Fun EQ2

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Psynaut

Senior member
Jan 6, 2008
653
1
0
Are there any continents from EQ that haven't yet been discovered in EQ2? The old world is there, Velious is there, right? I know I fought in some snow for a while around level 40. Kunark was released two expansions ago. The last expansion was all new real estate. Luclin looks pretty uninviting from a distance.

Is there any consistent theme to the speculation you have heard?
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
its either going to be velious or luclin i think. if they keep with the eq timeline though my money is going to velious. id love to see how they bring back halas and the other areas although some of the velious zones are currently in the game like permafrost and everfrost but i dont know of any of the others. As far as luclin I think it would be easy to bring it back. If you look up you'll see the moon is still there just broken.
 

Garou24

Member
Oct 21, 2008
96
0
66
Permafrost and everfrost were the barbarian starting areas in EQ1. Not Velious zones. I maybe wrong its been awhile since i played. Velious was one of my favorite expansions, I would like to see an EQ2 Velious for sure.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
very true but since we currently dont have halas in game i think they would add it back in the game for the lore aspect with a velius expansion. I can't for the life of me think of the names of the zones in velius from eq1 but the zone that involved the giants castle would be awesome and having to fight the dragons and wyrms again etc would be very fun.
 

Linflas

Lifer
Jan 30, 2001
15,395
78
91
Originally posted by: darkrisen2003
very true but since we currently dont have halas in game i think they would add it back in the game for the lore aspect with a velius expansion. I can't for the life of me think of the names of the zones in velius from eq1 but the zone that involved the giants castle would be awesome and having to fight the dragons and wyrms again etc would be very fun.

Here they are:
Cobalt Scar
Crystal Caverns
Dragon Necropolis
Eastern Wastes
Great Divide
Iceclad Ocean
Icewell Keep
Kael Drakkal (Home of the Frost Giants)
Plane of Growth
Plane of Mischief
Siren's Grotto
Skyshrine (Home of the Dragons)
Sleeper's Tomb
Temple of Veeshan
The Wakening Lands
Thurgadin (Home of the Coldains)
Tower of Frozen Shadows
Velketor's Labyrinth
Western Wastes

Not sure how they could bring back Luclin, it looks pretty well devastated up there in the night sky but IIRC there are a couple other moons they could perhaps find "refugees" from Luclin on. Be nice to see the the Vah Shir make a return.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
i agree. Kael was what I was trying to think of. I have asked multiple times and have always been given the same answer to this and it buggs me. I have asked multiple times why they wont be bringing back the Beastlords and im always told that sony said they wont bring them back into the game as they cannot balance that class. I simply dont understand how it could be that hard. Hell for that matter how hard can it be to fix the broken summoner classes like necro and conjurer.
 

Linflas

Lifer
Jan 30, 2001
15,395
78
91
Originally posted by: darkrisen2003
So is today Patch Day or was that just a rumor? Im at work is why I ask.

Yep LU52 being pushed out:
Emperor?s Athenaeum

?The Order of Rime has managed to re-open this ancient vault of Venril Sathir?s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!
Kunark Overland Quests

?A mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them. Citizens of Dreg's Landing in Kylong Plains, Sathir's Span in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak's Upper Command Camp in Jarsath Wastes are looking for your help in learning about the invaders and defeating them.
Kurn?s Tower

?After Najena?s magic revealed the void tear slowly consuming the tower, the Bellywhumpers have frantically dug a passage into Kurn?s Tower once again! Delve into your choice of the x2 raid or the single group instance, and attempt to solve the mysteries within!
Research Assistants

?Research Assistants have moved into many cities in Norrath. These hardworking men and women will do the research to upgrade a spell or combat art from journeyman to adept or from expert to master. They will only assist one character per account at a time and only help those level 20 or higher. Research Assistants can be found in each of the six hoods and villages of Freeport and Qeynos, Neriak, Haven, Gorowyn and Kelethin. You can ask any guard in those areas to point you in the direction of a Research Assistant if you can?t find them.
Shadow System

?A new shadow system has been implemented for the game. This new system uses your graphics card to build the shadows rather than your CPU and it comes with a few extras as well. Using the shadow mapping technique and 3.0 Shaders we?re now able to cast softer shadows, fade shadows, and cast dynamic shadows from trees, plants, feathers, and more! The new system fixes a few shadowing glitches found in certain armor sets and self-shadowing and depending on your computer?s settings may also significantly improve performance.
Spell Renaming

