FTL: Fun at first...

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AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Normal is on a different level, I did finally beat it. The final boss is insanely hard, best ship is the Noether imo. The pike beam works well throughout the game, the 2 ion cannons work well early but they really need to be upgraded to dual lasers at the least. Tactic I used was to fire all my lasers and when their shields dropped to use the pike beam, you can get a good deal of damage with it.

I actually prefer to keep the ion blasts over the pike beam as I progress. With the fast reload aug and a full level weapon guy they fire insanely fast. I tend to like weapon setups that have 2 somewhat high energy requirements and 2 ultra low ones and the ion blasts fit that. I'm not a fan of beam weapons; just takes one shield bubble getting up and most of them are useless and they're all very slow to boot. Even the zoltan ships can't power everything at max so it's good to have some low power slots that would otherwise go to waste.
 

byteman99

Member
Jan 10, 2009
118
1
76
The Basilisk is fun to play, you can easily annihilate another ship by sending over 4 Mantis/Rockmen, a boarding bot and breach bomb the med bay. However this tactic will not work on the final boss......

I almost got it to work.
I had the first ship with high engines, max cloak, max teleporters, decent weapons, that device that lets you fire under cloak, and 4 manti crew 2 rock crew 2 human crew. I was able to dodge most of their attacks while lowering their shields. Once i got the shields to a low enough level, I was able to send my boarding party. But when I got close to destroying them, the fricking ship jumps to warp and takes 6 of my crew member. And on the next fight, once they sent in the boarding drone it was all over for me.
 

splat_ed

Member
Mar 12, 2010
189
0
0
The tactic I used (on easy!) was teleport two guys into each weapon bay to destroy it, keeping full power to shields, teleported, engines and drones (lvl 2 ship defence). Then killed all crew elsewhere... Hard part was dealing with med-bay.
Could pick it apart at my leisure.

Phase 2 just required a drone defence up as that can shoot down all their boarding drones until they run out. Repeat with teleports to destroy their weapons.
Phase 3 repeat but needed weapon power first to remove super shield.

Not quick, but it worked for me. First time I beat the boss (about 15 hours playtime...

This on the Kestrel.

Next onto easy mode with other ships. Possibly try some mods
 

slashbinslashbash

Golden Member
Feb 29, 2004
1,945
8
81
I finally beat the game with the Osprey (upgraded Fed ship). I found virtually no weapons for purchase during the entire game, and no cloak either. But I got a Scrap Recovery Arm pretty early on and just ended up getting a buttload of scrap. I had every system on the ship almost 100% upgraded by the end, but my weapons loadout was a mere Burst Laser II, 2x Ion Blast I's, and a Bio Beam. I did manage to have 2x Reloader augmentations (picked up the 2nd in a store in in Sector 8, I ditched the Scrap Recovery Arm for it) and enough Weapons energy to run all 4 weapons at once. Oh and the Artillery Beam was maxed out too, it is pretty friggin' sweet at 20sec recovery time. Lastly I had my teleporter maxed, with 8 crewmembers, 1x Mantis and 3x Rock for fighting.

On the Boss ship, on the first encounter I kept the ship alive while picking off the crewmembers 1 by 1. I turned off the Burst Laser and the Artillery Beam. Of course I took out the weapons bays first, and while it sat helpless I kept pounding it with my 2x Ions and the Bio Beam (when the Ions had the shields down) and sent over my boarding party repeatedly, beamed back for healing, beamed back to attack more crew, etc. Kind of a PITA when it kept cloaking, etc. but gradually I won the war of attrition. Once all the crewmembers were killed (they don't regenerate from battle to battle) there was nobody there to repair the ship when I attacked systems in later battles. The 2nd encounter was a joke, I actually lost 3 crew when I accidentally destroyed the ship (forgot to turn off the Artillery Beam) without teleporting them back. Even without a cloak, it was pretty easy since I had the Drones disabled pretty early with my boarding party. Not to mention that I was close to 50% Evasion with my Pilot, Engine-man and engines almost powered to max. The final encounter was quick and easy.

