Games that promised innovation but didnt

Feb 26, 2013
177
1
81
Brink

It promised to be a seamless online offline affair. I preordered it and was quite excited. It turned out to be 60 dollars for about 8 maps where you are defending or attacking certain positions why you either try to fix/defend or destroy/aquire something. Really no consequences for dying and I beat both campaigns in a week. The only game that took less time to beat was the bouncer, beat it 3 times in 2 hours.

Steel Battalion Heavy Armor

Take a game that used the biggest pariphial used for a home console game and make it for the 360 using the Konnect. http://www.youtube.com/watch?v=g9omrKhjVGc says it all.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
I remember Unreal 2 was a big one that advertised a slew of things that never came true.

Of course, I mainly remember that one because it was before basically every single studio started bullshitting their way through press. I just don't even think about it anymore, because it's too frequent.
 
Feb 26, 2013
177
1
81
Mass Effect 3



It would have been an amazing standalone game with a weak ending. But yes I actually kept the xbox360 because I played the first game on there and wanted all of them for the fully imagined experience. But instead, I got a few text messages in game, for my trouble, and they had very little bearing on the endgame.
 

Newbian

Lifer
Aug 24, 2008
24,782
845
126
Biggest one I can think of was spore but black & white was a good one also.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Bethesda "radiant AI". little more than scripted walk cycles and mudcrab chatter. Filthy things.

Every Peter Molyneux game.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Bethesda "radiant AI". little more than scripted walk cycles and mudcrab chatter. Filthy things.

Every Peter Molyneux game.

I remember hearing a story about the AI Bethesda scrapped in either Oblivion or Skyrim. It involved two NPCs getting their tools switched and they just ended up fighting to the death.
 

Wreckem

Diamond Member
Sep 23, 2006
9,459
987
126
You obviously never played any of the early MMOs then. Ultima Online innovated. WoW innovated and dominated. Even EVE innovated. Sure, the cookie cutter WoW clones that come out now don't innovate, but to say any MMO is ignorant.

UO, EQ, and AC all innovated. So did Eve.

WoW and DAoC innovated some but mostly refined previous attempts.

Other MMOs have tried to innovate but they all mostly fail as it seems the MMO market/publishers of MMOs is/are always looking for another success like WoW. WoW was a once in a lifetime success. There will never be another MMO that is as successful as WoW.
 

Pr0d1gy

Diamond Member
Jan 30, 2005
7,775
0
76
Agreed on Brink.

Fable for me.

Amen, Fable was supposed to be Morrowind. Glad I bought Morrowind instead. Fable is the most disappointing franchise I ever played and taught me to not listen to what devs or reviewers said about games.
 

ThinClient

Diamond Member
Jan 28, 2013
3,980
4
0
I had about 6 buddies who all played Brink with me and we had an absolute blast for months playing it every day.

People who didn't like that game either sucked or had no friends.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Brink

It promised to be a seamless online offline affair. I preordered it and was quite excited. It turned out to be 60 dollars for about 8 maps where you are defending or attacking certain positions why you either try to fix/defend or destroy/aquire something. Really no consequences for dying and I beat both campaigns in a week. The only game that took less time to beat was the bouncer, beat it 3 times in 2 hours.

Steel Battalion Heavy Armor

Take a game that used the biggest pariphial used for a home console game and make it for the 360 using the Konnect. http://www.youtube.com/watch?v=g9omrKhjVGc says it all.

I still feel raped by brink. By far the most overhyped POS game I have ever bought.
 
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