[gamegpu] Dragon Age Inquisition performance

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Deders

Platinum Member
Oct 14, 2012
2,401
1
91
I'm finding anything below 45fps to be too laggy for this game, performance since patch 2 and it's hotfix has a lot to be desired.
 

Spanners

Senior member
Mar 16, 2014
325
1
0
Unfortunately the difference is constant.

I did a whole benchmark session and noticed that although MSI Afterburner was showing around 50fps in its graph, fraps showed an average of 40fps.

So I went back and payed more attention of what both programs were showing and then I saw it. They have around 20% difference. Dual gpu or single gpu does not matter.

Can someone verify please?

Also I do not have mvp. My mobo is P67.

Try using the console with the PerfOverlay.DrawFps 1 command and see which tool agrees with that. You'd have to assume the in game counter was correct.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Well, I consider it unplayable at below 30 FPS for anyone. With your settings, at 41, I realize you might find it playable. I do not. At that frame rate, I get nauseated rather quickly, and it is just not fun. As in, motion sickness inducing.

I'd still consider a FPS rate that is unenjoyable to be unplayable. I can't force myself to play something that is considered entertainment if it isn't fun.

You do realize that your situation (getting motion sickness from playing video games) isn't typical?
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
You do realize that your situation (getting motion sickness from playing video games) isn't typical?

Everyone is different I guess. I don't get motion sickness from locked 30 FPS but the other day I tried Oculus Rift for 3 minutes and I absolutely hated it. It made me motion sick in 2 minutes and the last minute I almost fell. I was very disappointed at how awful to me the Oculus Rift experience in its current state was. I don't get any motion sickness or fatigue watching 3D movies.
 

psolord

Platinum Member
Sep 16, 2009
2,098
1,240
136
Try using the console with the PerfOverlay.DrawFps 1 command and see which tool agrees with that. You'd have to assume the in game counter was correct.

That was a great idea.

Somehow, when I reloaded the game today, both counters were showing the same, but it seems the fraps counter had the problem yesterday.

To tell the truth, I had tried everything but a system reboot.

Now what caused it is another matter altogether. Go figure.

Thanks.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
You do realize that your situation (getting motion sickness from playing video games) isn't typical?

That is why I said, "I realize you might find it playable. I do not." Though it is far more common than you may think. There are a lot of people who simply won't play FPS games because they get headaches and feel sick. They don't realize why, but that is motion sickness and many could fix it with high FPS.

That said, even he said it wasn't enjoyable at that FPS. I thought that in of itself meant it wasn't really playable.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Everyone is different I guess. I don't get motion sickness from locked 30 FPS but the other day I tried Oculus Rift for 3 minutes and I absolutely hated it. It made me motion sick in 2 minutes and the last minute I almost fell. I was very disappointed at how awful to me the Oculus Rift experience in its current state was. I don't get any motion sickness or fatigue watching 3D movies.

3D movies don't have feed back. I'm guessing that is a key component. The only thing that gives me hope, as someone who already gets motion sickness with a mouse, is that it may not be scalar thing. It may be that a mouse mimics my movement so much, my mind already gets a sense of realism that allows for motion sickness, where as most people don't feel that realism. With the Oculus Rift, you are experiencing the same realism I get with a mouse, causing motion sickness. If that was the case, it may not be any worse for me. Then again, it may be awful. I am hoping for the best. It is good that they recognize that latency is what causes the problem, and are working hard to get it as low as possible.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
AMD A8-7600 65W TDP
ASUS A88XM-Plus
2x 4GB Kingston DDR-3 2133MHz (11-12-11)
PSU: Thermaltake TR2 RX 380W 80+
Win 8.1 64bit pro
Cat 14:12 (omega)

(Buildin Benchmark : Mantle)

1280x720 (720p)
Graphics settings = Medium
Min = 31,7
Avg = 35,4
Peak Power = 104W

