 120 Hz modes
•The USB 3.0 hub (two up, three down) with DisplaySync Pro, which is a high resolution keyboard / video / mouse (KVM) switch that can control two computers with only one keyboard and mouse
•Two DisplayPort inputs, and the options of two DVI-D and two HDMI, or four HDMI inputs as well as an OPS compliant option slot for additional input flexibility
•The stand supports both landscape and portrait modes, and the display will automatically rotate the image when the display is rotated
•Color and white Digital Uniformity Correction with 93 percent more correction points than previous MultiSync PA Series displays
•Picture in Picture and Picture by Picture mode, which splits the screen in half or in quarters to up to 4 full HD images in one more multiple color spaces in real time
•Two internal 2W speakers for business-class multimedia sound
•Free MultiProfiler software for complete control of picture modes, enabling additional presets like REC 709 and simple ICC profile emulation
The MultiSync PA322UHD-BK ships with a four-year limited 48-hour advanced exchange parts and labor warranty, and will be available at an estimated street price of $2,299 with first shipments in December 2014. The PA322UHD display with SpectraViewIItm calibration software and sensor also will be available at an estimated street price of $3,249. The units will be demonstrated on October 22, 2014, at the NEC Display Showcase in New York City.
We haven't heard anything about Freesync in regards to ULMB or anything even like that, we don't even really know how Freesync differs from gsync in implementation details, all we have been told is "its better" without any details. I am hoping those sorts of details come out with the Prototype monitors in November, would be pretty bad if the monitors go on sale and AMD at no point explains how they are working beyond the Nvidia descriptions given.
New NEC 32" 4K 120Hz monitor, also looks like possibly FS with the multi refresh rates.
http://www.guru3d.com/news-story/nec-adds-multisync-pa322uhd-32-inch-ultra-hd-monitor.html
Well, that's not going to be cheap.
Well, we know ULMB has nothing to do with any variable refresh tech. It's incompatible with Gsync and you have to use one or the other. Add to that it's nVidia tech and that makes the odds at zero we'll see it with Async, even if it was fully compatible.
As far as descriptions of the monitors, AMD doesn't have anything to do with that. They only came up with the standard and have offered an advisory position to the monitor manufacturers. The monitor manufacturers are the ones who need to speak up.
Well, that's not going to be cheap.
When they release a consumer version with DP1.3 and HDMI2.0 I would be willing to pay quite a premium for it. not $2299, but still a lot.
New NEC 32" 4K 120Hz monitor, also looks like possibly FS with the multi refresh rates.
http://www.guru3d.com/news-story/nec-adds-multisync-pa322uhd-32-inch-ultra-hd-monitor.html
What's the competitive advantage for Nvidia to adopt AMD's process?
If Freesync wins out in three generations i'm sure they will shift and adopt. If it doesn't i'm sure they'd be more than happy to license gsync to anyone who is willing to pay.
They aren't in the business of making their competition more competitive.
It's not AMD tech they would be supporting. AMD's freesync is just their name for their product-side support for adaptive sync, a feature under the DisplayPort spec, DisplayPort being an "open standard" established by the VESA group. As it stands, Freesync compatible only means the monitor supports adaptive sync. That means Nvidia wouldn't be making AMD more competitive, they would just be supporting an open standard (no royalties to AMD) and adding another feature to their graphics cards, a good thing for the customers.
It's not AMD tech they would be supporting. AMD's freesync is just their name for their product-side support for adaptive sync, a feature under the DisplayPort spec, DisplayPort being an "open standard" established by the VESA group. As it stands, Freesync compatible only means the monitor supports adaptive sync. That means Nvidia wouldn't be making AMD more competitive, they would just be supporting an open standard (no royalties to AMD) and adding another feature to their graphics cards, a good thing for the customers.
It's not AMD tech they would be supporting. AMD's freesync is just their name for their product-side support for adaptive sync, a feature under the DisplayPort spec, DisplayPort being an "open standard" established by the VESA group. As it stands, Freesync compatible only means the monitor supports adaptive sync. That means Nvidia wouldn't be making AMD more competitive, they would just be supporting an open standard (no royalties to AMD) and adding another feature to their graphics cards, a good thing for the customers.
Aren't those just the standard refresh rates for any 120hz monitor?
I recently had a BenQ XL2430T for a month and do not remember seeing 24, 30, 50Hz settings on that monitor which I think is required (fps min) for FS. But I am that knowledgeable on 120hz monitors.
No, they would be making AMD more competitive by supporting AMDs standard ("open" or not) rather than their own. This makes no business sense for the company - especially considering their first to market status and the unknown/unclear feature set associated with freesync.
Nvidia won't support adaptive sync until there are enough adaptive sync monitors in circulation to justify the loss of g-sync display sales in favor of gpu sales. If adaptive sync does well, that balance point might be a couple years away, when lots of people with a-sync displays start upgrading video cards.
It's not AMD's standard. Period. Providing support for both features would make Nvidia's graphics cards more competitive.
Not supporting adaptive sync also runs the risk of diminishing the value of their own cards if adaptive sync compliant monitors turn out to be cheaper but just as good as g-sync (when used in conjunction with AMD's freesync enabled cards). In any case, the initial introduction of a-sync enabled monitors is moving ahead regardless. Nvidia is handing AMD exclusivity to said monitors for an unknown period of time.