Well I can't comment on whether he has 3D graphics programming experience, but I'm pretty sure he has 3D game programming experience. I think his comments stemmed from game performance relative to an API's feature set, but I'd rather not put words in his mouth or take his comments any further out of context...................Originally posted by: SunnyD
PS: Chiz, I don't think Ben ever did any 3D graphics programming in his lifetime, otherwise he would have never said anything like OpenGL being inferior to DirectX -- seeing as DirectX is the entire API for starters. OpenGL versus Direct3D, vendor specific extensions are nice, but what nobody ever seems to realize is that there are a set of "ARB" extensions - which are official, and vendor NEUTRAL. Everything you can do in Direct3D you can do in OpenGL, not to mention that you can do more in OpenGL.
ARB/2 gets discussed quite often actually, particularly in Doom3 threads, but not necessarily on this board. Vendor neutral extensions are nice, but if neither of the major player's GPUs use them in actual games, whats the point?
Chiz