Originally posted by: lopri
The flexibility of CPU/GPU per game setting is a different subect, though.
So do you disagree or agree on that point?
For example - my current system is a P4 2.6C @ 3.3GHz, 2GB RAM, X850XT @ 610c/590m. It's ageing, but it's still not *that* slow, relatively speaking.
I can make GPU limited games like COD2 and FEAR have acceptable framerates by turning down the details to a mix of 'medium' or 'high' levels instead of 'highest' or 'max'. Sure, the game doesn't look as good, but at least it's playable, instead of slideshow esque.
However, I can't for the life of me tune BF2 and CS:S (online FPS games) to get minimum framerates above 30fps. These are intense online shooters, and truly require a fast CPU during big firefights with lots of gunfire and explosions and such.
Let's take the X2 5000+ and E6600 for comparison for BF2:
http://www.extremetech.com/article2/0,1697,1996942,00.asp
X2 5000+ framerates get down to ~45fps, compared to ~62fps for E6600. Obviously both are still much better than my Northy 3.3GHz @ ~30fps, which goes to show that online FPS games suck up as much CPU speed as you can throw at it. It should be noted though that above E6600 levels you see the law of diminishing returns kick in as anything above 60fps is deemed 'totally smooth' by most people.
The often mentioned line 'GPU is the main bottleneck in games' is true only in certain games.