Where?BFG10K is trying to compare mipmapped texturing and filtering to nonmipmapped texturing and filtering.
In your opinion, why is the G80's AF better than the NV30's?
Where?BFG10K is trying to compare mipmapped texturing and filtering to nonmipmapped texturing and filtering.
Another total and utter irrelevant tangent designed to detract how comically wrong your are.Because you are comparing apples to oranges bfg10k. mipmapping works differently to no mipmapping at all and AF filtering using mipmaps is based on filtering the mipmaps to find the closest possible value to that required and then using that value.
What the hell are you talking about?No, Josh. BFG10K is trying to compare mipmapped texturing and filtering to nonmipmapped texturing and filtering.
Wow. Just...wow. Words fail me. You think those two shots have less colour rings than the G80?BFG10K, given that you believe that fewer color transitions and less color blending displayed in the AF test leads to a "more perfect" result (disregarding shape for the moment), do you then accept that (by your definition) nv4x/g7x therefore have the most perfect AF rendering we have yet seen (especially since you apparently like r4xx's AF rendering and it has more blending in the color transitions)?
No, bfg10k, answer what I asked. According to you, less miprings and purer colors (plus a rounder shape which we will ignore for nv4x/g7x/r4xx) = better AF.
By those standards nv4x/g7x must surely offer the best AF of all - either that or you are flat out wrong! (Guess which one I think is true)...
Originally posted by: BFG10K
Click.
I think it's funny that people here refer to bans and kicks as 'vacations'. :laugh:Originally posted by: keysplayr2003
Originally posted by: BFG10K
Click.
He is doing this on purpose at this point. ("Lets ignore shape for the moment."???) Not at first of course because he truly believed he was right. But now that data has been presented, he will eel his way slowly to pretend he was joking all along. BFG, just PM a mod and get this troublestarter outta here permanently. He was just banned for a week, and complaints about him this soon might land him a longer vacation.
Originally posted by: GundamSonicZeroX
I think it's funny that people here refer to bans and kicks as 'vacations'. :laugh:Originally posted by: keysplayr2003
Originally posted by: BFG10K
Click.
He is doing this on purpose at this point. ("Lets ignore shape for the moment."???) Not at first of course because he truly believed he was right. But now that data has been presented, he will eel his way slowly to pretend he was joking all along. BFG, just PM a mod and get this troublestarter outta here permanently. He was just banned for a week, and complaints about him this soon might land him a longer vacation.
Originally posted by: Gstanfor
No, bfg10k, answer what I asked. According to you, less miprings and purer colors (plus a rounder shape which we will ignore for nv4x/g7x/r4xx) = better AF.
By those standards nv4x/g7x must surely offer the best AF of all - either that or you are flat out wrong! (Guess which one I think is true)...
ClickOriginally posted by: Gstanfor
BFG10K, given that you believe that fewer color transitions and less color blending displayed in the AF test leads to a "more perfect" result (disregarding shape for the moment), do you then accept that (by your definition) nv4x/g7x therefore have the most perfect AF rendering we have yet seen (especially since you apparently like r4xx's AF rendering and it has more blending in the color transitions)?
G71
R4xx
ClickANSWER THE QUESTION! (LOL!)
To someone who can't count such an idea must be difficult to accept. Sorry, I've done all I can for you. You're going to have to work through this difficult issue on your own.G80 has less mip rings?!? You have be kidding me!
Originally posted by: DAPUNISHER
Another potentially highly informative thread obfuscated needlessly.
Don't feed the trolls! It makes 'em grow!
Originally posted by: Gstanfor
I'm not confused at all. You don't need to tell me nvidia's AF quality has been bad (compared to what it was before) with nv4x/g7x.
I was one of the first to express my disappointment with nvidia's decision when nv40 launched. R5xx is the only decent AF we have ever seen from ATi, nv3x can best all but G80.
Thats what I've said in this thread right the way through despite the best efforts of the know-nothings to derail me.
Originally posted by: Gstanfor
The less mipmap levels used, the more you force the card to work harder (and reduce rendering performance). Mipmaps exist for a reason you know. The card views the mipmaps as a stack and it looks through (or skewers if you like) the stack (according to distance) to find the values it needs.
The only way to get all the the miprings to disappear is to sample from the largest mipmap only (effectively performing the mipless filtering bfg10k brought up). As said above this will totally kill performance given that current texturing techniques implemented on gpu's depend heavily on mipmapping for performance.
Again, why? In your opinion, why is the G80's AF better than the NV30's?R5xx is the only decent AF we have ever seen from ATi, nv3x can best all but G80.
Now you're on to performance? We haven't even finished the image quality differentiating the AF modes. Instead of speculating "what might" happen concentrate on what *has* happened. NV30 came out with an AF mode that was the best looking for it's time, albeit useless, and was since then surpassed by both the R5 series and the G80. Get over it.The only way to get all the the miprings to disappear is to sample from the largest mipmap only (effectively performing the mipless filtering bfg10k brought up). As said above this will totally kill performance given that current texturing techniques implemented on gpu's depend heavily on mipmapping for performance.
What does any of this have to do with your false assertion that the yellow ring on the NV3x wheel makes it better than the R5xx?The less mipmap levels used, the more you force the card to work harder (and reduce rendering performance). Mipmaps exist for a reason you know. The card views the mipmaps as a stack and it looks through (or skewers if you like) the stack (according to distance) to find the values it needs.
Again what does any of this have to do with your delusional claims about AF quality and likewise your inability to grasp that 5 is less than 7?The only way to get all the the miprings to disappear is to sample from the largest mipmap only (effectively performing the mipless filtering bfg10k brought up). As said above this will totally kill performance given that current texturing techniques implemented on gpu's depend heavily on mipmapping for performance.