gamegpuKiller Instinct DX12 Benchmarks980TI vs 290X)

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Adored

Senior member
Mar 24, 2016
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LOL.

Anyway, I have enough doubt about the next gen of cards that I'm probably going to wait until both companies have stuff in retail so I can see what's up. However, none of the current crop of DX12 games interest me so I'm not sure that it really matter too much for my use case. I may just hang onto my 290 and game until the big chip cards come out at the end of the year/early next year and see how the hands play out in the video card poker game.

The games don't interest me either tbh, Ashes looks good but RTS is my worst genre. Mostly waiting on a real game changer again, but starting to wonder if there will ever be another.

I believe there can be, but we need to make it happen. Supporting the "status quo" doesn't appear to be the smart option here.
 
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Silverforce - you get it but try to look beyond async. Look at what is coming next. This is game changing for real.

Yes I have a vid on this coming soon, it's an "epic" but hopefully within a few days. Been losing sleep over this one lol.

It's not all Async Compute, but the gains are on top of whatever else AMD gains from the console ecosystem being the determining factor for game development.

MS is pushing developers to use it, they feature video tutorials on how to best program for DX12 and it's big focus for the GPU is multi-engine rendering. Got lots of particles? Use the front-end ROPs to simulate them. Don't waste shaders on it when you don't have to. Same for all your shadow maps, SSAO etc.

And even if AC is not in play, DX12's MTR finally unleashes GCN's potential that was hidden with DX11.

It's basically a win-win scenario and AMD needs to execute and have a LOT of Polaris chips to meet the demands. This is their chance to come back and imagine if they have no volume... that would be a disaster.
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
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So why don't they do it now?

Because they don't know AMD's plans yet ?

Even if Nvidia ends up with worse perf/mm^2 in DX12 titles as long as they can retain the performance crown all is fine for them since it'll hardly change their brand perception as the best in the industry when AMD may not bring up a 500mm^2+ competitor ...

No need for them to spend money just yet since their doing fine in a lot of AAA titles like Tom Clancy's The Division, Doom, Far Cry: Primal, Need for Speed and better in Dark Souls 3 plus let's not forget about the official launch for ARK: Survival Evolved just yet ...
 

RussianSensation

Elite Member
Sep 5, 2003
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Somehow I feel like your underestimating Nvidia's ability to undermine AMD's advantage in DX12 ...

Nvidia could literally go on a buying spree for AAA game exclusivity on their GPUs for the next 2 years ...

DX12 won't matter if there are no killer apps that will be using it or in AMD's favour ...

The point I was trying to make is that AMD is far from being in the clear or safe ...

More importantly, many are underestimating brand loyalty/consumer attachment. Kepler cards have been performing very poorly in the last 15 months (literally since November 2014 they started bombing) and that didn't stop Maxwell from dominating AMD.

-> NV got away with 3.5GB VRAM lies and showed 0 remorse. Didn't matter.
-> NV blocked mobile dGPU overclocking, only to later call it a bug and re-enabled it after enthusiasts complained. Didn't matter.
-> NV cards outside the 980Ti/Titan X have bombed in most AAA games in the last 4 months. Didn't matter.
-> NV has had pretty poor price/performance and VRAM gimp with 750->960 2GB. Didn't matter.

We also saw AMD completely dominate NV for 6-9 months with HD5850/5870 and top-to-bottom HD7000 vs. Kepler launch. Even with a big head-start with NV having no response and selling outdated products with inferior perf/watt, perf/mm2, price/performance, AMD failed to make headway in profits or market share. In fact, even with bitcoin and ethereum mining making AMD cards free, they are hardly making a dent in market share.

The ONLY way for AMD to start recovering is by getting OEM design wins and getting large customers on-board, and re-focusing its efforts on the mobile dGPU market. Even if AMD were to beat NV by 10-20% in the DIY desktop market, it wouldn't be enough as we've seen in the past.

NV's strategically launching GP104 means that even if people got burned with Kepler or Maxwell, they will still see GP104 smashing Polaris 10. Once they see NV completely dominate anything AMD has starting June 2016, everything negative about NV will be forgotten and those users still on 660Ti/670/680/770/780/780Ti cards will be upgrading in droves!

Because they don't know AMD's plans yet ?

