bleucharm28
Senior member
- Sep 27, 2008
- 494
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Not possible,
For the first time I think, Sony/MS/Nintendo see the potential for an actual ecosystem, like iOS or Android, etc. They would love to milk gamers every 2 years instead of 5-8 with a new console.
no one will go for an arm based console anymore they want a unified ecosystem so that they can sell even more and spend way less for emulations development and whatever else..That's a very, very dangerous phrase to use when predicting the medium term future Much more seemingly entrenched markets than this have been lost before now.
If nothing else, what do you think happens if Zen flops? Given the history that is quite possible even if is technically reasonable. No more custom AMD x86 architectures then. They might well still do the next consoles but it'd be ARM based.
I can't imagine it going every 2 years, because there won't be the upgrades to support it. An upgrade of some sort soon? Sure.
Put the power gains on CPU over to the GPU side and they could get close to tripling (with the gains in CPU power use) the graphics power. VR/4k TV's offer real, immediate, motivation for doing it and they keep backwards compatibility.
The next opportunity like this won't come for at least 3, more likely 4-5 years.
That's not necessarily true, the thing going in favor of AMD is that none of the console makers have too much of a presence in smartphone, not even Sony. Imagine had Apple or Samsung went for a console, eight Artemis cores or four A10 cores (plus HT) with a sizeable GPU alongside Vulkan (or Metal) API powering them. Now that would (probably) be the doomsday for all console makers, thankfully neither PowerVR nor ARM's Mali is in the same ballpark as Radeon, cause IMO Apple & Samsung both have enough money to make their respective software (plus hardware) ecosystem the most complete package that'd be possible at any given point in tech history.no one will go for an arm based console anymore they want a unified ecosystem so that they can sell even more and spend way less for emulations development and whatever else..
Not them, I said that much, it'd be someone entrenched in the ARM ecosystem having enough $ to make their software & hardware ecosystem even more complete i.e. only two candidates Samsung or Apple.I think Sony/MS sees a potential for backwards compatible here, going with x86 based means the console is effectively a PC.
With DX12 for MS consoles, it IS a PC.
If Nintendo goes with Vulkan, again, it's a PC.
Next-gen consoles as long as it's x86 based, it should be backwards compatible like PCs have been for decades. Even now, you take a x86 DOS game, boot it up in Windows 10 and it... runs. Imagine that!
Why would Sony/MS/Nintendo ditch x86 for ARM when they can advertise next-gen consoles as being backwards compatible with all the current game libraries?
People buy smartphones every 1-2 years. Consoles will be the same soon, as long as they can provide an ecosystem where it's backwards compatible.
Freesync monitors are ~$150 cheaper than G-sync equivalents and now many newer games are showing a strong performance advantage on the AMD side. At this moment it's easy to choose red over green.
You might want look into that Nvidia.
What credible reviews is this based on?
Some Russian website based in a bent nation so corrupt they cant even work out who will be alive to run for government by the time the ballot papers are given out.
Ill wait for some proper reviews from a proper website and on balance make the choice myself.
What credible reviews is this based on?
Some Russian website based in a bent nation so corrupt they cant even work out who will be alive to run for government by the time the ballot papers are given out.
Ill wait for some proper reviews from a proper website and on balance make the choice myself.
All of the current consoles want to be part of the VR market. They need AMD to get them there with also the ability for backward compatibility. AMD has been talking about making VR available at a $350 price point for the masses. They will do that from a PC perspective Polaris 10 at 350 and a console with Polaris 11 plus APU Bristol Ridge or custom dual APU. A Polaris 11 at 75 watts along with a Bristol ridge APU would retail for IMO $270. This combination in a console would be even less and with the two graphics systems one Igpu and one dggpu should meet the goals of the consoles providers.That's not necessarily true, the thing going in favor of AMD is that none of the console makers have too much of a presence in smartphone, not even Sony. Imagine had Apple or Samsung went for a console, eight Artemis cores or four A10 cores (plus HT) with a sizeable GPU alongside Vulkan (or Metal) API powering them. Now that would (probably) be the doomsday for all console makers, thankfully neither PowerVR nor ARM's Mali is in the same ballpark as Radeon, cause IMO Apple & Samsung both have enough money to make their respective software (plus hardware) ecosystem the most complete package that'd be possible at any given point in tech history.
