[Gamegpu] GTA V PC Benchmark

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XiandreX

Golden Member
Jan 14, 2011
1,172
16
81
Uh... huh. I guess upgrading to the 970 was a good choice. ._. With an i5, it would be even worse than what's in that graph, so 'd be playing at med-low settings on my 7950 to get 60FPS...

I did the same upgrade as you.
Looks like it was a wise decision...
 

MaxPower83

Member
Aug 6, 2013
46
1
16
i have a Radeon 7770 /R7 250 and a i5 3550 Cpu. Will i be able to play the game with medium settings at 1600x900? I was about to buy the game but i saw the benchmarks and i 'm a bit concerned.
 

XiandreX

Golden Member
Jan 14, 2011
1,172
16
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Nice... Is that overclock your base clock?

No its a very mild overclock. We do not have central air here in South Africa so have to be slightly more conservative on overclocks to keep temperatures in check. I want my temps to be at 75 or under.
 
Feb 19, 2009
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Yeah this game LOVES Vram. It's funny how so many people hate on the "Titan X has too much Vram" yet I'm pushing 8.2 GB+ at 1440P with this thing using Titan X SLI.

Sounds like it loves vram, but does it need it? Is gameplay smoother, lower latency, less stutters? Or it just allocates because it can.

Would be nice if a proper review site go into some depth.
 
Feb 19, 2009
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As i said this game has CPU bottleneck with AMD drivers

See this
http://forums.guru3d.com/showthread.php?t=398388&page=6

People are complaining something i was saying recently.

What, it's a potential bottleneck for CF R290X without MSAA at 1080p and that's a problem?

Note in the charts you linked,

R295X2 = 133 fps nearly matching SLI 970 and 980 at 1080p.



That's a problem??!

If anything, it's a problem with NV CPU scaling or SLI due to the 1080p numbers, compare 1x 980 vs SLI 980. Bottleneck.
 
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desprado

Golden Member
Jul 16, 2013
1,645
0
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What, it's a potential bottleneck for CF R290X without MSAA at 1080p and that's a problem?

Note in the charts you linked,

R295X2 = 133 fps nearly matching SLI 970 and 980 at 1080p.



That's a problem??!
It is 40 secs benchmark at the same place.People are complaining that there are places that CPU start bottleneck on AMD GPUs.
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Sounds like it loves vram, but does it need it? Is gameplay smoother, lower latency, less stutters? Or it just allocates because it can.

Would be nice if a proper review site go into some depth.

Coming from 980 SLI the Titan X is definitely smoother. Hexus did a review where Titan X SLI has noticeably lower frametimes than 970 SLI. So that could be attributed to the VRAM + possible tweaks NVIDIA may have done to GM200. I wish I had a spare set of 980s laying around to compare in GTA V, it would be quite interesting to see them at the same setting w/VRAM usage going way above 4GB and see if 980 stutters.
 
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Spanners

Senior member
Mar 16, 2014
325
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Yeah this game LOVES Vram. It's funny how so many people hate on the "Titan X has too much Vram" yet I'm pushing 8.2 GB+ at 1440P with this thing using Titan X SLI.

Looks like 4.1GB as you're running SLI and it's showing 8.2/24.
 

casiofx

Senior member
Mar 24, 2015
369
36
61
What, it's a potential bottleneck for CF R290X without MSAA at 1080p and that's a problem?

Note in the charts you linked,

R295X2 = 133 fps nearly matching SLI 970 and 980 at 1080p.



That's a problem??!

If anything, it's a problem with NV CPU scaling or SLI due to the 1080p numbers, compare 1x 980 vs SLI 980. Bottleneck.
The top five SLI & CF looked more like CPU bottlenecking...

Can't really say that the 980 SLI scaling is bad. Need more proof for that.

Just reminding that's all. I'm a R9 290 user myself.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
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Game looks incredible and runs well too. I almost managed to get away with running it single card, but it slows down in some scenes so I had to use SLI. The grass setting on Ultra destroys your performance if you're in one of the fields outside of the city that are full of vegetation. Even with SLI on it still gives me noticeable frame drops to the high 30s.

