moonbogg
Lifer
- Jan 8, 2011
- 10,637
- 3,095
- 136
Sadly I doubt we'll see either of those two things.
Then the game is meant for console people and they don't give a crap about PC. Its simple. Its plain. Its easy to understand and see.
Sadly I doubt we'll see either of those two things.
Then the game is meant for console people and they don't give a crap about PC. Its simple. Its plain. Its easy to understand and see.
+1 :thumbsup:
It's not actually that far out of line with other games using a similar engine:
280X > 970. id Tech engines just favor AMD. If settings are being automatically adjusted, that should be investigated, but I have a feeling that AMD is still going to end up ahead.
Correct. Just like every other AAA title. PC games are second class citizens to the devs these days
Yeah I pretty much gave up on PC gaming about a month ago...destiny is nice. Might pick this up on my piss4.And rightfully so ...
+1 :thumbsup:
It's not actually that far out of line with other games using a similar engine:
280X > 970. id Tech engines just favor AMD. If settings are being automatically adjusted, that should be investigated, but I have a feeling that AMD is still going to end up ahead.
So different IQ in the test, 60FPS cap and no ability to select IQ settings manually. Super for benchmark
The New Order and Rage were slower on AMD last time I checked. Maybe wolfenstein got better later on with newer drivers.
Correct. Just like every other AAA title. PC games are second class citizens to the devs these days
Then the game is meant for console people and they don't give a crap about PC. Its simple. Its plain. Its easy to understand and see.
AMD had (dunno if they fixed it) an OpenGL + fraps bug where FPS drops to half. Since those other games are OpenGL based, sites that use fraps to determine fps neuters AMD performance.
I had this in Homeworld Remastered, FPS literall cut in half with fraps overlay and benchmark.
I don't understand the capping of FPS though, what technical issues would there be for that? Unless the physics engine is tied to FPS (Bethesda style)..
Oh man the NVIDIA Defense Force is out in full swing today.
I don't understand the capping of FPS though, what technical issues would there be for that? Unless the physics engine is tied to FPS (Bethesda style)..
DOOM 1 ran at 30 fps...https://www.youtube.com/watch?v=2_Zie9mjhY8
I was going to go with a gtx 670 but people here kept telling me the 7950 was a better choice. I don't even hear about the 600 series much here or Kepler in a good light but the 7950 us still chugging along for most users.Gtx670 or HD7870. The 670 was two classes higher when lanched. The direct counterpart pricewise was the gtx660 back then. I am really glad that i decided on the hd7870 back then.
I think the rule of thumb applies for this game. Whatever they say is recommended for GPU, you need twice that much power for a decent experience. So if 970 is for 1080p, what you really need is at least an overclocked 980ti for 1080p at decent settings and framerate. I don't know why they have to lie, but they lie.
So your tying frame rate with game speed? Your brain must be permanently bound to pre-386 and real mode. The separation from CPU cycles determining game speed happened a long before Doom
And that's not 30fps btw