http://www.youtube.com/watch?v...eature=player_embedded
This time on Waterloo Labs, we are playing Half-Life (the flash version at least), with a suppressed .22 pistol. Using accelerometers and LabVIEW, we can triangulate the position of where the bullet hits a piece of drywall and generate a mouse click at that location in the game, which has been projected onto the shooting wall, to kill the bad guys.