gamegpuMirror's Edge Catalyst Beta GPU Benchmarks

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ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
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No, because they were using DX12 for the Xbone. If they actually tried or were told to do it DX12 for the PC, it would have been fine, Crystal Dynamics & Nixxes aren't amateurs, they have had Mantle experience before, able to get Mantle into the PC port alongside DX11 and Mantle runs faster.

DX12 on the X1 =/= DX12 for PC ...

http://www.anandtech.com/show/7868/evaluating-amds-trueaudio-and-mantle-thief

Thief used a different engine and the results above was a wash if you used a high end CPU ...
 
Feb 19, 2009
10,457
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DX12 on the X1 =/= DX12 for PC ...

http://www.anandtech.com/show/7868/evaluating-amds-trueaudio-and-mantle-thief

Thief used a different engine and the results above was a wash if you used a high end CPU ...

Sure but Nixxes are talented enough to do it right, with an average i5, Mantle was faster, with a faster CPU it was equal, but Mantle's frame times were smoother. Back then they said it didn't take them long either.

So why did they mess up the DX12 patch for RotTR so badly? NV sponsored, they don't want DX12 to look good. Either that or the GameWorks libraries causes major issues for Nixxes with DX12. Actually, we have evidence with GOW:U that NV's HBAO+ integrated causes major issues with DX12, the devs had to spend additional time to fix it.
 
Feb 19, 2009
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I was and am adamant of the "console effect" benefiting PC GCN..

Covered here in this video from @Adored

https://www.youtube.com/watch?v=aSYBO1BrB1I

I know NV will never give up easily without a fight. And they can fight, they have a lot of money that AMD doesn't.

How NV fights this is quite easy, it's about buying the sponsor rights to the PC port of cross-platform games and ensuring GameWorks or PhysX is in the game to give their hardware and edge.

They do not need to do it for all games, just a few critical ones, like Rise of the Tomb Raider and again in Mirror's Edge. Games that are good and will become a benchmark for GPU performance. This skews the final summary towards NV just enough to make them look competitive among all the waves of GCN optimized ports.

It doesn't need to be a huge swing, Battlefront where R290X = 980, R290 > 970, now NV sponsors Mirror's Edge, we get R290X = 970.

The second way for them to fight back is making Pascal GCN-like in layout and warp optimizations. This includes fine-grained preemption capabilities so Pascal can switch between graphics & compute workloads instantly without a slow context switch. So GCN optimized or compute-heavy games do not negatively hurt their GPU performance as much. The next step of this will occur in Volta, with multi-engines so their GPU will excel in DX12 & Vulkan.
 

USER8000

Golden Member
Jun 23, 2012
1,542
780
136
I was and am adamant of the "console effect" benefiting PC GCN..

Covered here in this video from @Adored

https://www.youtube.com/watch?v=aSYBO1BrB1I

I know NV will never give up easily without a fight. And they can fight, they have a lot of money that AMD doesn't.

How NV fights this is quite easy, it's about buying the sponsor rights to the PC port of cross-platform games and ensuring GameWorks or PhysX is in the game to give their hardware and edge.

They do not need to do it for all games, just a few critical ones, like Rise of the Tomb Raider and again in Mirror's Edge. Games that are good and will become a benchmark for GPU performance. This skews the final summary towards NV just enough to make them look competitive among all the waves of GCN optimized ports.

It doesn't need to be a huge swing, Battlefront where R290X = 980, R290 > 970, now NV sponsors Mirror's Edge, we get R290X = 970.

The second way for them to fight back is making Pascal GCN-like in layout and warp optimizations. This includes fine-grained preemption capabilities so Pascal can switch between graphics & compute workloads instantly without a slow context switch. So GCN optimized or compute-heavy games do not negatively hurt their GPU performance as much. The next step of this will occur in Volta, with multi-engines so their GPU will excel in DX12 & Vulkan.

But on the flipside with the apparent changes AMD is making to the way they deal with tessellation now,it also means that performance will improve now in Gameworks titles since Nvidia likes using a lot of tesellation. That is why some of the Gameswork effects have caused AMD issues,and AMD has obviously targetted that area. AMD only needs comparable performance in Gameworks titles.

The problem is if AMD does that and then does better in all the other titles,it means Nvidia has to spend more and more money on trying to "optimise" titles to get over the AMD console effect while AMD does not really need to spend anything.

Then if AMD sponsors a few big titles....

It swings both ways.

Even without that,look at The Division,which is a Ubisoft title and a Gameswork title - the AMD cards for most part are holding their ground.

Also,remember we don't know if GameGPU is using reference R9 290 series cards. The R9 390 and 390X seem to be a decent amount quicker.

So it becomes R9 390=GTX970 and R9 390X not far behind a GTX980 in a Nvidia sponsored game. That is not a great result.
 
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tential

Diamond Member
May 13, 2008
7,355
642
121
A $699 780Ti tied with ref $399 Hawaii, very poor showing of Nvidia, 780Ti launches later than Hawaii. lol

It's actually sad that people get excited when the GTX 970/980 beats hawaii. Maxwell was an architecture that came out AFTER Hawaii to "beat" it, and instead ends up competing/losing to it. It's quite sad actually and is the MAJOR reason I am not happy about the Maxwell architecture. It BARELY moved the performance metric at all.

But then, on top of that, we now have those same people who are all happy about Maxwell beating Hawaii by 5-10%, not being happy about Pascal/Polaris "supposedly" being incremental 10-20% upgrades from the chips we have now. A GTX 1080 being 20% faster than the current GTX 980 makes people furious, but Maxwell adding 5-10% or losing to Hawaii is perfectly acceptable.

It makes zero sense.

