[GameGPU] Dying Light - Horrible game engine CPU optimizations

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
And to say I was about to buy that game because it looked fun.

Performance issues aside, gameplay wise I'm actually having a blast with it. Nighttime can be intense, but usually you leg your way back to the safe house. If you like parkouring and stabbing zombies, it works well enough. Also some crazy weapon combos you can make with mods.

Does need a few more patches, and needs a better anti-aliasing solution, because the game is basically jaggies city.
 

96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
I'm getting it now, looks like a fun game. I'll just turn down the draw distance until it runs the way I want.
 
Feb 19, 2009
10,457
10
76
Last edited:

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Posted these in the PC Gaming thread

http://forums.anandtech.com/showpost.php?p=37119944&postcount=25

Those minimums look off, game plays fine here. Sure there are dips and hitches but nothing down to the high 30s. Will test some more tomorrow.

The way these games are going, there is no point getting a 980, we need a 6GB vRAM card minimum, at least 16GB if not 32GB RAM, and a higher clocked hexa core . . . . . .
 

Vesku

Diamond Member
Aug 25, 2005
3,743
28
86
I think they prioritized the right things for an immersive experience in a game like this, reducing texture pop in and allowing for a very far draw distance. Sounds like there are flaws like lack of dynamic draw distance, based on your systems capabilities, and lack of dynamic texture quality, useful when not outside. Also sounds like as is often the case anyone that gets a headache from quirky game behavior might want to wait a few patch cycles.
 
Last edited:

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
71
Looks at 3770 non k in rig,looks at i7 2600k in the charts,looks over at lowly 770 then back to charts.1080p and this rig is severely unbalanced. Processor most likely gets lower fps then my 770.:| A first for me.:awe:

I need to check the reviews,those 1080p numbers are using settings that push pass 2gb?Is that why this card tanks so much?Did this game get BF4 type textures?Is the game broken?Not patched?Did Ubisoft add their touch?

Beyond confused here,gonna look more into this mess.
 

DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
Looks at 3770 non k in rig,looks at i7 2600k in the charts,looks over at lowly 770 then back to charts.1080p and this rig is severely unbalanced. Processor most likely gets lower fps then my 770.:| A first for me.:awe:

I need to check the reviews,those 1080p numbers are using settings that push pass 2gb?Is that why this card tanks so much?Did this game get BF4 type textures?Is the game broken?Not patched?Did Ubisoft add their touch?

Beyond confused here,gonna look more into this mess.

Non-K clocks should be fine, I tried it at my default clocks before OCing and its a few fps worse, but still around 40-50ish in open areas with a mixture of high settings, view distance in half.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
It runs more than 2 threads.

It runs on more than two threads, but it only has one thread doing the rendering and that's the problem.

Basically, the Chrome engine is a second rate engine that's somewhat outdated. Frostbite 3, CryEngine, Unreal Engine, and even AnvilNext all have multiple rendering threads.

This is the first "next gen" engine I've seen that uses a single thread for rendering.
 

Hdgamer

Member
Feb 25, 2013
54
0
66
So we're getting all these games in 2015 that look like games from 2012 that require much more vram.... Why is this? I don't see anything in Watch Dogs, or Dying Light that makes my jaw drop and think this is truely next gen graphics. I think this is a new scheme that the hardware companies are selling to developers to sell more new shiny to consumers that are only worried about more vram and new shiny things.

Basically just turn down the settings and wait for patches. If you've been pc gaming long enough you know the score. But I agree this is getting a bit unacceptable. And with newer generation consoles I thought everything was supposed to be easier to port crossplatform vs last gen.
 

Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
Another game that's coming off my wish list.
And the thing is as long as a game ran well i didn't care if it was a NV/GW or GE title, but now that is 5 GW titles in a row that i was looking to buy that i have removed from my wish list because poor performance. Watchdogs, the Crew, ACU, FC4, Dying Light.

Here's hoping that Witcher 3 and ACV dont end up the same way.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
1,260
126
The irony of the whole nvidia Gameworks program was the claim it made things easier for developers and was more efficient. Gameworks has turned out to be one of the worst things to happen to PC gaming in recent history. Horribly unoptimized games with graphical bugs and loads of performance issues regardless of whether you are running nvidia's own cards or AMD's.