?All spells have been renamed to have a consistent naming structure across all levels. New spells will now be differentiated by roman numerals. So you will see Ice Comet, Ice Comet II, and so on in your spell book now. All combat text will refer to the base name though. In addition, the tier structure has changed to be more distinct. Apprentice I ? III are now renamed just Apprentice, Apprentice IV is now Journeyman, Adept I is now Adept, Adept III is now Expert, Master I is simply Master and Master II is now Grandmaster.
User Books

?Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books will be available from level 50+ sages. Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content. Player-written books are tradable so you can give them to your friends or even sell them on the broker. Find them on the broker by selecting ?user books? under the advanced search options.
Voice Chat

?Station Launcher will soon have a new release with voice capability. It will allow you to start voice chatting as any of your EQII characters before running the client or while patching. Going into game while voice chatting in Station Launcher will be seamless. If you're already chatting, the client will detect this. If you're voice chatting as a different character than you're playing, a new button will appear on the voice bar allowing you to switch (or you may switch in Station Launcher). Station Launcher will also keep voice chat active after the client closes.
GENERAL

?All characters have been given an AA respec.
?Indus Surion (the Qeynos librarian) should no longer sell ?The Freeport?s Guide to Opportunity ? 2nd Edition?.
?Navarius Orvalis (the Freeport librarian) should no longer sell ?Welcome to Qeynos, Citizen! ? 2nd Edition?.
?Class Trainers will now only sell Entertainment spells and not Apprentice II spells.
?By popular demand, the Gigglegibber Gamblin? Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).
?After a disturbing number of Koada?Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.
?Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.
?Killing NPCs will now accumulate achievement experience faster.
?Missions now grant slightly higher achievement experience.
?Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.
?Menders based in Kunark will now assist you even though they may be apprehensive. Brokers are also willing to deal with you once they consider you indifferently. Fens of Nathsar now has a mender, banker, and fence.
?Mounts will now persist through death.
?Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.
?Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
?Cosmetic pets will no longer be killed by AOE from monsters.
?Castable items will no longer trigger proc spells.
?Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
?You can now cancel a maintained spell by using /cancel_maintained spell name.
?Fixed a case where some triggered spells would cause reactive damage triggers to go off.
?Power draining dots will no longer trigger reactive damage once applied.
?The elusive Schizophylum Spore in upper and lower Guk instances can now be found!
?Disabling combat experience will no longer convert combat experience to achievement experience.
?Camping to an alt without shutting down the client will no longer cause the welcome screen to display.
?Awnya N?Kval on the Lavastorm Docks now offers upgrades to some Ward of Elements items for a small fee.
?Attribute modifiers like those on the ranger and templar epics should now update appropriately when the underlying attribute changes.
?Health, power, and regen values have been modified on several mount buffs. The Djinn Master Carpet ward now refreshes much more frequently.
?Combat animations have been tuned for when running side to side and away from your target while in combat.
ACHIEVEMENTS

General

?Castable Achievement abilities have been moved to the Combat Art or Spells tab depending on the class and the ability type.
Assassin

?Poison Mastery has changed slightly since poisons no longer critical.
Bard

?Heroic Storytelling will now apply properly to damage and heals.
Druid

?Reduced the recast of Rebirth to 5 minutes.
Predator

?Toxic Expertise will now improve the damage of poisons instead of increasing spell critical chance.
Shadowknight

?The Shadowknight will now be healed properly from Malevolent Protection.
Summoner

?Reanimate pet will properly apply TSO pet modifiers now.
Templar

?You can no longer cancel Disable Smite Wrath.
SPELLS

General

?Fighter avoidance buffs will once again persist through zoning.
?Persistent spells should apply modification data properly upon zoning now.
?Interpose effects will no longer trigger reactive procs while intercepting damage from another player.
Assassin

?The Death Mark line will now use melee effect modifiers instead of spell modifiers.
Defiler

?Spiritual Circle will once again apply to raid members.
Dirge

?Cacophany of Blades will now make a melee attack instead of using a spell attack.
Enchanter