Even if Nvidia ends up with worse perf/mm^2 in DX12 titles as long as they can retain the performance crown all is fine for them since it'll hardly change their brand perception as the best in the industry when AMD may not bring up a 500mm^2+ competitor ... .

I agree. AMD may be able to claw back some market share with Polaris 10/11 if they price them very aggressively since for a short period they will be competing against 950/960/970 but what about after NV launches GP106/107? If NV has GP104 that wipes the floor with Polaris 10 for 6 months, the king-of-the-hill brand perception will sell GP106/107 even if they are inferior to AMD's parts. We literally saw this play out for 10+ years. Average gamer will automatically assume if GP104 is the most advanced and fastest GPU, then GP106/107 derivatives are also better than Polaris.
 
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ThatBuzzkiller

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Nov 14, 2014
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MS is pushing developers to use it, they feature video tutorials on how to best program for DX12 and it's big focus for the GPU is multi-engine rendering. Got lots of particles? Use the front-end ROPs to simulate them. Don't waste shaders on it when you don't have to. Same for all your shadow maps, SSAO etc.

It's the opposite actually, AMD want devs to avoid using those specialized units when those resources are more scarce compared to Nvidia. Nvidia has more geometry processors, ROPs, and a bigger front-end so it would do AMD no good to recommend that approach ...

They (AMD) want devs to use as much compute as possible since ALU is cheap these days compared to rasterizing triangles or using more memory bandwidth ...

AMD basically wants an ALL compute future, a la Intel Larrabee style ...

We began with software rasterization and maybe one we'll eventually come back to it ?
 

Adored

Senior member
Mar 24, 2016
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Because they don't know AMD's plans yet ?

Nvidia knows what AMD is planning now, or they should do since Capsaicin. There was a massive reveal there that few seemed to grasp, but there's no way Nvidia didn't understand it.

Even if Nvidia ends up with worse perf/mm^2 in DX12 titles as long as they can retain the performance crown all is fine for them since it'll hardly change their brand perception as the best in the industry when AMD may not bring up a 500mm^2+ competitor ...
Brand is only relevant when you're selling to public consumers.

I'm not underestimating Nvidia's huge marketing advantage. What many people don't realise is that AMD is removing brand from the equation.
 
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ThatBuzzkiller

Golden Member
Nov 14, 2014
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I'm not "understimating" Nvidia's huge marketing advantage. What many of you haven't realised yet is that AMD is removing brand from the equation.

Well AMD isn't doing it fast enough to hamper Nvidia ...

http://32ipi028l5q82yhj72224m8j.wpe.../Unlocking_Game_Dev_with_OpenSource_GDC16.pdf

Would be a good time for AMD to push these extensions into shader model 6 in page 49 of the above slides ...

AMD should find a way to make DX12 10x worse of a nightmare for Nvidia compared to when they had to deal with GameWorks ...

Make Nvidia's top tier suffer dips below sub-20FPS, that will be the only way for consumers to to pay attention to AMD ...
 

raghu78

Diamond Member
Aug 23, 2012
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More importantly, many are underestimating brand loyalty/consumer attachment. Kepler cards have been performing very poorly in the last 15 months (literally since November 2014 they started bombing) and that didn't stop Maxwell from dominating AMD.

-> NV got away with 3.5GB VRAM lies and showed 0 remorse. Didn't matter.
-> NV blocked mobile dGPU overclocking, only to later call it a bug and re-enabled it after enthusiasts complained. Didn't matter.
-> NV cards outside the 980Ti/Titan X have bombed in most AAA games in the last 4 months. Didn't matter.
-> NV has had pretty poor price/performance and VRAM gimp with 750->960 2GB. Didn't matter.

Brand loyalty matters and surely Nvidia is the stronger brand. But AMD was actually gaining market share in Q1 and Q2 2014 with Hawaii and reached 38% market share before Maxwell launched and destroyed AMD's market share. AMD had older, slower and much more power inefficient cards. AMD did not turn up to the fight and they were decimated.

http://www.anandtech.com/show/8446/the-state-of-pc-graphics-sales-q2-2014

We also saw AMD completely dominate NV for 6-9 months with HD5850/5870 and top-to-bottom HD7000 vs. Kepler launch. Even with a big head-start with NV having no response and selling outdated products with inferior perf/watt, perf/mm2, price/performance, AMD failed to make headway in profits or market share. In fact, even with bitcoin and ethereum mining making AMD cards free, they are hardly making a dent in market share.
You are not telling the truth. AMD made serious market share gains and for the first time after AMD bought ATI they had overall GPU market share lead. AMD had > 40% desktop and close to 60% notebook GPU share.