All in all I was pretty surprised. I had a nearly maxed-out ship, but I was really worried about not having a cloak or any really powerful weapons. Of course the Artillery Beam is awesome, but it really needs that 4th upgrade to get 20s reloads to just totally kick ass. And I had a great crew for boarding as well. And 2x Ions, even though they were just Level I, was pretty nice, esp. with the 2x Reload augmentations, they were both firing every 5 seconds or so. It was pretty easy to beat an enemy's shields down, and keep them down. They only require 1 power too, which is great.
 
Feb 4, 2009
35,238
16,707
136
are you all on easy? I keep getting my ass beat on normal by 3rd or 4th galaxy. I do have one unlock been trying to get have all races aboard
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
Beat the game on normal with the Type B Mantis ship ^.^ Boss seemed just as easy on normal vs easy...
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
finally got around to toying around with this, about 3 or so hours and damn it can be hard at first. first couple games I tried racing through each region as quick as possible, got mnimal scrap or items and would in later regions get face stomped. main problme so far is that I've been losing crew too easy and almost never picking up any new ones, and if you hit one of those solar flare zones with only 1 or 2 peeps, its a game over situation.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I only put 1 or 2 hours into this I think, and it just seemed hard and frustrating. I'm surprised how many really like it. But I'm glad so many are enjoying it.
 

walkur

Senior member
May 1, 2001
774
8
81
remember, fires and boarding parties need oxygen.
opening sections to space can be a lifesaver (upgraded doors can safe your life)
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i played like 27hs of FTL and i couldnt beat it

i feel so bad... but now i dont feel like returning to it, feel like i played it enough... but i hate not being able to beat it
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
its definitely hard, and you don't earn enough scrap to really upgrade your ship imo. There's just way too much stuff to upgrade and not enough scrap. even on easy. I never have enough to buy anything more than a few fuel or repairs when I reach a store.

I saw 1 "guide" mention to hang around each sector and go to different nodes, but the rebels show up too quick and you can't really get to do much.
 

slashbinslashbash

Golden Member
Feb 29, 2004
1,945
8
81
its definitely hard, and you don't earn enough scrap to really upgrade your ship imo. There's just way too much stuff to upgrade and not enough scrap. even on easy. I never have enough to buy anything more than a few fuel or repairs when I reach a store.

I saw 1 "guide" mention to hang around each sector and go to different nodes, but the rebels show up too quick and you can't really get to do much.

Yes, you want to maximize each sector. Ideally you want to jump out of the sector right as the rebels reach the jump point. Occasionally (probably once per playthrough) I'll be caught by the rebels at the jump point. It can be worth it, if it meant hitting a good store or getting some good scrap.

I always try to keep 100+ scrap on hand just in case I run into a store. I never upgrade unless I've saved up 300+ or so, and I do a bunch at once (power+shields, etc.). Another thing is that you can count on a decent assortment of various parts (drone schematics, various beam weapons, etc.) from your defeated enemies that you can sell to stores.

You can go a whole playthrough and never find your preferred weapons at a store. (My preferred is to have 2x Burst Laser II's + 1 ion cannon.) So you have to be flexible if you don't find what you want. I have come to rely pretty heavily on the Teleporter. Get a Teleporter early on, and a Bug + Rock crewmember. If you capture a ship by killing all of the crew instead of blowing it up, you get extra scrap.

Basically it's all about augmenting early on. If you can get the 15% Extra Scrap augmentation early, it's party time. And the Long-Range Sensors are huge in finding which sectors to jump to, in order to fight another ship so you can earn scrap. I will get those as early as I can. Teleporter as well. I usually don't upgrade my shields and until the 2nd or 3rd sector. Getting extra crew early on is very helpful too, so they get the chance to get experience. (Want to keep 1 person each at Helm, Engines, Weapons, and Shields the entire game, so that they can level-up at that position and get the cooldown bonuses.) So yeah, I front-load my expenditures heavily. Don't perform any "homegrown" upgrades in the first 2 sectors or so; save all your money for buying stuff from stores, since your extra equipment will determine the evolution of your ship.

And the Teleporter is crucial in the final battle. The main laser weapon has to be disabled in each of the 3 encounters, and the quickest way to do it is to teleport 2 crew members into that compartment and bash on it. In the first encounter, you have to kill the crewman first, but he doesn't come back in the later encounters, so it goes quicker. That weapon is the one that does the most damage. If you have 2 bug crew then send one to disable the laser weapon, and 1 to disable the missile weapon. Then when the boss does its "power surge" it is largely impotent and can't penetrate your shields.