?Mesmerize spells will no longer trigger additional spells.
Summoners

?Some pet appearances have changed to match the new spell names.
Swashbuckler

?The Inspired Daring line will now use melee effect modifiers instead of spell modifiers.
AUTOFOLLOW

?Improved auto follow to avoid having the follower sometimes run large circles around the character they are following.
?Auto follow now works when following someone who starts climbing down a cliff.
?Autofollow while climbing used to only go up or down, now it also goes left or right.
GUILDS

?User now gets the message ?GuildLeader has kicked YourAltName from the guild? if you are online and one of your alts is kicked (used to say ?GuildLeader has kicked YOU from the guild?.)
?Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
?Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
?Guilds are able to hire a research assistant hireling for their guild hall.
?Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
?The guild hall amenity limit is no longer constrained by the size of the guild hall. The number of amenities allowed is now only based on your guild?s level.
ITEMS

?Upgraded the appearances on Aiden?s cloaks from Ward of Elements.
?The Ground Granite Helm should now match the coloration of the rest of its set.
?Adept and Master spell scrolls for Unyielding Will are no longer no-trade.
?Bite of the Wolf will now trigger properly and apply to the warden.
?The Desecrated Wristguards of Darkness will no longer prevent other ward procs from triggering.
?The wounding effect on Precision Flightrift Leggings will now base its critical chance off of the player?s ranged crit chance.
?The Hate?s Fate effect on the Cord of Innoruuk?s Favor now adds deflection chance in addition to shield effectiveness.
PLAYER HOUSING

?The front door of a player house now always leads back to the city.
PVP

?Teleporters in Lavastorm can no longer be used while engaged in PvP combat.
QUESTS

?Kunzar Jungle: Any players who have completed the quest "Slice Your Way Up the Ladder" will now be able to get "Do Unto Havik" regardless of the order in which they did the Swifttails quests.
?Characters that feign death or run away from the grave watchers for ?Gathering Feathers? can now return and try again.
?Gerun Pontian in the Commonlands will now update "Speckled Rattler Venom" for non-Freeport aligned citizens.
?Kregnok Legbreaker in the Commonlands is not quite as good at breaking legs anymore.
?The Clefts of Rujark - Players that have already completed "The Key of Coins" quest no longer need "a fancy steel key" in their inventory to access the Rujark treasure chamber.
?Citizens of Gorowyn should be able to complete the Qeynos Claymore quest now.
TRADESKILLS

?Magmatic Bronze armor from Najena?s Forge now requires fewer components to create.
?Tailors across Norrath have been experimenting, and have discovered a way to improve the utility of crafted hex dolls. Already existing pristine quality hex dolls will automatically improve.
?Meledi Augren in the Village of Shin is looking for assistance from an experienced Sage.
?Scholar recipes have been modified to reflect the spell naming changes.
?Woodworkers and tailors have improved their recipes, and can now make improved versions of tradeskilled ranged weapons (bows, satchels, bandoliers, pouches, and sheaths). Old ranged weapons that already exist will not be affected, only new ones created henceforth.
?Carpenters may find it worthwhile to investigate -- or send their friends to investigate -- the Estate of Unrest a little more closely.
?Provisioners may find it worthwhile to investigate -- or send their friends to investigate -- the arena in Charasis West Wing.
?Harvests are now more plentiful in the tradeskill instance of the Palace of the Ancient One.
?Sages are now able to craft the level 34 illusionist spell ?Manatap?, formerly known as ?Devitalizing Gaze?.
?Alchemists among the Far Seas Supply Division have found new uses for Reflective Smoldering Shards, which will also be found more frequently in both KoS and TSO dungeons.
?Wasps around Tupta are now building their nests in somewhat easier to reach locations.
USER INTERFACE

?Statistic labels on the persona window now display the same tooltip as their values.
?Updated the heading on the compass tool tip to be in line with the direction the compass is pointing.
?Updated the deposit window to take 8 digits rather than just 7.
?Changed tool tips to auto widen if there are very long lines.
?The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.
?Items that are appearance-only will now show APPEARANCE-ONLY in the examine window and on the tool tips of those items.
?Fixed a bug causing hidden quests in players? quest journal to become unhidden after zoning.
?You can now specify the text format of your hotbars from the Hotkey Settings window.
?You can now use the macro window to equip weapons in appearance slots.
?You can now modify the key setting for toggling your point-of-view (F9) under Options->Controls->View Keys.
?Fixed a bug when a player would complete the last quest in the journal there would still be information from the completed quest showing both in the details window and in the active quest window.
?Textboxes now support selecting all text by pressing CTRL-A.
EVERNIGHT ABBEY

