This game is a total disaster from a technical standpoint at the moment. I don't know who is crazy enough to spend $ on this early access title, but already
>1 million units have been sold. I guess people love dinosaurs that much?
It's truly sad when
The Witcher 3 is only at 2.94 million across PC, Xbox One + PC (not including digital PC sales), but this game sold > 1 million on the PC alone and it's not even a finished game. Honestly, WTF! is this just hype because of the Jurassic Park movie?
As far as GameWorks, even 980Ti SLI struggles in games like Batman AK = GW games should really be called Games Don't Work features.
GW easily has
the worst track record out of any major corporate party sponsored games, whether it's games sponsored by ATI, Microsoft, Sony. NV's sponsored games have a track record of
the most broken games on any platform, consoles or PCs, hands down. [NV even advertised GW features by running Batman AK at 60 fps, while knowing that the game would be locked to 30 fps in the retail version - NV marketing scamming again]. If NV made a game console with 10X the power of PS4 but gamers just looked at the track record of all the broken GW titles, no one would buy an NV console. A publisher/developer is honestly shooting themselves in the foot most of the time (GTA V is an exception) when they are partnering with NV on FailWorks. It's almost an automatic $5 bargain basement game at that point just having GW attached to the game. Even though it's hard to separate how much is it the developer's fault vs. NV's driver code but since we can't separate the two, we are treating these aspects hand-in-hand and probably a good 90% of GW titles run like garbage indeed.
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At the same time NV can't be solely taking the blame as the publisher and developer are the ones responsible for final quality assurance/testing and deciding if the game is ready for prime time release. As it stands in 2015, the general state of AAA PC gaming is a total disaster. It's unbelievable that GPUs cost $650 and AAA PC games are $60 + DLC and are broken for months from release. :whiste: It's crazy to think there are still millions of gamers who still pre-order games. That just sends a message to developers that releasing broken optimized games (esp. AAA PC games) is OK!
Meh. I just went out and bought an Xbox 360 S 250GB with 19 games for $60 and will load up on a bunch of racing games and skip the entire 28nm GPU generation on the PC. I'll wait until all these poorly unoptimized/broken AAA (including most GW titles) games drop to $5 cuz that's all they are worth, tops. Hopefully PC developers start paying attention cuz I am not going to spend even $1 on a broken AAA game. Nope. GPU sales will suffer too. I just went out and bought Senns HD700s instead of a 980Ti cuz the state of AAA PC gaming is broken and I see no reason to buy $650 GPUs to play broken $60 + DLC games on release.
AMD is slower in F1 2015 but you posted ARK: Survival Evolved because in F1 2015 you can't blame others for slow AMD's performance?
In your attempt to discredit the OP, you failed hard.
Same gen vs. same gen:
290X > 780Ti
290 > Titan
and in this title 780Ti isn't crippled vs. 970/980.
If anything the F1 2015 looks like a very well optimized game on a new engine, minus lack of CF/SLI profiles at the moment. Performance at 2560x1600 on 290X/780Ti is in the 60s.
Compare that to < 30 fps at 1080P in ARK Survival. Not sure how you managed to miss all the key areas of comparison here when clearly F1 2015 is a game that's hitting 60 fps at 1600P on a $280 R9 290X but 980Ti is getting 26 fps at 1080P in the OP's title? :thumbsup:
I don't see what is the problem here. Unreal Engine 4 and Epic Games have had a strong relationship since the beginning.
Nvidia is doing a lot right now to work with devs to get GameWorks to work on Unreal Engine 4. Just check out this thread on the UE4 forums:
https://forums.unrealengine.com/showthread.php?53735-NVIDIA-GameWorks-Integration
If you want to play an Unreal Engine 4 game you should buy a Nvidia card that was pretty clear when Nvidia revealed the TitanX at Epic Games conference at GDC.
You don't see a problem here? LOL! OK so I actually have $1300 to spend on 980Ti but I won't cuz I see performance in UE4 games and GW games as completely terrible to warrant such an investment. How was SLI/CF working in Far Cry 4, how is SLI working in Batman AK, how was the performance in AC Unity or The Witcher 3 with Hairworks? And now we see 26 fps at 1080P on a 980Ti in ARK SE? You think there is nothing wrong with that. Not sure if serious.
UE4 + GW is already shaping up to be the combination of the worst of all worlds as some of us feared --- a game engine made specifically for NV in mind (who wants to support that in the PC gaming industry?!) and GW that's basically broken and unoptimized NV features via closed-source proprietary game code that
cannot be optimized or modified by the PC game developer. I know a lot of PC gamers will put the foot down and will not buy broken games with horrible performance even if they do have $1300 of 980Ti SLI. It's a matter of principle.
I know what I am going to do - split my money across console gaming + PC brand agnostic titles and spend the rest on other hobbies. No way I am buying $1300+ of NV GPUs every 2 years to support GW marketing. UE4 is also a fail of an engine since it doesn't support multi-GPU. How do you design a next generation PC game engine that is more demanding than any preceding PC game engine that doesn't support multi-GPUs? That's akin to making future PC games on the world's gimped game engine....fail.
It's too bad Crytek has run into so much trouble. In terms of technical advancements and game engine optimization, they obliterate EPIC.