[Gamegpu.ru]Call of Duty Modern Warfare Remastered GPU Perf

happy medium

Lifer
Jun 8, 2003
14,387
480
126
My i3 6100 and my dud piece of crap gtx 960 4gb overclocked should be a little faster than a 280x, 380x, r9 290x and rx 470,gx780. What a waste of $170 I paid for this card almost 2 years ago.



My $123 i3 6100 is still going strong ,a little faster than a AMD 9590 and on the heels of the 2500k.


Downloading the game now.
 
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96Firebird

Diamond Member
Nov 8, 2010
5,712
316
126
The original COD Modern Warfare was one of the few COD titles I liked, the modding community on the PC was great and some awesome custom maps were created.

The negative scaling for SLI is odd, wonder whats going on there.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
This is like a blast from the past. i5's keeping up with i7's, a 780 beating a 290, and a 780 ti beating a 290x. Is this a 2013 game plopped into modern days?
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
What a mess. Well, I guess we have confirmation that the MW remaster is just a shiny coat of paint on a 9 year old game and there aren't really any modern rendering techniques going on.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
What a mess. Well, I guess we have confirmation that the MW remaster is just a shiny coat of paint on a 9 year old game and there aren't really any modern rendering techniques going on.

It's on the AW engine.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
Yes it is. Well its a 2007 game

Well there you go.

One thing it does show is that with Polaris AMD really overcame its performance liability from tessellation and old engines. Tonga was a step in that direction (look at how it beats a 280X) but Polaris is a whole other ballgame.

All Vega needs to do is release double Polaris in a single GPU and it's a winner.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
It's on the AW engine.
Doesn't mean it's making use of advanced rendering techniques, compute, etc. For all we know they just took the code from the original MW and duct taped the AW engine onto it.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Doesn't mean it's making use of advanced rendering techniques, compute, etc. For all we know they just took the code from the original MW and duct taped the AW engine onto it.

Yeah I mean look at how GOW:UE was. Ran much worse than the new GOW yet looked worse.
 

psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
I did a couple of benchmarks myself for anyone interested (spicy wallpaper alert).

I benchmarked the first 8 minutes of the Charlie don't Surf mission.

The settings I used were basically everything maxed out, but with "fill remaining memory", "cache sun shadows" and "cache map resolution" disabled. Also SMAA1X.

Cod Modern Warfare Remastered 1920x1080 v.High GTX 970 @1.5Ghz Core i5 2500k @4.8GHz - 130fps

Cod Modern Warfare Remastered 1920x1080 v.high 7950 @1.1Ghz CORE i7-860 @4GHz - 62fps

And here are the respective frametimes.





Gpu usage was at maximum for both runs.

970 registered 3.5GBs of video ram usage and the 7950 registered 3GBs. This may indicate that the 7950 may have run into some vram bottleneck.

The funny thing is that the performance delta between the two systems is huge. Much higher than the Infinite Warfare benches I did the other day. My delta seems to be close to what gamegpu.ru found, too. Actually if you just compare the two games, the 7950 run Infinite warfare better or the 970 run it worse, depends on how you see it. Actually both are true at the same time, lol.

On the bright side, enabling fill remaining memory on the 970, seems to work OK with a full 4GB usage, but it is obviously storage memory.

 
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dogen1

Senior member
Oct 14, 2014
739
40
91
Doesn't mean it's making use of advanced rendering techniques, compute, etc. For all we know they just took the code from the original MW and duct taped the AW engine onto it.

That doesn't really make sense. The renderer is part of the engine. Do you the think they're using the cod4 engine inside of the aw engine or something? That's kinda ridiculous.
 
Aug 11, 2008
10,451
642
126
The last great COD game. That said, and although I am enjoying the updated Skyrim since I got it free, seems really lazy of the devs keep doing this, unless they add new content or give it free to those who already own the game.
 

daxzy

Senior member
Dec 22, 2013
393
77
101
Saw this on /r/pcmr

https://www.reddit.com/r/pcmasterra...am_refunding_mwr_even_if_past_2_hr_play_time/

Looks like a bunch of other people are having stuttering problems, seems hardware independent.

My i3 6100 and my dud piece of crap gtx 960 4gb overclocked should be a little faster than a 280x, 380x, r9 290x and rx 470,gx780. What a waste of $170 I paid for this card almost 2 years ago.

Strange, your commentary seems so different on the COD: IW thread where AMD takes a big lead.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
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psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
Holy stutter batman

Graphs can exaggerate things sometimes, but still we must not take things out of context.

True, it's not the smoothest experience, for the 7950, but for the 970, that stuttering manifests in a time scale that is even below the refresh rate of the monitor (my monitor at least). You cannot really see it (most of the time at least), but the monitoring programs can.



