But you told us the better the AF the more mip-maps it has so therefore it isn't hiding them.Trilinear was never designed to hide mipmap boundaries, AF was.
:roll:Anyway, I see we have now entered the "weasel words" part of the debate. You can't contribute anything useful, so you twist, turn and hawk your snake oil arguments instead.
Originally posted by: Gstanfor
Perfect AF would not use mipmaps as you said. Sadly, video cards are not yet perfect and mipmaps get used. Proper AF using mipmaps is exactly as I described it above.
The colors we see on the AF tunnel show the mipmap in use on that particular section. If they show pure color, that means mipmaps are not being blended (hence AF filtering is not taking place). If they are blended color like you see with nv3x, that indicates that mapmap filtering is occurring.
the IHV's naturally try and stop as much mipmap filtering as possible since their resources are finite and fetching texels from mipmaps takes resources, hence optimizations.
As consumers, we want to see AF that blends mipmaps as much as possible, not as little as possible, until such time as mipmaps are no longer required (don't expect that to happen anytime soon).
I'm not going to explain any further. If you don't get that and what has gone before, you will never get it -- either that or you are being paid not to get it.
Originally posted by: BFG10K
This is false. Both the R5xx and G80 have better AF quality not to mention it's free, unlike the huge performance drop exprienced by the NV3x.ppl, this is actually true. NV3x does have the best AF dispite its lackluster performance.
So it was angle independent, less detailed than the R5xx and G80, and basically unusable because of the huge performance hit the card took when using it.Originally posted by: beggerking
Originally posted by: BFG10K
This is false. Both the R5xx and G80 have better AF quality not to mention it's free, unlike the huge performance drop exprienced by the NV3x.ppl, this is actually true. NV3x does have the best AF dispite its lackluster performance.
it is true. Angel-independent AF was actually in FX series and it wasn't "optimized" as in the x1000 series... which was stupid at the time because the card didn't have the power to push it.
it was also using full precision on all its shaders all the time, resulting in seriously bad performance.
wiki
And? Just because they claimed they can now return to FX quality filtering doesn't mean that the FX quality was better than ATi's. All it means is that Nvidia is now back to the FX quality it once offered and then some. It's a blessing for them considering they took a step backwards in the AF IQ department with NV40.also
"[/b]The good news is that G80 completely eliminates angle dependent anisotropic filtering. Finally we have a return to GeForce FX quality anisotropic filtering[/b].... On the right, we see ATI's angle independent 16xAF degrade in quality to a point where different texture stages start bleeding into one another in undesirable ways"
anand
If you concede this point why do you have such difficulty understanding that the fewer mip-rings/colours the closer the card is to reaching that goal and therefore the better AF it has?Perfect AF would not use mipmaps as you said.
Not only is this statement false but it has nothing to do with what we are discussing. We are talking about # of rings and # of colours and your fictional claims of the more the better.If they show pure color, that means mipmaps are not being blended (hence AF filtering is not taking place).
No we don't - that's the exact opposite of what we want. We want the AF filter to use as few mip-maps as possible.As consumers, we want to see AF that blends mipmaps as much as possible, not as little as possible,
One can only hope.I'm not going to explain any further.
Err, have you been reading anything in this thread?it is true. Angel-independent AF was actually in FX series and it wasn't "optimized" as in the x1000 series...
Not only is this wrong (nVidia did absolutely everything they could to get developers to use mixed mode/partial precision) but it's also irrelevant to AF and hence the discussion here.it was also using full precision on all its shaders all the time, resulting in seriously bad performance.
Join the club.I can't understand where Gstanfor is getting half of his ideas from.
Originally posted by: josh6079
Join the club.I can't understand where Gstanfor is getting half of his ideas from.
Originally posted by: BFG10K
And look, at 8x your precious yellow ring is back so therefore according to your logic 8x is better than 16x?
Originally posted by: Gstanfor
I actually never realizied Baumann was ex 3dfx - that explains a lot...
Because you are comparing apples to oranges bfg10k. mipmapping works differently to no mipmapping at all and AF filtering using mipmaps is based on filtering the mipmaps to find the closest possible value to that required and then using that value.--------------------------------------------------------------------------------
Perfect AF would not use mipmaps as you said.
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If you concede this point why do you have such difficulty understanding that the fewer mip-rings/colours the closer the card is to reaching that goal and therefore the better AF it has?
Originally posted by: Wreckage
Originally posted by: Gstanfor
I actually never realizied Baumann was ex 3dfx - that explains a lot...
He now works in marketing for ATI
http://beyond3d.com/forum/showthread.php?t=31585
So yeah....take it all with a grain of salt.
Three different AF algorithms at their highest settings is an apples to oranges comparison? All he's done is examine the NV30s, R5s, and G80s highest AF modes and determined that the NV30 has the worst out of all three. You and beggerking seem to be the only ones still in disillusionment, what a pair...Because you are comparing apples to oranges bfg10k.