Gainward GTX 580 installation + impressions

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
The GF110 is finally here and I jumped on the bandwagon post haste. In this post and subsequent posts I will be uploading more photos and bench results as I download / run them.

This is a fresh install with a clean format of Win7 64bit. I am running the 262.99 drivers on the 580 but as you'll see from one of the GPU-Z screenshots the GTS250 is supposedly still running on the default windows display driver. I suspect this is due to the fact that the 262.99 driver only includes support for the 580 and not other cards even when they are running in conjunction in the same system. This should be fixed as soon as Nvidia release their next unified driver. Here are some early screens:


Folding and GPU load / temps. I am no expert in folding, I just downloaded and the GPU3 client and clicked go so I am not sure if these results are in line with expectations but it serves as a good test of temperatures and noise under load (more on that later).


A GPU-Z screen of my 580 + 250. As noted above the 250 is running the windows driver. I am sure if I downloaded the latest unified and pointed the 250 to it in device manager I could fix that but It's not much of a problem anyway.


Note that the 250 is still detected as such in the drivers and is available for PhysX offloading so perhaps the PhysX driver is actually unified in that it recognises the 250 and then it passes the information to Nvidia's display driver. Whatever the case I will enjoy testing PhysX in future.

With regard to PhysX:
I made use of recent steam sales in Batman AA: GOTY and Shattered Horizon which both feature PhysX acceleration and will be hopefully benching them (if possible) shortly. Batman AA utilizes some effects that are GPU only while Shattered horizon does not, however, Shattered horizon does allow you to offload those calculations anyway so that's what I will be testing.

Unigine, 3D Mark 11 (when it's out on the 20th) and any others I will also upload when I have the time. For now this is a brief description and initial testing. I will also of course include overclock results.

For the record this card is extremely quiet under load, I can't hear it over my GTS 250 so thumbs up to Nvidia in that respect:thumbsup:. The card is a reference Gainward card and it came with only the basic accessories, I had ordered a 'Golden Sample' version but the store I purchased from had incorrectly listed it as a Golden Sample when all they got from the supplier was reference models. Nonetheless I'll OC it myself later.

Stay tuned

Edit: Pics not working :/ added link

Update 1:

Batman AA Bench:

1920x1080 4XMSAA 16XAF Stock clocked 580 + GTS 250. CPU @ 4.0GHZ

CPU PhysX Min: 13 Max 48 Avg: 21
GTX 580 PhysX (no offloading) Min: 47 Max 141 Avg: 89
GTX 580 + GTS 250(Offload) Min: 57 Max 168 Avg: 106

Unigine results following soon...

Update 2: See Post 5 Unigine results

Update 3: Update: 3D kit arrived.

Unfortunately my camera has decide not to work so I can't provide any pictures at the moment but i can perhaps describe my experience thus far.

The kit came immaculately packaged, very much Apple like in presentation on the box with several cables for charging via USB, DVI to HDMI, audio cable, IR emitter in addition to the glasses and the IR receiver + Driver CD and pouch +microfibre cloth included. The glasses itself arer very cool and take 3 hours to charge for supposedly 40 hours battery life- very much a green theme (glowy green lights on IR receiver and green light for glasses). First things first, forget what you know about 3D judging it off something like seeing Avatar at the movies, Nvidia's 3D is much better.

Batman AA in 3D : So far this is the only game I have tried in 3D but I am very impressed. There is no apparent blurring as such like one may expect with a 3D implementation. I played for about 2 hours with no eye strain and thoroughly enjoyed the immersion. 'Immersion' is a word that is thrown around alot when you read 3D reviews but it is certainly the best way to describe it. It brings more to the game experience. I felt like I was playing through Batman like I would normally would but this time it just felt better. The distance and objects in the scene are at the right depth (which is auto set from the drivers or can be calibrated on the IR receiver) and it makes the player feel more involved in the scene when everything just seems to work well in 3D. The smoke and fog effects are excellent aswell (offloaded to GTS250 through PhysX).