Maybe the engine isn't so balanced to keep frametimes at check, from area to area, but still the 970 system did provide a smooth experience. After all without some kind of vsync, that is what you will get in most games. Don't forget these graphs come from long runs, not from a 30sec movement in a straight line.

The real stuttering problem, becomes an attention seeking issue, in games like Shadow Warrior 2, where even with vsync you end up with way above 16.6ms frametimes.

To be fair to the 7950 however, the game did warn me that I was above available vram.





When the system yields into fetching data from outside the vram data pool, you are already fighting a lost cause.

I do have hopes that this is fixable in a big way however. Maybe future patches and drivers will make things better. I know the 7950 is not the brightest light bulb on the christmas tree any more, but something felt off.

The fact alone that it run Infinite Warfare way better, is proof enough.
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
Graphs can exaggerate things sometimes, but still we must not take things out of context.

True, it's not the smoothest experience, for the 7950, but for the 970, that stuttering manifests in a time scale that is even below the refresh rate of the monitor (my monitor at least). You cannot really see it (most of the time at least), but the monitoring programs can.



Maybe the engine isn't so balanced to keep frametimes at check, from area to area, but still the 970 system did provide a smooth experience. After all without some kind of vsync, that is what you will get in most games. Don't forget these graphs come from long runs, not from a 30sec movement in a straight line.

The real stuttering problem, becomes an attention seeking issue, in games like Shadow Warrior 2, where even with vsync you end up with way above 16.6ms frametimes.

To be fair to the 7950 however, the game did warn me that I was above available vram.





When the system yields into fetching data from outside the vram data pool, you are already fighting a lost cause.

I do have hopes that this is fixable in a big way however. Maybe future patches and drivers will make things better. I know the 7950 is not the brightest light bulb on the christmas tree any more, but something felt off.

The fact alone that it run Infinite Warfare way better, is proof enough.

I agree that things shouldn't be taken out of context, and graphs can certainly be misleading. With that being said though I would also be careful about trusting FLAC too much as an analysis tool, since it inherently relies on averaged values (it uses the average frame rate (average), the standard deviation (variability), and the average deviation from a smoothed curve(stuttering)), and not outliers, even though experience have shown that it is often the outliers that can dominate the experienced smoothness of gameplay (assuming said outliers are numerous enough).

You wouldn't happen to have the results in a raw data format by any chance?
 

psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
Yes I am not suggesting that it is the holy grail of game testing, but that's as far as I can go as a hobbyist benchmarker. I just believe it is better to use it, than not to and just rely on just framerate averages/mins/maxes.

It does expose some shortcomings very nicely however. Like with what I was seeing in Shadow Warrior 2. I felt there was something wrong but I couldn't put my finger on it, until I saw the accumulated data. On the other hand in my ROTTR testing it also highlighted nicely the very good experience I was getting and so on.

Actually that's why I use gameplay video/msi graphs/fraps scores/flac analysis to show the performance. It's the combination of all those that gives an approximation of where things stand. It's not perfect, but it's ok from my point of view.

It's actually fraps that I am starting to fear. It's getting old. Development has stopped, the dev does not respond and game engines progress rapidly. It's a matter of time before it will not be able to collect usable data I'm afraid. I have sent Mirillis an email with some suggestions regarding their Action! program. I hope they will listen.

What kind of raw data you mean? The csvs?
 
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Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Yes I am not suggesting that it is the holy grail of game testing, but that's as far as I can go as a hobbyist benchmarker. I just believe it is better to use it, than not to and just rely on just framerate averages/mins/maxes.

It does expose some shortcomings very nicely however. Like with what I was seeing in Shadow Warrior 2. I felt there was something wrong but I couldn't put my finger on it, until I saw the accumulated data. On the other hand in my ROTTR testing it also highlighted nicely the very good experience I was getting and so on.

Actually that's why I use gameplay video/msi graphs/fraps scores/flac analysis to show the performance. It's the combination of all those that gives an approximation of where things stand. It's not perfect, but it's ok from my point of view.

It's actually fraps that I am starting to fear. It's getting old. Development has stopped, the dev does not respond and game engines progress rapidly. It's a matter of time before it will not be able to collect usable data I'm afraid. I have sent Mirillis an email with some suggestions regarding their Action! program. I hope they will listen.

What kind of raw data you mean? The csvs?

You should check out PresentMon if you haven't used it already. You'll need to modify the CSV data some to get it imported into whatever tool you are using though.
 

psolord

Platinum Member
Sep 16, 2009
2,015
1,225
136
You should check out PresentMon if you haven't used it already. You'll need to modify the CSV data some to get it imported into whatever tool you are using though.

That is my next plan. Thanks.
 
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