FTL: Fun at first...

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exar333

Diamond Member
Feb 7, 2004
8,518
8
91
I really enjoyed FTL, but just like the title says, it was "fun at first..." then it just became frustrating. At least on PC I could go and mod it to keep the rebels back, so I could take my time and enjoy exploring the game's universe. I am one of those that never beat the boss either. Reading some of the posts in this thread, it seems I was supposed to take my ship down a certain loadout/path, but then what's the point of having options?

I also have the game on my iPad, but without mods it's just not fun. Certain games I enjoy the challenge and don't mind grinding over and over until beating it, but with FTL I didn't want that, especially on my mobile device. I wanted to play it more casual but for some reason the devs didn't think of this and offer the option.

I would agree with you state here...

My experience was similar, but I didn't use any mods with the game. I felt the game was a bit of a crap shoot in that the difficulty of the game hinged (at least for me) on the luck, or lack thereof, of the crew/ships you happen across. Score great crew, the game was a lot easier. Get crappy crew options, and it is a LOT more difficult.

I might be interested in the mods as well, because I think FTL would have a lot to offer for people interested in exploring more than the standard game allows. I understand the time limits to keep you moving consistently to the end, but I kind of like the ability to explore more and grind for more crew/ship upgrades. Rather, the game limits this and wants you to instead grind over and over with replays.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
I pick this up from time to time still. With the advanced edition, I still have some ships to unlock. There are still some specific things that you really need in order to beat the boss (minimum of 6-7 shot burst weapons, 1 missile/bomb weapon that can bypass shields, stealth, max shields, 5-6 engine upgrades, max door/security upgrades, transporter, and max crew members with 4 good fighters).

Without that kind of setup, you can not win.
 
Feb 4, 2009
35,238
16,707
136
^^The advanced version adds more option like a room lock down drone. I had two good fighter crewmen & a teleporter. I'd lock the room down, kill the enemies in that room then teleport out. I also had a teleporter that would heal the crew.
My plan fell apart when I accidentally shot a missile into the locked down room with my guys in it. Doh!
This is a game where losing is fun if you don't like this you'll hate FTL.
 

DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
you really need to play medium to learn how to make-do with less than optimal setups; easy gives you a ton of flak cannons, burst lasers, and weapon preigniter, and you just get to the boss and rape it.

on medium, you need to learn how to deal with boarders, what needs fixing asap and what doesn't, how to cut your losses, train your crew, and basically how to anticipate what will happen.
many new players (like myself) will just power through the game and never learn these finer skills; they might find a ship and just kill it and think "that was easy" when actually they missed the potential to earn a gold rank crew skill. i could write a book on how to use the hacking powerup, why 3 artillery is better than 4, and so on.

i still find hard mode infuriating, i have 4 wins at hard - human ship B (starts with 4 9 second lasers), the classic mantis-B, the zoltan cruiser, and the federation cruiser, all OP ships. i tried with crystal cruiser several times and failed miserably.

this is because hard is just unfair; you will not get the resources you need to max the ship, not even to make a solid build, you might at most make *something*, like a hard hitter or a evade ship.
there is a strong gambling factor to playing hard; you might be on a good run, then run into some ridiculous RNG ship that rapes you. i've lost on sector 8 to a ship with FIVE shields, on sector 7 to a zoltan ship with 12 points of guns (4 guns costing 3 power each). i've lost a game with 7 zoltan crew just because the game would not give me a fucking weapon, and at sector 5 i was still with the starting guns and a heal bomb.
i lost a game where i got a free weapon preigniter from a random encounter on sector 1, with the rock cruiser. shit.

to win hard, not only you need to know the game inside out, you also are playing against the RNG - if you get bad luck, you will lose, that's it.
 