1600x900 (900p)
Graphics settings = Low
Min = 28,3
Avg = 31,8
Peak Power = 100W

1920x1080 (1080p)
Graphics settings = Low
Min = 22,2
Avg = 24,4
Peak Power = 100W

----------------

AMD A8-7600 45W TDP
ASUS A88XM-Plus
2x 4GB Kingston DDR-3 2133MHz (11-12-11)
PSU: Thermaltake TR2 RX 380W 80+
Win 8.1 64bit pro
Cat 14:12 (omega)

(Buildin Benchmark : Mantle)

1280x720 (720p)
Graphics settings = Medium
Min = 26,5
Avg = 30,7
Peak Power = 82W

1600x900 (900p)
Graphics settings = Low
Min = 25,3
Avg = 28,9
Peak Power = 83W

1920x1080 (1080p)
Graphics settings = Low
Min = 19,3
Avg = 22,1
Peak Power = 83W

 

tential

Diamond Member
May 13, 2008
7,348
642
121
If AMD can get their APU to 900p/Medium Graphics Settings at Min 30 on majority of new games, they're set. They need to get Mantle into as many big name titles as possible to make benchmark numbers to make it work.
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
Nvidia users experiencing worse performance after patch 2 and the hotfix, I've found a clean install of the latest Nvidia beta drivers works wonders. It's now faster than it was originally.

Edit: 2xMSAA is now realistic, where I used to get 25fps in Redcliffe village without MSAA, I now get 32fps with 2xMSAA.

Most of the rest of the game is between 45-60fps.
 
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seitur

Senior member
Jul 12, 2013
383
1
81
It is only me or Dragon Age:Inqusition graphics don't look good enough to justify hardware requirements it does have?
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
It is only me or Dragon Age:Inqusition graphics don't look good enough to justify hardware requirements it does have?

Some of the Graphics and artstyle is the best I've seen in a long time, it's very atmospheric, It's as if i can mentally feel trees brushing past my face, I almost find myself ducking in tunnels.
 

seitur

Senior member
Jul 12, 2013
383
1
81
Some of the Graphics and artstyle is the best I've seen in a long time, it's very atmospheric, It's as if i can mentally feel trees brushing past my face, I almost find myself ducking in tunnels.
I was referring mostly to technical aspect of graphics, as artstyle is more subjective.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
It is only me or Dragon Age:Inqusition graphics don't look good enough to justify hardware requirements it does have?

Extensive environmental tessellation, HBAO+, high resolution textures (where the higher settings increase the cache usable by the textures in the VRAM), high quality depth of field, dynamic lighting, wide open game areas, MSAA with a deferred lighting system...seems enough to justify it to me.
 
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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Extensive environmental tessellation, HBAO+, high resolution textures (where the higher settings increase the cache usable by the textures in the VRAM), high quality depth of field, dynamic lighting, wide open game areas, MSAA with a deferred lighting system...seems to justify it to me.

Extensive environmental tessellation? Are you kidding me? How many surfaces use tessellation in DAI? The only places I've seen it is on stone walls and on the ground.

To me extensive tessellation is like Metro Last Light Redux. Metro Last Light Redux has tessellation all over the place..

DAI also does not use HBAO+. HBAO+ is NVidia proprietary technology, so you'll only find it in NVidia partnered titles. Textures are nice though, and so is DoF.

Dynamic lighting is mostly good, but not every light source is dynamic.
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
Extensive environmental tessellation? Are you kidding me? How many surfaces use tessellation in DAI? The only places I've seen it is on stone walls and on the ground.

To me extensive tessellation is like Metro Last Light Redux. Metro Last Light Redux has tessellation all over the place..

DAI also does not use HBAO+. HBAO+ is NVidia proprietary technology, so you'll only find it in NVidia partnered titles. Textures are nice though, and so is DoF.

Dynamic lighting is mostly good, but not every light source is dynamic.


