Originally posted by: manowar821
There are also super sensitive retards who get all homophobic/upset when they see a funny dick spray on the wall (counterstrike source). I was hoping that's what this thread was going to be about, but oh well. I agree, anyway, I know 4 people who have "uber gear" in MMO's, but cannot for the life of them clear the second world in Super Mario Brothers 3.
Originally posted by: VashHT
Originally posted by: manowar821
There are also super sensitive retards who get all homophobic/upset when they see a funny dick spray on the wall (counterstrike source). I was hoping that's what this thread was going to be about, but oh well. I agree, anyway, I know 4 people who have "uber gear" in MMO's, but cannot for the life of them clear the second world in Super Mario Brothers 3.
Well, on a similar note I have a friend who obsesses over old hard games, beats battletoads all the old mario games easily, but is absolutely awful at RTS's or FPS's. Comes down to what you are good at I guess, being good at these old games does not make you some kind of gaming god.
Originally posted by: Pelu
Originally posted by: irishScott
For those of you who want a nice modern truly challenging game:
Try Company of Heroes on Expert. Have fun taking St. Fromond.
Empires Total War also looks extremely promising.
Can't say much for shooters.
lol in Expert All levels of CoH are tuff...
Originally posted by: Eeezee
I don't like games that are needlessly challenging. I like games that are fun.
If you want challenge, play multiplayer. There you will be challenged in the best way possible - against others also seeking a challenge.
Originally posted by: Azn
Single player game is sissy. We've moved beyond that to Multiplayer with actual intelligence.
MP isn't a replacement for SP, but on the other hand, story tends to be particularly incompatible with high challenge. Whenever challenge is high, you are going to fail often, which in most game systems results in a restart (from beginning of level/from latest save/etc). That is distracting to the story. Consider a given level of a game:Originally posted by: Maleficus
Originally posted by: Azn
Single player game is sissy. We've moved beyond that to Multiplayer with actual intelligence.
Multiplayer games have no story, while I am an avid fan of competition, sometimes I like to battle my way through a story.
MP isn't a replacement for SP.
Originally posted by: shortylickens
This is gonna make me sound like an ass (people pretty much always knew that anyway) but you do realize Doom had 5 difficulty settings dont you?
I know it gives people a huge boner to go straight for the hardest setting but thats totally unnecessary. If you get killed the game is obviously too hard for you.
Go down a notch.
Of course, if you get spanked on the easiest level theres nothing I can do for you. I can only assume you suck at Doom and should probably go back to reading books or watching TV.
I'm a shitty player and even I can beat Doom on the middle setting without cheating.
Though I suppose I do agree with your point about fun. Video games are games and should be enjoyable. If they arent then cheat codes have a chance to make them fun. But if you need invincibility and unlimited gold/ammo/hearts just to play the game normally then it probably isnt going to provide much entertainment.
Originally posted by: ja1484
You can do that, but it makes you wrong. Go back and look at Doom or Hexen, or the original WarCraft or Command and Conquer. Hell, CRPG as a genre didn't really *exist* in its *modern form* back in the mid 90s.
The point is, Wolfenstein 3d was a point and click game. Modern shooters maintain that base, but in many cases there is MUCH more going on (STALKER, for example). People just haven't noticed how many new features have come along in the intervening ~15 years because they were added slowly, 1 or 2 at a time.
What content? Did Doom even have a story? I guess if you counted that two paragraph setup in the manual. Warcraft only had two races, and they were practically mirror images.
Originally posted by: Maleficus
http://www.escapistmagazine.co..._148/4874-Hard-Times.2
One of many articles talking about the demise of games that actually challenged the player. Now we are filled with World of Warcraft where skill doesn't even exist.
Itaki has to add dog mode to ninja gaiden so people can beat them, sad sad world.
Originally posted by: irishScott
One thing that really pisses me off is the notion that RTS games should be "balanced". Personally, I love the thrill of coming back from behind. Only in the total war games and CoH have I truly been able to use tactics to beat a far superior force.
As for storytelling, it's all but dead. Deus Ex (and it's sucessor) had an awesome story line. System Shock 2 had an awesome story line. Star Control 2 has an awesome story line. Planet's Edge and Wasteland, from the early 90s/late 80s, have story lines, interactivity, complexity and character development that I have yet to remotely see in any modern game. Awesome stuff.
Best thing about them, when the characters die, they stay fucking dead. Theres none of this Gears of War "walk over, scream "Fight Through the Pain!" which magically cures a bullet wound in the guy's chest" shit. You can acquire new members, or clone a member in the case of Planet's Edge, but even then the cloned member will have different attributes that you'll have to adapt to/use.
http://sc2.sourceforge.net/
http://www.the-underdogs.info/game.php?id=830
http://www.the-underdogs.info/game.php?gameid=2425
That said, the Myst games had an excellent story and lasted until 2004 IIRC (there are 5 of them). They take forever, but they're some of the most intriguing and well designed puzzle game's I've ever played, and there's a lot to them if you're into Literary/Art Analysis. The Environments are simply breathtaking in the later games. But they're an exception. By and large the story line in most modern games consists of:
Good guy A has to take out bad guy B
A has a traumatic past that somehow turned him into God.
A goes after B.
B disappears right before A can get to him.
A is knocked out.
A wakes up with a desire for vengeance and justice.
A starts his quest, kills a few monsters, and meets sidekick and/or hot chick F
F is good with guns/weapons.
A&F embark on a quest of daring intrigue where random bad guys CDEGHJKLIMNOSPUZ pop up out of nowhere to provide "twists and turns" to the plot, but ultimately don't do much and just slow down the game.
Huge Boss fight between A (and possibly F) and B occurs. B now has a device that makes him nigh invincible.
A&F destroy B, F possibly dies in the process (causing A to become extremely constipated and shoot lighting out of his ass)
Assuming F is a hot chick, F never puts out.
Originally posted by: tuteja1986
Originally posted by: irishScott
One thing that really pisses me off is the notion that RTS games should be "balanced". Personally, I love the thrill of coming back from behind. Only in the total war games and CoH have I truly been able to use tactics to beat a far superior force.
As for storytelling, it's all but dead. Deus Ex (and it's sucessor) had an awesome story line. System Shock 2 had an awesome story line. Star Control 2 has an awesome story line. Planet's Edge and Wasteland, from the early 90s/late 80s, have story lines, interactivity, complexity and character development that I have yet to remotely see in any modern game. Awesome stuff.
Best thing about them, when the characters die, they stay fucking dead. Theres none of this Gears of War "walk over, scream "Fight Through the Pain!" which magically cures a bullet wound in the guy's chest" shit. You can acquire new members, or clone a member in the case of Planet's Edge, but even then the cloned member will have different attributes that you'll have to adapt to/use.
http://sc2.sourceforge.net/
http://www.the-underdogs.info/game.php?id=830
http://www.the-underdogs.info/game.php?gameid=2425
That said, the Myst games had an excellent story and lasted until 2004 IIRC (there are 5 of them). They take forever, but they're some of the most intriguing and well designed puzzle game's I've ever played, and there's a lot to them if you're into Literary/Art Analysis. The Environments are simply breathtaking in the later games. But they're an exception. By and large the story line in most modern games consists of:
Good guy A has to take out bad guy B
A has a traumatic past that somehow turned him into God.
A goes after B.
B disappears right before A can get to him.
A is knocked out.
A wakes up with a desire for vengeance and justice.
A starts his quest, kills a few monsters, and meets sidekick and/or hot chick F
F is good with guns/weapons.
A&F embark on a quest of daring intrigue where random bad guys CDEGHJKLIMNOSPUZ pop up out of nowhere to provide "twists and turns" to the plot, but ultimately don't do much and just slow down the game.
Huge Boss fight between A (and possibly F) and B occurs. B now has a device that makes him nigh invincible.
A&F destroy B, F possibly dies in the process (causing A to become extremely constipated and shoot lighting out of his ass)
Assuming F is a hot chick, F never puts out.
slap your self and buy Mass effect on PC to play a game with a awesome story line
I dont even remeber Alien 3 for the NES, but the SNES game was pretty damn good.Originally posted by: ShawnD1
God damn I hate old games. Whoever thought "impossible" and "fun" were synonymous should just be killed. I had at least 20 nintendo games (bought them used from the video rental store), and most of them were completely impossible.
Captain Skyhawk - you die in 1 hit
Flight of the Intruder - horribly confusing first person flyer (like afterburner but sucky)
Link - last castle involves being killed in 1 hit because there are pits everywhere
Astyanax - worst controls ever
Hydlide - game makes absolutely no sense, and the save only works until you turn off the system
Cabal - game would glitch out half the time, making the screen blurry (this was a really fun game)
Alien 3 - no way you could get everything within the time limit unless you had played the game before
Ghosts and Goblins - die in 1 hit
Put Doom 2 on the hardest setting and you'll get an idea of how 99% of NES games are.