http://www.xbitlabs.com/news/graphi..._on_Discrete_GPU_Market_Mercury_Research.html

The ONLY way for AMD to start recovering is by getting OEM design wins and getting large customers on-board, and re-focusing its efforts on the mobile dGPU market. Even if AMD were to beat NV by 10-20% in the DIY desktop market, it wouldn't be enough as we've seen in the past.

This is absolutely true. AMD completely gave up on mobile GPUs hoping APUs would take more market share but AMD APUs never had a chance with that disastrous Bulldozer architecture. AMD APUs are also bandwidth bottlenecked and until HBM2 based Zen APUs arrive they are not going to replace entry level discrete GPUs. AMD had no answer to Maxwell and in notebooks where efficiency is key AMD was effectively wiped out completely from high end notebooks.

NV's strategically launching GP104 means that even if people got burned with Kepler or Maxwell, they will still see GP104 smashing Polaris 10. Once they see NV completely dominate anything AMD has starting June 2016, everything negative about NV will be forgotten and those users still on 660Ti/670/680/770/780/780Ti cards will be upgrading in droves!

I agree. AMD may be able to claw back some market share with Polaris 10/11 if they price them very aggressively since for a short period they will be competing against 950/960/970 but what about after NV launches GP106/107? If NV has GP104 that wipes the floor with Polaris 10 for 6 months, the king-of-the-hill brand perception will sell GP106/107 even if they are inferior to AMD's parts. We literally saw this play out for 10+ years. Average gamer will automatically assume if GP104 is the most advanced and fastest GPU, then GP106/107 derivatives are also better than Polaris.
RS I sometimes get the feeling you are just too impulsive to jump to conclusions. Lets see how Polaris 10/11 and GP104/GP106 turn out in performance and pricing. Remember the volume is at lower price points so if Polaris 10 and Polaris 11 beat the competition's cards at comparable price points and provide comparable or better efficiency then they will do very well. AMD need a card like HD 4870 which is priced to sell and tremendously competitive. Remember HD 4870 never beat the GTX 280 but it brought AMD back in the game after the HD 2900XT fiasco. The times now are more difficult for AMD as they have gone to historical lows of market share in more than 2 decades (including ATI). AMD need good products with great pricing to get back to traditional 35-40% market share.
 
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It's the opposite actually, AMD want devs to avoid using those specialized units when those resources are more scarce compared to Nvidia. Nvidia has more geometry processors, ROPs, and a bigger front-end so it would do AMD no good to recommend that approach ...

Are you kidding? NV can't do it mate. They don't support DX12's multi-engine approach, no hardware async compute. No running graphics + compute queues in parallel.

They cannot use a compute queue to target ROPs for particle simulation or shadow map in parallel to graphics. They can't even use their DMA in parallel with graphics, which is why they got hammered in Quantum Break. AMD's Copy Queues all running in parallel with the main graphics rendering. Look in the QB thread for proof.

http://forums.anandtech.com/showpost.php?p=38164220&postcount=349

This is the major flaw of not having Async Compute support and going with a single engine design. You can't access the subunits in parallel. While SP/ALUs are doing work, the DMA and ROPs are idling, and vice versa.
 
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ThatBuzzkiller

Golden Member
Nov 14, 2014
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Are you kidding? NV can't do it mate. They don't support DX12's multi-engine approach, no hardware async compute. No running graphics + compute queues in parallel.

They cannot use a compute queue to target ROPs for particle simulation or shadow map in parallel to graphics. They can't even use their DMA in parallel with graphics, which is why they got hammered in Quantum Break. AMD's Copy Queues all running in parallel with the main graphics rendering. Look in the QB thread for proof.

http://forums.anandtech.com/showpost.php?p=38164220&postcount=349

This is the major flaw of not having Async Compute support and going with a single engine design. You can't access the subunits in parallel. While SP/ALUs are doing work, the DMA and ROPs are idling, and vice versa.

http://www.slideshare.net/DevCentra...ndering-using-direct-compute-by-gareth-thomas

Here's my proof, AMD ideally wants you to do particle rendering in compute, not graphics using the rasterizer ...
 