I almost never use Drones. Too much power system suckage for limited utility. Now that I have the Federation Flagship, I use it pretty much exclusively. Its built-in beam weapon is killer! Upgraded fully (using 4 power) it recharges in 20 seconds. It penetrates all shields and does 1 damage per room hit. It also starts with 4 crew members: 1 Human, 1 Engi, 1 Bug, 1 Stone. This is a killer mix, I put the stone in the weapons room where he can take lots of damage and also defend pretty well against boarding attacks. Engi in the engine room, human at the helm. Bug goes in the transporter room once I get it. Also try to find at least one more Engi and another Bug. The Engi are invaluable for quick repairs, and the Bugs just slash through enemy crewmembers like crazy.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
And the Teleporter is crucial in the final battle. The main laser weapon has to be disabled in each of the 3 encounters, and the quickest way to do it is to teleport 2 crew members into that compartment and bash on it. In the first encounter, you have to kill the crewman first, but he doesn't come back in the later encounters, so it goes quicker. That weapon is the one that does the most damage. If you have 2 bug crew then send one to disable the laser weapon, and 1 to disable the missile weapon. Then when the boss does its "power surge" it is largely impotent and can't penetrate your shields.

I take out the missile launcher first. It's the most dangerous weapon since it goes right through your shields. Then the ion blaster since it takes down shields longer than the laser. Once those two weapons are down, its normal weapons, laser and beam, can't get through level 4 shields, and are unlikely to go through level 3 shields.

I leave the guy in the laser room alone. That way you can kill the rest of the crew, and not have the ship go into AI mode. If you kill all the crew, except the guy manning the laser, that makes the 2nd and 3rd stage easy. Just beam over your guys and wreck his ship from the inside.
 

slashbinslashbash

Golden Member
Feb 29, 2004
1,945
8
81
I take out the missile launcher first. It's the most dangerous weapon since it goes right through your shields. Then the ion blaster since it takes down shields longer than the laser. Once those two weapons are down, its normal weapons, laser and beam, can't get through level 4 shields, and are unlikely to go through level 3 shields.

I leave the guy in the laser room alone. That way you can kill the rest of the crew, and not have the ship go into AI mode. If you kill all the crew, except the guy manning the laser, that makes the 2nd and 3rd stage easy. Just beam over your guys and wreck his ship from the inside.

Yeah, sorry. I meant take out the missiles first. I haven't played in a while, LOL. The one on the center-right.

Keeping the guy in the laser room alive strategy sounds interesting, I've never tried that. Overall, I have not had great success in killing the main crew on the boss ship. One time, I happened to have a combination of weapons including the Bio Beam that allowed me to keep the Medbay disabled while slowly killing the crew. It required a lot of time and work, though. I had to disable my main weapons while picking my way through the crew. I could have probably blown up the ship faster if I had ignored the crew, but it was fun grinding them down gradually while they all worked furiously to try to repair the Medbay. That 4-person Medbay is killer though. I never send crew over to the main part of the boss ship; it's just suicide since there are so many crew and they can just keep swapping out to run to the Medbay to heal.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Got this for $2.49 and played it once so far. On easy. Got my ass kicked by a Rock ship around the 6th sector.

Yet it was somehow very satisfying. Nearly every game these days is completely linear and has zero replay value - you just go through every level, which is the same every time, go back to a checkpoint whenever you die, until the game ends. No reason to go back and play it again.

I like that FTL is difficult and that there aren't save points. With most games, if you get to an especially hard part, you just memorize how to do everything until you clear that section. But with FTL, you learn how to prepare for every situation.

Plus the fact that you can't beat the game right away makes it more addictive. I'm already looking forward to another couple tries tonight!
 

slashbinslashbash

Golden Member
Feb 29, 2004
1,945
8
81
Got this for $2.49 and played it once so far. On easy. Got my ass kicked by a Rock ship around the 6th sector.

Yet it was somehow very satisfying. Nearly every game these days is completely linear and has zero replay value - you just go through every level, which is the same every time, go back to a checkpoint whenever you die, until the game ends. No reason to go back and play it again.

I like that FTL is difficult and that there aren't save points. With most games, if you get to an especially hard part, you just memorize how to do everything until you clear that section. But with FTL, you learn how to prepare for every situation.