Witcher 3 may be next on the hit list of games to arrive with craptastic performance thanks to Gameworks.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
The irony of the whole nvidia Gameworks program was the claim it made things easier for developers and was more efficient. Gameworks has turned out to be one of the worst things to happen to PC gaming in recent history. Horribly unoptimized games with graphical bugs and loads of performance issues regardless of whether you are running nvidia's own cards or AMD's.

Witcher 3 may be next on the hit list of games to arrive with craptastic performance thanks to Gameworks.

TW3 was delayed, so maybe they will not release unpolished turd.

That said, if it is done like everything in this damned country, I wouldn't have my hopes too high...
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
TW3 was delayed, so maybe they will not release unpolished turd..

It's looking real bad right now with just 4 months from the release date:

- PC Ultra settings are locked out, meaning optimization for them is probably MIA
- 980 and an i7 4790K run 30 fps at High ("Adam Badowski (CD Projekt Red Managing Director) in an interview with Polish website GryOnline revealed that even though a player's machine meets the recommended PC system requirement of The Witcher 3: Wild Hunt, it will still run at 30FPS, and not at 60FPS."
- Unfinished M+K controls

http://forums.anandtech.com/showthread.php?t=2418609

So far not even 1 of GW titles either produced universally acclaimed revolutionary next gen PC graphics or was deemed as a well-optimized title. If NV's alternior motive was to make older gen cards like Fermi and Kepler look outdated to spur Maxwell upgrades and to make AMD cards look bad -- mission accomplished. :thumbsup:
 
Last edited:

NTMBK

Lifer
Nov 14, 2011
10,269
5,134
136
Pegged single thread, draw distance tanks performance... sounds like this game is draw call limited. It's crying out for DX12/Mantle.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
I hope they are joking when they claim a 980 with i7 runs at 30 fps, is that at 1080p?!

I would presume so. However, since they said the locked it to 30 fps, it's quite possible the 980 unlocked could actually run it at 40-50 fps but they choose 30 fps locked vs. variable sub-60 fps.

"Having recommended specs will allow for playing in 30 frames per second."
^ CDPR recommends 770 or an R9 290 for 30 fps and they reiterated that they are sticking with these recommendations for 30 fps level.

Likely means TW3 GW game will be heavily NV-favoured, probably broken or half-baked CF support for weeks. At this rate it seems the only way to overcome these sub-optimized console ports is pure brute force. GM200/380X can't get here fast enough.
 

Majcric

Golden Member
May 3, 2011
1,377
40
91
Op, can you be more precise on the VRAM details. The graph you have shown does indeed show the game surpassing 3gb of Vram. But when I look at other charts provided the gtx 690 is doing quite well regrading VRAM. As is other gk104 cards vs Amds 3gb cards. When the dust settles is the 3gb going to matter that much on single GPU's. I'd really like to see some benches a few moths down the road. My take is there probably won't be enough difference between the two camps to seriously sway one way or the other regarding VRAM, as cards from both camps is going to lack performance without fine tuning settings.
 

PPB

Golden Member
Jul 5, 2013
1,118
168
106
I dont think this game needs Dx12 or Mantle. They obviously would benefit from those 2 the most. But the devs are failing hardcore at even optimizing for DX11.


You probably google for the devs behind this game and this will pop out:

 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
106
Well, another "console port", another "problem" with developers pushing vram limits, because lets face it, consoles have a lot of vram this generation.

http://forums.overclockers.co.uk/showpost.php?p=27542683&postcount=2526

https://www.youtube.com/watch?v=a8Q6jmg_qik&feature=youtu.be

Did someone say you won't need >2gb or 3gb at 1080p??

ps. I hope whenever R380X or GM200 are out, they have 6-8GB variants on launch.


Seems crazy the game is using this much vram inside a building. I could understand if it was outside with the draw distance and what not... I still put Metro LL up there, as some of best looking textures(and game) with very little use of video memory. I mean running the game 1440p with 4XSSAA - barely uses 2GB of Vram.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |