Remember, the part about fun you wanted to ignore. A fun game regardless how technically inferior it is is going to generate interest. So you can't just ignore the fun factor and focus on
technical features. [/qoute]
I never ignored fun, but since this is a technical section, we are in the VC&G forum so why would I discuss gameplay? That's what the PC Games section is for.
You can shout as much as you want how Ryse is GOREOUS, the game is boring and it sales reflected that (and here you got Crytek not paying employees for MONTHS because they can't sell their GORGEOUS game.) Have you checked the sales on 1886? Because that game also
bombed.
Ya, so what. We are discussing technical merits. Both the Order 1886 and Ryse are way better optimized and run way better than ARK. From a technical perspective, ARK is a failure as of now.
Minecraft sold like hotcakes but it's an ugly looking game with primitive physics. What's your point that it's better than Crysis 3 as a technical game engine/game?
You are confusing two markets that are completely different. First of all ARK is open world survival MMO style. Do you want me to list of the number of games that have failed in that genre? Because as a heavy MMO player I can name over 20. AAA publishers (not studios/devs) care only about profits. That is why they milk their franchises. Have you looked at niche studios? Atlus? From Software? Even SEGA is making a nice little hole for itself.
So you are saying because ARK is an MMO, it's perfectly reasonable that in its early access broken state it sold 1M copies but a contender for GOTY (TW3) sold 1.3M in a similar time frame on the PC?
I guess I am shocked because I don't play MMOs as I find 0 interest in that genre so to me it's shocking TW3 sold 1.3M on the PC and an Early Access MMO sells 1M and runs like garbage on an i7 4790K + 780Ti OC or even 980Ti barely approaching 30 fps!
Nope, you keep citing "Tomb Raider" which also failed to meet sales expectations.
What a horrible example. Sales expectations of whom? Idiot analysts or Square Enix management incompetent forecasters?
It's like saying Apple is doomed because instead of selling 100M iPhone 6s they sold just 50-75M.
Tomb Raider sold
8.5 million copies.
Square Enix just set completely unrealistic expectations for selling 5-6 million Tomb Raider around launch. This is probably the most successful Tomb Raider game of all time and one of the best reboots of any franchise, and they think 8.5M is a disappointment? All that tells me is that they forecast was ludicrous, not that the game failed to meet expectations.
You should know better.
http://www.pcgamer.com/tomb-raider-reboot-has-sold-85-million-copies/
Or how beautiful Ryse was that almost cratered Crytek. How about The Order 1886 that failed sales forecast and got sub par reviews. AAA don't dictate the market.
Both of those companies share a common issue - they sold most of their titles exclusively on too few platforms. If Crytek started selling their games on consoles from day 1 and if The Order 1886 went multi-platform, both of those studios would be better off. But I don't know why you want to bring gameplay into the technical discussion as that doesn't show anything. TW3 has great gameplay and good graphics, the game is huge and its sales thus far have bombed.
Either way, your argument that TW3 deserves poor sales since it was broken is weak. Batman AK was far more broken than TW3 and yet it outsold TW3 in early stages.
http://www.gamespot.com/articles/batman-arkham-knights-first-week-sales-higher-than/1100-6428482/
Point is unless the franchise is as mainstream as possible and isn't a well established franchise, it more often than not doesn't sell well. But that means that AAA studios are going to be more reluctant to make games like ARK survival since they don't want to take many risks.
Why?
Yeah, that tech demo is pretty cool. Too bad it's using how many severs? And if you disconnect it does what? Oh right, nothing. But "it embarrassed PhysX" - no, it didn't.
Any AAA studio could have done the same 10-15 years ago on the PC. Did they? No. NV could have made the most advanced PhysX game using the power of the cloud and their GPUs but nope, never happened.
Come on Russian, you're acting like a console fanboy. You are promoting a tech that involves an always online connection to even function versus one that is client based. Wow.
No, not a console fanboy but I am just seeing more innovation in the AAA scene on consoles than on PC. Where PC shines in terms of innovation is the indie scene. As far as AAA PC games, it's more of the same.