Plus the fact that you can't beat the game right away makes it more addictive. I'm already looking forward to another couple tries tonight!

It definitely took me.... I don't know, 5-6 tries at least? Maybe more like 10-15 before I beat the game. Hard to remember, but I know I got to the boss ship 3 or 4 times before finally beating it. Getting to the 6th sector is not bad at all for your play through. Usually when I play now, I can make it to the boss, but not always beat it (maybe 50/50). Although a few games ago, I got blown up by a crazy powerful Rebel ship (I think they had 3 kinds of missiles) in the 3rd or 4th sector.

An interesting result of the structure of the game is that it pays off to take risks early. There are quite a few random encounters/situations in the game that can offer good rewards.... or can result in you losing a random crewmember. Losing a leveled-up crewmember late in the game can be devastating, but losing one in the first sector is no big deal: just restart the game. So "go big early" is definitely a good strategy.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
I only put 1 or 2 hours into this I think, and it just seemed hard and frustrating. I'm surprised how many really like it. But I'm glad so many are enjoying it.

I gave up fairly quickly too. Re-started maybe 10 times and I think 9 of them ended with a fire starting and killing most or all of my crew. I'm probably just bad, but it was incredibly frustrating.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I gave up fairly quickly too. Re-started maybe 10 times and I think 9 of them ended with a fire starting and killing most or all of my crew. I'm probably just bad, but it was incredibly frustrating.

If there's a fire just blow all the air out of that compartment using the airlocks. Then close the doors and let the O2 system bring it back up. Much safer than trying to have your crew fight the fires.

Same applies to boarding parties.

Oh, and don't play on Normal just out of pride. Give Easy a shot; it's still difficult. They could have named the difficulty levels "Normal" and "Hard," or even "Hard" and "Harder."
 

CU

Platinum Member
Aug 14, 2000
2,415
51
91
And the different ships you unlock can totally change the way you play. I am trying to beat it on normal with the rock ship. While all missiles are cool to begin with, you quickly realize you go through them to fast. I have been saving up to get the teleporter the first time I find it to use my rock men for boarding raids. Then hoping for a laser weapon to replace one of my missiles with. So, far the scrap cost has been to great, costing me shield and power upgrades which have left me exploding into a thousand pieces around sector 3 or so.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I played a few more times last night... I was doing well in the first game, got pretty far and had a lot of scrap saved up and good shields.

Unfortunately I got into a fight that set a few nasty fires and quickly learned the importance of keeping your O2 system repaired. I managed to kill the enemy ship but the fires lingered after, and it was in a nebula so it was difficult to check up on where they were. They kept spreading, eventually damaging the O2 system. Before long the entire ship was devoid of oxygen and two of my four crew had died while attempting to repair the system. The survivors were huddled in the airless medbay, unable to recoup any health to make another attempt (it would have been futile anyway). Eventually had them suicide and it was game over.

Another attempt taught me that solar flare hazard in the first sector = gg.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
i open the outside doors and keep most unoccupied rooms at 0 oxygen. it helps kill fires in those rooms and also helps kill enemy boarders.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
I played a few more times last night... I was doing well in the first game, got pretty far and had a lot of scrap saved up and good shields.

Unfortunately I got into a fight that set a few nasty fires and quickly learned the importance of keeping your O2 system repaired. I managed to kill the enemy ship but the fires lingered after, and it was in a nebula so it was difficult to check up on where they were. They kept spreading, eventually damaging the O2 system. Before long the entire ship was devoid of oxygen and two of my four crew had died while attempting to repair the system. The survivors were huddled in the airless medbay, unable to recoup any health to make another attempt (it would have been futile anyway). Eventually had them suicide and it was game over.

Another attempt taught me that solar flare hazard in the first sector = gg.

You can hear fires on board (crackling sound) regardless of whether you can see them. Very useful in a nebula.
 

PokeyHokey

Junior Member
Jul 25, 2013
12
0
0
I remember getting rocked by the boss in this game multiple times before deleting the game in shame and frustration.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
3
81
I really don't understand why people lose to the boss. The only times I lose games is when I get screwed early or get pissed at something dumb I did later and ragequit (blowing up enemy ship with away team on it or such). I've never lost to the boss on easy or normal.
 
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