It also uses all 8 cores of my CPU as well. Rockstar's Toronto office did an amazing job on this port. I should go down there and give them a high five. This game looks a lot better than Watch Dogs does and performs much better as well for another open world game. The view distances are the best I have seen in any game.

It uses about 4.5GB of VRAM according to Afterburner at 2560x1600 with everything turned up/on except for TXAA, but the game claims it will use less in the options.

Avoid TXAA, really bad in this title, blurs the entire screen heavily.
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
Game looks incredible and runs well too. I almost managed to get away with running it single card, but it slows down in some scenes so I had to use SLI. The grass setting on Ultra destroys your performance if you're in one of the fields outside of the city that are full of vegetation. Even with SLI on it still gives me noticeable frame drops to the high 30s.

It also uses all 8 cores of my CPU as well. Rockstar's Toronto office did an amazing job on this port. I should go down there and give them a high five. This game looks a lot better than Watch Dogs does and performs much better as well for another open world game. The view distances are the best I have seen in any game.

It uses about 4.5GB of VRAM according to Afterburner at 2560x1600 with everything turned up/on except for TXAA, but the game claims it will use less in the options.

Avoid TXAA, really bad in this title, blurs the entire screen heavily.


Yeah TXAA is disgusting, had to turn that off after I realized the game looked blurry. I'll have to remember to turn on Precision X's OSD to measure VRAM while in game. BTW anyone know where the benchmark results go? Whenever I run it, at the end it just asks me to quit the game.

Edit: Found it, my documents folder. Here's what I get w/the settings I posted a few replies up. This is w/my 24/7 settings of the Titan's at 1.4 GHz. I noticed that after a certain point, the GPU's get bottlenecked by the CPU and it doesn't matter if I bump up the GPU clocks as FPS doesn't really go up much:

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 49.091476, 96.878372, 79.289520
Pass 1, 21.606398, 147.072784, 51.193653
Pass 2, 33.830849, 146.311584, 69.318916
Pass 3, 32.435146, 195.170731, 86.105736
Pass 4, 19.214289, 166.838837, 69.332642

Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 10.322222, 20.370134, 12.612007
Pass 1, 6.799355, 46.282589, 19.533672
Pass 2, 6.834729, 29.558821, 14.426077
Pass 3, 5.123719, 30.830753, 11.613628
Pass 4, 5.993808, 52.044601, 14.423221

VRAM use (with TXAA enabled for consistency):

 
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Techhog

Platinum Member
Sep 11, 2013
2,834
2
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No its a very mild overclock. We do not have central air here in South Africa so have to be slightly more conservative on overclocks to keep temperatures in check. I want my temps to be at 75 or under.

Ah, okay. You chose the right GPU if you want low temps! :thumbsup:
 
Feb 19, 2009
10,457
10
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Avoid TXAA, really bad in this title, blurs the entire screen heavily.

Why not SMAA, I don't understand the fascination or time wasting for devs to implement blur-fest TXAA that destroys image quality just to kill a few jaggies.

In Crytek games recently, SMAA (even with transparency!) has provided better MSAA quality with nearly no performance loss. It's a win-win method.
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
Why not SMAA, I don't understand the fascination or time wasting for devs to implement blur-fest TXAA that destroys image quality just to kill a few jaggies.

In Crytek games recently, SMAA (even with transparency!) has provided better MSAA quality with nearly no performance loss. It's a win-win method.
This.....MSAA is Vram whore.
 

5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
I wonder what the VRAM usage is for those running DSR or 4K displays? I'm almost tempted to disable SLI to test it out.

Edit: Went ahead and tested. Over 5 GB of VRAM use! Was still pulling >35-40 fps with a single Titan X:




And I hit almost 5.4 GB at 1440P with 8X MSAA with TXAA turned off using SLI. FPS was very playable at >60+ in city and around 45+ outdoors where there's tons of grass etc:

 
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guskline

Diamond Member
Apr 17, 2006
5,338
476
126
What software is being used to measure fps?

I left for work while it was downloading so at lunch time I might be able to get home and play a bit on my rig below. I'm interested to see how these 2 R9 290s in CF (1060core/1380mem) hold up. The octocore at 4.4Ghz should be fine.
 
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