Feb 19, 2009
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^ You haven't actually address the fact that with multi-engine and real async compute hardware, AMD GCN can actually target ROPS & DMA engines WHILE the shaders are doing graphics or compute work. This is why even if you use rasterizer for particles, you can throw it into the async compute queue.

Copy Queues are a subset of Compute Queues, which are a subset of Graphics Queues.


Shaders are what we often only think about in a GPU but there's other important sub-units that also do work.


Copy Queues~ using the DMA engines


Shadow Maps (& SSAO) & Particles can be processed without touching a single Shader/SP/CC.


Under these scenarios, these tasks are happening while the shaders are handling graphics or other compute workloads.

Now, even if you don't want to use the ROPs for particles, you can use Compute shaders and put it in Async Mode so the ROPs are free to handle shadows. It works in any way because they are separate queues that can run in parallel. That's the point and because NV hardware cannot do that, they are fubar when devs use these parallel rendering techniques.
 
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RussianSensation

Elite Member
Sep 5, 2003
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AMD basically wants an ALL compute future, a la Intel Larrabee style ...

It makes sense why.

1. If compute tasks take off, Zen APU would appear to have a key competitive advantage.

2. If compute takes off, AMD may have an upper hand again with Polaris/Vega. Extra free performance is already baked inside GCN architecture.

3. Try to shift the pro market away from CUDA to OpenCL. To do that, having a strong compute foundation is a good start. Also, it allows AMD to make a single chip that serves compute and graphics markets.

4. If AMD wins Nintendo NX, for next gen consoles in 2019-2020, there will be a lot of pressure on MS/Sony/Nintendo to continue with an evolved GCN architecture for backwards compatibility. That means realistically by 2019-2020, there will be AAA games being made for PS4-PS5/XB1-2/Nintendo NX, or 5 consoles! All major developers will be optimizing for GCN. It's why Nvidia is starting to mimic a lot of the GCN architecture with Pascal.

Brand loyalty matters and surely Nvidia is the stronger brand. But AMD was actually gaining market share in Q1 and Q2 2014 with Hawaii and reached 38% market share before Maxwell launched and destroyed AMD's market share. AMD had older, slower and much more power inefficient cards. AMD did not turn up to the fight and they were decimated.

That's probably because NV was clearing out old products ready for GTX750/750Ti launch. If you look at NV's shipments, there was a huge dip during this time which means AMD "gained" market share when they really didn't. Look at the unit volume sales instead. AMD has been tanking consistently, BEFORE 970/980 launched.


https://www.techpowerup.com/forums/threads/nvidia-geforce-titan-x-12-gb.210662/page-7#post-3257195

You are not telling the truth. AMD made serious market share gains and for the first time after AMD bought ATI they had overall GPU market share lead. AMD had > 40% desktop and close to 60% notebook GPU share.

You are only looking at the first start of that HD5800 generation. Generations roughly last 2 years or so. What happened during HD5800/6900 vs. GTX400/500 generation? You know well. AMD got decimated. Most of the key metrics that NV fans have touted with Kepler and Maxwell as key selling features, AMD won during those generations.

RS I sometimes get the feeling you are just too impulsive to jump to conclusions. Lets see how Polaris 10/11 and GP104/GP106 turn out in performance and pricing.

I am connecting the dots. There are repeating rumors of 970->980Ti line-up being discontinued and GP104 taking over the price points of those cards. There are no rumors of Fiji cards being discontinued. There are rumors that Polaris 10 is a small chip (232mm2) with only 2304-2560 shaders. How in the world is that enough to beat 980Ti by 20-30%? AMD themselves said their goal was to bring 290/970 spec to lower price levels. Since we were shown Polaris 11 as a 950 competitor, it stands to reason that Polaris 11 isn't going to be the card bringing 290/970 performance level. That leaves us with Polaris 10 as that chip. I don't understand how can Polaris 10 be able to go head-to-head against a 1080 that should outperform 980Ti by 25-35% and yet it's also bringing 290/290X performance < $299?

Remember the volume is at lower price points so if Polaris 10 and Polaris 11 beat the competition's cards at comparable price points and provide comparable or better efficiency then they will do very well.