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paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
you really need to play medium to learn how to make-do with less than optimal setups; easy gives you a ton of flak cannons, burst lasers, and weapon preigniter, and you just get to the boss and rape it.

on medium, you need to learn how to deal with boarders, what needs fixing asap and what doesn't, how to cut your losses, train your crew, and basically how to anticipate what will happen.
many new players (like myself) will just power through the game and never learn these finer skills; they might find a ship and just kill it and think "that was easy" when actually they missed the potential to earn a gold rank crew skill. i could write a book on how to use the hacking powerup, why 3 artillery is better than 4, and so on.

i still find hard mode infuriating, i have 4 wins at hard - human ship B (starts with 4 9 second lasers), the classic mantis-B, the zoltan cruiser, and the federation cruiser, all OP ships. i tried with crystal cruiser several times and failed miserably.

this is because hard is just unfair; you will not get the resources you need to max the ship, not even to make a solid build, you might at most make *something*, like a hard hitter or a evade ship.
there is a strong gambling factor to playing hard; you might be on a good run, then run into some ridiculous RNG ship that rapes you. i've lost on sector 8 to a ship with FIVE shields, on sector 7 to a zoltan ship with 12 points of guns (4 guns costing 3 power each). i've lost a game with 7 zoltan crew just because the game would not give me a fucking weapon, and at sector 5 i was still with the starting guns and a heal bomb.
i lost a game where i got a free weapon preigniter from a random encounter on sector 1, with the rock cruiser. shit.

to win hard, not only you need to know the game inside out, you also are playing against the RNG - if you get bad luck, you will lose, that's it.

Man I can't even play on easy without getting frustrated. I usually loose because I get boarded.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Man I can't even play on easy without getting frustrated. I usually loose because I get boarded.

yes this is quite a fun game, but even on easy its a beast, but any game that is almost 100% dependent on the RNG is going to be that way. Bad rolls at beginning doom you , its that simple. I have played it maybe 60-70 games on easy and still haven't won. Yes i could suck hard, again simple as that, but as the games very so drastically I lean towards bad RNG and really bad string of luck. One game i make it in a few galaxies, next i barely make it past first. The encroaching red sphere of death is to fast, there is no time to explore and a chance to build to get anything most games, then that golden game comes, you get a couple lucky breaks and get a ok thing going.. blam the one thing you are weak too.. And without some great luck you cant account for everything.

I think it would be simple, change the speed of red doom, I know its to keep the game quick and so on.. but as is i don't feel i have a chance really, 60+ games and maybe 2 have been good ones, just a little to brutal IMHO. Slowing the red doom , maybe half the speed, would give you a chance to hit a few more planets, etc.. I know there are mods, and I know people beat the game, but it would be interesting to see how many games it takes to do it for most.
 

DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
edit: holy smokes, brace yourselves for the wall of text.

i used to feel the same way about this game, so much so that i called it "a gambling simulator", but not anymore. actually, i don't think i can do a easy mode run and actually lose .. maybe with the stealth ship, but with every other ship it's pretty much a cakewalk.

i simply know how the game works .. where to hit the enemy. what to spend scap on. what weapons are better, and which combinations work best.

boarders are easy to deal with, just have someone run to the door control room, and then asphyxiate them. or fight them in the medbay. or both.

there is a thing called FTL Profile Editor, it's a cheat thing that gives you pretty much anything you want; you can use it to give yourself a little boost, maybe more money, a couple extra crew, an extra gun ..
then just reduce the amount of extra stuff you get when you are comfortable.

once you dominate the game, it's easier to notice what's happening, what game mechanics are doing what, and therefore learn faster.

don't panic. pause the game. think of what is likely to happen next and what is your best move.


also, i recommend trying Disable Fleet, a mod which ... ermm.. disables the enemy fleet.

you just get to go to every jump point, which results in much more scrap. it kinda makes the game trivial but you might want to try it to see what you can learn. i agree that the basic unmodded FTL is brutal, but easy mode is not beat because of luck, trust me, it's just so easy once you know how.

for example, you really should always have at least 65 scrap saved - if you find a Flak Cannon I. 80 is for a Burst Laser II, 120 for Weapon Preigniter.

Defense Drone II is OP, and totally worth buying 85 Drone Control + 70 Defense Drone II.

Unless you have a medbay (i recommend a clone bay instead), or 4+ crew, you MUST buy Doors II; this will help you with boarders, just lock them in a room and cut off the oxygen.

I dont use missiles, although i am partial to a Breach Bomb II, more for the final boss than anything.

Flak Cannon I, Burst Laser MkII, Burst Laser I, are in order the best weapons.. although what you really should be looking at is combinations of weapons. For example, Burst Mk2 and Flak I do not work well together.(although they are still OP and you can totally make it work)

Learning how do to volleys is fundamental. Very rarely does Autofire work.