Same with how Pascal improves perf/watt drastically again, but now, all of a sudden, no one cares about perf/watt. It's al "What about the performance!!!!!"
 

tential

Diamond Member
May 13, 2008
7,355
642
121
Also,remember we don't know if GameGPU is using reference R9 290 series cards. The R9 390 and 390X seem to be a decent amount quicker.

Why not just ask for proof they're using reference R9 200 series cards...
 

tential

Diamond Member
May 13, 2008
7,355
642
121
This is what NV needs to do to cancel the console effect. Remember Rise of the Tomb Raider? Async Compute on the Xbone for PureHair & Global Illumination... DX11 port on PC, with a later DX12 patch that is broken. haha

Why change tactics that aren't broken? Make DX12 seem like it's not ready yet, then, when you have your DX12 chip ready, release Pascal, hype up DX12, and get people to upgrade.

Nvidia is a money making machine they know what they're doing.

Also, this is a beta bench... again, why do we draw so many conclusions from beta benchmarks.....
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
Sure but Nixxes are talented enough to do it right, with an average i5, Mantle was faster, with a faster CPU it was equal, but Mantle's frame times were smoother. Back then they said it didn't take them long either.

So why did they mess up the DX12 patch for RotTR so badly? NV sponsored, they don't want DX12 to look good. Either that or the GameWorks libraries causes major issues for Nixxes with DX12. Actually, we have evidence with GOW:U that NV's HBAO+ integrated causes major issues with DX12, the devs had to spend additional time to fix it.

FYI Nvidia didn't sponsor any part of the DX12 patch and you can turn off HBAO+ if it's not working but that doesn't seem to be the case ...

You can not automatically drop in DX12, it takes some serious time to implement and the fact that Mirror's Edge won't have it just shows ...

Once again AMD is going to have to wait on another wave of games ...
 

SPBHM

Diamond Member
Sep 12, 2012
5,058
410
126
same thing as usual...

why bother testing a 750 Ti if the lowest setting you use is 1080P very high and it runs at 20fps?

keep in mind this is a game that runs at 50-60FPS 900P with nice visual on the PS4,

what a waste.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
So why did they mess up the DX12 patch for RotTR so badly? NV sponsored, they don't want DX12 to look good. Either that or the GameWorks libraries causes major issues for Nixxes with DX12. Actually, we have evidence with GOW:U that NV's HBAO+ integrated causes major issues with DX12, the devs had to spend additional time to fix it.

There is no evidence. It just you fanfiction power at work. :thumbsup:

DX12 in Tomb Raider runs flawless. Unlike DX12 in Hitman - you know a AMD sponsored game - which has a broken DX12 path which has gotten more messy with the latest patch.
 

kraatus77

Senior member
Aug 26, 2015
266
59
101
There is no evidence. It just you fanfiction power at work. :thumbsup:

DX12 in Tomb Raider runs flawless. Unlike DX12 in Hitman - you know a AMD sponsored game - which has a broken DX12 path which has gotten more messy with the latest patch.

There is evidence. It just you fanfiction power at work. :thumbsup:

DX12 in Hitman runs flawless. Unlike DX12 in Tomb Raider - you know a Nvidia sponsored game - which has a broken DX12 path which has gotten more messy with the latest patch.

See , anybody can do that.

There's no evidence as long as you don't want to see it.
 
Feb 19, 2009
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There is no evidence. It just you fanfiction power at work. :thumbsup:

DX12 in Tomb Raider runs flawless. Unlike DX12 in Hitman - you know a AMD sponsored game - which has a broken DX12 path which has gotten more messy with the latest patch.

You're getting good at comedy. These drive-by-nonsense... killing us all man.
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
136
There is no evidence. It just you fanfiction power at work. :thumbsup:

DX12 in Tomb Raider runs flawless. Unlike DX12 in Hitman - you know a AMD sponsored game - which has a broken DX12 path which has gotten more messy with the latest patch.

Instead of accusing another developer maybe you should ask Nvidia to make better DX12 hardware so they don't get humiliated like they did in Quantum Break ...
 
Feb 19, 2009
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Did you see a few posts below? People don't know NV sponsored this PC port of Mirror's Edge, I am just doing a service to keep folks informed.
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
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Remember folks if AMD doesn't win then that game/port is broken, typical loser's attitude.If TR is broken so is Hitman period.This is also about ME and somehow AMD fans always start this nonsense posts first.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
Remember folks if AMD doesn't win then that game/port is broken, typical loser's attitude.If TR is broken so is Hitman period.This is also about ME and somehow AMD fans always start this nonsense posts first.
using gameworks is the same of not having key hardware components to use dx12? D:
 

kraatus77

Senior member
Aug 26, 2015
266
59
101
Remember folks if AMD doesn't win then that game/port is broken, typical loser's attitude.If TR is broken so is Hitman period.This is also about ME and somehow AMD fans always start this nonsense posts first.
Its no different when nvidia looses. so yeah, typical loser's attitude it is.
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
81
using gameworks is the same of not having key hardware components to use dx12? D:

Erm have you seen that Hitman causes regression for NV cards and even for AMD in DX 12? , how on earth that is a good representative of a good DX 12 port? blaming gameworks for all of AMD's shortcoming is getting very old and untrue.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Hitman is/was even unplayable on a nVidia card with DX12. It crashed right after the start. And with the latest patch there doesnt exist an exclusive fullscreen mode anymore and my frames are capped at 24 (...) while no options in the game are working.

So yes, Hitman is a broken mess while on the other hand Tomb Raider runs flawless with any setting at any resolution right from the start.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
Erm have you seen that Hitman causes regression for NV cards and even for AMD in DX 12? , how on earth that is a good representative of a good DX 12 port? blaming gameworks for all of AMD's shortcoming is getting very old and untrue.
regression on amd cards? please do elaborate lol
 
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