It's no asscreed that's for sure
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Extensive environmental tessellation? Are you kidding me? How many surfaces use tessellation in DAI? The only places I've seen it is on stone walls and on the ground.

To me extensive tessellation is like Metro Last Light Redux. Metro Last Light Redux has tessellation all over the place..

DAI also does not use HBAO+. HBAO+ is NVidia proprietary technology, so you'll only find it in NVidia partnered titles. Textures are nice though, and so is DoF.

Dynamic lighting is mostly good, but not every light source is dynamic.

Ok, maybe not "HBAO+", but it does have a setting called "Full HBAO", which is above ordinary HBAO. I'd be willing to bet it's pretty similar.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Ok, maybe not "HBAO+", but it does have a setting called "Full HBAO", which is above ordinary HBAO. I'd be willing to bet it's pretty similar.

It's not Nvidia proprietary technology so no, it's not even close to similar. You know full well unless it's Nvidia proprietary tech, it sucks.
/sarcasm
 

therealnickdanger

Senior member
Oct 26, 2005
987
2
0
Good thing we have expensive new monitor technology available (G-Sync) and on the way (Project FreeSync) to help hide the poor performance of expensive, modern GPUs. :|
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Good thing we have expensive new monitor technology available (G-Sync) and on the way (Project FreeSync) to help hide the poor performance of expensive, modern GPUs. :|

I'm screwed in that respect. I should have known PC Gaming on an HDTV would have massive drawbacks like this!
 

psolord

Platinum Member
Sep 16, 2009
2,098
1,240
136
I just finished uploading my Inquisition benchmarks.

Ultra preset without MSAA.

(spicy wallpapers alert)

I have posted some comments in the videos with goo gl links, that lead to some side by side comparisons. I cannot post them here since the forum does not accept them.


Dragon Age Inquisition 1920X1080 Custom Ultra Crossfire 7950 @1.1Ghz CORE i5-2500k@4.8ghz 58fps

Dragon Age Inquisition 1920X1080 Custom Ultra 7950 @1.1Ghz CORE i5-2500K @4.8ghz 42fps

Dragon Age Inquisition 1920X1080 Custom Ultra SLI GTX 570 @850Mhz CORE i5-2500k@4.8ghz 46fps

Dragon Age Inquisition 1920X1080 Custom Ultra GTX 570 @850Mhz CORE i7-860@3.9ghz 23fps

Dragon Age Inquisition 1920X1080 Custom Ultra 5850 @950Mhz Q9550 @4ghz 18fps

Dragon Age Inquisition 1920X1080 Custom Ultra Crossfire 5850 @950Mhz Q9550 @4GHz 30fps

Impressed by the 570 scaling, although there was a time with a lot of lag during the test of the single card, which may have botched the result, but the performance was indeed much much better. Maybe Nvidia has not forgotten fermis after all! :S
 
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alcoholbob

Diamond Member
May 24, 2005
6,349
423
126
It is only me or Dragon Age:Inqusition graphics don't look good enough to justify hardware requirements it does have?

It performs almost identical to BF4 when using the same settings. Unless you are saying it looks so much worse than BF4 well that's a different issue, but performance seems inline with what Frostbyte Engine game should be.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
It is only me or Dragon Age:Inqusition graphics don't look good enough to justify hardware requirements it does have?

RPG's in general do not look as realistic as FPS games for the requirements. I'm sure there are technical reasons to it, such as RPG's having all sorts of different armor and gear that mixes and matches, while FPS games have 1 look, sometimes they have a couple skins, but not like RPG's. RPG's are often fantasy as well, so they won't look real, as they aren't meant to look real.

That said, it would be nice for a dev team to supply good looking hair for once. There are some mods that fix hair in many newer games, but for some reason, hair always looks poor in RPG's.
 

SPBHM

Diamond Member
Sep 12, 2012
5,062
414
126
yes, the hair is quite bad (same as all the Bioware games, and almost every game to be fair), but overall I think the game it looks great, compare it to Dragon Age II...
 
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