?Marcus Thex should be a little less reluctant to give up certain items.
LAVASTORM

??Efforts Repaid? has had the number of kills required reduced.
??Snuff the Flare Reapers? has had the number of kills required reduced and now all flare men count as quest targets.
??Colossal Lava Rocks? now includes hardened colossi as quest targets.
?There is no longer a group of goblin ritualists that cause the Fiery Apparition to attempt to attack from across the zone.
?There should no longer be any heroic encounters in the Temple of Sol Ro.
?There should no longer be the occasional mob that can see invis in the Temple of Sol Ro.
MISTMYR MANOR

?The Stewardess should no longer occasionally reset.
?The 3 reward chests no longer have an unintentional 1-hour time limit before they despawn.
?The Primogens should be a little less reluctant to give up certain items.
?The Primogens teleport less frequently.
?The Curator has slightly fewer hitpoints.
PALACE OF THE ANCIENT ONE

?The Void handlers with Pentaclypse and Ultaclypse now do slashing damage.
?The Nether cloud that Pentaclypse/Ultaclypse now cast on players debuffs only crushing mitigation, not slash/crush/pierce as before.
RAVENSCALE REPOSITORY

?T'Lon the Powermonger should be a little less reluctant to give up certain items.
WARD OF ELEMENTS

?Najena should no longer occasionally be floating up above the tower after Aiden has been slain.
?Dayakara summons her imp minions slightly less frequently.
?Najena?s Ward of Elements lock out timer has been reduced from five days to three.
YKESHA?S INNER STRONGHOLD

?Ykesha?s Whirling Blades has had its mid and long range damage reduced and its mid and long range distances decreased.


Preview Features:

Preview: Monument and Might
Kurn?s Tower: Breaching the Void
Kurn?s Tower
Emperor?s Athenaeum
Research Assistants
New RoK Quests
 

Gibsons

Lifer
Aug 14, 2001
12,530
35
91
Originally posted by: Linflas
?Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books will be available from level 50+ sages. Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content. Player-written books are tradable so you can give them to your friends or even sell them on the broker. Find them on the broker by selecting ?user books? under the advanced search options.
Voice Chat

...and cyberpr0n enters a new era in Norrath.
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
Is there a solid group of people still playing EQ2?

I tried to get back into it about 2 years ago with an old guardian on evil side. I played at launch then quit. But i found that every single newbie area was barren, and you pretty much had to solo your way up to max level before you found anyone. And that was almost 2 years ago.. i would be tempted to play but not if there's going to be so few players its impossible to find a group except for max level.
 

Linflas

Lifer
Jan 30, 2001
15,395
78
91
Originally posted by: darkrisen2003
very true but since we currently dont have halas in game i think they would add it back in the game for the lore aspect with a velius expansion. I can't for the life of me think of the names of the zones in velius from eq1 but the zone that involved the giants castle would be awesome and having to fight the dragons and wyrms again etc would be very fun.

So judging from the patch and from what guildies are saying it looks like the next expansion will be Velious lands and Halas as the new player city.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
Well I can't vouch for all servers but there is a good population on the Antonia Bayle server where I am. The game seems to keep getting better and better with age. I hope they do bring back the Beastlord class but otherwise its a good game with a fun community. The Patch is awesome but there are definately some glitches that came with it.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
I used to play EQ2 all the time. wanted to go check and see if my toons were still there. sniff they are gone (well looked on EQ2 characters) whaaa! hehe
 

Psynaut

Senior member
Jan 6, 2008
653
1
0
I am curious about these Research Assistants. I wonder if it is now possible to get your most powerful spells without having to pay exorbitant fees or wait long periods to get them to drop.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
it is but be prepared to wait. Researching the next rank of a spell is free but depending on the lvl of the spell etc it can take a while. The first thing I did when I logged on was set the research assistant my guild bought to research my lvl 66 tank pet. I already had the adept 3 version which has now been changed to expert so the research guy is making it a master. For that spell to go from expert to master will take 26 days. So honestly I dont recommend waisting it on a low lvl spell. I do think its worth it but only for high lvl spells that are always used. Also being a necro I have to admit im in love with the new look of my lvl 66 tank pet. He went from being a gargoyle which did not make since for a necromancer pet to being a zombie with a bad ass sword and a sheild.