If you do have a missile weapon, save the ammo, don't spam it.

Upgrade to Shields 2 (4 notches) as soon as you enter sector 2 (if possible, earlier, but save some money).

Do not jump into a shop if you do not have scrap to spend.

Mind control is awesome; zap the pilot and the dodge ability of the enemy ship will plummet, thus giving you more hits on target. Good for everything, really.

Hacking is a noobcannon, it seems awesome at first but actually kinda sux.

Teleport is ok if you have mantis, or lanius, or even crystal,but kinda crap with everyone else, including rockmen.

Upgrading to sensors 2 is cheap, gives you many blue options to chose, and allows you to see what the enemy is doing .. totally worth it.

Get your crew from defeating slavers, NEVER pay for crew unless they are zoltan.

Get your evade to 45, 5 notches of engine. Get to 3 ASAP, its only 15 scrap. Higher engine evade also means faster skill-up of both pilot and engineer, this even more evade.

You dont need to madly push to 8 weapons, it's expensive, fix the rest of the ship first. 6 is good.

2 shields will do until sector 5~6 .. get that dodge up instead and build a ship that hits hard.

Weapon Preigniter is by far the best augmentation you can get; Drone Recovery Arm can work really well if you can find 2 Combat I drones, even at the final boss. ideally, carry a Defense II before the boss to avoid much damage and save tons in repairs.
Without this, you will run out of drones quickly, so i dont really do a drone run unless i can get it.

Defense Scambler is also great for drone runs, AND it allows the Hacking to pass too.

the Autoloader is decent, ok to fill an empty slot.
Stealth Weapons is nice if you have a good deal of good guns and want to do a cloak build .. but once you have tons of good weapons, you dont really need a good build.

Scrap Recovery Arm makes the game easier by just giving you extra scrap, AND you can sell it once you are near the endgame, to save a slot.

Besides these, the only good augmentation is the Zoltan Shield, second best aug in the game after the Preigniter. You can get it on ANY ship by visiting Zoltan sectors and finding the Zoltan Peace Envoy quest - you need a bit of luck though.

Everything else can be sold, most straight away.

Beam Weapons .. aren't that terrible, but they need *something else* to work with, and on their own they suck, so sell them.

Slow weapons are bad, like, the Flak Cannon II; but, in a pinch, a Hull Laser I or Hull Laser II can help until you find something better.
It's really easy to beat the boss on easy mode with just four Burst Laser I (not the OP BLII); with 10 seconds recharge, minus 20% from gold skill weapons crew, and having all the same recharge time, just aim at shields, press autofire, and go afk.

Slugs make the best pilots. Zoltan for everything else. If you have other races, put them in Doors, then Sensors, then Weapons (to help repair), then Oxygen. Oxygen 2 can be useful but it's not vital.

People say great things about Ion weapons, i find them either UP or too slow ..

Bombs are far better than missiles in every way, although there's only a couple to chose from; heal and stun bombs are a waste of good ammo. The Breach I and even better Breach II are godlike.

The Chain Burst Laser is an awkward weapon, it's pretty solid once it spins up (after 3 shots) and if you have 2 or more of them to sync, they are a worthy investment; however, at the start of the game, they are just too slow, and will cost you, because you get hit more and take damage = scrap loss.

The Chain Vulcan is the same, too slow for normal combat, but it *will* guarantee a victory against the boss.

The horrible Laser Charger is actually a pretty decent weapon, but you have to micromanage it.
 
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paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
yes this is quite a fun game, but even on easy its a beast, but any game that is almost 100% dependent on the RNG is going to be that way. Bad rolls at beginning doom you , its that simple. I have played it maybe 60-70 games on easy and still haven't won. Yes i could suck hard, again simple as that, but as the games very so drastically I lean towards bad RNG and really bad string of luck. One game i make it in a few galaxies, next i barely make it past first. The encroaching red sphere of death is to fast, there is no time to explore and a chance to build to get anything most games, then that golden game comes, you get a couple lucky breaks and get a ok thing going.. blam the one thing you are weak too.. And without some great luck you cant account for everything.