Again, if I take perf/watt of Maxwell and Tonga, and apply 2.5X to AMD architecture, and 2X to Maxwell, Pascal wins. That's because AMD is massively behind AMD in perf/watt unless it's the Nano. On AMD's road-map, the 2.5X perf/watt isn't over the Nano. Again, I am just connecting the dots here. Doesn't appear to me that AMD's Polaris will somehow beat Pascal in perf/watt. At least there isn't sufficient data to support this assertion.

AMD need a card like HD 4870 which is priced to sell and tremendously competitive. Remember HD 4870 never beat the GTX 280 but it brought AMD back in the game after the HD 2900XT fiasco. The times now are more difficult for AMD as they have gone to historical lows of market share in more than 2 decades (including ATI). AMD need good products with great pricing to get back to traditional 35-40% market share.

- Having lots of market share but making little $ (HD4000->6000 generation) isn't the answer. It's why Lisa Su finally abandoned this strategy.

- HD4870 also beat $100 more expensive GTX260. When I got my 4890, it cost barely more $ than a much slower GTX260 216 and less than the GTX275. Back then AMD delivered more performance on the mid-range and their cards cost less, at the same time. This would be like having Vega 11 priced at $299 and beating $399 NV Pascal. Why do you think that's going to happen? AMD is content selling slower performance for $600+ with Fury X.

Also, if Polaris 10 brings 390X performance for $249 at 120W TDP, how is that ground-breaking?

970 cost $329 > 1.5 years ago. Today, this card sells for $280 with a $30 game.

To me ground-breaking would be bringing 980Ti/Fury X performance to $299-349 price level in June. Do you honestly believe Polaris 10 can do that with 256-bit bus and 8Gbps GDDR5?
 

raghu78

Diamond Member
Aug 23, 2012
4,093
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You are only looking at the first start of that HD5800 generation. Generations roughly last 2 years or so. What happened during HD5800/6900 vs. GTX400/500 generation? You know well. AMD got decimated. Most of the key metrics that NV fans have touted with Kepler and Maxwell as key selling features, AMD won during those generations.

After the HD 5000 series gained share Nvidia replied aggressively with GTX 460 at USD 200 and started fixing the power problems with GF110/GF114 and thats when they started to reverse the share losses. Kepler kept up the momentum and Maxwell decimated AMD.

I am connecting the dots. There are repeating rumors of 970->980Ti line-up being discontinued and GP104 taking over the price points of those cards. There are no rumors of Fiji cards being discontinued. There are rumors that Polaris 10 is a small chip (232mm2) with only 2304-2560 shaders. How in the world is that enough to beat 980Ti by 20-30%? AMD themselves said their goal was to bring 290/970 spec to lower price levels. Since we were shown Polaris 11 as a 950 competitor, it stands to reason that Polaris 11 isn't going to be the card bringing 290/970 performance level. That leaves us with Polaris 10 as that chip. I don't understand how can Polaris 10 be able to go head-to-head against a 1080 that should outperform 980Ti by 25-35% and yet it's also bringing 290/290X performance < $299?

k. lets take it this way. Both you and I don't know the actual performance of Polaris 10 and GP104. btw do you know how much die size advantage 14LPP provides over 14LPE. A9 at 14LPE was 9% smaller than 16FF+ version. Even a small 4-5% reduction over 14LPE would put 14LPP at 13-14% smaller size than 16ff+. A 232 sq mm 14LPP chip could be as large as 270 sq mm at 16FF+. It then comes down to architectural differences. btw AMD said they will have faster cards than R9 290X at lower price points in higher volume and at much lower power. They never made any exact perf predictions.

"AMD has just completed the shrink to 14 nanometer [with Polaris Architecture]. What this means is, and this is where it comes home to everyone in this room, is that we can produce GPUs that will run the minimum spec of VR at a lower cost, in larger volume, consuming less power and running faster.

Again, if I take perf/watt of Maxwell and Tonga, and apply 2.5X to AMD architecture, and 2X to Maxwell, Pascal wins. That's because AMD is massively behind AMD in perf/watt unless it's the Nano. On AMD's road-map, the 2.5X perf/watt isn't over the Nano. Again, I am just connecting the dots here. Doesn't appear to me that AMD's Polaris will somehow beat Pascal in perf/watt. At least there isn't sufficient data to support this assertion.

