Yep, no tearing and smoother gameplay is a huge bonus
Smoother graphics, but not necessarily smoother gameplay.
OK so you are talking purely about going way over your refresh range then and not playing within your range, thus not using free/gsync. Because a free/gsync 144hz would look much better than regular 144hz with tearing and there is no additional input lag
Unfortunately, the human's hand-eye coordination is reliant on a constant rate of time.
And heavy use of frame-syncing in FPS precision based games does not give One's in-game Avatar a constant tick-rate. You should be aiming ...here.... but your not. Because the display is all over the map. That is why there are very few (if any) pro gamers actually use using frame-syncing technology. They push those frames raw. PFS gamers want more frames, not for the monitor to slow down (& speed back up during gameplay).
The logical argument of: 120hz constant -vs- 38hz ~ 144hz variable rate refresh...?
I might as well add my 2 cents because it seems you out-talk many posters here, but I'm another one who thinks you're missing the mark.
For starters I think you just made up this first part; I know from very recent experience playing CS on an APU that your claim "the human's hand-eye coordination is reliant on a constant rate of time" is simply wrong. Granted I've got decades worth of muscle memory, but I can assure you it's an odd sensation to pull off shots and moves just as the framerate totally tanks because your APU can't keep up during the action. Hell maybe I'm superhuman, but I think it's much more likely this claim of yours is wrong. In either case your sweeping generalization is off.
Secondly the reason "pro gamers" aren't using frame syncing tech' is much more likely that they are simply aiming for max fps and minimum monitor lag. Max fps will be above any 'sync range anyway. It has nothing to do with frame time variance.
You can still get 144hz consistent on a VRR monitor but your GPU will never have a constant output which is why VRR comes into play, you always see the frame immediately instead of having to wait. If you are gaming over your monitor hz even on a VRR monitor you'll still get tearing and the max refresh (144hz). So yes, maybe for a select few professionals its worse, but for 99% of gamers VRR is much better.
You are talking about what you THINK, not what is fact. So again, I am not making a claim, I am stating a KNOWN FACT.
Seriously, where have some of you people been. It is like you are just now learning about G-Sync and what it does. For example drawing a circle freehand with mouse, while having the display's rate constantly varied, then at constant... illustrates what I am talking about.
Showing those two circle drawing next to each other, will visually show you the difference of mouse input/outputs as the display's rate changes. And yes, all human beings base their movements on a constant rate. You do not get to have an opinion on it, this is science.
Lastly, there is not a single Pro FPS gamer who uses an APU.
because GSync introduces input lag.
As far as I am aware, exceeding Gsync range still introduces input lag when you have Vsync or fast Sync enabled:Not true unless you are limiting fps with a fps limiter to stay inside your *Sync range
https://www.youtube.com/watch?v=F8bFWk61KWA
https://www.youtube.com/watch?v=rs0PYCpBJjc
https://www.youtube.com/watch?v=mVNRNOcLUuA
Your test was from 2014 before you could turn off vsync, so when going above the refresh rate (> 144 I suspect) you had vsync lag
That latency is from the vsync or fast sync, not gsync.As far as I am aware, exceeding Gsync range still introduces input lag when you have Vsync or fast Sync enabled
Maybe we are being pedantic here, but my point is that before Gsync allowed disabling Vsync when exceeding its range, you got input lag because Vsync was automatically engaged in those situations.That latency is from the vsync or fast sync, not gsync.
As far as I am aware, exceeding Gsync range still introduces input lag when you have Vsync or fast Sync enabled:
Remember, "tearing" is something we all learned to live with it, until about a few years ago.
Do you think you have a point stating no pro gamer uses an APU? Like you think that backs up the rest of what you've written? Lol.
I'm telling you that your claims about hand-eye coordination and frame pacing are wrong. They are dead wrong. I know they are wrong because I can tell you from personal experience they are wrong. I'm not claiming to know how everyone else thinks and works: like you are.
This is your fault for making guesses and sweeping generalizations without including disclaimers like "I think...", or "from that I know...", or the usual "AFAIK...". And that is the problem with relying generalizations and simplistic arguments because all you need is a single counter point to completely disprove everything you've built upon these baseless claims. And most of your arguments are based on this incorrect claim.
I also propose the reason "pro gamers" don't use monitors with variable refresh rates is because (again) "pro gamers" are most interested is max fps and minimum input lag. So since they are interested in max fps, and these max fps's are higher than any VRR monitor, there is no situation where variable sync will even effect a "pro gamer". Again, I posit, this line of thinking is much more likely than any of your claims of "frame variations".
It means very little. With vsync off and fluctuating fps there will still be inconsistency in mouse-screen response time.Secondly, I am not wrong for stating a fact. The mere fact you can't grasp what "variable rate" means (to the mouse)
Lol I never claimed any pro gamers did. It's honestly amusing how you have latched on to a tiny part of my story and keep trying to argue against it as if I'm disagreeing with you.Well, perhaps that is your problem right here, you keep insinuating people are saying things, they are not.
I am not talking about Gamers, but First Person Professional Gamers.... and those people do not use an APU's my friend. Not even sure if you are serious, or even what you are arguing about. No generalizations here, I am being specific.
But you are wrong. As I've said many times I have had recent experience in a situation of extreme frame rate variations and my hand-eye coordination was still functioning surprisingly well. So it is in no way reliant on consistent frame rates. Since you made such a generalization you only need one counter point to knock over your "logic" and the conclusions you have reached. It's odd you're not understanding the point I'm trying to make.Unfortunately, the human's hand-eye coordination is reliant on a constant rate of time.
This is where you've completely missed the similarities and differences between a fact and an opinion. My opinion on this matter is also a fact because my opinion is about how I behave and what I notice. But in this case your opinion is about how other people behave and what other people notice. See how they are different?Secondly, I am not wrong for stating a fact. The mere fact you can't grasp what "variable rate" means (to the mouse) and then thinking people are making generalized statements, when they are facts... pretty much means YOUR opinions doesn't matter. Because we are not talking about opinions, but facts. And nobody is claiming anything here, was pointing out a downside to the technology when used in fast-paced precision gaming. No need to get upset over it.
Nopes, the human brain asynchronous. Plus time isn't particularly reliable if you want to get all academic. Was this an attempt to change subjects?Lastly, to make one further point. Human's timing... is based on constant rate of time. If you want to argue this, please finish high school first.