I hope this doesn't sound like a press release for Nvidia because it really isn't, I am genuinely impressed with the ease of use and functionality of 3D. I have watched some demo's aswell as some 3D videos on the net, all of which turn out well (some better than others but nonetheless :thumbsup. Also here are the bench results when running Batman AA 1920x1080 0xAA PhysX on the GTS 250:

Max: 60
Min: 30
Average: 52

Results like this make for a fluid experience, I assume the hard cap is at 60 because of the nature of the 60hz shutter glasses. Will update with more info when I have free time this weekend.
 
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Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
Pics fixed

Update:
Batman AA Bench:

1920x1080 4XMSAA 16XAF Stock clocked 580 + GTS 250. CPU @ 4.0GHZ HT enabled

CPU PhysX Min: 13 Max 48 Avg: 21
GTX 580 PhysX (no offloading) Min: 47 Max 141 Avg: 89
GTX 580 + GTS 250(Offload) Min: 57 Max 168 Avg: 106

Unigine results:
Moderate Tess


Extreme Tess
 
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RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
I can't believe NV thought it was a good idea to throw 47.2 Gtexels/sec of Texture Fill-rate at a GTS250....talk about a waste of resources.

That i7 CPU gets nailed in PhysX pretty hard!
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
Update: 3D kit arrived.

Unfortunately my camera has decide not to work so I can't provide any pictures at the moment but i can perhaps describe my experience thus far.

The kit came immaculately packaged, very much Apple like in presentation on the box with several cables for charging via USB, DVI to HDMI, audio cable, IR emitter in addition to the glasses and the IR receiver + Driver CD and pouch +microfibre cloth included. The glasses itself arer very cool and take 3 hours to charge for supposedly 40 hours battery life- very much a green theme (glowy green lights on IR receiver and green light for glasses). First things first, forget what you know about 3D judging it off something like seeing Avatar at the movies, Nvidia's 3D is much better.

Batman AA in 3D : So far this is the only game I have tried in 3D but I am very impressed. There is no apparent blurring as such like one may expect with a 3D implementation. I played for about 2 hours with no eye strain and thoroughly enjoyed the immersion. 'Immersion' is a word that is thrown around alot when you read 3D reviews but it is certainly the best way to describe it. It brings more to the game experience. I felt like I was playing through Batman like I would normally would but this time it just felt better. The distance and objects in the scene are at the right depth (which is auto set from the drivers or can be calibrated on the IR receiver) and it makes the player feel more involved in the scene when everything just seems to work well in 3D. The smoke and fog effects are excellent aswell (offloaded to GTS250 through PhysX).

I hope this doesn't sound like a press release for Nvidia because it really isn't, I am genuinely impressed with the ease of use and functionality of 3D. I have watched some demo's aswell as some 3D videos on the net, all of which turn out well (some better than others but nonetheless :thumbsup. Also here are the bench results when running Batman AA 1920x1080 0xAA PhysX on the GTS 250:

Max: 60
Min: 30
Average: 52

Results like this make for a fluid experience, I assume the hard cap is at 60 because of the nature of the 60hz shutter glasses. Will update with more info when I have free time this weekend.
 
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Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
So here's the fun part. Firstly, let me say that I will not be using Furmark or OCCT because of the driver detected thermal throttling that takes place. Yes, I know about the GPU-Z workaround but they do not interest me as good tests anyway as never in real world will temps approach what they do there.

I will be testing a few things namely stability and temperatures as clocks and voltage increase. 'Stability' in this case means 10min runs of Unigine @ extreme preset and 10min Endless city without crash. This may seem short but in my experience Unigine is very sensitive to graphical errors produced by a frequency out of range (overclocked too high). I use these settings to game every other day anyway so I'll soon know if it's not stable and will revise my results if that's the case. Now, I mentioned 'Endless city' this is the Nvidia techdemo which showcases Fermi's Tesselation power, it is an immensely impressive bench that is also immensely demanding (my results will show this later on). I decided to use this as my primary bench because being an Nvidia techdemo it is highly optimized to run and make use of all the resources of Fermi. This means maximum GPU utilisation, all 16 Polymorphs in use which in turn means close to maximum heat output. Any instability will be picked up early on here as any weakness in one area will cause an application crash.