Also I like the new spell naming system. It will make things soo much easier to organize now for me. Especially being a sage

What are you guys thoughts?
 

Psynaut

Senior member
Jan 6, 2008
653
1
0
You can do more than one at a time can't you? I have a level 80 Brigand. Can he research all his spells to the next level at once, or only one at a time? If he can do all at once, 26 days would be pretty great, compared to the amount of time it would take to get them from drops.
 

Linflas

Lifer
Jan 30, 2001
15,395
78
91
Originally posted by: darkrisen2003
it is but be prepared to wait. Researching the next rank of a spell is free but depending on the lvl of the spell etc it can take a while. The first thing I did when I logged on was set the research assistant my guild bought to research my lvl 66 tank pet. I already had the adept 3 version which has now been changed to expert so the research guy is making it a master. For that spell to go from expert to master will take 26 days. So honestly I dont recommend waisting it on a low lvl spell. I do think its worth it but only for high lvl spells that are always used. Also being a necro I have to admit im in love with the new look of my lvl 66 tank pet. He went from being a gargoyle which did not make since for a necromancer pet to being a zombie with a bad ass sword and a sheild.

Also I like the new spell naming system. It will make things soo much easier to organize now for me. Especially being a sage

What are you guys thoughts?

I went with the master heal spell since I should have my final pet before the time would expire to upgrade my level 66 pet. My conj is level 74 now so I will get my level 75 upgrade next ding.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
Only one at a time per account. The only reason im not complaining is that its a garunteed master when its done. I wish it was more than one per account at a time but I suppose it will do for now untill people complain enough to get it more frequently.
 

Koudelka

Senior member
Jul 3, 2004
539
0
0
I might get back into the game with that free trial that lets you keep the entire game for free + all expansions if you end up subscribing.. however its not available to me because i previously bought the original game on my station account.

If i want to play again i have to buy all the expansions. That doesnt make sense, and it stopped me from possibly downloading it all again last night and trying it out.
 

Linflas

Lifer
Jan 30, 2001
15,395
78
91
Originally posted by: Koudelka
I might get back into the game with that free trial that lets you keep the entire game for free + all expansions if you end up subscribing.. however its not available to me because i previously bought the original game on my station account.

If i want to play again i have to buy all the expansions. That doesnt make sense, and it stopped me from possibly downloading it all again last night and trying it out.

If you don't care about getting your previous toons back there is nothing to stop you from going for that deal. Just make a new station account, lots of people did that to get the free mount/month deal for the friend sign up promo.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
Yeah anyone that wants to try eq2 but doesnt want to buy the game let me know. I will get your email address from you and shoot you a recruit a friend invite. What that does is allow you a free 14 day trial of the game and once you pay for your first months subscription you get the full game for free. On top of that we will get a bonus 200% xp if we group together and other benefits. The only thing you would have to buy would be the newest expansion the shadow oddesey. Everything else is included. I play on the antonia bayle server which is the highest population server but it is a roleplaying server so no pvp. If that doesnt bother you and you want to try it out let me know.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
My wife and I still play EQ2, though she plays far more than I. We had a Bruiser/Fury combo that we leveled to 70 which was pretty fun, I was the Fury. Not a real damage dealing group, but we could stay alive for a long time. Now we're playing a Shadowknight/Warlock combo that deals some serious damage, but I tend to pull a lot of aggro and kill myself fairly frequently. We're up to 66 with that combo, and we're looking forward to seeing some of the new areas.
 

darkrisen2003

Senior member
Sep 13, 2004
382
0
76
oh man things just got really good. I have finally gotten to lvl 68 and hit kylong plains for the first time. Now I know how people get so much money and status jesus. I was only there for roughly an hour and a half and within that time I gained about 3 plat and a level and also roughly 280,000 status. I know that doesnt sound like much but to me thats insane. Im a happy camper
 
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