I think it would be simple, change the speed of red doom, I know its to keep the game quick and so on.. but as is i don't feel i have a chance really, 60+ games and maybe 2 have been good ones, just a little to brutal IMHO. Slowing the red doom , maybe half the speed, would give you a chance to hit a few more planets, etc.. I know there are mods, and I know people beat the game, but it would be interesting to see how many games it takes to do it for most.

That sums up my feelings toward the game precisely.

I think having a few extra lives, even if you have to earn them would also go a long way toward making it bearable. It's pretty brutal to get somewhat far into the game only to loose everything in a heartbeat.
 

paperfist

Diamond Member
Nov 30, 2000
6,520
280
126
www.the-teh.com
edit: holy smokes, brace yourselves for the wall of text.

i used to feel the same way about this game, so much so that i called it "a gambling simulator", but not anymore. actually, i don't think i can do a easy mode run and actually lose .. maybe with the stealth ship, but with every other ship it's pretty much a cakewalk.

i simply know how the game works .. where to hit the enemy. what to spend scap on. what weapons are better, and which combinations work best.

boarders are easy to deal with, just have someone run to the door control room, and then asphyxiate them. or fight them in the medbay. or both.

Thanks for the wall of text!

I've tried to asphyxiate them, but sometimes during a battle rooms go dark and I can't tell where they are. I don't want to kill my guys in the process.

I read somewhere to keep the top and bottom doors open and you'll never get boarded.

there is a thing called FTL Profile Editor, it's a cheat thing that gives you pretty much anything you want; you can use it to give yourself a little boost, maybe more money, a couple extra crew, an extra gun ..
then just reduce the amount of extra stuff you get when you are comfortable.

If I cheat once, I'll always cheat

once you dominate the game, it's easier to notice what's happening, what game mechanics are doing what, and therefore learn faster.

don't panic. pause the game. think of what is likely to happen next and what is your best move.


also, i recommend trying Disable Fleet, a mod which ... ermm.. disables the enemy fleet.

you just get to go to every jump point, which results in much more scrap. it kinda makes the game trivial but you might want to try it to see what you can learn. i agree that the basic unmodded FTL is brutal, but easy mode is not beat because of luck, trust me, it's just so easy once you know how.

Again, cool, but I don't want to cheat cause then that's how I'll always play the game.

for example, you really should always have at least 65 scrap saved - if you find a Flak Cannon I. 80 is for a Burst Laser II, 120 for Weapon Preigniter.

Defense Drone II is OP, and totally worth buying 85 Drone Control + 70 Defense Drone II.

Unless you have a medbay (i recommend a clone bay instead), or 4+ crew, you MUST buy Doors II; this will help you with boarders, just lock them in a room and cut off the oxygen.

See this is where I think luck plays too much of a role in the game unless I'm missing hot to play. Finding those weapons and equipment is always a chance encounter for me. I know getting the scrap arm yields more scrap per salvage, but I've only been able to find and buy the thing once so far.

I dont use missiles, although i am partial to a Breach Bomb II, more for the final boss than anything.

Flak Cannon I, Burst Laser MkII, Burst Laser I, are in order the best weapons.. although what you really should be looking at is combinations of weapons. For example, Burst Mk2 and Flak I do not work well together.(although they are still OP and you can totally make it work)

Nice tip. I had been always focusing on getting 2 MKII lasers to use. Then I run into the problem of not having enough power to power them both along with everything else.
 

DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
well, this seems obvious to me, but maybe not to everyone;

you can "see" if any beacon next to yours, is a store.

this allows you to pretty much always (unless you get a really messed up sector) see all the shops in the sector.

don't buy crap stuff like "shield recharge" or "fire suppression", or some weird beam you can't use against shields, or a huge, 4-power missile. buy only the good stuff, and save your money otherwise.

easy mode means the stores have better guns too.

volleys, means "make the guns hit together". so, if you have a laser and a flak, you need to shoot the flak first, and when it's about to hit, then fire the laser (which has a lower travel time).
also, some weapons need to hit *just after* everything else, such as the hull lasers, pierce laser, and heavy laser.