As things stand today however, AMD is the best APU maker in town & their solutions (SoC) are second to none & absolutely no one is better than them, at least when it comes to combining high performance CPU cores with a discrete level GPU for a console. Things might change as & when someone uses their ARM IP to extend their reach to consoles, something Nvidia failed miserably at, but I don't foresee anyone except Apple or Samsung to have the expertise or the money to pull off such a heist.
AMD is providing powerful capabilities to the creators of VR content, enabling stunning content with amazing visual fidelity for the best possible VR experience on AMD GPUs and CPUs. LiquidVR enables users of AMD technology to build VR-ready single- or multi-GPU and CPU systems that deliver near-photorealistic imagery in real-time at high resolutions in stereo, and at high refresh rates with many components already available on the market today.
Console-quality graphics and powerful processing The Sulon Q headset harnesses the latest in processor technology using the recently launched AMD FX-8800P processor at up to 35W with Radeon R7 Graphics leveraging AMDs Graphics Core Next architecture. The full performance of 4 compute cores and 8 GPU cores are unlocked through a revolutionary Heterogeneous System Architecture (HSA), enabling the cores to share memory to work together for dramatic performance and efficiency. The result is a solution that is optimized for modern workloads and media formats, capable of driving the latest graphics APIs including DirectX® 12 and Vulkan, and able to render stunning videogame console-quality visuals on a beautiful 2560x1440 OLED display. The Sulon Q headset also integrates AMDs LiquidVR technologies to help ensure smooth and responsive VR and AR experiences.
This keeps being stated as fact and is false.All of the current consoles want to be part of the VR market. They need AMD to get them there with also the ability for backward compatibility. AMD has been talking about making VR available at a $350 price point for the masses. They will do that from a PC perspective Polaris 10 at 350 and a console with Polaris 11 plus APU Bristol Ridge or custom dual APU. A Polaris 11 at 75 watts along with a Bristol ridge APU would retail for IMO $270. This combination in a console would be even less and with the two graphics systems one Igpu and one dggpu should meet the goals of the consoles providers.
Also Look at Sulon Q = this is done with an 6th generation APU with 8 cu Igpu. Bristol ridge could be made into a custom chip for consoles.
This keeps being stated as fact and is false.
AMD said that they want to make VR access cheaper for the masses. The $300-350 price point is the current entry cost.
Polaris 10 (970/290) equivalent model will cost less, probably 380/380X price.
If Polaris 10 is the big chip, then it's definitely not going to be in the 380/380X price range.
What credible reviews is this based on?
Some Russian website based in a bent nation so corrupt they cant even work out who will be alive to run for government by the time the ballot papers are given out.
Ill wait for some proper reviews from a proper website and on balance make the choice myself.
unless ofc they go with 3 versions of consoles....All of the current consoles want to be part of the VR market. They need AMD to get them there with also the ability for backward compatibility. AMD has been talking about making VR available at a $350 price point for the masses. They will do that from a PC perspective Polaris 10 at 350 and a console with Polaris 11 plus APU Bristol Ridge or custom dual APU. A Polaris 11 at 75 watts along with a Bristol ridge APU would retail for IMO $270. This combination in a console would be even less and with the two graphics systems one Igpu and one dggpu should meet the goals of the consoles providers.
Also Look at Sulon Q = this is done with an 6th generation APU with 8 cu Igpu. Bristol ridge could be made into a custom chip for consoles.
AMD has done it before! Back in 2008...
http://www.anandtech.com/show/2556
The RV770 was actually 260mm^2 and it released two SKUs 4870 @ $299 and 4850 @ $199. Adding to this, it was on a brand new 55nm process, so AMD has definitely has shocked the world on a new node before.
nVidia chose to stay at TSMC's 65nm and actually created the largest die ever up to that point with the GT200 that was $650.
http://www.anandtech.com/show/2556/7
After that with an even more competitive chip, AMD released the 334mm^2 in 5870 @ $379 and 5850 @ $259. Also on a new 40nm node.