Fan speed is set to auto and appears to be at 65% (2700rpm) under full load + voltage. Obviously temps could probably go lower if I set it to 100% under load but there is no real need at the moment.

Stock:
Voltage: 1.013v
Max Stable Clock: 825mhz
Temperatures
Games: 77c
Folding: 84c


Overclocked Volts
Voltage: 1.038v
Max Stable clock: 850mhz
Temperature:
Endless City: 82c
Folding: 85c
Games: 77c
Unigine: 86c

Overclocked Volts
Voltage: 1.050v
Max stable clock: 870mhz
Temperature:
Endless City Techdemo: 88c
Folding: 86c
Games: 78c
Unigine 87c

So Endless City seems to be the most demanding bench so far (not surprising) yet real world games (Batman AA in this case, Unreal Engine 3 based) do not even approach the 88c value. If I were to hazard a guess it would be that todays' games (especially ones that don't make use of Tessellation) do not fully utilize the hardware available in modern GPUs. The Polymorph engines must be idle in playing anything that is not Tessellated which contributes to a cooler chip- there's probably many other resources being under utilized as well.

I will probably keep going a little further but will settle @870 for now to check stability in a number of games. Most people with 580's at the moment seem to already be at 1.138v @900mhz which is the max voltage exposed in the reference BIOS at the moment.

So far I am very pleased with the GF110 GPU and will be updating this thread in future with more results. I bought Metro2033 at the Steam sale yesterday which will be an excellent bench as it seems this is the most demanding game at the moment (it also makes use of PhysX and 3D both of which I can test).

Stay tuned!
 
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notty22

Diamond Member
Jan 1, 2010
3,375
0
0
I concur with Heaven stability test. If the o/c on my cards is to high, they won't last 4 minutes in Heaven extreme tessellation. Imo its a perfect stability test, I have left it running with my final o/c #'s for hours with no crash. This translates in to AvP benchmark and Crysis timedemo's running in loops for hour+ lengths.
Furmark stressed cards temps stability but not other areas/ memory imo, I'm glad to let that 'benchmark' go.
Enjoy
 

tyl998

Senior member
Aug 30, 2010
236
0
0
When 3dmark 11 comes out, will that be a good stability test on loop I wonder?
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
When 3dmark 11 comes out, will that be a good stability test on loop I wonder?


I bet yes, it will be coded to stress hard certain areas'. Before Furmark there were forum threads with users that were upset with prior versions of Vantage , because there were certain area's of their tests that would stress current (at the time) gpu's more than any real world game. So people that ran infinite loops would build up heat, (i'm assuming) and claim possible gpu damage. I'm stating this from memory, as my impressions of past going on's. I found the claims interesting at the time. But whatever those claims were , are nothing to what Furmark can do to a gpu.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
i found the metro 2033 bench was a good stability tester. You can set that to loop and can really bring a card to it's knees quite easily
 

tyl998

Senior member
Aug 30, 2010
236
0
0
I bet yes, it will be coded to stress hard certain areas'. Before Furmark there were forum threads with users that were upset with prior versions of Vantage , because there were certain area's of their tests that would stress current (at the time) gpu's more than any real world game. So people that ran infinite loops would build up heat, (i'm assuming) and claim possible gpu damage. I'm stating this from memory, as my impressions of past going on's. I found the claims interesting at the time. But whatever those claims were , are nothing to what Furmark can do to a gpu.
I'm still having trouble with my system stability from time to time even though it passes Intel Burn Test and Prime95 just fine. I'm hoping 3DMark 11 can catch both my CPU OC and my GPU OC stability issues.
 
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