WTF are you talking about? You're comparing a fabled Sony dev (and I use fabled because I still don't understand how they got such a strong cult following) to a team that had to scale back their original design due to pressure from
MSFT AND SONY?
Do you even play games? Because I'm starting to think you don't.
Sorry I guess I am more excited about Rare Replay, Forza 6, Last Guardian, Uncharted 4, streaming Xbox ONE games from the consoles to a PC, Halo 5, etc. than anything that's happening in the AAA PC scene. You are free to disagree.
What a load of nonsense RS, but I remember you also once said that the PS4 would be more powerful than a GTX Titan or some such due to "coding to the metal," so I guess I shouldn't be surprised.
Is that a joke? Please pull up that quote. I've estimated the GPU in PS4 to be roughly HD7970M and it did end up fairly close with 1152 shaders. I think you are confusing my comments how future games on the PC will require hardware far more powerful than the Titan but they will still run on PS4 at reduced settings considering the consoles will probably last until 2019. That in no way shape or form at all means that PS4 is more powerful than the Titan. You are either confusing me with someone else or are just pulling stuff out of thin air.
You obviously don't understand the AAA market at all (many are subsidized by Sony and Microsoft for instance), nor do you seem to understand that the PC sales market has a different sales model than the console market and cannot be compared directly.
So you are saying TW3 selling 1.3M copies vs. 2.7M on consoles is not a failure? Project CARS bombing on the PC is not a failure? You provided no rebuttal to my comments instead just said I don't get AAA PC gaming market.
Take the Witcher 3 for instance. Approximately 1/3 of all sales were on PC (that 4 million figure was only for the first month by the way), but because there is no licensing costs for the PC platform, and CDPR owns GoG, CDPR actually made a lot more money on the PC version than the console versions.
That actually goes hand-in-hand with my comments above. They sell on the PC because might as well since we already made the game for consoles. Go back to any interviews with CDPR and they admitted the game would not be possible if it was made specifically for the PC. Could they have made TW3 only for consoles? Yup cuz it sold 2.7M copies which is enough to make decent $. The other way doesn't work. But here is the harsh reality despite the current gen consoles only having < 40M install base vs. > 150 million+ PC gamers, TW3 still sold 1.3M. You are defending that?
With the consoles, Microsoft and Sony get a cut, plus all the publishers and distributors like Best Buy and Gamestop since the vast majority of console sales are hard copies. With the PC it's the opposite since most sales are digital, and so CDPR see much higher profitability, especially on GoG..
No one is arguing profits/profitability. We are discussing unit sales. However, if you want to go that route, most of the best selling PC games are cookie cutter AAA console ports, Blizzard titles, Battlefields, Borderlands, staple franchisees. If you take away the billions AK, Batman, BF title, it's not looking that great.
Another thing as well is that console sales are front loaded, meaning most of the sales will occur in the first month or two after launch. With the PC, the sales cycle is FAR longer, potentially generating sales for many years..
I already said it'll be interesting to see the total lifetime TW3 sales.
Wow, this is a troll thread if there ever was one :sneaky:
Well if you and railven are ready to drop $650 on new GPUs annually, I guess poor optimization of many PC games isn't a problem but is encouraged since it encourages upgrading. I guess it's everyone else' fault for not following your footsteps and expecting a 2015 game to run well on a $650 graphics card at 1080P:
i7 4790K + GTX980
Ti at 1080P -
20-25 fps
https://www.youtube.com/watch?v=u-g36VzZdDQ
If ONLY this was the best looking PC game of all time! I guess it's not the developer's fault for not knowing how to optimize a game but our fault for not buying $650+ GPUs every 12 months.
I guess I shouldn't be at all surprised given how you defended AC Unity, one of
the worst GPU optimized games on the PC released in the last 2 years. I guess when the next AC runs like garbage on 980 SLI, no problem, just get $1300 980Ti SLI. Problem solved. Brilliant!
The irony is compared to ARK, Unity suddenly looks like the best optimized PC games of all time.
vs.
But ya just like you defended Unity since day 1, let's discount 95% of all PC gamers that find ARK yet another unoptimized turd in its current state.