So I'm starting to think Polaris 10 will be at ~Fury X performance but more consistent in more games, and its going to come in priced very very aggressively. Absolutely no more than $299 is my forecast. A $299 top end SKU 8GB and a lower clocked 4GB for $199 or $249.
The issue with having Polaris 10 come in at Fury X perf but no more than $300 is that it will cannibalize sales of their products.
Polaris 10 is going to be much cheaper than Fury X to produce, even at $300 I'd be surprised if it isn't worth more to AMD, however I still think $350 and $250 for the 2nd SKU is what makes sense.
These are some segments of the Koduri / Venturebeat interview.The issue with having Polaris 10 come in at Fury X perf but no more than $300 is that it will cannibalize sales of their products. Unless they plan on releasing Vega shortly after a Fury X-equivalent P10, I don't see how this will play out. If Polaris 10 is indeed as fast as a Fury X, it will probably come in at $400+ but I think most of us will recognize that AMD will be milking a sub-250 mm^2 die at that point.
The 1st paragraph has an indicator of the large performance increase expected.Yes. We have two versions of these FinFET GPUs. Both are extremely power efficient. This is Polaris 10 and thats Polaris 11. In terms of what weve done at the high level, its our most revolutionary jump in performance so far. Weve redesigned many blocks in our cores. Weve redesigned the main processor, a new geometry processor, a completely new fourth-generation Graphics Core Next with a very high increase in performance. We have new multimedia cores, a new display engine.
When we set to design this GPU, we set a completely different goal than for the usual way the PC road maps go. Those are driven by, the benchmark score this year is X. Next year we need to target 20 percent better at this cost and this power. We decided to do something exciting with this GPU. Lets spike it so we can accomplish something we hadnt accomplished before.
The target we set was to do console-class gaming on a thin and light notebook. What does that take for the GPU in terms of power and configuration? Im proud to say weve accomplished that goal with this GPU.
Today you look at what Oculus and everyone else is talking about as far as specs. Its still limited to high end desktop PCs. With Polaris we want to bring that down to a much larger part of the market.
These are some segments of the Koduri / Venturebeat interview.
http://venturebeat.com/2016/01/15/a...graphics-immersion-with-16k-screens/view-all/
Koduri @ VentureBeat interview
The 1st paragraph has an indicator of the large performance increase expected.
The 2nd (bold part) answers to the logic in your post. It does not apply in this case.
The 3rd answers polaris 11.
The 4th answers Polaris 10. A 232mm^2 14nm finfet GPU should surpass 390X easily and seeing the small delta to Fury/FuryX, it should compete there also.
I can understand reasoning without any information leading to a broad spectrum of expectations, but when the head of a division gives straight statements, we have to use this as part of the speculation.
AMD will bring VR to a much larger part of the market which says the sub 970/390 market meaning the 380/380X segment, and thus that will be the price range for at least Polaris 10.
What credible reviews is this based on?
Some Russian website based in a bent nation so corrupt they cant even work out who will be alive to run for government by the time the ballot papers are given out.
Ill wait for some proper reviews from a proper website and on balance make the choice myself.
These are some segments of the Koduri / Venturebeat interview.
http://venturebeat.com/2016/01/15/a...graphics-immersion-with-16k-screens/view-all/
Koduri @ VentureBeat interview
The 1st paragraph has an indicator of the large performance increase expected.
The 2nd (bold part) answers to the logic in your post. It does not apply in this case.
The 3rd answers polaris 11.
The 4th answers Polaris 10. A 232mm^2 14nm finfet GPU should surpass 390X easily and seeing the small delta to Fury/FuryX, it should compete there also.
I can understand reasoning without any information leading to a broad spectrum of expectations, but when the head of a division gives straight statements, we have to use this as part of the speculation.
AMD will bring VR to a much larger part of the market which says the sub 970/390 market meaning the 380/380X segment, and thus that will be the price range for at least Polaris 10.