X1600XT finally made it to etail for US on Dec 6th. This is the Powercolor version and costs $179
http://www.newegg.com/Product/Product.asp?Item=N82E16814131317
http://www.newegg.com/Product/Product.asp?Item=N82E16814131317
Originally posted by: golem
at 179, it doesn't suck nearly as hard as it would at msrp of 250.
Originally posted by: jlbenedict
oh wow.. a 12 pipeline card, with only a 128 bit mem interface, and 700 mhz ddr...
the 128 bit interface cripples this card to death....
about the only significant feature is SM 3.0 support... but, big whip..
Its worth saving your money and getting a better performing card.. hell even last generations X800GTO blows this card away..
I'd stay away from this one
so....why would you get this over...a 6800GS?
Nope, 'texture units'.Originally posted by: Sc4freak
I heard that the lack of ROPs is causing it's abysmal performance.
Originally posted by: Cooler
ATI 1
Paper Launch 0
Originally posted by: Deception
Let's re-tally the score, shall we?
ATI 0
Paper Launch 10,000
Deception
Originally posted by: munky
This card isnt worth getting for any price > $150. Most of the time it's on the same performance level as a 6600gt. IMO, what's crippling the card is it's 4 texture units, and the 128-bit bus - in that order. So in games that do not have a 3:1 shader/texture op ratio, this card becomes limited by it's 4 TMU's.
Originally posted by: Cooler
ATI 1
Paper Launch 0
Originally posted by: golem
Oh, it still sucks, just not as much as it would have at 250.