Fiji - 275w
GTX 980 Ti - 250w

Now divide the first by 2..5 and the second by 2 and see which one is smaller. I am not saying thats happening. Just lets wait and see what happens.

- Having lots of market share but making little $ (HD4000->6000 generation) isn't the answer. It's why Lisa Su finally abandoned this strategy.

HD4870 also beat $100 more expensive GTX260. When I got my 4890, it cost barely more $ than a much slower GTX260 216 and less than the GTX275. Back then AMD delivered more performance on the mid-range and their cards cost less, at the same time. This would be like having Vega 11 priced at $299 and beating $399 NV Pascal. Why do you think that's going to happen? AMD is content selling slower performance for $600+ with Fury X.

It all boils down to perf/sq mm which gives pricing leverage. AMD had that advantage in the HD 4800 and HD 5000 era. With Fiji AMD had a similarly sized die and which likely cost more due to HBM so the pricing leverage was zero. We have to wait and see how Polaris/Vega vs Pascal turn out.


To me ground-breaking would be bringing 980Ti/Fury X performance to $299-349 price level in June. Do you honestly believe Polaris 10 can do that with 256-bit bus and 8Gbps GDDR5?

RS you don't have any problems accepting that a GP104 with 256 bit GDDR5 and 8 Gbps can beat 980 Ti by 30-35%. Anyway I would wait and see how the products turn out than jump to conclusions.:thumbsup:
 
Feb 19, 2009
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Fiji - 275w
GTX 980 Ti - 250w

Now divide the first by 2..5 and the second by 2 and see which one is smaller. I am not saying thats happening. Just lets wait and see what happens.

And Fury X actually holds it own in recent DX11 titles vs the 980Ti/Titan X.

In DX12, it takes a huge lead.

Basically Fury X is more power efficient than 980Ti/Titan X in DX12 and similar in modern DX11 games.
 

Adored

Senior member
Mar 24, 2016
256
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AMD should find a way to make DX12 10x worse of a nightmare for Nvidia compared to when they had to deal with GameWorks ...

They already have. It's incredibly simple as well, and pure genius, but it won't be seen until the next generation of consoles.

Make Nvidia's top tier suffer dips below sub-20FPS, that will be the only way for consumers to to pay attention to AMD ...
Well I don't want anyone to suffer bad gameplay based on choosing the wrong brand of card, but yes there could be a certain element of revenge for AMD here.

In the end you're right, this is the only thing that gamers respond to otherwise GameWorks wouldn't exist at all.
 
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airfathaaaaa

Senior member
Feb 12, 2016
692
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They already have. It's incredibly simple as well, and pure genius, but it won't be seen until the next generation of consoles.

Well I don't want anyone to suffer bad gameplay based on choosing the wrong brand of card, but yes there could be a certain element of revenge for AMD here.

In the end you're right, this is the only thing that gamers respond to otherwise GameWorks wouldn't exist at all.

any hint?
 

TheELF

Diamond Member
Dec 22, 2012
3,993
744
126
New nvidia cards will have double the compute and we will be back to the old standards,maxwell and earlier will continue to suck at dx12 compute-only games but the new cards will run them twice as fast...
 

swilli89

Golden Member
Mar 23, 2010
1,558
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Because they don't know AMD's plans yet ?

Even if Nvidia ends up with worse perf/mm^2 in DX12 titles as long as they can retain the performance crown all is fine for them since it'll hardly change their brand perception as the best in the industry when AMD may not bring up a 500mm^2+ competitor ...

No need for them to spend money just yet since their doing fine in a lot of AAA titles like Tom Clancy's The Division, Doom, Far Cry: Primal, Need for Speed and better in Dark Souls 3 plus let's not forget about the official launch for ARK: Survival Evolved just yet ...



Not so sure about that far cry primal claim. I even didn't skew my results with going with the top end 4k resolution that shows AMD truly dominating. All this talk about halo performance but isn't halo performance most important at the halo resolution of 4k?
 

Vaporizer

Member
Apr 4, 2015
137
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New nvidia cards will have double the compute and we will be back to the old standards,maxwell and earlier will continue to suck at dx12 compute-only games but the new cards will run them twice as fast...
That is good news for all Kepler and Maxwell owners!
 
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