...

i can't teach you how to play. FTL is a game that easily allows for min-maxing, the choices should be obvious. maybe, it's simply not the game for you, and i mean that without disrespect.

oh btw; the reason why the rooms go dark is that your sensors are down. you can still see boarders, because there will be a fight icon over the system they are attacking. or, you will see the door turn red when they attack it.


regarding the "cheat", i know how you feel, but i have the cheat and i assure you i can totally chose if i want to do a legit run or if i just want to pewpew some badguys.

the rest is just about figuring out the game. for example, when you open the doors to let the oxygen out .. are you cutting off the oxygen power? it makes the rooms vent quicker.


i haven't failed a game on easy in idk how long, but IIRC, the problem with most new players is that they waste too many resources at the start, such as shooting missiles to a ship which they can easily beat with the Burst MkII alone, and buying weapons or upgrades which they do not need.

try this:

do you have access to the second human ship? the one with four small lasers. this ship should wreck anything in sectors 1 and 2, and still be good for sector 3.

start the game and try to make as many jumps as possible.

do not go into a store unless you have 80 scrap.

do not buy anything unless it's preigniter, scrap arm or reloader. only buy burst I, burts II, flak I.

if you get to sector 3 and you dont have any of these guns, also buy Hull 1, Chain.

note how they are all 2-power weapons. you should easily have 4 lasers by sector 4, or 5 at the most.


upgrade the ship to 2 shields, 3 engine. if you have more than 120 scrap at the end of sector 1, buy sensors 2 and/or doors 2.

buy weapons 6 around sector 4, but not weapons 8 until sector 6+ (180 scrap is a lot)


for the final boss run, which you can normally beat at easy + medium while taking 2-3 points of damage, you might want:

stealth 1 - no need for stealth 2 or 3 unless you have Stealth Weapons. you ONLY use stealth to avoid missiles, namely the 3 missile burst from the boss.

drones + defense drone II

mind control - this is by far the best upgrade you can get. MC 1 is enough to do the "first volley" trick, and to undo MC that the enemy uses .. and to switch one boarder from their side to yours .. but MC II is very good for the run, as the enemy actually does a good bit of damage. MC III is overkill and not necessary, sometimes it's even too much.


with this configuration you should be able to get to sector 3 with a ton of scrap. just jump so that you can see every store, visit them all, and only buy the good stuff - you should have a ship by sector 6 that looks like this:

3 burst mk I OR 3 burst mk2 OR 3 flak 1 + a fourth weapon that you will use eventually.

btw, i forgot to mention:
buy the Battery. it's 35 scrap, it helps a lot during ion storms, and once upgraded (at the end) it can power a hacking / mind control / stealth. but don't spend that 35 scrap unless you have 80+ to carry.

anyway, 3-4 weapons, all 2-power. all lasers.

3 shields. 5 engines. door 2. sensors 2. clone bay (optional) 2. if medbay, just medbay 1.

gold skill pilot, engine and weapons. one extra crew in doors.

mind control 2 and cloak 1 (or 2). if you want, drones (5) or hacking 3.
ideally 2 Combat I drones or a combat and a defense, def II is best but def 1 is ok.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Man I can't even play on easy without getting frustrated. I usually loose because I get boarded.

That is what airlocks are for... I always upgrade my doors to at least some level of security (so that people can't just walk through all of them), and then if I get boarded, I hole up in med bay and another room (if I have more than 3 crew) and open up most of the ship so that it dumps the oxygen out. The boarders then have to focus on moving to one of the few areas that I didn't dump all the oxygen (and I close/lock doors in front of them as I can to delay them as long as you can from getting there (just make sure the room they are trying to break into also is getting its atmosphere dumped) and they will lose 10-20% health even before they see your first crew member. If you do it right, you force them into a fight in your med bay where you are being healed and you will almost always win.
 

JEDI

Lifer
Sep 25, 2001
29,391
2,736
126
wow flak cannons are INACCURATE!

enemy ship had helm inoperative (red) yet 2 out of the 3 flak shots missed?!?!

and I FINALLY beat the boss on Normal using Kestrel Type A with pre-igniter, artimis missle, 1 burst I, and 2 burst II.
also, only 3 shields
(yeah, I screwed up and accidently bought a useless weapon so $$ wasted )

achievement unlocked- victory on Normal


edit:
type c ship isn't unlocked?!
oh man.. I need to win with type B to unlock
sigh
 
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DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
no, you need to unlock 2 of the 3 achievements. however, you should have unlocked the engi cruiser.

now, that ship, it really needs the drone recovery arm, and possibly the defense scrambler. if you manage to find at least the recovery arm, you should be able to waltz through the game - 3 combat I drones will wreck anything, simply because they shoot faster than what shields regenerate.
couple it with 2-3 burst 1 or better, and it's an easy win.

without the recovery arm, you'll run out of drones pretty fast.

boarders are a problem, so but doors 2 asap.

re: missing with broken helm - idk, i think the computer uses different stats than the player. i assume it was a scout ship? one of those without crew? they have an artificially high evade.
 
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JEDI

Lifer
Sep 25, 2001
29,391
2,736
126
Just beat game w/Stealth B (normal mode).
It doesn't come with shields!

got lucky in finding an Ion Bomb in the store. does 4 dmg to systems but only takes up 1 weapons bar.
combined with Glaive laser that came w/the ship (3dmg per room beam) + pre-igniter = pwnin all the way except the final (3rd) boss.

3rd boss = mind control + teleporters
I thought I wasn't going to make it.
my whole ship is on fire, oxygen generator is down and my crew is nearly dead.


so far I've unlocked about 1/3 of the type C ships and am NOT impressed.
meh
 
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DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
eventually , you'll come to see that the Zoltan cruiser is the best ship in the game. It takes time to build it up, but once you are strong, the zoltan shield is simply OP. It blocks mind control, boarding drones, boarders; also, you'll avoid quite a bit of damage, which adds up in the long run to a hefty sum in scrap.
And you also get half a full zoltan crew, which is always nice to top the 25 power max. Couple it with defense drone, and cloak, and you'll be able to throw 3 volleys on the boss before he gets one point of damage in.
 

JEDI

Lifer
Sep 25, 2001
29,391
2,736
126
eventually , you'll come to see that the Zoltan cruiser is the best ship in the game. It takes time to build it up, but once you are strong, the zoltan shield is simply OP. It blocks mind control, boarding drones, boarders; also, you'll avoid quite a bit of damage, which adds up in the long run to a hefty sum in scrap.
And you also get half a full zoltan crew, which is always nice to top the 25 power max. Couple it with defense drone, and cloak, and you'll be able to throw 3 volleys on the boss before he gets one point of damage in.
don't know why you like the zoltan shield so much.
it gets taken down in 5 shots for the remainder of the fight.
but yeah, 4 zoltans on the ship = power galore!


the Engi B ship is sooooooooooooo frustrating.
if you don't find a useful weapon by the 3rd sector, you cant beat the game because you cant punch thru 2 shields.

and the Slug B has no medical bay?!
lol.. teleporting heal bombs

also, I have yet to find the Vulcan cannon. want to try it for the heck of it.
 
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DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
i like the zoltan shield because it *has* to be down for some enemy functions to work.

for example: the boss fight, 1st and 3rd start with the boss throwing stuff at you. 1st fight the boss cloaks and shoots a hacking moduls. If you have a defense drone, you can destroy it, but the boss just keeps shooting them, one will get through.
with the zoltan shield he can't, and will not take any action until it decloaks.

3rd fight the boss shoots a boarding drone AND uses mind control, BOTH of which are blocked by the zoltan shield.

sure, eventually it will come down, but you have some extra time to do damage, maybe destroy the part of the ship that actuates those actions.

it also blocks pulsar waves, so if you ever jump into a pulsar, the enemy will be affected and you won't, giving you a easy victory.

add to this the fact that it will absorb a ridiculous amount of artemis and leto missiles, because these have a cooldown of 10 and 9 seconds and will practically always fire before you can get a volley out, thus saving you 1~4 dmg each fight. that scrap really does build up in the end.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,578
519
126
I pick this up from time to time still. With the advanced edition, I still have some ships to unlock. There are still some specific things that you really need in order to beat the boss (minimum of 6-7 shot burst weapons, 1 missile/bomb weapon that can bypass shields, stealth, max shields, 5-6 engine upgrades, max door/security upgrades, transporter, and max crew members with 4 good fighters).

Without that kind of setup, you can not win.

Incorrect. I've beaten the boss with max shields, two EMP weapons and some high fire damage lasers. I wish there were more fire weapons because I love either blowing a hole in their ship and letting the crew suffocate or setting fire to their ship. Not only can you salvage more scrap, fuel, and missiles from an intact ship, but the chances of getting weapons is also really high.
 

JEDI

Lifer
Sep 25, 2001
29,391
2,736
126
finally got the Vulcan.
that thing is OVERRATED!

after it ramps up, it fires every 1.1 sec.
but a Defense II drone can shoot down EVERY shot!

best combos i've had are:
Glaive laser beam + Ion II (the one that fires every 4 sec).
4 Flak I
2 Burst Laser I and 2 Burst Laser II

I have 2 more Type C ships to unlock, plus the Type B of the new Lanius race.
hopefully i'll be able to get 3+ Burst Laser II in one of those runs.
Pew Pew Pew!
 
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JEDI

Lifer
Sep 25, 2001
29,391
2,736
126
setting fire to their ship. Not only can you salvage more scrap, fuel, and missiles from an intact ship, but the chances of getting weapons is also really high.
i'll try this with the Rock ship:
4 Rockmen + teleport + fire bombs

hope your theory of more weapons is true.
I'm aiming for 4 Burst Laser II vs the Boss
 
Last edited:

DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
the game has 3 reward levels, low, medium and high. if you capture the ship, you go +1 level, up to high. also these are modified by the sector number. the higher the final value, the more chances you'll get a drop - weapon, drone, augmentation ...

i decided to re-download the game, have completed 2 runs on medium (%100 success rate) for now. thinking of making a video with some gameplay observations, not sure about the runtime though.
 

JEDI

Lifer
Sep 25, 2001
29,391
2,736
126
the game has 3 reward levels, low, medium and high. if you capture the ship, you go +1 level, up to high. also these are modified by the sector number. the higher the final value, the more chances you'll get a drop - weapon, drone, augmentation ...

i decided to re-download the game, have completed 2 runs on medium (%100 success rate) for now. thinking of making a video with some gameplay observations, not sure about the runtime though.

does mode (easy/norm/hard) matter in rewards level?


edit:
tried it on Normal w/rock ship and fire bomb.
got more $$$ but no additional weapons from killing the crew.
thats a few dozen ships!
meh
 
Last edited:

DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
easy/med/hard matters very much; on easy, you'll get about 17 for a medium reward for sector 1, on hard you'll get 8.it's not exactly %50, because sector 8 you'll get almost as much on hard as you do on easy.
basically, on easy, sector 1 onwards is farming. on medium, sector 4 onwards, and hard, sector 6, maybe even further.

you do have a bigger chance of getting drops if you capture a ship, but it's still a small chance. AFAIK, this chance improves in the later sectors. also, shops in later sectors have better stuff too.

this is why it's important to just soldier on; on hard you'll be taking a beating until at least sector 5, just carry on and eventually you'll start to see a profit.

I tried a fire bomb build once (using the editor) but then, i ran into a zoltan ship ...
 

JEDI

Lifer
Sep 25, 2001
29,391
2,736
126
easy/med/hard matters very much; on easy, you'll get about 17 for a medium reward for sector 1, on hard you'll get 8.it's not exactly %50, because sector 8 you'll get almost as much on hard as you do on easy.
basically, on easy, sector 1 onwards is farming. on medium, sector 4 onwards, and hard, sector 6, maybe even further.

you do have a bigger chance of getting drops if you capture a ship, but it's still a small chance. AFAIK, this chance improves in the later sectors. also, shops in later sectors have better stuff too.

this is why it's important to just soldier on; on hard you'll be taking a beating until at least sector 5, just carry on and eventually you'll start to see a profit.

I tried a fire bomb build once (using the editor) but then, i ran into a zoltan ship ...

editor doesn't work for weapons/drones in Advanced Edition.
or do I have an old copy (v25)?
 
Last edited:

DigDog

Lifer
Jun 3, 2011
13,761
2,277
126
it does; under the general tab, top right, you have 4 empty slots, these are your cargo hold. put in it whatever weapons you want.
under ship tab, you should have a general-> augmentations tab to upgrade those.

v25 is the same i have. the only thing you cannot update are the systems (hack, cloak, drone control ..).
 
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